inigma Posted May 11, 2015 Share Posted May 11, 2015 Released the STS-5 and STS-5E for download:all stock parts: Quote Link to comment Share on other sites More sharing options...
Tada Posted May 11, 2015 Share Posted May 11, 2015 Populated system with some refineries, miners and space trucks to keep my operations flowin. Also started scouting Laythe for SSTO landing sites and colony location - re-entry on Laythe with my SSTO is pretty brutal and landing on slope is experience I almost forgot. Lot of F9 today... Quote Link to comment Share on other sites More sharing options...
BJ Quest Posted May 11, 2015 Share Posted May 11, 2015 This booster get the probe and 3 small Lander's up into orbit with just one refueling. a bit on the massive side for me. Quote Link to comment Share on other sites More sharing options...
Norpo Posted May 11, 2015 Share Posted May 11, 2015 Decided to land on Dres for the first time, making Eeloo my only body not landed on. (forgot to get a pic of it landed, only during insertion burn) Quote Link to comment Share on other sites More sharing options...
SahibdeepNann Posted May 11, 2015 Share Posted May 11, 2015 I'm making a thread that shows what I did.Basically shenanigans with HyperEdit let to a kerbal going faster than the speed of light and the KSC turning into space.Yeah, it's bad. Quote Link to comment Share on other sites More sharing options...
GoSlash27 Posted May 11, 2015 Share Posted May 11, 2015 (edited) http://s52.photobucket.com/user/GoSlash27/slideshow/KSP/shuttle%20konstitution/KontenderMy first full- scale STS replica and my first attempt at a shuttle in 1.02.Success!!-Slashy Edited May 11, 2015 by GoSlash27 Quote Link to comment Share on other sites More sharing options...
JacobT11 Posted May 11, 2015 Share Posted May 11, 2015 Whipped up a little turbojet powered satellite launcher, for those little satellite contracts. 23 tonnes on the pad, delivers a 3 tonne payload to 131km.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
CaptainNemo Posted May 11, 2015 Share Posted May 11, 2015 Recap of weekend activities:- Launched first orbital station of Kerbin- Launched 5 satellites into Kerbal orbit- Made first fly-by of the Mun- Made first orbit of the Mun- Rescued Jeb from the orbital station, as docking without RCS tech was more difficult than I originally anticipated- Jeb landed on the Mun.Next up? Unmanned rescue mission to Jeb, who happens to be stuck on the Mun. Turns out he was a little light on fuel! Quote Link to comment Share on other sites More sharing options...
Rakshasa Posted May 11, 2015 Share Posted May 11, 2015 Found out that fly-by of the Mun on hardmode with basic launch pad is just about possible if you drop the heat shield.Feels slightly like cheating... Quote Link to comment Share on other sites More sharing options...
celem Posted May 11, 2015 Share Posted May 11, 2015 (edited) Ran my last flight in 0.90I have a number of large-scale projects underway that are not quite done, (some not even nearly done) and I was originally planning on finishing everything up before moving across to 1.0 (to give some time for the bleeding-edge to become cutting-edge).But I got seduced by all the ISRU possibilities and the implications for my current projects, so the switch is happening and just about everything that ever touches atmosphere is being reworked.The final 0.90 flight was a stellar success. I sent a small scientific probe on a partial Grand Tour. Orbits (not fly-bys) of Mun, Minmus, Eve, Gilly, Duna, Ike, Dres. Landings at gilly and minmus. At each SoI the craft takes and transmits a wide-range of readings, before parking up in low Dres orbit with 6k dV still in the tank. Why didn't I keep going with that extra dV you might ask? Well, it was a single kOS script execution. I hit 'run X' on the launchpad and went to bed, woke up next morning to find that it had harvested some 3.5k sci for me overnight and taken around 3 hours for the execution (a good chunk of it being a 20minute ion burn towards the end). The reason it doesnt continue any further is that I havent written that part yet. The reason it actually makes orbit everywhere rather than doing fly-bys is that it actually does its own time-warps to optimal phase angles and takes a long in-game time to make the