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Project BABYLON


Tada

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Part Count Is 520. Is There A Limit? I Do Get Kinda Carried Away With Aesthetic, Lol.

The Ascent Stage Is Hooked To The Side "Wings." The Only Issue I'm Having Is Balance. The Craft Is Heavier Topside, So On Launch It Tends To Roll Over. Should Be Ann Easy Enough Fix With Ballasts, But I Have Not Had Time To Tweak It Today. The Wing Parts Aren't Helping Much Either, But If I Use Structual Panels In Their Place The Part Count And Weight Go Up A Good Amount.

Octo, Thanks! Can You Post A File To Your Reloadable Decouple Setup? Maybe I Can Engineer Your Monting Configuration Onto My Ship.

Sorry For The Caps On Every word...My Phone Does This On All Forums For Some Reason.

Edited by 23278
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23278: Sure: Just provide a regular docking port and I can do the rest (radial decoupler cannons), with circular decouplers it's pretty much the same. In fact, circular ports are easier to get to orbit, but not as easy to incorporate in the design (something i commend you for). My bee designs ought to be able to shuffle it far enough in for the magnetism on the ports to kick in. Basically, you have the docking port, You take the 18 shot load off of the mount with my 'Bee', then just shuffle it into place. In fact, maybe you could try and incorporate a bee with your cruiser? Means you always have the capability to unload and reload.

Also: I desigined a Torp carrier capable of lifting 20 torps to orbit... but not even with mechjeb can I get it up... Also: I'm planning on designing modular systems: Basically a modular mothership with the express pupose of rearming and resupplying the ships there... but the part count would be so high... Not even with mechjeb can i get 1 module to orbit.. anyone want the job of piloting? :)

Edited by Octobomb
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Octobomb: Can you strap mechjeb to Damkina (without ascent stage)? I wanna know exactly how much dV it has. I´ve calculated something around 2600-2800 which is not much.

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Ive been working on a smaller cruiser type ship (not really a cruiser cause its kinda small).It has 8 smart rockets and if someone wants to add decoupler canons i would be for it.part count is only 288 and it has around 7000-8000 DeltaV (7 Nerva engines) and it only weighs 80 mass units which is like half of the first one i posted. Im testing laythe capability right now and then ill make a launch stage( getting it to laythe should not be to hard and because it's lighter a launch stage should be easy to).

Im going to add docking ports but this is what it looks like

screenshot59.png

screenshot60.png

Tell me what you think (this should be more practical than my other creations)

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brobel: Nice, if it is Laythe-capable and from-kerbin-launchable... :) Hope there is acces to all fuel tanks for refueling purposes?

Octobomb: Wow, thats better than I expected :) So I guees we stick with current design, just some minor tweaks... Currently I´m working on small UAV (kinda like a probe driven aircraft) to be dropped into Laythe atmo for landing spot scouting - Damkina will carry 2-4 of these as an addition to 2 atmospheric probes it carries right now.

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I have a Path for an aero brake on jool and i still have more than half fuel So getting into laythe orbit should be quite easy and still left over fuel to do a lot of other stuff.

Launching it from kerbin should be pretty easy because its only 80 mass units.

I made getting to the fuel tanks much easier on this one but i may need to tweak a little.

What should we call it because it may be a little small for a cruiser

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Great. Any thoughts as to how to get all the produced munitions to laythe?

0ehCcAh.png

qthM1OS.png

20 Torpedoes. Too laggy even for MechJeb - but works perfectly well from what I saw it manage.

Edit: That is the base section. i did build a launcher, and it should have an lv909 with an flt400 for orbital adjustment. Dunno what happened out to that.

