Spartwo Posted February 12 Share Posted February 12 (edited) KSP 1.12.x Kerbal Powers Interstellar [v1.0.1] Last Updated 09/09/2024 Kerbal Powers Interstellar is a small, stockalike mod which adds three efficient but costly parts for interstellar transits or rapid in-system travel with minimal changes to the vanilla experience. Contents ISX-53 "Pletelyos" Afterburning Fusion Engine: An advanced and highly efficient nuclear fusion engine with two modes. TX-40 Radiators: Large and extremely effective radiators for highly demanding cooling requirements. Cirrus-V Roundified Liquid Fuel Tank: An enormous storage tank for cryogenic fuel. Full Gallery Frequently Asked Questions Q: Do you plan any more parts? A: KP Orbital is feature complete but completely in-house spherical tank models are in the works. Q: I don't like the balance of [x] part A: I would appreciate any balance feedback. The Pletelyos attempts to straddle the line between useful and OP. Compatibility TURD VAB Organiser Waterfall Originals Atomic Age by Porkjet can be found HERE Near Future Technologies by Nertea can be found HERE Download Mirrors Primary (SpaceDock) Secondary (GitHub) This mod was made for Kerbal Powers, a geopolitical role-playing game using the universe of Kerbal Space Program as its setting. More info can be found at: r/KerbalPowers KerbalPowers.org Youtube Discord Special Thanks to @MiffedStarfish who produced all of the original assets, and to @SuperHappySquid for sound FX. Source Kerbal Powers Interstellar contains some assets modified from the amazing works of Porkjet and Nertea in compliance with original licenses. All configs are distributed under the MIT License. The ISX-53 "Pletelyos" Afterburning Fusion Engine original assets (Model (*.mu) and Texture (*.dds)) are released with All Rights Reserved. The modified assets for the TX-40 High Performance Radiator and Cirrus-V Roundified Liquid Fuel Tank are re-released under their original MIT and CC 4.0 licenses respectively. Edited February 12 by Spartwo Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted February 12 Share Posted February 12 Does this support FFT/System Heat? Quote Link to comment Share on other sites More sharing options...
Spartwo Posted February 12 Author Share Posted February 12 38 minutes ago, Jeffery Kerman said: Does this support FFT/System Heat? By default this uses the stock core heat system Quote Link to comment Share on other sites More sharing options...
Jeffery Kerman Posted February 12 Share Posted February 12 2 minutes ago, Spartwo said: By default this uses the stock core heat system Could you possibly add support at some point? Quote Link to comment Share on other sites More sharing options...
StormxWolf Posted February 12 Share Posted February 12 Cool mod! I dislike system heat, this mod seems perfect for me! Quote Link to comment Share on other sites More sharing options...
JedTech Posted Friday at 02:29 AM Share Posted Friday at 02:29 AM I hear you. A full blown Thermodynamic Simulator is not my cup of tea. So this mod may be what I'm looking for now that Near Future has moved too far out of the stock-alike/fun-to-play sweet spot. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted Friday at 01:39 PM Author Share Posted Friday at 01:39 PM (edited) 11 hours ago, JedTech said: I hear you. A full blown Thermodynamic Simulator is not my cup of tea. So this mod may be what I'm looking for now that Near Future has moved too far out of the stock-alike/fun-to-play sweet spot. The goal was to sit in the same position as Atomic Age but for that kind of future part. I'd recommend using Atomic Age too, the visual style is inline and they fill smaller efficiency niches. Edited Friday at 01:40 PM by Spartwo Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Friday at 04:14 PM Share Posted Friday at 04:14 PM is it on CKAN?! if so, i know my next download! Quote Link to comment Share on other sites More sharing options...
Spartwo Posted Friday at 08:21 PM Author Share Posted Friday at 08:21 PM (edited) 7 hours ago, Eclipse 32 said: is it on CKAN?! if so, i know my next download! KP Interstellar is available on CKAN Edited Saturday at 12:13 AM by Spartwo Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted Saturday at 01:43 AM Share Posted Saturday at 01:43 AM 12 hours ago, Spartwo said: 23 hours ago, JedTech said: I hear you. A full blown Thermodynamic Simulator is not my cup of tea. So this mod may be what I'm looking for now that Near Future has moved too far out of the stock-alike/fun-to-play sweet spot. The goal was to sit in the same position as Atomic Age but for that kind of future part. I'd recommend using Atomic Age too, the visual style is inline and they fill smaller efficiency niches. Is SystemHeat compatibility planned in the future? Also this mod is great! To add onto this, I found a thread that is helpful in explaining how engine waste heat is calculated, both in stock and in SystemHeat: https://forum.kerbalspaceprogram.com/topic/156612-rocket-engine-heat-production-makes-no-sense/ Quote Link to comment Share on other sites More sharing options...
Spartwo Posted Saturday at 01:47 AM Author Share Posted Saturday at 01:47 AM If someone else commits a systemheat config it will be included as a patch but this and future KP Suite mods work from stock systems as a baseline. Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Saturday at 02:02 AM Share Posted Saturday at 02:02 AM 15 minutes ago, Spartwo said: If someone else commits a systemheat config it will be included as a patch but this and future KP Suite mods work from stock systems as a baseline. just downloaded! Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted Saturday at 02:23 AM Share Posted Saturday at 02:23 AM XD i downloaded the wrong thing fixed now Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted Saturday at 01:45 PM Share Posted Saturday at 01:45 PM (edited) 12 hours ago, DareMightyThingsJPL said: Is SystemHeat compatibility planned in the future? I've written a config. It's easy enough (for me), and I like the promise of the mod and the look of the one engine so far, but its stats are very wrong due to apparently conflicting reasons why this mod was made. Edited Saturday at 01:46 PM by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
DareMightyThingsJPL Posted Saturday at 07:14 PM Share Posted Saturday at 07:14 PM 5 hours ago, JadeOfMaar said: I've written a config. It's easy enough (for me), and I like the promise of the mod and the look of the one engine so far, but its stats are very wrong due to apparently conflicting reasons why this mod was made Yeah i did notice that. I've never seen a mod for interstellar travel where the engine has less than 500,000s of Isp. I assume that the config would be found on your github Sandbox, right? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted Saturday at 07:26 PM Share Posted Saturday at 07:26 PM 6 minutes ago, DareMightyThingsJPL said: I assume that the config would be found on your github Sandbox, right? Not yet. I've been wrestling with @Spartwo in Discord and trying to reach a middleground with him. If I don't/Until I do then the part is going to have a world of a difference in performance between Joe Blow stock player and System Heat enjoyers. Quote Link to comment Share on other sites More sharing options...
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