journey, its far easier to predictably implement in code than trying to teach it to slingshot and fly-by like a pro player. I had to skip the planned Mun landing since my script settings for that body have some issues I havent gotten around to debugging. (see kOS subreddit for its performance in a recent competition.)Time to port it to 1.02! Should only need some launch script replacements, might be my 0.90 FAR launcher can handle 1.02 stock. Gotta get to grips with the new kOS too. Fun times ahead. Im reasonably confident that i can hands-off automate an ISRU/shuttle/orbital refinery setup if I can just figure a way around KAS ground-docking, I dont have the scripted accuracy to make hard-docks on a surface. The idea that i can type run, go to work and come back to find a thousand tons of fuel in orbit is too cool. It would mine, transfer to the shuttle, ascend, dock, transfer, undock, deorbit, spot-land, dock repeat. It can even keep an eye on how many more runs are needed and park up when stuff is full, or even take a secondary destination. Got much of this sort of stuff in code snippets, will just need to weld it all together. (docking in particular I need to reimplement, my solution sucks)Then finally is the ever looming goal of porting everything into RSS because I think I could.-celem, who doesnt fly his own ships anymore, because wheres the challenge in that? Gets his kicks in a text editor these days and by the results on the screen when he gets home/up. Edited May 11, 2015 by celem Quote Link to comment Share on other sites More sharing options...
capi3101 Posted May 11, 2015 Share Posted May 11, 2015 Didn't have much time to play over the weekend due to the weather. Installed the Euler version of new FAR. Didn't care for it much. An attempt to launch two tourists into a sub-orbital trajectory failed miserably, this with a rocket that would've definitely worked in 1.0.2's stock aero. It also didn't play very nice with StageRecovery.Downloaded the new new FAR version this morning; we'll see how it works. Quote Link to comment Share on other sites More sharing options...
Entropiated Posted May 11, 2015 Share Posted May 11, 2015 (edited) Nothing too complicated. Just a lander to Minmus, the Mun (after sending up a resource scanning probe). Posted some pictures on FB if anybody cares to take a look (there are also pics going back to 0.90 as well). https://www.facebook.com/media/set/?set=a.443721135775988.1073741828.100004143155906&type=1&l=feed80d91a Edited May 11, 2015 by Entropiated updated link that works Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted May 11, 2015 Share Posted May 11, 2015 I gave my favorite vintage aircraft replica an upgrade, boosting its performance to that of the 1936 TB-3 AM-34FRN variant. This involved better engines, streamlining and a whopping top speed of 300kph! I also installed nuFAR and increased the wing area to compensate for it being grossly overweight compared to historical specs.After several rounds of tweaking I shed a few tons of weight and loaded it back up with ordnance - a fictional loadout of 8 250kg bombs and 8 unguided rockets in a bid to make it the clumsiest attack aircraft ever! Javascript is disabled. View full albumThe craft file is on KerbalX:http://kerbalx.com/crafts/2287Mods used:nuFAR 0.15+TweakScaleKAX Quote Link to comment Share on other sites More sharing options...
WWEdeadman Posted May 11, 2015 Share Posted May 11, 2015 Well, I did three tourist contracts at once, after losing my first tourist on reentry. Also, I just realized it's almost the 2 year anniversary of this thread being started. Amazing how much cool stuff accumulated in this thread over that time. Quote Link to comment Share on other sites More sharing options...
Fleb Posted May 11, 2015 Share Posted May 11, 2015 (edited) Today my space program is on the rocks due to a horrible disaster. Jeb made a slight miscalculation(It wasn't me!) and landed from Kerbin Orbit in the mountains to the west of KSC. Subsequently, Jeb and two space tourists died as their capsules were smeared across Kerbin, after rolling over a cliff with no working parachutes! Funding levels are dire, and morale is at an all time low. Edited May 11, 2015 by Fleb Quote Link to comment Share on other sites More sharing options...
