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What did you do in KSP1 today?


Xeldrak

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I continue my endevours to try and figure out a good way of gathering my first batch of Karbondorum so I can use that to send a full time gathering mission to the sun. I tried to construct a rover, got a pretty nice one constructed that should get the work done acctually, for an Eve mission. Then I thought why not build a low altitude plane since I read that flying on Eve is possible and how hard can it be to build a small plane? The answer is... HARD. Having never bothered with the SPH before it feels like I've ran headlong into a wall repeatedly and ~3 hours and some 20 crashes later I'm off to youtube to learn how to build spaceplanes.

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Spent the weekend still earning FAR. Made Mach 4 at 30k but I still need to work on the "transition to rockets" part. First attempt gave me Mach 6 at 50k, but then I ran out of oxidizer with the Pe still below Kerbin's surface. Second attempt - went into a spin and had a 30k plunge into the drink. I knew there was some reason why I was doing this unmanned...

Decided I should check to see how my rocket skills fare in FAR. Did a Mun mission; only took two attempts (took the gravity turn the first time just a little bit too fast and off she went; second time went much better).

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Spent the weekend still earning FAR. Made Mach 4 at 30k but I still need to work on the "transition to rockets" part. First attempt gave me Mach 6 at 50k, but then I ran out of oxidizer with the Pe still below Kerbin's surface. Second attempt - went into a spin and had a 30k plunge into the drink. I knew there was some reason why I was doing this unmanned...

Decided I should check to see how my rocket skills fare in FAR. Did a Mun mission; only took two attempts (took the gravity turn the first time just a little bit too fast and off she went; second time went much better).

I have been using far for ages, but also only recently started using planes in it. Guess what I did yesterday:

I spent 3 hours trying to build a spaceplane. I could either get it to fly decently on jets, but without enough rocket punch, or up the rocket part but then the jets didn't have the power to get me above 20km... so I gave up and launched a stuble winged shuttle rocket style,using 4 liquid boosters strapped to the wings. Stage recovery for the win to cut costs :)

It then made a pretty efficient rendevous with my LKO station... only to discover that I forgot the docking port! And since I wanted to transfer more then just crew, yeah... next step: sending a small cheap unmanned probe to carry a bunch of KAS pipes up there to duct tape them together.

On the bright side, I also send a mapping/contract sat to Duna.

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Got them all out of the hangar. Wolfram series SSTO spaceplanes.

f45ded5a744d.png

Left to right:

W-3: 1 Kerbal SSTO spaceplane

W-4 & W-5: 1 Kerbal SSTO cargo shuttles / satellite launchers (confirmed payload to LKO: 2,15 t)

W-6: 6 Kerbal SSTO crew shuttle, can dock to a station

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So, back again to Space Station building.. this time using only the shuttle "STS-4 Inigma" (no prop or control system on the different space parts).

JSqq4cT.png

Three modules in here (two launches): habitat with life support, plus the emergency/return pods (eject, point retrograde and stage).

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Went to the Mun to plant a flag, leave a rover and take a quick group photo. Returned to LKO to dock back with Space Station One. Orbiter will pick up crew after deploying a weather satellite later tonight.

QcRLQhV.png

kAAvasB.png

erUpmeY.png

Edited by hellblazer
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So, back again to Space Station building.. this time using only the shuttle "STS-4 Inigma" (no prop or control system on the different space parts).

http://i.imgur.com/JSqq4cT.png

Three modules in here (two launches): habitat with life support, plus the emergency/return pods (eject, point retrograde and stage).

Awesome. I like how the station is coming together. Do you have a mission report thread or imgur album link? If so, and in case I miss your response here, pm me the link or update the STS thread in Spacecraft Exchange so I can add it to the OP there.

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I finally accepted that my Galloping Gertie Space Train concept was a dead end.

2Z9WF2Rl.png

Supposed to be a LKO - Mun freight/passenger hauler but it turned into a 'rescue Bob' mission when I realised it had fallen into an unrecoverable decaying orbit.

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A few days ago I moved my younger space station, been in orbit only about 50 plus game days, into orbit about the Mun - figure it was meant to be the core of a new station design and it can prove to be so when KSP 1.0 is launched. In other words, fuel production. Funny enough, it looks small but has more mass and can carry more fuel then my 21 year old station. It got there with the tanks pretty much empty - but that's okay.

