wasmic Posted February 18, 2014 Share Posted February 18, 2014 @wasmic,Thanks, yep, 3.75m engines and decouplers are coming.http://imgur.com/a/Wy0lSI'm unsure as whether to have the Saturn V as a separate download or not. I'm not entirely convinced about the balance of 5m parts.5m parts? Well, if in doubt, make it a seperate download, or just a seperate folder in the download. Anyway, 5m parts don't make it THAT much easier to go to space - it does make it simpler, though, and it allows you to go to space with style, without having to use part clipping. By the way, the first engine there looks like a N-1 first stage on anti-steroids. I love it. Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 18, 2014 Share Posted February 18, 2014 Well, it's KSP, there's no 'right way' for anything, but here's how I use them:Ladybug: http://i.imgur.com/u4RQNuu.jpgScarab: http://i.imgur.com/2JkW65I.jpgThe scavenger pod is simple to use. It's just a command pod with some RCS, liquid fuel engines. It can also latch onto most common docking ports with the top node.@wasmic,Thanks, yep, 3.75m engines and decouplers are coming.http://imgur.com/a/Wy0lSI'm unsure as whether to have the Saturn V as a separate download or not. I'm not entirely convinced about the balance of 5m parts.XD love the N1 parts, are those 48-7Ss added in via MODEL{} node? Link to comment Share on other sites More sharing options...
Lack Posted February 18, 2014 Author Share Posted February 18, 2014 (edited) XD love the N1 parts, are those 48-7Ss added in via MODEL{} node?That probably would have been easier actually, I made a new engine piece to look a bit closer to the NK-15's mounted in the N1 base, but looking at it again, the 47-7S is a better fit than I remembered.Edit: Also, Kerbals are pretty small.Not part of the mod, just something I was playing with a while back. (Reference figure is 6 foot). Edited February 18, 2014 by Lack Link to comment Share on other sites More sharing options...
Mekan1k Posted February 18, 2014 Share Posted February 18, 2014 Hey Lack- I have a request.Could you make a probe- style version of the Monolith from the movie 2001? Link to comment Share on other sites More sharing options...
Taki117 Posted February 18, 2014 Share Posted February 18, 2014 Question: Does the Tug successfully dock with stock docking ports? (Or rather docking ports that share the same size node?) Link to comment Share on other sites More sharing options...
Lack Posted February 18, 2014 Author Share Posted February 18, 2014 (edited) Question: Does the Tug successfully dock with stock docking ports? (Or rather docking ports that share the same size node?)Yes. It docks to sizes 0 , 1 and 2 (that is 0.625, 1.25 and 2.5m). If you open up the .cfg you'll seeMODULE{ name = ModuleDockingNode referenceAttachNode = top nodeType = size1}MODULE{ name = ModuleDockingNode referenceAttachNode = top nodeType = size0}MODULE{ name = ModuleDockingNode referenceAttachNode = top nodeType = size2}@Mekanik*snip*I'll put a picture up in a moment. Edited February 18, 2014 by Lack Link to comment Share on other sites More sharing options...
Taki117 Posted February 18, 2014 Share Posted February 18, 2014 Yes. It docks to sizes 0 , 1 and 2 (that is 0.625, 1.25 and 2.5m). If you open up the .cfg you'll seeSNIPOk then, so as long as what I'm docking to has the same size it will work. Thank you! And keep up the good work! Link to comment Share on other sites More sharing options...
Lack Posted February 18, 2014 Author Share Posted February 18, 2014 (edited) Ok then, so as long as what I'm docking to has the same size it will work. Thank you! And keep up the good work!Yep.Also, the Monolith is being a bit odd with the shading, I'll re-upload a new one soon.EDIT:Okay, it just seems to be that way (you can see it at the top of the monolith in the picture, but it's only when it catches the light so). Made it a bit darker too. It's just a box with the correct dimensions, nothing fancy.https://dl.dropboxusercontent.com/u/39086055/Monolith.zipAlso,Made a new structural panel. Edited February 18, 2014 by Lack Link to comment Share on other sites More sharing options...
jimmyjack Posted February 19, 2014 Share Posted February 19, 2014 Dam lack is the man i saw someone say hey make me a part and he delievered in fast time wow! Lack you never get the credit you deserve, just my opinion. Link to comment Share on other sites More sharing options...
Mach_XXII Posted February 19, 2014 Share Posted February 19, 2014 Lack have you ever considered doing a stock-a-like Altair lander http://imgur.com/a/72OrI Link to comment Share on other sites More sharing options...
Lack Posted February 19, 2014 Author Share Posted February 19, 2014 (edited) Right, next update.SXT-alpha-0-7 - Including the Saturn V parts and craft file .zipAnd without: https://dl.dropboxusercontent.com/u/39086055/SXT-alpha-0-7-WithoutSaturnV.zipIncludes:>Saturn V parts and a craft file. I've given a munar landing and return mission a a run through (with FAR, but it has 10k delta-v so stock should be fine too) and it works pretty well.>The N1-like 3.75m Engine and decoupler>LV-T80: A new 1.25m engine, a half-way between the stock LV-T45 and a Skipper.>Triangular Structural PanelI think that's everything.I forgot to add the tail-fins onto the craft file, and I haven't got a proper escape tower built yet. Nor is it properly balanced, but you get the idea. If anyone's willing to take a shot at balancing it themselves then that would be fantastic.Javascript is disabled. View full album Edited February 19, 2014 by Lack Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 19, 2014 Share Posted February 19, 2014 -awesomeness-KSPX escape tower works pretty well as far as an Apollo-esque one.And that is really really cool.Lack have you ever considered doing a stock-a-like Altair lander http://imgur.com/a/72OrIHe already has a Saturn V and by my maths, a stock SLS replica would be 5m. The groundwork is already there, he just needs the Altair lander and some biga-- SRBs. How kerbal. Link to comment Share on other sites More sharing options...
