NathanKell Posted October 2, 2014 Share Posted October 2, 2014 As far as I am aware, what does not work in KSP right now is the tech stuff, and some of the MODEL calls might be bugged. Based on what has been said in Dev Notes, that situation is likely to become worse with .25.It sounds like there are three choices:1. Let KOSMOS die entirely2. Allow community fixes to be merged in, while retaining a no-derivatives license3. Allow derivates, such that it can be fixed in perpetuity without an original author around to merge fixes in. Link to comment Share on other sites More sharing options...
falken Posted October 2, 2014 Share Posted October 2, 2014 If nothing else cBBp could you release the balls solar wings as a separate add-on? Maybe with some optimising. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 2, 2014 Share Posted October 2, 2014 model calls don't work anymore? Link to comment Share on other sites More sharing options...
NoMrBond Posted October 2, 2014 Share Posted October 2, 2014 Which parts/MODEL{} calls are misbehaving for people? Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 2, 2014 Share Posted October 2, 2014 IDk people seem to say Kosmos does not work. IDk what it would be never oepned KSP in forever. Link to comment Share on other sites More sharing options...
GeoPhizzix Posted October 2, 2014 Share Posted October 2, 2014 With the parts from your pack that I use, I have not had any issues that I have noticed. I use MM file that NoMrBond has linked, which fixes stuff like TechTree, VAB exploding parts, ect. As for this being RIP, I sure a heck hope not. This is one of my favorite packs, be it the fuel tanks, engines or the solar panels, they are always a must have for my installs. Personally, I would like to see the station parts have an option (FS texture switcher) to have a more stock-like appearance to them to closer match other parts packs I like to use. Otherwise, no complaints. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 2, 2014 Share Posted October 2, 2014 I'm wanting to tackle KOSMOS for RealismOverhaul. Any corrections needed to allow things to work (minus bugged plugins) I'll do my best. The things I know of is multiple parts with the same part name. Big problem. Easily corrected. I haven't dove into the whole thing yet.NK is right. Either let this die and close the thread, update it, or allow others to update it. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 2, 2014 Share Posted October 2, 2014 (edited) The things I know of is multiple parts with the same part name.Can you remember (or list) which parts? Can't remember if I fixed this locally already.[Edit] I'm guessing URM interstage fairings actually because PartCatalog threw an [ERR] error instead of putting them with the other KOSMOS parts.[Edit2] Yes. Also fixed. However this may break any craft using affected URM interstage parts because of the required changes to the "name =" config argument.Please let me know of any other effected parts or outstanding issues.---------------I have a 4.7.1 INDEV build which I can put up which has all the fixes rolled in, although entryCost and cost attributes for Structural and Utility category parts are still placeholder values (sorry I just haven't had time to work these out).Again, if there are any other changes or outstanding issues let me know now (either here or via PM) so I can roll them inUnless there are further major part changes (mass/cost/science etc) in 0.25 (assuming it's launch this Saturday as heavily inferred by Squadcast + all day afterparty content) I'll try and incorporate any further 0.25 changes and finish the Structural and Utility pricing for a 4.7.1 release. Edited October 2, 2014 by NoMrBond Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 3, 2014 Share Posted October 3, 2014 hmm did I ever get that curse forge thing working? where does one host modes these days anyway? Link to comment Share on other sites More sharing options...
NoMrBond Posted October 3, 2014 Share Posted October 3, 2014 (edited) kerbal.curseforge.com and/or [Moderator removed defunct website link] Edited August 28, 2022 by James Kerman link removed Link to comment Share on other sites More sharing options...
RedAV8R Posted October 3, 2014 Share Posted October 3, 2014 @NoMrBond: What I have in a little file for me to remind myself what to do...KOSMOS/Parts/FuelTank/URM_1.25M :File:part_URM_1_25_Cowling_NA_3J.cfgChange "name = part_URM_1_25_Cowling_NA_2J" to "name = part_URM_1_25_Cowling_NA_3J"part_URM_1_25_InterStage_NA_1E.cfgchange "name = part_URM_1_25_InterStage_NA" to "name = part_URM_1_25_InterStage_NA_1E"part_URM_1_25_InterStage_NA_2E.cfgchange "name = part_URM_1_25_InterStage_NA" to "name = part_URM_1_25_InterStage_NA_2E"part_URM_1_25_InterStage_NA_3E.cfgchange "name = part_URM_1_25_InterStage_NA" to "name = part_URM_1_25_InterStage_NA_3E"I honestly don't give a darn if it breaks craft, craft can be rebuilt. Having multiple duplicate part names is just plain bad and needs fixed, regardless of the consequences. Link to comment Share on other sites More sharing options...
