alaskafish Posted May 13, 2013 Share Posted May 13, 2013 So there I was, looking at the planed features in the KSP Forums. I've heard rumors that the devs were going to remove the resources because people didn't like them. However, I think no one really believed them. So I checked the wiki one day (today) and sure enough. The blue highlighted feature is no lonFlight OperationsFlag planting: Able to plant flags on other planets and moons[1][2]Repairing: Ability to repair certain things.Enhanced I.V.As (Moving and interacting inside of the Craft)Crew Tasks: Have the crew take charge of controlling the ship (provided they can handle it)More prebuilt ships, for tutorials or as examplesSpace CenterAstronaut Complex : Hire and train kerbonautsResearch and Development : Discover and Improve Parts (from a tech tree)Part recoveryMission Control Room : Create flight plans and take on missions and challengesObservatory : Discover new celestial bodies to visitSpacecraft ConstructionKerbal Seats: External seat parts which allow Kerbals on EVA to approach and sit on them.[2][3]Exploded View : A schematic visualization of the ship, allowing for greater control over ship functionalityTweakables : Context menu when rightclicking on a partMining PartsStack Extensions : Fairings and solid-booster fuel plugsSpacecraft Stats: Total Weight, Loaded Fuel (per Stage?)Saving Parts: The ability to save parts and reuse them in a different ship, like a lander. [4]More space station parts such as crew modules and solar panelsPhysics / DynamicsWind / Turbulence conditionsDamage effectsNew lighting system with better shadowsBetter AerodynamicsScenery / GraphicsMap Filtering: By clicking on Filtering tabs you will be able view only a specific vessel type on the map[5][2]Clouds (weather?)Static Particles (cloudlets)Long-duration smoke trailsAsteroids3 gas planets, moons and an asteroid belt [6]Better scenery for space center sceneMatching launchpad scenery in flightCities and other geographic points of referenceSpace Center Facilities can be destroyed by crash-landing onto them, and fixing them will cost you.Audio? More and better sound effectsGame / EngineOSC Data Interface, for connectivity with external applicationsModdingA more complete SDK and documentation (You can help by adding to the wiki!)Yup. Maybe someone changed it, but I hope they don't remove it. I really loved the idea. Link to comment Share on other sites More sharing options...
Specialist290 Posted May 13, 2013 Share Posted May 13, 2013 (edited) This is the first I've heard of it. Then again, I haven't really been following any discussions on resources lately. Edited May 13, 2013 by Specialist290 Link to comment Share on other sites More sharing options...
Flyer10254 Posted May 13, 2013 Share Posted May 13, 2013 I'm pretty sure Harvester said it wasn't coming in .20 because it was too much code right now. He said it wasn't coming yet, he never said it wasn't coming ever. Link to comment Share on other sites More sharing options...
tuguley Posted May 13, 2013 Share Posted May 13, 2013 This is a classic example of spreading rumors due to lack of research. Please read this: http://forum.kerbalspaceprogram.com/content.php/164-Update-on-the-0-20-UpdateResources are coming, just not right now. Link to comment Share on other sites More sharing options...
Brotoro Posted May 13, 2013 Share Posted May 13, 2013 The list says "mining parts." Why would we need mining parts if we don't have resources? Link to comment Share on other sites More sharing options...
Reavermyst Posted May 13, 2013 Share Posted May 13, 2013 It's taking a back seat o.o It's not GONE, just planned for later Link to comment Share on other sites More sharing options...
Giggleplex777 Posted May 13, 2013 Share Posted May 13, 2013 "At this point you're probably also wondering, what happened to the resource gathering thing? Well, resources proved to be far too large a set of features to implement in one go. We've still got a long way to go with that, and right now, we decided there were more important things that needed implementing first. The Knowledge Base is the first step towards the full resources implementation, but we're pushing the rest of those features to a later update (yes, update, not expansion.)."From Harvester's dev blag Link to comment Share on other sites More sharing options...
magnemoe Posted May 13, 2013 Share Posted May 13, 2013 One part of the resource system is that it has to be pretty much include everything at once. Yes you might add more parts like small and large parts but the framework would not be much use incomplete. You must map, harvest and convert. Doing two of them is pointless. Look that they mostly focus on performance in 0.20, note the resource system will increase system demands so its make sense to reduce it first. Link to comment Share on other sites More sharing options...
Tristavius Posted May 13, 2013 Share Posted May 13, 2013 Damn, I was desperate for this.... I'm kind of running out of steam a bit with KSP at the moment but have kept going on the thought of resource system soon. Link to comment Share on other sites More sharing options...
Deltac Posted May 13, 2013 Share Posted May 13, 2013 (edited) Probably best to just close this thread down before wild bears start sniffing the place.Crap, here comes one now.karolus10: big picture of "crapy" bear removed, link bellow.http://i3.mirror.co.uk/incoming/article801276.ece/ALTERNATES/s615b/Brown+bear+%28female%29+and+its+children+play+with+a+ball+in+Kamchatka+Peninsula,+Russia(useless post, but in a useless thread ;D) Edited May 13, 2013 by karolus10 Link to comment Share on other sites More sharing options...
karolus10 Posted May 13, 2013 Share Posted May 13, 2013 Okay, it's no point for this thread to continue, just spreading misinformation .Thread Closed Link to comment Share on other sites More sharing options...
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