SkyHook Posted January 12, 2014 Share Posted January 12, 2014 I come here few times a day to check if it has been updated. Even though you can play it with those updated dlls, Im still waiting, seems like it doesn't work for so many people...!Also, if it was stable just by changing some dlls, bac9 could have made a quick update for everyone, instead of keep working on the next release ^^The wait is getting hard you rock bac9I think he mentioned something about actual new content coming in the pack. IIRC, this is what we are waiting for. Also, thirded Link to comment Share on other sites More sharing options...
Konnor Posted January 12, 2014 Share Posted January 12, 2014 (it's too large to assemble in VAB in one piece)Well, I guess, there is a solution for that now: http://forum.kerbalspaceprogram.com/threads/65747 Link to comment Share on other sites More sharing options...
Silpher Posted January 12, 2014 Share Posted January 12, 2014 Iǘe just installed Ubuntu as a double boot on my PC to be able to run more mods But the joy was short lived because somehow B9 Aerospace 4.0c is crashing the game on startup..Is there anyone with the same trouble?Thanks!Btw: I've searched the forum and the interwebs but I can find nothing about this particular problem. Link to comment Share on other sites More sharing options...
Mr.Missile Posted January 12, 2014 Share Posted January 12, 2014 hey guys I downloaded the mod and installed it correctly but im missing lots of parts such as the custom fuel tanks ( all of them) cargo bay doors and lots of other things I really like this mod but I just want to have all of the parts any ideas please help! Link to comment Share on other sites More sharing options...
Konnor Posted January 12, 2014 Share Posted January 12, 2014 @Silpher: Check out the linux compatibility thread, particularily these patching instructions.Note though that linux version of KSP can be significantly slower (unfortunate but likely). Link to comment Share on other sites More sharing options...
Raven. Posted January 12, 2014 Share Posted January 12, 2014 Iǘe just installed Ubuntu as a double boot on my PC to be able to run more mods But the joy was short lived because somehow B9 Aerospace 4.0c is crashing the game on startup..Is there anyone with the same trouble?Thanks!Btw: I've searched the forum and the interwebs but I can find nothing about this particular problem.I use to run Ubuntu with KSP. There's a certain startup command that you have to use in order to get the 64 bit version to work: http://forum.kerbalspaceprogram.com/threads/50022-Steam-on-Linux-using-KSP-only-32bitKeep in mind that the 64 KSP on linux is not the most stable application to ever run on a computer, and some mods will not work with it.I think without it it breaks the VTOL and thrust vectoring engines.I'm running B9 with the new dlls, and they do not break the basic functionality of the engines; all of my VTOLs work perfectly fine in 0.23 with the new dlls. What is broken, however, is the customization menus for the VTOL engines. Link to comment Share on other sites More sharing options...
6.forty Posted January 12, 2014 Share Posted January 12, 2014 I use to run Ubuntu with KSP. There's a certain startup command that you have to use in order to get the 64 bit version to work: http://forum.kerbalspaceprogram.com/threads/50022-Steam-on-Linux-using-KSP-only-32bitKeep in mind that the 64 KSP on linux is not the most stable application to ever run on a computer, and some mods will not work with it.I'm running B9 with the new dlls, and they do not break the basic functionality of the engines; all of my VTOLs work perfectly fine in 0.23 with the new dlls. What is broken, however, is the customization menus for the VTOL engines.My heavily modded 64bit KSP is more stable than 32bit Windows KSP and Hodo was talking about if Firespitter's DLL were not updated. However both the thrust vectoring engine and VTOL engines do seem to work fine without updating it. I even get a popup window to customize the VTOL engines but I haven't tried to see if any of it worked. Link to comment Share on other sites More sharing options...
PhoenixComet Posted January 12, 2014 Share Posted January 12, 2014 I cannot get the S.A.B.R.E engines to work. Could someone tell me how? Link to comment Share on other sites More sharing options...
NelsonIñigo Posted January 12, 2014 Share Posted January 12, 2014 when for 0.23? Link to comment Share on other sites More sharing options...
Tangle Posted January 12, 2014 Share Posted January 12, 2014 As everyone says: soon. The future. Within the infinite gulf of time. Link to comment Share on other sites More sharing options...
jimmyjack Posted January 12, 2014 Share Posted January 12, 2014 You don't need the 64bit version for linux to run more mods, you can just install http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-12-Active-Texture-Management-Save-RAM-without-reduction-packs%21 Ive got all majors packs like B9, KW, novapunch, Lackluster, fasa, kas, aies, aset, kethane, kspx, magicsmoke, mechjeb, nearfuture, romfarer, RLA, scansat, tiberdyne, etc.... And i have no problem with ram anymore my game boots at 2.1gb and after a few hours gets up to 2.8- 3gb at the most havnt had any crashes since the install. Link to comment Share on other sites More sharing options...
PhoenixComet Posted January 12, 2014 Share Posted January 12, 2014 when for 0.23?Yes, for 0.23. Link to comment Share on other sites More sharing options...
stoogey1 Posted January 13, 2014 Share Posted January 13, 2014 I'm having the same problem PhoenixComet, i can use everything but the S.A.B.R.E engines Link to comment Share on other sites More sharing options...
