Budgie Posted October 5, 2014 Share Posted October 5, 2014 oh?m you liked the orange, gray and white?I never see many people using them is all.I always wish I could. But I get weird issues with them. The shrouds and some engines mess my game up, make nodes disappear. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 5, 2014 Share Posted October 5, 2014 and to that I guess I say. forget buggy KSP where devs won't fix the simple crap... bunch of half assed crap. Link to comment Share on other sites More sharing options...
NathanKell Posted October 5, 2014 Share Posted October 5, 2014 On the contrary, some of this stuff *is* fixed, which is one reason why it'd be nice to have a release of this newer than a year old. Link to comment Share on other sites More sharing options...
wasmic Posted October 5, 2014 Share Posted October 5, 2014 and to that I guess I say. forget buggy KSP where devs won't fix the simple crap... bunch of half assed crap.As NoMrBond posted a page (or two?) ago, the shrouds for the URM are buggy because some of them have the same name, as inname = blablablanot title = blablablaIf that was fixed, quite a few of the bugs would be solved. Not all, but some of them. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 5, 2014 Share Posted October 5, 2014 I forgot how pretty stuff was Link to comment Share on other sites More sharing options...
NoMrBond Posted October 5, 2014 Share Posted October 5, 2014 if I was going to make sutff again.. whatever should i make 0_ORD-0410 or RD-270 Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 6, 2014 Share Posted October 6, 2014 RD-0410 or RD-270 I do have a NTR mostly made actually. Link to comment Share on other sites More sharing options...
Fail-Man 3D Posted October 6, 2014 Share Posted October 6, 2014 (edited) My two ${CURRENCY_UNIT_FRACTIONAL}s, arranged roughly from "quick and easy" to "slow and difficult":Fixed costs for the URM tanks so they're actually usable in career mode (they look wonderful, but the default price is prohibitively expensive and doesn't scale with tank size)Fixed versions of the Angara interstage fairings (they look so nice when they actually work)Stack-attachable versions of the Angara interstage fairings (getting the radial attachment just right is a pain; either the two halves overlap and cause Z-fighting, or they leave a visible gap)KOSMOS Common Berthing Ring (the docking port, not the radial attachment node) rescaled to match the hatches on the existing station modules (the current version looks oddly large)Custom docking port type ID for APAS-69 to keep people from accidentally summoning the Kraken by trying to dock a Clamp-o-Tron/BobCat Soyuz docking probe/etc. with itThe NTR you're almost done with1.25m decoupler that actually fits inside the Angara interstage (I've been using AIES or NovaPunch decouplers)Kosmos-themed KSPI radiatorsRD-270 in 2.5m, but only after you're done with your current mostly-done NTRRD-270M (40 seconds higher specific impulse than RD-270, but higher cost + higher tech tree position + maybe require RealFuels for it to show up at all?)Fixed drag modeling (as introduced a few KSP updates ago) for URM nosecones & fairingsFixed Dragon Edited October 6, 2014 by Fail-Man 3D Added drag modeling Link to comment Share on other sites More sharing options...
p1t1o Posted October 6, 2014 Share Posted October 6, 2014 [*]Custom docking port type ID for APAS-69 to keep people from accidentally summoning the Kraken by trying to dock a Clamp-o-Tron/BobCat Soyuz docking probe/etc. with itWhat is up with the APAS-69? I recently had weird kraken sighting trying to contruct a station, I couldn't figure out what was causing it, but thought it was probably a part with a module that wasn't working properly or something. Managed to fix the craft by removing a section of it which contained the parts which I thought were most suspicious.~I hadn't suspected it before, but it contained a small lander attached via a pair of APA-69s. There was also a mini-probe attached directly to a stock mini dock port.Previously I thought the most likely culprit was a KW cargo bay, but does it sound like it was the APAS?(this species of kraken dismantled the craft if I ever focussed away from it - time warp whilst flying the craft was safe - sometimes it wouldn't dismantle it but all control would be lost and it would just drift there.) Link to comment Share on other sites More sharing options...
falken Posted October 6, 2014 Share Posted October 6, 2014 Come back to KSP modding cBBp! Your stuff was awesome. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 6, 2014 Share Posted October 6, 2014 gosh is that docking ring still messed up? lol . Link to comment Share on other sites More sharing options...
p1t1o Posted October 6, 2014 Share Posted October 6, 2014 Gee thanks for your help... :| Link to comment Share on other sites More sharing options...
wasmic Posted October 6, 2014 Share Posted October 6, 2014 gosh is that docking ring still messed up? lol .It works fine on my game when only docking APAS-APAS, but I think it might be different from install to install. It doesn't work at all when going APAS-stock, but I think that's supposed to happen. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 6, 2014 Share Posted October 6, 2014 (edited) Gee thanks for your help... :|Welcome. But Yeah I blame APAS-69 for everything.Honestly this guys is pretty cool. It is stock like russian stuff. The way we should have probably gone about things. Oh well. No real reason to bother with SSPP really. so maybe URM stuff... http://forum.kerbalspaceprogram.com/threads/81537-0-24-2-Tantares-Stockalike-Soyuz-and-TKS-9-1-2-Crew-1-25m-Pod-Fobos-Grunt! Edited October 6, 2014 by CardBoardBoxProcessor Link to comment Share on other sites More sharing options...
wasmic Posted October 6, 2014 Share Posted October 6, 2014 The SSPP is great as it is (although I would personally scale a the radial RCS tanks down by just a little, to make fairings fit better). It's not even buggy, it just needs to be updated to include part costs and tech tree without needing NoMrBond's configs. Oh, and possibly use the LanderTron plugin for VA braking rockets? I believe it would only be config work.There are a few bugs in the ANGARA pack, though mainly with the shrouds. It also needs to be updated to include prices and tech levels. Otherwise this pack has survived the KSP versions quite well. Link to comment Share on other sites More sharing options...
