glibbo Posted February 25 Share Posted February 25 As I have just run it...... First load screen I get ksc + long runway + 6 hexagonal pads I left a craft last game on a runway and now its on grass I select the craft and go to it I open the KK menu (inflight base boss) and hit the "Landing Guide " button (red) it turns green and all of your beautiful work appears I don't know if that is how it is supposed to be or how I can get it all to load from the start? But anyway it's beautiful, thank you. I recovered craft and am back to what I started with, load craft and launch and it's all back again, hope this helps... Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted February 25 Share Posted February 25 1 hour ago, glibbo said: As I have just run it...... First load screen I get ksc + long runway + 6 hexagonal pads I left a craft last game on a runway and now its on grass I select the craft and go to it I open the KK menu (inflight base boss) and hit the "Landing Guide " button (red) it turns green and all of your beautiful work appears I don't know if that is how it is supposed to be or how I can get it all to load from the start? But anyway it's beautiful, thank you. I recovered craft and am back to what I started with, load craft and launch and it's all back again, hope this helps... Thank you, I'll try that Quote Link to comment Share on other sites More sharing options...
space_otter Posted February 26 Author Share Posted February 26 (edited) @glibbo, thanks for your reply and your compliment! I really appreciate it. Your problem seems to be the same as what I was having a little while ago. However, the problem isn't to do with this mod. I can recommend you try redownloading the dependencies, especially Kerbinside. Otherwise, I think it would be better to go to the Kerbal Konstructs thread and raise the issue there. IMPORTANT UPDATE: ALL DEPENDENCIES MUST BE INSTALLED FRESH, IF YOU ALREADY HAVE THEM INSTALLED THE MOD WILL NOT WORK. This means that if you have any of the dependencies installed, delete them and install them fresh. Edited March 3 by space_otter Quote Link to comment Share on other sites More sharing options...
glibbo Posted March 9 Share Posted March 9 Ok, I'll try that, thanks... Quote Link to comment Share on other sites More sharing options...
glibbo Posted March 9 Share Posted March 9 https://drive.google.com/open?id=1LmaVDlBxwWF6yatuL6W8M_pYGSJGRjm3&usp=drive_fs Log file link for anyone that might know why this isn't working for me, thanks... Quote Link to comment Share on other sites More sharing options...
glibbo Posted March 10 Share Posted March 10 I have also asked for help in the Tech support forum , thanks Quote Link to comment Share on other sites More sharing options...
space_otter Posted March 10 Author Share Posted March 10 (edited) On 3/9/2025 at 9:27 AM, glibbo said: Ok, I'll try that, thanks... Did it not work? I tried it and it seemed to be alright. Anyway I am currently working on a new update (i.e. completely redoing everything) which should hopefully fix the issue. Should be done in the next 1-2 weeks. Edited March 10 by space_otter Quote Link to comment Share on other sites More sharing options...
glibbo Posted March 11 Share Posted March 11 Hi, I really don't know why it won't stay in the game, I have made a clean install with just your mod and all dependencies, gone through every menu item in KK and saved (even though they were saved) ...but the inflight base boss is always red button until I click to turn it green (then it all appears)..One thing I noticed is a window upon starting the game "Kerbin Side Remastered - Unsupported KSP Version, please use !.7.3" which I am using, so I just don't know, anyway thanks and hopefully the update will work for me . Quote Link to comment Share on other sites More sharing options...
space_otter Posted March 17 Author Share Posted March 17 Today, the new update is out! Please comment whether this solves the issues you were having previously. The old version is still available on spacedock though. Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 17 Share Posted March 17 4 minutes ago, space_otter said: Today, the new update is out! Please comment whether this solves the issues you were having previously. The old version is still available on spacedock though. Thank you! Quote Link to comment Share on other sites More sharing options...
glibbo Posted March 18 Share Posted March 18 Hi and YAY !!! I have it on a clean install and it all opens on first load screen, wonderful. The water launch site and wind farm is missing but I think that's how it's supposed to be, anyway thank you again for doing this, excellent . Quote Link to comment Share on other sites More sharing options...