Mitchz95 Posted January 13, 2014 Share Posted January 13, 2014 hey guys I downloaded the mod and installed it correctly but im missing lots of parts such as the custom fuel tanks ( all of them) cargo bay doors and lots of other things I really like this mod but I just want to have all of the parts any ideas please help!There are no custom fuel tanks included with this mod. The cargo bays should all be under "Structural", as are a lot of the fuel tank parts. Link to comment Share on other sites More sharing options...
Tetchi Posted January 13, 2014 Share Posted January 13, 2014 Hey i've been having a problem in .23 where the cargo bay doors on all the B9 parts no longer work. Any suggestions? Link to comment Share on other sites More sharing options...
Hodo Posted January 13, 2014 Share Posted January 13, 2014 I'm having the same problem PhoenixComet, i can use everything but the S.A.B.R.E enginesBack a few pages there are some fixes for the SABRE engines. There isn't an official fix yet from Bac9 (the creator of this plugin) but hopefully soonish, before .24 comes out. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted January 13, 2014 Share Posted January 13, 2014 No but there IS an official update to the plugin the makes the Sabres work, Look back a few pages for the ExsurgentEngineering.dll download, that should get the sabres working just fine... Link to comment Share on other sites More sharing options...
Boamere Posted January 13, 2014 Share Posted January 13, 2014 Did he say this would be released before january? oh well i guess making mods + compatibility takes a loong time Link to comment Share on other sites More sharing options...
Deadweasel Posted January 13, 2014 Share Posted January 13, 2014 Did he say this would be released before january? oh well i guess making mods + compatibility takes a loong timeFrom what I got of his posts, there are not only plugin considerations to straighten out, but he's also got some additional parts in the works as well. Just be patient. In the meantime, circle back a few pages in this thread and check out the fixes others have posted. They do work, I can definitely attest to that. Link to comment Share on other sites More sharing options...
Boamere Posted January 13, 2014 Share Posted January 13, 2014 From what I got of his posts, there are not only plugin considerations to straighten out, but he's also got some additional parts in the works as well. Just be patient. In the meantime, circle back a few pages in this thread and check out the fixes others have posted. They do work, I can definitely attest to that.https://lh4.googleusercontent.com/-8LT9PJybZuo/UsnN-sLYGqI/AAAAAAAAYfY/wT8JsgEaD1E/s800/screenshot92.pngI am being patient, I was just asking confirmation Anyway I'd rather wait for a finished compatible version than download some fixes, i don't know why, i just don't Link to comment Share on other sites More sharing options...
Deadweasel Posted January 13, 2014 Share Posted January 13, 2014 I am being patient, I was just asking confirmation Anyway I'd rather wait for a finished compatible version than download some fixes, i don't know why, i just don'tWell, bear in mind that technically, the pack is totally compatible already. I mean, they're just parts. The models, textures and connections will all work as expected. The problems are stemming from the other plugins that are being relied upon for more advanced features like mode-switching engines (SABREs), and rotating parts such as the cargo bays. All Bac9 is really going to do to bring the pack up-to-date in that aspect is do the same thing we're already doing: download the updated plugin versions and slap them into the installation.The only effects you'll experience in waiting for the official release areAdditional time playing without the awesomeness of B9 in your game No effort expended on your part to find/download/copy the updated plugins (which, come on, we're talking maybe 5 minutes saved, tops?)Possibly some new parts!What I'm saying is that downloading the updated plugins isn't somehow sullying the "official-ness" of the pack while waiting for the update, but it does get everything working nicely in the meantime so I'm not left champing at the bit in anticipation. Link to comment Share on other sites More sharing options...
NathanKell Posted January 13, 2014 Share Posted January 13, 2014 Especially since the plugins that were updated....were updated by the authors of the plugins. It's not even like it's somebody else's fixes. Link to comment Share on other sites More sharing options...
m1sz Posted January 13, 2014 Share Posted January 13, 2014 From what I got of his posts, there are not only plugin considerations to straighten out, but he's also got some additional parts in the works as well. Just be patient. In the meantime, circle back a few pages in this thread and check out the fixes others have posted. They do work, I can definitely attest to that.https://lh4.googleusercontent.com/-8LT9PJybZuo/UsnN-sLYGqI/AAAAAAAAYfY/wT8JsgEaD1E/s800/screenshot92.pngBEAUTIFUL spaceplane you got there sir, nice concept!The more time we spend waiting, the more eager we get and fun we have! (anyway, I wont me able to keep myself much longer ) Link to comment Share on other sites More sharing options...
Specimn_no2 Posted January 13, 2014 Share Posted January 13, 2014 So I have a weird problem that I've not found on this forum (and I've trawled through all the posts since before .23), I have managed to jerry rig my Sabre rockets to work, using the ExurgentEngineering.dll update and the Firespitter.dll update, I don't really have any of the issues discussed so far, the only issue I have is with my Sabre M pre-cooler, which do not seem to work, they can be mounted normally but they do not function when launching; after right clicking on them all it says is "precooler status: Not Operational"Strangely the Sabre S Pre-cooler is working just not the Sabre M, Obviously its not a game breaker, but would be nice to know if anyone else has had the same issue, and if possible, find a solution!thanks Link to comment Share on other sites More sharing options...
CattyNebulart Posted January 14, 2014 Share Posted January 14, 2014 Strangely the Sabre S Pre-cooler is working just not the Sabre M, Obviously its not a game breaker, but would be nice to know if anyone else has had the same issue, and if possible, find a solution!What do the precoolers do anyway? Link to comment Share on other sites More sharing options...
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