Dman979 Posted May 3, 2015 Share Posted May 3, 2015 Say, I've gotten into that a bit too - would you like to play with my MiG-31? I just finished it today - comes in both BD-armed and stock variants.http://i.imgur.com/QFvUj2V.jpgThose HEKV-1's are for space... Quote Link to comment Share on other sites More sharing options...
ShawnPhillips Posted May 3, 2015 Share Posted May 3, 2015 Say, I've gotten into that a bit too - would you like to play with my MiG-31? I just finished it today - comes in both BD-armed and stock variants.http://i.imgur.com/QFvUj2V.jpgwould be interesting to see how it fairs against my F15 inspired fighter. Quote Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Share Posted May 3, 2015 Or my F-16, being updated by Andrew123! Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted May 3, 2015 Share Posted May 3, 2015 Nice fighters! I've been messing around with a Mig-15 inspired plane in my career save. On ny phone, so no pic.Today i've been trying to fly a shuttle.... with disasterous results.... Quote Link to comment Share on other sites More sharing options...
zekes Posted May 3, 2015 Share Posted May 3, 2015 would be interesting to see how it fairs against my F15 inspired fighter.http://i.imgur.com/dZQT6Mu.jpgIt would indeed! I can't turn at all but the speed is amazing - it'll do 1000 m/s under 10,000m.Those HEKV-1's are for space...It's a high altitude interceptor.... Although yes I did replace them with Aim-120s just now. Quote Link to comment Share on other sites More sharing options...
Dman979 Posted May 3, 2015 Share Posted May 3, 2015 It's a high altitude interceptor.... Although yes I did replace them with Aim-120s just now.Well, 69Km is high-altitude, but I think that's a bit beyond the limitations of turbos.... Quote Link to comment Share on other sites More sharing options...
zekes Posted May 3, 2015 Share Posted May 3, 2015 Well, 69Km is high-altitude, but I think that's a bit beyond the limitations of turbos....Eeh, true.Ah well, I also made this today....http://forum.kerbalspaceprogram.com/threads/118862-MiG-31-Foxhound-By-Zokesia-Skunkworks%21 Quote Link to comment Share on other sites More sharing options...
diegzumillo Posted May 3, 2015 Share Posted May 3, 2015 I started playing the campaign, finally. I was never a huge fan of this game mode but for 1.0 I thought I'd give it a try.So today I had an extremely fun and thrilling moment that couldn't have happened in sandbox mode (well, it could but it's... whatever, let me finish, damn you). I got a contract to measure temperature on different spots of mun. Two contracts, actually, each with 3 sites. Most of the sites were trivial, I put myself into a polar orbit and just waited to pass over them, but there were two sites that the specification were a little different: I had to be 'below' a certain altitude. It's a pretty low altitude (7 km, more or less) So I just lowered my orbit to something slightly smaller than that and crossed my fingers. Flying by mountains zooming past me while my scientist refurbish the experiments on EVA was really one hell of an experience. At any point I thought I was going to hit some mountain, and there was an actual risk of bumping too hard on the ship while on EVA that could cause my way-too-low orbit to meet the ground. Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted May 3, 2015 Share Posted May 3, 2015 (edited) I added some lines to my personal ModuleManager tweak file "How_I_Prefer_Things.cfg" to make the LV-N function as its real life designers intended.// LV-N TWEAKS@PART[nuclearEngine]:FINAL{ @emissiveConstant = 0.99 // was 0.83, other engines 0.80 @maxTemp = 4000 // restores old value, up from new stock value of 2500 @MODULE[ModuleEngines] } @heatProduction = 196 // same as Mainsail, down from stock 432 }}And I'm not ashamed to admit it. Edited May 3, 2015 by Geschosskopf fixed syntax Quote Link to comment Share on other sites More sharing options...
Mohole Posted May 3, 2015 Share Posted May 3, 2015 Not much, just returning some kerbals from the mun.... and forgetting a heat shield.... Quote Link to comment Share on other sites More sharing options...