BananaDealer Posted February 19, 2014 Share Posted February 19, 2014 Oooh! Just in time for my Apollo re-enactment! Link to comment Share on other sites More sharing options...
schoff123 Posted February 20, 2014 Share Posted February 20, 2014 Anybody with a case of the wobbles with the Saturn KV? i have FAR, should i get KJR to counteract the flex? Link to comment Share on other sites More sharing options...
Captain Sierra Posted February 20, 2014 Share Posted February 20, 2014 Anybody with a case of the wobbles with the Saturn KV? i have FAR, should i get KJR to counteract the flex?Until .24, it's the only real solution save for studding it with struts. Link to comment Share on other sites More sharing options...
mushroomman Posted February 20, 2014 Share Posted February 20, 2014 Can I have your babies or something? Link to comment Share on other sites More sharing options...
Gaius Posted February 20, 2014 Share Posted February 20, 2014 It is possible you've reversed your intended positions for the LV-T80 and the K1 Engine Base in the tech tree? It seems to me like you should get the former about the same time you get the Skipper, and the latter at the same time you get the 3.75m and 5m parts, rather than the other way around. Link to comment Share on other sites More sharing options...
Mekan1k Posted February 20, 2014 Share Posted February 20, 2014 Just out of curiosity- could you put a thrusttransform on the monolith? That way, it can be placed somewhere without requiring a launch vehicle. Link to comment Share on other sites More sharing options...
Lack Posted February 20, 2014 Author Share Posted February 20, 2014 @schoff, Yes. I'd recommend it.@Giaus, I haven't touched the techtee integration yet. They're currently at fairly random nodes. That's for the next update.@Mekan1k, Yeah sure. Link to comment Share on other sites More sharing options...
WhatsThisButtonDo Posted February 20, 2014 Share Posted February 20, 2014 Lack, a request. I can't find a .23 one-man command pod that has lots of glass for a clear view from inside the capsule for viewing stations on approach and for docking maneuvers that also has room there for a Clamp-O-Tron regular or Jr. I would love to have a command pod like that to use as a small tug and also that could be configured as a light lander. Link to comment Share on other sites More sharing options...
landeTLS Posted February 20, 2014 Share Posted February 20, 2014 I did a few test launches with both the 3.75m parts and the 5m parts yesterday(different timezones:P) they seem quite well balanced to me actually. A full 3 stage 5m rocket is slow and difficult to get into orbit(as it should be) but once you manage to do it it can put some enourmous payloads into orbit. A 3.75m corestage design is quite nice for saving part count and dont feel op.A few requests for additional parts i have would be two or three single( to triple) nozzle engines for the 3.75m parts: corestage(mainsail), middlestage/light corestage (skipper), upper/transferstage(lv909/poodle). I would also love a 3.75m pod and 3.75m landing capsule+dedicated lander engine and bigger lander legs. Link to comment Share on other sites More sharing options...
ndiver Posted February 20, 2014 Share Posted February 20, 2014 (edited) Hi Lack, i've a problem with the part Large Cargo Box, that does not fix properly on its extremities.Any idea of what could be the problem ?Other point, there is no hull for the MkIV Buster, especially as the Large Cargo Box has a problem.See this picture :Edit : 1) a friend told me i can't use the LCB like that, 2) i was not using the LLL full last version where i found a hull for the Mk4 Edited February 20, 2014 by ndiver Link to comment Share on other sites More sharing options...
WhatsThisButtonDo Posted February 20, 2014 Share Posted February 20, 2014 Lack, in my request for a small command pod with a view, I forgot to say why I was asking here. It's because the Bonny is so close to what I'm looking for, it's just a little long and it's in the style of an aircraft. But the style isn't as important as the length, which is awkward when building a ship for docking or for landing vertically. Link to comment Share on other sites More sharing options...
sharpspoonful Posted February 20, 2014 Share Posted February 20, 2014 Hi Lack, i've a problem with the part Large Cargo Box, that does not fix properly on its extremities.Any idea of what could be the problem ?Other point, there is no hull for the MkIV Buster, especially as the Large Cargo Box has a problem.See this picture :-snip-Edit : 1) a friend told me i can't use the LCB like that, 2) i was not using the LLL full last version where i found a hull for the Mk4What node edit would one do to make it attach vertically? There seems to be non-functioning nodes there already, which is confusing. Link to comment Share on other sites More sharing options...
ndiver Posted February 20, 2014 Share Posted February 20, 2014 Yes, the nodes on the two extremities of this piece are non functioning. It's what i said Link to comment Share on other sites More sharing options...
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