Dazpoet Posted March 2, 2015 Share Posted March 2, 2015 I continue my endevours to try and figure out a good way of gathering my first batch of Karbondorum so I can use that to send a full time gathering mission to the sun. I tried to construct a rover, got a pretty nice one constructed that should get the work done acctually, for an Eve mission. Then I thought why not build a low altitude plane since I read that flying on Eve is possible and how hard can it be to build a small plane? The answer is... HARD. Having never bothered with the SPH before it feels like I've ran headlong into a wall repeatedly and ~3 hours and some 20 crashes later I'm off to youtube to learn how to build spaceplanes. Quote Link to comment Share on other sites More sharing options...
Zalym Posted March 2, 2015 Share Posted March 2, 2015 Got it! Here is Bob and Hanmon celebrating my parallel universe’s first interplanetary landing! Quote Link to comment Share on other sites More sharing options...
capi3101 Posted March 2, 2015 Share Posted March 2, 2015 Spent the weekend still earning FAR. Made Mach 4 at 30k but I still need to work on the "transition to rockets" part. First attempt gave me Mach 6 at 50k, but then I ran out of oxidizer with the Pe still below Kerbin's surface. Second attempt - went into a spin and had a 30k plunge into the drink. I knew there was some reason why I was doing this unmanned...Decided I should check to see how my rocket skills fare in FAR. Did a Mun mission; only took two attempts (took the gravity turn the first time just a little bit too fast and off she went; second time went much better). Quote Link to comment Share on other sites More sharing options...
micr0wave Posted March 2, 2015 Share Posted March 2, 2015 todays workJavascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Theoderich Posted March 2, 2015 Share Posted March 2, 2015 Spent the weekend still earning FAR. Made Mach 4 at 30k but I still need to work on the "transition to rockets" part. First attempt gave me Mach 6 at 50k, but then I ran out of oxidizer with the Pe still below Kerbin's surface. Second attempt - went into a spin and had a 30k plunge into the drink. I knew there was some reason why I was doing this unmanned...Decided I should check to see how my rocket skills fare in FAR. Did a Mun mission; only took two attempts (took the gravity turn the first time just a little bit too fast and off she went; second time went much better).I have been using far for ages, but also only recently started using planes in it. Guess what I did yesterday:I spent 3 hours trying to build a spaceplane. I could either get it to fly decently on jets, but without enough rocket punch, or up the rocket part but then the jets didn't have the power to get me above 20km... so I gave up and launched a stuble winged shuttle rocket style,using 4 liquid boosters strapped to the wings. Stage recovery for the win to cut costs It then made a pretty efficient rendevous with my LKO station... only to discover that I forgot the docking port! And since I wanted to transfer more then just crew, yeah... next step: sending a small cheap unmanned probe to carry a bunch of KAS pipes up there to duct tape them together.On the bright side, I also send a mapping/contract sat to Duna. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted March 2, 2015 Share Posted March 2, 2015 Time for a photo op after another successful orbiter mission to Space Station One. Delivered some supplies and delivered another scientist to work in the Lab. Next mission will be to deploy a satellite around Kerbin. Quote Link to comment Share on other sites More sharing options...
problemecium Posted March 2, 2015 Share Posted March 2, 2015 All I got done was sending a fuel tank to my Kerbin station. Le sigh... :\ I guess some days just aren't that great for KSP after all. Quote Link to comment Share on other sites More sharing options...
Alchemist Posted March 2, 2015 Share Posted March 2, 2015 Got them all out of the hangar. Wolfram series SSTO spaceplanes. Left to right:W-3: 1 Kerbal SSTO spaceplaneW-4 & W-5: 1 Kerbal SSTO cargo shuttles / satellite launchers (confirmed payload to LKO: 2,15 t)W-6: 6 Kerbal SSTO crew shuttle, can dock to a station Quote Link to comment Share on other sites More sharing options...
ilo Posted March 2, 2015 Share Posted March 2, 2015 So, back again to Space Station building.. this time using only the shuttle "STS-4 Inigma" (no prop or control system on the different space parts).Three modules in here (two launches): habitat with life support, plus the emergency/return pods (eject, point retrograde and stage). Quote Link to comment Share on other sites More sharing options...
