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What did you do in KSP1 today?


Xeldrak

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Nice job, Tp! It looks like you didn't even use strut connectors. By the way, with the new aerodynamics, nosecones might improve your flight performance, but hey, your design works!

The new areodynamics came as a surprice to me , i would definitively dropped the fairing later had i known .

The rocket is hollow , all the struts and fuel lines are mounted inside around a spine of kerbodyne tanks .

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What a difference an update makes!

Kourageous1_zpsiovlv8m6.jpg

In 1.02 I was barely able to make a shuttle with no payload. Now it's (fairly) easy to pull off.

Kourageous3_zps2y0ogul9.jpg

Launch at dawn

Kourageous4_zpsx1m8kd2j.jpg

SRB sep

Kourageous5_zpscdhm29mz.jpgMECO and tank jett

Kourageous6_zps2nu72cbf.jpgOMS engage

Best,

-Slashy

Edited by GoSlash27
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I went boating.

187DA18B0BF576309BB0C0342723D2F1DEF3D669

It goes pretty fast, and doesn't require SAS to remain stable, even at turns. 37 m/s here, and I'd hit 43 m/s... I didn't wanna go faster, since the impact rating of the cabin was 45 m/s

C8137D7F4894168ABBBBCBA0074AA91EB316EEDF

It has 4 of the small retractable landing wheels in the corners, so it's amphibious. I launched from the runway, rolled into the ocean, and powered my way to the island landing strip. I did more damage flipping it a few meters from the runway, than anything I did on the water. The bottom is lined with air intakes. It's also LOUD! It sounds like a constant stream of capsule splashdowns. Leaves and AMAZING wake too! :sticktongue:

===================================================================================================================================================

I finally managed to launch , record and send to youtube my 36 000 ton orbital super tanker - The mountain king

https://www.youtube.com/watch?v=koM-CKLwzJY

This is my brain, trying to grasp the epic scale of this... :confused:

Hail to The Mountain King, baby! :cool:

So... How many parts? How many STRUTS! My computer gets pretty painful once I hit 1500 parts, but it starts to get laggy over a thousand. Did you tweak your physics settings at all to launch it, or for that matter, what settings do you use? I run a quad 3.5 GHz i7, but only have an AMD Radeon HD 5770.

Edited by richfiles
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Couple days ago i loaded my retired space shuttle that was made into SSTO in 0.90 but didn't quite able to fly in 1.0+. I decided to modify the thing from old save instead rebuild from scratch, i think kraken did not approve.

Coming out of time warp during sub-orbit ascend on map view, notice fuel infos are gone on resource window, switch to the craft and what the hell..

2NbOrO6.png

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I went boating.

http://images.akamai.steamusercontent.com/ugc/450707956926717180/187DA18B0BF576309BB0C0342723D2F1DEF3D669/

It goes pretty fast, and doesn't require SAS to remain stable, even at turns. 37 m/s here, and I'd hit 43 m/s... I didn't wanna go faster, since the impact rating of the cabin was 45 m/s

http://images.akamai.steamusercontent.com/ugc/450707956926692932/C8137D7F4894168ABBBBCBA0074AA91EB316EEDF/

It has 4 of the small retractable landing wheels in the corners, so it's amphibious. I launched from the runway, rolled into the ocean, and powered my way to the island landing strip. I did more damage flipping it a few meters from the runway, than anything I did on the water. The bottom is lined with air intakes. It's also LOUD! It sounds like a constant stream of capsule splashdowns. Leaves and AMAZING wake too! :sticktongue:

===================================================================================================================================================

This is my brain, trying to grasp the epic scale of this... :confused:

Hail to The Mountain King, baby! :cool:

So... How many parts? How many STRUTS! My computer gets pretty painful once I hit 1500 parts, but it starts to get laggy over a thousand. Did you tweak your physics settings at all to launch it, or for that matter, what settings do you use? I run a quad 3.5 GHz i7, but only have an AMD Radeon HD 5770.

With careful placement of struts and fuel tanks in a very specific order i managed to reduce the total part count to 690, but it still lags horribly on my old 2,66 GHz i5 (about 2 fps).

I think the strut count is around 90 , luckily they are almost infinitly strong when placed correctly !

I launched manually without any physics tweaks or any mods , luckily the rocket is surprisingly stable and reliable, the launch took almost an hour though ...

I got a gtx 660 , so it shouldnt lag this much , maybe im running out of memory ? (i got 8 GB)

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My Dres mission arrived to its destination. The ship was a bit wobbly, but it was nothing that couldn't be handled with careful piloting.

dres_mission_1.jpeg

dres_mission_2.jpeg

dres_mission_3.jpeg

Next step: landing.

Edit: It was a rainy day, so I landed as well.

dres_mission_4.jpeg

I think it's impossible to land outside the canyon on Dres.

dres_mission_5.jpeg

Edited by Jouni
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Some time ago a crazy dude walked into the KSC and said "Ya know what would be great? If I didn't have to go so damned far to visit Mun".

While everyone was busy with the futile efforts of telling said person why they cant move Mun Jeb, Bill, and Bob said "We can get you something like that" and off they went.

A few months later and...

screenshot0_zpsjejffqc4.png

screenshot2_zps9o3pfese.png

A mini base on a mini mun.

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I discovered that asteroids die from 100% reentry heat very quickly. In fact, they die before delicate, totally exposed probes and their science bits and antennae.

