Not Jebediah kerman Posted yesterday at 04:07 PM Share Posted yesterday at 04:07 PM Would someone be willing to create a mod to add cities, highways, train tracks, ports, airports, kerbal npcs in cities, cars on city streets, air and maritime traffic that makes the game mechanics more difficult, cities that light up at night, ambient sounds, etc... Someone may say that the game performance would drop a lot, but imagine that all this only happens when you get closer, like in the parallax 2 mod. Others will say, but why? and the answer is, why not? Unfortunately I don't have the resources to program or the knowledge (right now I don't even have the game because my computer broke) Or a fauna mod, which is compatible with the KcalBeloh mod, where they add fauna to some celestial bodies (habitable), its function will be to collect a lot of science, but it would be difficult at the beginning, and the kerbin fauna would be the other way around, which would serve to obtain little science at the beginning, and some of those animals could be ship crew at the beginning of the game, (or not so at the beginning ) and also, they would have an aesthetic function. Imagine exotic marine animals in laythe or large long necks in the forests of Efila or flying lizards in Suluco. Imagine playing KSP like this, before we did not think that Black Rack's Volumetric Clouds would be possible or Parallax's floor details, which is what prevents us from continuing with realism. Let's make KSP1 a KSP2, please? Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 22 hours ago Share Posted 22 hours ago I don't know how to do this, but I love the idea Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted 22 hours ago Share Posted 22 hours ago Maybe @Gameslinx or @linuxgurugamer might be able to do it if it is possible Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted 18 hours ago Share Posted 18 hours ago Anything is possible, but is it worth it? First off, I don't do this sort of stuff, secondly, it's a lot of work, third,this game is about spaceflight and airplanes. Quote Link to comment Share on other sites More sharing options...
Not Jebediah kerman Posted 18 hours ago Author Share Posted 18 hours ago 13 minutes ago, linuxgurugamer said: Anything is possible, but is it worth it? First off, I don't do this sort of stuff, secondly, it's a lot of work, third,this game is about spaceflight and airplanes. Uhm, yeah, its spaceflight and airplane game, but, we have parallax, that is an aesthetic, like this, i know that iis a lot of work, and if i could, i would do this for myself, but i can't If anyone wants to do it, he can do it, i only gave an idea, if you don't want to do it, don't do it. Also thanks for replying is my first or second post and sorry for my english, soy español Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted 4 hours ago Share Posted 4 hours ago 20 hours ago, Not Jebediah kerman said: a mod to add cities, highways, train tracks, ports, airports, kerbal npcs in cities, cars on city streets, air and maritime traffic that makes the game mechanics more difficult, cities that light up at night, ambient sounds, etc... It is a given that the taller the order, the less likely it will get done. You are asking for a whole separate simulator game to be made. 21 hours ago, Not Jebediah kerman said: add fauna to some celestial bodies (habitable), its function will be to collect a lot of science Beyond Home (a planet pack) does this. It has several unique plant objects that can be used for science but they do not involve Parallax and if you change them to appear through Parallax they cannot be used for science. 17 hours ago, Kevin_kerman said: Maybe @Gameslinx or @linuxgurugamer might be able to do it if it is possible Linuxgurugamer does not make parts. He makes part modules. He could certainly contribute with part modules but the main thing (making assets) is not his thing. Quote Link to comment Share on other sites More sharing options...
Iapetus7342 Posted 2 hours ago Share Posted 2 hours ago OMG, I have been thinking about this for SO LONG!!!! (nice to see someone had a similar idea!) Quote Link to comment Share on other sites More sharing options...
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