Herbin Posted March 2, 2015 Share Posted March 2, 2015 Took my first ever stab at jets in this game. After much frustration and colorful language. I have a functional jet that is stable. Also managed to land it without killing jeb. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted March 2, 2015 Share Posted March 2, 2015 (edited) Went to the Mun to plant a flag, leave a rover and take a quick group photo. Returned to LKO to dock back with Space Station One. Orbiter will pick up crew after deploying a weather satellite later tonight. Edited March 2, 2015 by hellblazer Quote Link to comment Share on other sites More sharing options...
inigma Posted March 2, 2015 Share Posted March 2, 2015 So, back again to Space Station building.. this time using only the shuttle "STS-4 Inigma" (no prop or control system on the different space parts).http://i.imgur.com/JSqq4cT.pngThree modules in here (two launches): habitat with life support, plus the emergency/return pods (eject, point retrograde and stage).Awesome. I like how the station is coming together. Do you have a mission report thread or imgur album link? If so, and in case I miss your response here, pm me the link or update the STS thread in Spacecraft Exchange so I can add it to the OP there. Quote Link to comment Share on other sites More sharing options...
percyPrune Posted March 2, 2015 Share Posted March 2, 2015 I finally accepted that my Galloping Gertie Space Train concept was a dead end.Supposed to be a LKO - Mun freight/passenger hauler but it turned into a 'rescue Bob' mission when I realised it had fallen into an unrecoverable decaying orbit. Quote Link to comment Share on other sites More sharing options...
Pecan Posted March 2, 2015 Share Posted March 2, 2015 Finished 'Induction To Construction' :-) Quote Link to comment Share on other sites More sharing options...
Valley Posted March 2, 2015 Share Posted March 2, 2015 (edited) A few days ago I moved my younger space station, been in orbit only about 50 plus game days, into orbit about the Mun - figure it was meant to be the core of a new station design and it can prove to be so when KSP 1.0 is launched. In other words, fuel production. Funny enough, it looks small but has more mass and can carry more fuel then my 21 year old station. It got there with the tanks pretty much empty - but that's okay.Today I designed my first 3-crew zero-G shuttle/tug. Never made a space tug before - I have made what I called space truckers but none of them were as effective as this tug. It has a senior docking port, two nuclear engines, and a ton of fuel - very much influenced by other tugs I have seen. But it has too much fuel. It took me hours to get it into orbit - even with Mech Jeb 2. I made it too big - at least too big for my skills. BUT I finally got it up there and docked with the old station. It should be useful in moving station parts to the one around Mun. Funny part is the senior docking port is between the engines, facing backwards. So a part can dock with the tug, even with the tug docked to a station. And the tug would attach parts by 'backing up' to the target port. All I need is a beep, beep, beep noise.While this was all done in sandbox mode, I still feel like I am getting things done - getting the 'field' ready for 1.0. I already have a lot of Kerals waiting in both stations - ready to deploy the engineers for mining, the scientists just for the fun of doing science, and the pilots to pilot the future landers and fuel tankers (which have yet to be deigned). Edited March 2, 2015 by Valley Quote Link to comment Share on other sites More sharing options...
Theoderich Posted March 2, 2015 Share Posted March 2, 2015 I launched a "rescue" satellite to my LKO station, should rendevous tomorrow and is mainly a carrier for a bunch of KAS fuel lines , so that I can link the station and the ill designed shuttle from yesterday. While I was at it I made it slightly bigger so it now doubles as a tug, one can always use those near a station after all. Just a little monoprop powered thing, nothing fancy. Made minor course corrections of my Duna satellite and a solar one.Then I tried myself at yet another attempt to make a spaceplane, but didn't test it yet.And Valley: My favorite tug wa done using Infernal Robotics. It had the RCS mounted on telescopic arms that could also change angle. This allowed it to be as compact as needed when stuff was in the way, but get maximum torque when fully expanded. And the angle change allowed to get the RCS thrusters closer to the center of mass of whatever you wanted to move. Originally I made for moving orange fuel tanks from raidally atached ports. Quote Link to comment Share on other sites More sharing options...
hobbez Posted March 3, 2015 Share Posted March 3, 2015 last night at 1AM was technically today, so, TODAY i landed on Duna and returned a kerbal home for the first time! I've gotten there before, i just never gotten anybody home from there. I learned that I always overthink my rockets. I got there with a rather simple design this time. Quote Link to comment Share on other sites More sharing options...