NathanKell Posted October 3, 2014 Share Posted October 3, 2014 As long as the *second* (and third and...) part loaded is the one to be renamed, it won't break craft Since if you load a craft, the first loaded part will be the one selected when a partname is given. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 3, 2014 Share Posted October 3, 2014 I honestly don't give a darn if it breaks craft, craft can be rebuilt. Having multiple duplicate part names is just plain bad and needs fixed, regardless of the consequences.This is already done/fixed on my local INDEV copy as stated above, I haven't copied those changes back to the main repository though so I need to remember to do that when I get home. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 3, 2014 Share Posted October 3, 2014 @NoMrBond: That's fine. You asked for it and I just wanted to send you what I had and my opinions on craft breaking. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 3, 2014 Share Posted October 3, 2014 Yes that's fine, specific reports are useful and make things easy to check Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 3, 2014 Share Posted October 3, 2014 if I was going to make sutff again.. whatever should i make 0_O Link to comment Share on other sites More sharing options...
RedAV8R Posted October 3, 2014 Share Posted October 3, 2014 Specifically for Kosmos? Or anything in general? Your Dragon could use some updating. Perhaps some good Mir or ISS parts to help with that group project. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 3, 2014 Share Posted October 3, 2014 yeah.. the problem with stuff is.. I really really hate interiors.... they are so freaking pointless. Link to comment Share on other sites More sharing options...
RedAV8R Posted October 3, 2014 Share Posted October 3, 2014 Make the Dragon the cargo pod. No interior:) I honestly don't have much care for interior either but some others love them. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 3, 2014 Share Posted October 3, 2014 i need a texture maker. Link to comment Share on other sites More sharing options...
MaverickSawyer Posted October 3, 2014 Share Posted October 3, 2014 There's a few modders out there that do fantastic IVAs. I bet that if you partner with them, they'd jump at the chance to work on this. Kosmos is an iconic pack here, and I'm sure that if you give the community the chance, they'll go out of their way to save it. It happened with B9, after all. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 3, 2014 Share Posted October 3, 2014 yeah well.. feel free to ask for me. I have no luck with that Link to comment Share on other sites More sharing options...
Guest Posted October 4, 2014 Share Posted October 4, 2014 yeah.. the problem with stuff is.. I really really hate interiors.... they are so freaking pointless.Actually, there are some RasterPropMonitor-based IVAs that are incredibly well done and highly immersive. To the point you can fly an entire mission solely in IVA. The ASET pod and FASA's Gemini are the prime examples. But then, I'm talking about "immersive" IVAs when I'm sitting here in my comfy chair with a rum and coke, and a happy old cat snoring softly next to my keyboard. Feel free to disregard me at any point. Link to comment Share on other sites More sharing options...
wasmic Posted October 5, 2014 Share Posted October 5, 2014 NoMrBond, I'd be very happy if you'd upload that INDEV copy. Oh, and CBBP, maybe you could post the INDEV release to the front page and update the title to reflect that?Anyway, if you're interested in making something again, can I suggest a PROTON-like launch vehicle, all in the KOSMOS style (which I still think is one of the best on these forums) of course? Kinda like how your ANGARA part colours look nothing like the real ANGARA, but are freaking awesome anyway. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 5, 2014 Share Posted October 5, 2014 (edited) NoMrBond, I'd be very happy if you'd upload that INDEV copy. Oh, and CBBP, maybe you could post the INDEV release to the front page and update the title to reflect that?Anyway, if you're interested in making something again, can I suggest a PROTON-like launch vehicle, all in the KOSMOS style (which I still think is one of the best on these forums) of course? Kinda like how your ANGARA part colours look nothing like the real ANGARA, but are freaking awesome anyway.oh?m you liked the orange, gray and white?I never see many people using them is all. Edited October 5, 2014 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
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