Fail-Man 3D Posted October 7, 2014 Share Posted October 7, 2014 [noparse][...][/noparse]It is stock like russian stuff. The way we should have probably gone about things. Oh well. No real reason to bother with SSPP really. so maybe URM stuff... While I agree that the Tantares stuff is useful, the KOSMOS SSPP parts are still worth developing.KOSMOS SSPP parts enhance the suspension of disbelief (and reduce the risk of "unattended laptop + heat-seeking cat = Kerbal EVA'd into a deadly situation") by not having access hatches everywhere.KOSMOS SSPP still (in my not-so-humble opinion) has the best solar panel available, in terms of part count to power output ratio in a relatively compact package. The Near Future Solar OKEB-500 produces more power per panel, but this is more than offset by the gigantic truss needed to keep 3 or more OKEB-500s from shredding each other.The service module shipped with the VA+URM example craft works quite well with FASA's Big Gemini capsule.Tantares pushes the stockalike design language to its limits, and looks quite good doing so. KOSMOS ignores just about everything except standard module diameters and, frankly, blows Tantares out of the water in the "could this be my new wallpaper" test.I mainly use Tantares parts for probes, satellites, and other small stuff where the plethora of 0.625m components is helpful. Most of my larger stuff includes at least one KOSMOS part, and even my 0.625m designs incorporate the VA Instrument Module so I don't have to stare at an AR202 case all day.Mini-infodump for people who haven't waded through the threadAPAS-69: Something is subtly broken with the APAS-69; IIRC it will require a model tweak and recompile to fix. ORDA can dock APAS-to-APAS just fine, but MechJeb2 tries to dock with the side of the target port.Balka dual solar wings + KSPI microwave transmitters (et. al.): Not a Kosmos bug. The dual Balka array uses a dummy ModuleDeployableSolarPanel with zero output to rotate the array mounting arms around the central pivot, and older (all?) KSPI versions just happened to find the zero-output module before the real one. This can be worked around by reordering the ModuleDeployableSolarPanel declarations, but this will cause the panels to load in the default closed-and-locked position while still generating power. See earlier discussion (in this thread?) about getting solar panels with multiple animations to save and restore their animation state correctly. Link to comment Share on other sites More sharing options...
NathanKell Posted October 7, 2014 Share Posted October 7, 2014 I'll say it again: if you don't care about something, you might want to free others who do to work with it. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 7, 2014 Share Posted October 7, 2014 Well I did some pathfinding work and found out I can put two different engines in one now. So I have a gimbal system for the NTR. FINALLY! so have a picture of that and some NTR concept art. I once knew a bunch of terms for this but I have completely forgotten them.... and how to Mod and model too 0__O Link to comment Share on other sites More sharing options...
kinsai Posted October 8, 2014 Share Posted October 8, 2014 (edited) tried to search for it as best i could, but didn't turn up much; is there a working copy of the balka solar wings single?I've been poking around with the config file to see if i could get it jump-started but i think I'm just making things worse lolupdate: by separating the two parts into different folders and modifying the single's config file, i seem to have unraveled the mystery update: now if only i could get the singles to stop glitching out lolupdate: HAH! thats what i get for using the wrong animation... ITS WORKING! Edited October 8, 2014 by kinsai Link to comment Share on other sites More sharing options...
lajoswinkler Posted October 8, 2014 Share Posted October 8, 2014 KOSMOS works for me. I didn't check out the docking stuff. That rarely worked so I don't bother. Engines and solar panels are what's important. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 8, 2014 Share Posted October 8, 2014 Working on 0.25 update Link to comment Share on other sites More sharing options...
sp1989 Posted October 8, 2014 Share Posted October 8, 2014 Working on 0.25 updateAHHHHH! So few words, but so powerful in that it just made my day! Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 8, 2014 Share Posted October 8, 2014 Nothing new though. New would come about with NTR after it is created. when ever that might be if ever. But atleast the concept works. When I opened the model I was impressed by myself's work. Such a lovely NTR model how can I not complete it? The question is how. wioth the MODEL{} loader I can do a number of things quickly. Link to comment Share on other sites More sharing options...
sp1989 Posted October 8, 2014 Share Posted October 8, 2014 Nothing new though. New would come about with NTR after it is created. when ever that might be if ever. But atleast the concept works. When I opened the model I was impressed by myself's work. Such a lovely NTR model how can I not complete it? The question is how. wioth the MODEL{} loader I can do a number of things quickly.Thats perfectly fine. An official update is what makes me excited. I assume tech tree integration and proper pricing will be part of the update, thats honestly what getting me excited, that and it will be nice to have an official update. Also I am glad to see you semi excited about working in KSP again. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 13, 2014 Share Posted October 13, 2014 so NoMrBond (god bless his soul) has been going through and mending everything. Meanwhile I've modelled more of the NTR. I fuddled about with a truss design to hold the reactor but artistically not over crowd and complicate the model in a way that is displeasing to the eye., Link to comment Share on other sites More sharing options...
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