space_otter Posted March 18 Author Share Posted March 18 4 hours ago, glibbo said: The water launch site and wind farm is missing Yes, that's alright. I will eventually add those, but first I wanted to make sure everything worked. Now that everything is good, I'll continue to work on adding more statics! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 18 Share Posted March 18 Thank you! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 22 Share Posted March 22 It works now! Beautiful work btw Quote Link to comment Share on other sites More sharing options...
space_otter Posted March 23 Author Share Posted March 23 I know the new update doesn't have the harbour, that's because I want it to be compatible with other planet packs. A new harbour can be found in my new mod Stock Launchsites Expansion Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 23 Share Posted March 23 @space_otter, do those Wind Turbines spin? If they do, where are they from? Quote Link to comment Share on other sites More sharing options...
space_otter Posted March 23 Author Share Posted March 23 1 hour ago, ColdJ said: @space_otter, do those Wind Turbines spin? If they do, where are they from? Yes, they do. They are from Omega's Stockalike Structures, but the statics are 3x scale to look better. Quote Link to comment Share on other sites More sharing options...
ColdJ Posted March 23 Share Posted March 23 9 minutes ago, space_otter said: Yes, they do. They are from Omega's Stockalike Structures, but the statics are 3x scale to look better. Thank you. I was just thinking about building some animated statics, so hopefully I can study them to workout how. Quote Link to comment Share on other sites More sharing options...
DiscoveryPL Posted March 24 Share Posted March 24 (edited) Wow, this is one of the most polished/elegant "extensions" of KSC. It's a shame I've been playing 3.5x for years (I think I'll create a new save specifically to test this KSC ) BTW do you have any plans to scale up? (or max 2.5?) Best regards Edited March 25 by DiscoveryPL Quote Link to comment Share on other sites More sharing options...
space_otter Posted March 25 Author Share Posted March 25 16 hours ago, DiscoveryPL said: BTW do you have any plans to scale up? (or max 2.5?) Well, I originally created this mod for a 2.5x career playthrough, however later versions were mostly developed for the stock KSC. I needed to enlarge the stock peninsula to make everything fit. Then I loaded it into a 2.5x save and Wow! There is so much space! So yes, maybe when I have a little more time I'll make a new version specifically for larger scales. Quote Link to comment Share on other sites More sharing options...
DiscoveryPL Posted March 26 Share Posted March 26 Quote There is so much space! Oh yeah, basically since I discovered the KK mod and the ability to scale the map... I haven't gone back to stock. Because it's a challenge to play on a big "map" Quote So yes, maybe when I have a little more time I'll make a new version specifically for larger scales. Sounds good! Good luck Quote Link to comment Share on other sites More sharing options...
Hide1nbush1 Posted March 26 Share Posted March 26 Anybody tested this mod with JNSQ ?. Would love to have that KSC in my game u did some great work!! Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 26 Share Posted March 26 On 3/25/2025 at 4:01 AM, space_otter said: needed to enlarge the stock peninsula to make everything fit. How do you do that? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted March 26 Share Posted March 26 (edited) 4 hours ago, Kevin_kerman said: How do you do that? MapDecals. Place them at a given altitude and the terrain should heap up (or cave in) and flatten at the decal's altitude. You can use it constructively to build an island or destructively to create lakes, rivers and shores. If you wanted to, you could then make a mod for Mun Flats and then maybe players wouldn't ignore Mun for Minmus so much. Edited March 26 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 26 Share Posted March 26 10 minutes ago, JadeOfMaar said: MapDecals. Place them at a given altitude and the terrain should heap up (or cave in) and flatten at the decal's altitude. You can use it constructively to build an island or destructively to create lakes, rivers and shores. If you wanted to, you could then make a mod for Mun Flats and then maybe players wouldn't ignore Mun for Minmus so much. Thanks! Quote Link to comment Share on other sites More sharing options...
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