NecroBones Posted May 11, 2015 Share Posted May 11, 2015 Today my space program is on the rocks due to a horrible disaster. Jeb made a slight miscalculation(It wasn't me!) and landed from Kerbin Orbit in the mountains to the west of KSC. Subsequently, Jeb and two space tourists died as their capsules were smeared across Kerbin, after rolling over a cliff with no working parachutes! Funding levels are dire, and morale is at an all time low. That's OK. I hear that after a few weeks in an undisclosed hospital, Jeb usually shows up for work again as if nothing happened. Unless you're playing on Hard. Quote Link to comment Share on other sites More sharing options...
Fleb Posted May 11, 2015 Share Posted May 11, 2015 That's OK. I hear that after a few weeks in an undisclosed hospital, Jeb usually shows up for work again as if nothing happened. Unless you're playing on Hard. Yeah, it's a hard mode game. Quote Link to comment Share on other sites More sharing options...
LordFerret Posted May 11, 2015 Share Posted May 11, 2015 I don't like losing Kerbals, and today I lost my first two in v1.0.2 I was bringing a Mobile Processing Lab back home from Mun, loaded with science. The lab had a Mk1-2 pod attached, along with a boat-load of chutes ... and of course a heat shield. When I built the thing, I made sure the CoM in the VAB was indicating the heat shield end the 'heavy end', which it was. However, on reentry, the thing decided to flip around nose-in. The chutes all burned off, leaving my three passengers to their doom. As quickly as I could (after the flames died down), I EVA'd all of them and got them out of the capsule. The last of them, Linkey, was the only one I had a chance to do anything with. Activating her jet pack and thrusting upward actually saved her from the plunge into the ocean. She actually somehow manage to survive that fall... had it been on land, I doubt highly she would have. The other two didn't survive, I had no time to get to them and do anything with them and their jet packs. RIP Fredpond and Joepond.I'm annoyed because the 'pond' brothers made a good team, and I wanted to hang onto them. Quote Link to comment Share on other sites More sharing options...
Jovus Posted May 11, 2015 Share Posted May 11, 2015 I found out that the Kosmonaut Services of the United Soviet Kerbal Republics really don't like women astronauts.(I've had about 11 'rescue so-and-so from orbit' contracts. All of them have been for female kerbonauts.) Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted May 11, 2015 Share Posted May 11, 2015 Today, and yesterday, I wrestled with the cheerless and gloomy reality of spaceplanes in 1.0.2, and lamenting the fact that my Laythe colony now needs one for anybody there to get home because 1.0.2's other changes have made the old type of reusable lander a thing of the past.I finally succeeded in making a spaceplane (and learning to fly it under the new rules), and I hate it. It's a flying fuel tank, it's big and heavy for the payload it carries, it's got rather less short-field capability than I'd like, and in most respects it's indistinguishable from what most other folks are making with Mk 2 parts. Here's what it looks like.http://steamcommunity.com/sharedfiles/filedetails/?id=441330117Curse you, realism-mongers, for sucking the fun out of my game! Quote Link to comment Share on other sites More sharing options...
Draconiator Posted May 11, 2015 Share Posted May 11, 2015 Quote Link to comment Share on other sites More sharing options...
bmyers831 Posted May 11, 2015 Share Posted May 11, 2015 I checked CKAN for B9, KW, LLL and OPT updates 4 times. 2 weeks, no KSP. Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted May 12, 2015 Share Posted May 12, 2015 I checked CKAN for B9, KW, LLL and OPT updates 4 times. 2 weeks, no KSP. I am waiting eagerly for B9 too but in the meantime I build with stock parts and TweakScale Quote Link to comment Share on other sites More sharing options...
Dizzle Posted May 12, 2015 Share Posted May 12, 2015 I had a station in orbit of Ike whose crew I wanted to return. I was going to send a pickup mission, but y'know, it seemed there was still a fair amount of fuel left...I bet the folks at KSC were surprised when it whizzed by 35km overhead. Quote Link to comment Share on other sites More sharing options...
Speeding Mullet Posted May 12, 2015 Share Posted May 12, 2015 Lightly lithobraked a base onto minmus only to discover on second reading that the contract was for the mun. What will I be doing in KSP tomorrow today? Rescue mission Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.