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Impossible contract?


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I just got a contract to repair a satellite. ok, cool.  Go to the map screen and notice that the satellite is on a collision course with the Mun. Pardon me? Is this normal? I haven't really played career before. I am playing with mods but as far as I know, none of them affect contracts. 

 

Image of said situation: https://ibb.co/5cwZFrr

Edited by Refreshpage
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Well, it technically is in orbit of Kerbin, insofar as the Mun is in orbit of Kerbin, and the satellite is in a suborbital flight of the Mun.

Unfortunately, them's the breaks.  Sucks, really.  This is why I always use the Tracking Station to see where potential contracts are before I pick them up.  Your best bet is to hope it survives impact.

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14 hours ago, Scarecrow71 said:

Well, it technically is in orbit of Kerbin, insofar as the Mun is in orbit of Kerbin, and the satellite is in a suborbital flight of the Mun.

Unfortunately, them's the breaks.  Sucks, really.  This is why I always use the Tracking Station to see where potential contracts are before I pick them up.  Your best bet is to hope it survives impact.

Completely forgot about that feature. Woops.

10 hours ago, N_Danger said:

Or attempt to rendezvous before impact, fix it (I think that kind of contract completes when the repaired condition is met) and then GTF to a 

non-impact orbit. 

You would need a lot of D/V and luck.

Yeah, that mission is a goner, I'm playing with Kerbal Konstruction Time and my next rocket is over a week away yet, and its only a drone. Oh well, its not too bad if I fail anyways.

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On 1/14/2025 at 4:07 PM, Refreshpage said:

I just got a contract to repair a satellite. ok, cool.  Go to the map screen and notice that the satellite is on a collision course with the Mun. Pardon me? Is this normal? I haven't really played career before. I am playing with mods but as far as I know, none of them affect contracts. 

 

Image of said situation: https://ibb.co/5cwZFrr

HI @Refreshpage

Just a thought.

How-am-I-supposed-to-do-this.png

 

As far as I know orbiting things (In the game, not real world objects) are on rails and if you don’t look at them they will not collide with anything.

You can figure how long it will take to be on the other side of the Mun and catch it going back up.

Not exactly sure of the mechanisms. Maybe go to the space center and warp to a later date to see it on the other side.

 

On the subject of impossible contracts for a while every time I got a satellite contract I make it a constellation by having 8 mini sats.

They are just dumped and made to spread out and help with future probe relaying.

I renamed them as I dumped them. Alpha, Bravo, Charlie, etc.

Well I keep getting offer to reposition them.....they have zero delta-V.

 

ME

 

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5 hours ago, Martian Emigrant said:

As far as I know orbiting things (In the game, not real world objects) are on rails and if you don’t look at them they will not collide with anything.

You can figure how long it will take to be on the other side of the Mun and catch it going back up.

Not exactly sure of the mechanisms. Maybe go to the space center and warp to a later date to see it on the other side.

 

Yeah, that's what I did, and when the satellite reached the Mun, vanished.

Edited by Refreshpage
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@Refreshpage

Bummer.

Question. When you saw it gone did the game just delete it and let the contract run till failure? (My guess)

Or instantly give you a failure?

 

I was going to try to recreate that circumstance and see for myself. For science's sake.

Hum. I think I will try anyway. I am running 1.12.5 so I guess I will fail.

 

ME

 

EDIT: Tried in sandbox and the sat gets deleted every time.

Tried warping at the space center from a craft orbiting Duna. Looking or not it disappears.

 

Edited by Martian Emigrant
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On 1/17/2025 at 12:21 PM, Martian Emigrant said:

As far as I know orbiting things (In the game, not real world objects) are on rails and if you don’t look at them they will not collide with anything.

For future reference, this is isn't quite true - as far as I can tell, the game checks every frame if each craft is inside a planet or not, and decides whether to treat it as "crashed" based on that. To get a craft to phase through a planet, it needs to be moving fast enough that it's outside the planet on one frame, then travels far enough along its orbit that it goes all the way through and out again before the next frame. This is usually done by whacking up the timewarp all the way when on a collision course (easiest done in the tracking station to get around the usual limits), and actually works even if you're directly looking at it.

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On 1/17/2025 at 3:29 PM, Martian Emigrant said:

@Refreshpage

Question. When you saw it gone did the game just delete it and let the contract run till failure? (My guess)

Or instantly give you a failure?

 

Instant failure, which makes sense as its no longer present in the game world.

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This is the equivalent of NASA getting a contract to repair Starship Flight 7, looking up and immediately seeing the debris field.

And then being blamed for it.

 

As for that satellite, best thing to do is put a seismometer on the surface. At least it'll give a faint munquake.

Edited by FTLparachute
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