19637127051_2fff7513d2_z.jpg

1. About 60km altitude, 3200m/s, asteroid on the verge.

2. 43km altitude, asteroid explodes. Or rather, pops and releases spores like a dying Kerbal. Kerbals are obviously the product of panspermia, descended from ancient asteroid spores :). Probe is on the verge.

3. 30km, probe breaks up as the 1st central part in it explodes. Remaining pieces continue flying in formation and exploding like a string of firecrackers down to 25km.

4. Only the 1.25m service bay survives the heat but it destroyed when it impacts the ground at 40m/s.

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I tried out the KIS and KAS mod and I love them.

Now my rockets are by default outfitted with winches to secure those little guys

to not float away into space during EVA (e.g. because of a bad operator...) :D

Thomhat loves it too.

z0hLx7s.png

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Having only recently obtqined a PC I can play KSP 1.04 on, I've been playing some sandbox and science games to get used to teh changes in aerodynamics since v0.9. Today, as well as managing to get something into orbit around Kerbin in my Science game for the first time, I also had my first play with aircraft. I decided to go gather science from teh desert over the mountains from KSC in a plane consisting of a cockpit, equipment bay, materials bay, fuel tank with teh oxidiser pumped out, jet engine at back, air intake on top of fuel tank between twin fixed tails, swept main wings up front, and a couple of adjustable canards acting as elevons, and finally the early type undercart. The equipment bay was stuffed with two SAS units, 6 batteries and a coupel of mystery goo containers. A battery on each wingtip, and three parachutes rounded the thing off. Takeoff was interesting, and at a rather high speed (110m/s), and sensing she had enough power, Jeb p[ulled her up and into a half-loop followed by a half roll and started a long slow climb up through the clouds. , levelling off at about 5500m. Descending once over the mountains, Jeb suddenly noticed something was missing. Like his elevons. Gentle test of teh response on SAS - yep, flyable, if careful. And so Jeb eased it down, made a surprisingly gentle landing followed by a very hairy high-speed taxi across huge swathes of undulating desert before rolling to a halt - and immediately calling for pickup. Doh! Sadly, on his second flight to teh desert, and injudicious late turn whilst descending resulted in a wingtip conmtacting the ground, a huge explosion, and Jeb... well, we have him marked as 'location temporarily uncertain'. Sigh... :-}

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Today I finished work on the first of my 'Explorer' series of modular landers. Hopefully designed to be able to land on any planet or moon that it's possible to land on.

One fly in the ointment however was when the documents came back from the patent office there was much laughter amongst the employees after a 'spelling mistake' was noticed.

So tomorrow I will be testing the first in my series of 'Exploder' modular landers and when I find out who is responsible, they will be making the first test flight.

Edit: Spelling

Edited by koyoti
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I have assembled a selfsustaining System Exploration Ship, i want to do a mission report in the Fan Works Thread later.

It can carry 16 Kerbals, a sience Lab, some experiments, it has two landers on board, two satellites for Ore detection, a Ore converter and a large lander capable of mining any smaller body in the Kerbol system, and lift the ore back to the mothership to generate endless amounts of delta V during the Journey. Its main propulsion are 12 L-VNs, and 3 Poodles for the mining Lander.

Its around or under 400 parts all in all, stock careergame...

I grabbed an old design and was surprised that it could have been lifted to orbit!

rlZrGCF.png

Final delivery of two satellites for ore detection, Bill is happy again, anything works fine until now...

x0uBYXm.png

Main Goal of this Mission: detect and flag as many as possible highyield mininggrounds in the Kerbol System. And get some sience by this occasion... first stop Minmus, testflight and mining test, Crew pickup.

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Working on a realism overhaul, Real Solar System Moon mission setup.

Twelve thousand ton rocket standing ready for a launch simulation from the ESA spaceport at Korou, french Guayana in South America...

vPQzFE3.jpg

Lift off...

hJwRTOM.jpg

Leaving some smoke behind...

SwDnqZJ.jpg

Turning east over the Atlantic...

mMWZ67T.jpg

Booster separation...

hhninmq.jpg

Ignition of 2nd stage and fairings separation...

o4HvLiS.jpg

Payload and last lifter stage proceeding into orbit...

gcYp23N.jpg

The setup still has some minor issues to be fixed. But it looks like I will land on the real Moon tomorrow or so. :cool:

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I went to Ike, landed, and came back. And I didn't use Mechjeb to plot the courses even though I have it installed.

I have watched some Scott Manley videos, though and that helped me with the angle needed to get to the Duna SOI and I also used a ship that I refueled at Minmus. A 3 man mission, but only 1 walked on Ike and planted a flag. Good ole' Jebediah was the lucky Kerbalnaut. Then I promptly forgot the surface sample and eva report stored in the landing capsule.

And that was my first manned mission outside of the Kerbin sphere of influence.

Edited by joekidd1992
Added to it.
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Launching my mining rig to Minmus not going as smoothly as planned. Still, at least the girls survived. They can try again when I have attached moar boosters. And possibly struts. And increased the TWR on the pad. And perhaps added some more fins. And maybe reduced the size of the fairing a bit. And probably added deploying the fairing to the Abort action group, because I don't think their parachutes did them much good this time, what with being inside it. So, a minor redesign required.

TCxX40x.jpg

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