AIFmtWZ.png

pi5shm3.jpg

Bwahahaha

Edited by Octobomb
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Check out how I carry those "Calf" tankers attached to Damkina. Make some "ammo" trailer carrying 2x4 torpedoes and 2 of those will attach to motherships, like I docked those calf tankers using that docking adapter, sounds right? Or make a Laythe capable stage under it :D

Brobel: I think "frigate" is all right? It is smaller than destroyer but acting as an escort craft... Given the awesome power of those torpedoes it can fight of any ship and when it is smaller - it is harder target! :)

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Ok, I think I get it. Like Ammo crates. I reckon it could go like so:

|TT| M

|TT|DM

|TT| M

|TT| M

Where | is panels, D is a docking port, T is torpedoes (or any other weapon) and M is the mother ship.

Right?

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Well, kinda :)

I dont think that pannels are nescessary - it will look better but will cause lag...

What I saw looked good - just that double thingi each loeade with 4 of those bad boys, some RCS and big docking port and we sill make it work. But if you would make it like a fully enclosed crate you can put 2 dockink ports - one on each side and it can be docked to mothership using Bee.

Anyhow - you got the basic idea pretty good so far. I already got the Bee working in orbit.

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Fine- Glad you like the bee. Sending you five launch setups was probably a tad overkill though. My biggest issue with this is how there only will be one docking port and nowhere to put RCS thrusters - maybe if hooked a bee to one of the torps without detaching them? The problem here is getting it onto the mother ship, from my point of view. Also, will unused ammo be left at a station for quick restocking? That's another consideration. Any ideas?

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Thats actualy legit idea - made hive already equiped with Bee for docking! Bee will dock the Hive and get off the way, or Bee can stay and unload the hive from mothership to station.

What I plan is have 2 or more hives docked to Saphire station, they will be brought by Damkina and unloaded and docked to station by Bee.

My Bee setup is same as yours but I´ve changed the middle RCS tank for ASAS unit - so when you make it as suggested make Bee like that ;)

Edited by Tada
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Oh, yes, taking the bee too is an idea, or we could equip the mothership with it's own resident bee for that kind of thing - to prevent a having to endlessly ferry them around. One more issue: The bicoupler methed leaves only 1 proper dedicated port open, reducing the overall modularity - but I have an idea. (Two actually). 1. Mirror the bottom bicoupler. Then have a bee remove it and place it back on to connect to sections. This means they can be hooked together on board stations. 2. Have the bee on board the mothership carry an adaptor bicoupler, and do a similar thing. Storage is harder but the mission is much less cluttered.

Method 1:

BTTTTB

BTTTTB

Method 2:

TTTTB

TTTTB

On board the mothership:

R

R

B B

I prefer the second method.

B = Bicoupler R = Bee and T = Torpedo

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Well, do it as you think it will suit the ship best, take a look on it in save file - one fully stocked Damkina is in orbit. :) I trust you :)

Worst case scenario I can rework it ;) Takes just a minute :)

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Okay, the only thing we need to change with the mothership is to attach the following items upon the top of the mothership, from the bottom up: Bicoupler, 2x tiny docking ports, then (to be attached in the same order) 2x tiny docking port, bicoupler, large docking port, 1x bee.

The bee can now be used as a seperate entity to help with anything, whilst bicoupler support is available from the mothership for moving torpedoes around. I will try and develop a laythe-capable ammunition system, but until that far off day, this will do nicely.

Edit: That's the second method FYI. Also, do you want the ammo perpendicular to the body of the mothership (like the arms that ships dock to) or parallel (like the calfs were)?

Edited by Octobomb
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World would be much easier, if I could understand those diagrams of yours :D Just post a pic when you have come up with something :D

Well, I think I can build Laythe drive for that hive, already made on - it´s in save file as "Hive Proto"

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A long range UAV? I designed my Butterfly UAV, but it has just 13 minutes worth of fly time with engines on.

I´ll take a look - designing ascent stage and getting it to Damkina mothership would be fun. Currently we´re waiting for "Saphire" station to be set up, then we´ll continue our operations.

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I ten to fly my UAVs using slight trim adjustments rather than standard controls. But to be honest, it maybe take some time until I´ll use it because it will require complex solution to get into space and onto a mothership...

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