Superfluous J Posted May 3, 2015 Share Posted May 3, 2015 I flew a plane I built. It didn't immediately flip over and nosedive into the runway. It was glorious.I also figured out how to get a Kerbal into and out of a plane without ladders or retractable landing gear. Can't wait to show that off in Episode 3. Quote Link to comment Share on other sites More sharing options...
katateochi Posted May 3, 2015 Share Posted May 3, 2015 A whole bunch of not particularly noteworthy career stuff, but in my sandbox save I attempted to make a vomit comet! Clearly Kerbals need zero G training. It kinda worked, but the best moments of weightlessness where at the peak of the climb, during the descent they where mostly plastered against the wall (even on fairly gentle descents). It then got a bit horrific with contorted Kerbals and kerbals clipping through the walls (lost one who fell right out). Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Cuky Posted May 3, 2015 Share Posted May 3, 2015 Today I lost Bob (or Bill, not sure now, basically the scientist) when he was returning from Mun where he completed "orbit around Mun" contract. Everything went well until re-entry where my parachute was in wrong stage (same as decoupler for service module) and it burned when it opened prematurely. Result was a capsule crashing into a small island at about 200 m/s.Other than that, I took other B from original 3 on a ride in a rover of sorts consisting of inline cockpit, 6 materials basy, 6 goo containers, thermometer and fuel tank to get science from KSC biomes. That helped me to unlock few more parts and then I made this plane with which Valentina went on to the island runway to collect science there. This was also the first plane ever which I made that had a successful mission on its first flight Quote Link to comment Share on other sites More sharing options...
BDelacroix Posted May 3, 2015 Share Posted May 3, 2015 Finally ground my way to being able to build larger rockets to get to the mun. Unfortunately, I was saving for the science building upgrade to be able to take samples but I had to spend the money on the launch pad so it could handle the larger rockets required to get to the mun. I made it there, though. Left off with a ship large enough to land and take off, but not able to return to kerbin. Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted May 3, 2015 Share Posted May 3, 2015 Found out last night we can climb on our flags:Which brings me to wonder if we can plant a flap upon a flag upon a flag to build our way up off of places like Mün and Minmus for our Kerbals to just EVA jet pack into orbit off of... Oh yes. Beware the eye: Quote Link to comment Share on other sites More sharing options...
Starwhip Posted May 3, 2015 Share Posted May 3, 2015 Yeeeeeehaw! Quote Link to comment Share on other sites More sharing options...
juanml82 Posted May 3, 2015 Share Posted May 3, 2015 Made a simple SSTO and took it to orbitI don't get what all the fuss is about. I didn't even need to expend minutes trying to keep it level while airhoging, though I did built up speed at 20,000 meters Quote Link to comment Share on other sites More sharing options...
ShawnPhillips Posted May 3, 2015 Share Posted May 3, 2015 Had some more fun with the updated BDArmory mod. pitted my F15 against Zekes Mig31 Quote Link to comment Share on other sites More sharing options...
maccollo Posted May 3, 2015 Share Posted May 3, 2015 Made an Eve Ascent Vehicle for 1.02. Vacuum delta V to orbit has dropped from 12.5 to 7.5 km/s with the new aerodynamics. Quote Link to comment Share on other sites More sharing options...
SHaFT7 Posted May 3, 2015 Share Posted May 3, 2015 Made an Eve Ascent Vehicle for 1.02. Vacuum delta V to orbit has dropped from 12.5 to 7.5 km/s with the new aerodynamics. so it would seem that it would be much easier now to take a 3 man capsule back up. woot! Quote Link to comment Share on other sites More sharing options...
Skorpychan Posted May 3, 2015 Share Posted May 3, 2015 New version, new save, new designs.Started the new save, and orbited the Mun with DeltaV to spare for screwing up my return to Kerbin. I think the new version has made rocketry EASIER. Quote Link to comment Share on other sites More sharing options...
Rithsom Posted May 3, 2015 Share Posted May 3, 2015 (edited) Today I made and flew a lifting body jet (it does have a few winglets, however). Apparently not having any wings reduces the plane's drag significantly:Javascript is disabled. View full albumThis is 1.0.2 aerodynamics, by the way. Edited May 3, 2015 by Rthsom Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted May 3, 2015 Share Posted May 3, 2015 Made an Eve Ascent Vehicle for 1.02. Vacuum delta V to orbit has dropped from 12.5 to 7.5 km/s with the new aerodynamics. And that's why I made sure to do my Eve ascent in 0.90 before 1.0 hit. Think I'll have to revisit it now. Awesome job regardless! Quote Link to comment Share on other sites More sharing options...
diegzumillo Posted May 3, 2015 Share Posted May 3, 2015 Oh right. Eve. I wonder if the new aerodynamics gives us more chances of leaving it. From your rocket, I'd say it's a little easier now. Quote Link to comment Share on other sites More sharing options...
RocketPilot573 Posted May 4, 2015 Share Posted May 4, 2015 Quote Link to comment Share on other sites More sharing options...
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