Today I designed my first 3-crew zero-G shuttle/tug. Never made a space tug before - I have made what I called space truckers but none of them were as effective as this tug. It has a senior docking port, two nuclear engines, and a ton of fuel - very much influenced by other tugs I have seen. But it has too much fuel. It took me hours to get it into orbit - even with Mech Jeb 2. I made it too big - at least too big for my skills. BUT I finally got it up there and docked with the old station. It should be useful in moving station parts to the one around Mun. Funny part is the senior docking port is between the engines, facing backwards. So a part can dock with the tug, even with the tug docked to a station. And the tug would attach parts by 'backing up' to the target port. All I need is a beep, beep, beep noise.

While this was all done in sandbox mode, I still feel like I am getting things done - getting the 'field' ready for 1.0. I already have a lot of Kerals waiting in both stations - ready to deploy the engineers for mining, the scientists just for the fun of doing science, and the pilots to pilot the future landers and fuel tankers (which have yet to be deigned).

Edited by Valley
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I launched a "rescue" satellite to my LKO station, should rendevous tomorrow and is mainly a carrier for a bunch of KAS fuel lines , so that I can link the station and the ill designed shuttle from yesterday. While I was at it I made it slightly bigger so it now doubles as a tug, one can always use those near a station after all. Just a little monoprop powered thing, nothing fancy.

Made minor course corrections of my Duna satellite and a solar one.

Then I tried myself at yet another attempt to make a spaceplane, but didn't test it yet.

And Valley: My favorite tug wa done using Infernal Robotics. It had the RCS mounted on telescopic arms that could also change angle. This allowed it to be as compact as needed when stuff was in the way, but get maximum torque when fully expanded. And the angle change allowed to get the RCS thrusters closer to the center of mass of whatever you wanted to move. Originally I made for moving orange fuel tanks from raidally atached ports.

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last night at 1AM was technically today, so, TODAY i landed on Duna and returned a kerbal home for the first time! I've gotten there before, i just never gotten anybody home from there. I learned that I always overthink my rockets. I got there with a rather simple design this time.

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sending Kerbals to and from Minmus on the Ion Cycles: this one is Cycle Tyrano:

WilgeeIonCycle_zpsdt3dmgu2.jpg

Wilgee is showing it off. his friend went to the lab, he is going to the lab too, and two other kerbals are headed to an orbiting ion refueling station to replace the two that went to the surface.

Edit: And Wilgee had a bug when he left the Tyrano...he glitched off of the cycle while docked to the station and as a result, the Tyrano has one less solar panel...oops

Edited by Draconiator
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i made this crazy contration:

zQF611F.jpg

to try and reach this crazy polar satellite drop (purple):

cKLzcuz.jpg

it was loaded with enough fuel to climb to the north pole, bank 90 degrees and theoretically make it to a planar orbit with the target from kerbin, but i messed up my transfer AP and had to scrub the mission.

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Stuff so far:

  • Built a working launcher for the 0.90 port of my DropMax superheavy inter-SoI tug; it can put the DropMax into a 600km orbit, completely fill its tug-servicing tank, and still have almost 3000 units of fuel left over. (craft file) (huge picture)
  • Designed a cheap probe to tag spent stages for disposal (craft file) (huge picture)

Edited by Fail-Man 3D
Added craft files for cheap probe & DropMax launch kit
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Yesterday I booted up KSP again for the first time in a lng while and re-discovered the joy of launching big-ass and cool-looking vessels. The vessel in question still needs wome aesthetic and functional adjustments, but it was nice seeing that the rough build which I had in my head worked as intended.

After that I still had about 15 or 20 minutes to kill and I figured "you what's cool? the Vega rocket. 3 solid fuel stages and 1 upper LOX stage. Let's do that in KSP and watch it explode!

So I slapped the three sizes of SRB's we currently have available above one another, added a very simple upper LOX stage and a few reaction wheels and fired away.

Turns out this is actually a really effective and cheap way to get stuff to orbit :confused:

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So I slapped the three sizes of SRB's we currently have available above one another, added a very simple upper LOX stage and a few reaction wheels and fired away.

Turns out this is actually a really effective and cheap way to get stuff to orbit :confused:

Yeah I'm a fan of using a couple of solids to form really cheap launchers too. I generally use a BACC first stage, then an rt10, then a small liquid kick stage. If I need more payload, strapping two BACC's to the centre one, and having them fire first works well and is still dirt cheap. Solids win!

I've been doing some small missions in Kerbin's SOI, as well as planning a major expedition to Gilly, as I've got a stack of contracts lined up there.

I've also installed chatterer, and I love it! It really adds to the immersion of the game.

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