Draconiator Posted March 3, 2015 Share Posted March 3, 2015 (edited) sending Kerbals to and from Minmus on the Ion Cycles: this one is Cycle Tyrano:Wilgee is showing it off. his friend went to the lab, he is going to the lab too, and two other kerbals are headed to an orbiting ion refueling station to replace the two that went to the surface.Edit: And Wilgee had a bug when he left the Tyrano...he glitched off of the cycle while docked to the station and as a result, the Tyrano has one less solar panel...oops Edited March 3, 2015 by Draconiator Quote Link to comment Share on other sites More sharing options...
Vashts Posted March 3, 2015 Share Posted March 3, 2015 i made this crazy contration:to try and reach this crazy polar satellite drop (purple):it was loaded with enough fuel to climb to the north pole, bank 90 degrees and theoretically make it to a planar orbit with the target from kerbin, but i messed up my transfer AP and had to scrub the mission. Quote Link to comment Share on other sites More sharing options...
Parallax Posted March 3, 2015 Share Posted March 3, 2015 (edited) this one is going to be a walking karbonite refinery for Duna, and similar gravity places. just need to convert my old script to kOS. Edited March 3, 2015 by Parallax Quote Link to comment Share on other sites More sharing options...
Newt Posted March 3, 2015 Share Posted March 3, 2015 http://imgur.com/DplNd9r.pngthis one is going to be a walking karbonite refinery for Duna, and similar gravity places. just need to convert my old script to kOS.That is incredible. I need to get into Kerbal robotics. Quote Link to comment Share on other sites More sharing options...
ShadowZone Posted March 3, 2015 Share Posted March 3, 2015 I thought: Why the hell use landers? Let's just land the entire damn cruiser! So I made this. Quote Link to comment Share on other sites More sharing options...
Fail-Man 3D Posted March 3, 2015 Share Posted March 3, 2015 (edited) Stuff so far:Built a working launcher for the 0.90 port of my DropMax superheavy inter-SoI tug; it can put the DropMax into a 600km orbit, completely fill its tug-servicing tank, and still have almost 3000 units of fuel left over. (craft file) (huge picture)Designed a cheap probe to tag spent stages for disposal (craft file) (huge picture) Edited March 3, 2015 by Fail-Man 3D Added craft files for cheap probe & DropMax launch kit Quote Link to comment Share on other sites More sharing options...
Cirocco Posted March 3, 2015 Share Posted March 3, 2015 Yesterday I booted up KSP again for the first time in a lng while and re-discovered the joy of launching big-ass and cool-looking vessels. The vessel in question still needs wome aesthetic and functional adjustments, but it was nice seeing that the rough build which I had in my head worked as intended.After that I still had about 15 or 20 minutes to kill and I figured "you what's cool? the Vega rocket. 3 solid fuel stages and 1 upper LOX stage. Let's do that in KSP and watch it explode!So I slapped the three sizes of SRB's we currently have available above one another, added a very simple upper LOX stage and a few reaction wheels and fired away.Turns out this is actually a really effective and cheap way to get stuff to orbit Quote Link to comment Share on other sites More sharing options...
DunaRocketeer Posted March 3, 2015 Share Posted March 3, 2015 So I slapped the three sizes of SRB's we currently have available above one another, added a very simple upper LOX stage and a few reaction wheels and fired away.Turns out this is actually a really effective and cheap way to get stuff to orbit Yeah I'm a fan of using a couple of solids to form really cheap launchers too. I generally use a BACC first stage, then an rt10, then a small liquid kick stage. If I need more payload, strapping two BACC's to the centre one, and having them fire first works well and is still dirt cheap. Solids win!I've been doing some small missions in Kerbin's SOI, as well as planning a major expedition to Gilly, as I've got a stack of contracts lined up there.I've also installed chatterer, and I love it! It really adds to the immersion of the game. Quote Link to comment Share on other sites More sharing options...
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