Jump to content

What did you do in KSP1 today?


Xeldrak

Recommended Posts

I decided to return to Minmus on more time. Wanted to get tons of science from the Highlands, which was the last biome yet to visit. Along with Valentina, I brought two tourists. I landed the two tourists to satisfy part of the tourist contract, but completely forgot that they cannot do EVAs so I could not get any EVA or surface samples, which would have satisfied another contract. I returned the tourists to orbit and then brought Valentina to get the surface science. Completely successful mission. Probably use the new two seat lander for Mun missions too.

[img]http://i.imgur.com/bp8UsWg.png[/img]
[img]http://i.imgur.com/nPZx8MS.png[/img]
[img]http://i.imgur.com/Db8rifN.png[/img]
[img]http://i.imgur.com/20G2pAA.png[/img]
[img]http://i.imgur.com/X6hwR2R.png[/img]
[img]http://i.imgur.com/6dEd78S.png[/img]
[img]http://i.imgur.com/uJb0SHO.png[/img]
Link to comment
Share on other sites

When I saw the new small jet engine, I thought that might be ideal for forming the 2D exhaust of the F22, so I tried to make an F22 replica. It went okay.

Shortly after takeoff:
[IMG]http://i.imgur.com/NGQWPXy.jpg[/IMG]

Coming in to land (the landing gear fold up into the internal bay):
[IMG]http://i.imgur.com/aVYyA6m.jpg[/IMG]

I was a little worried because the landing gear is necessarily so close together, and the center of mass is so near the rear gear. Initially this used small gear bays, but they were a little too short to feel entirely comfortable landing with the bay open, and it forced me to place them in locations that caused such bad clipping that the plane blew itself to pieces the instant the gear tried to deploy, so I had to swap them for medium gear instead. A little fuel balancing and it is balanced well enough that I do not have to fear tail dragging. It does actually fly pretty well, nice easy takeoff, smooth motion, controlled landing, though its thrust is a little lacking, but that should be expected since those four tiny jet engines do not output much.

Looks pretty good, though I could not replicate the shape of the actual F22's internal bay since we have no square cargo bays in stock.
Link to comment
Share on other sites

Finally got back into the game after a way too long break. It's been so long that I basically had to learn to fly again, but in a way that's been a good thing, I feel like I'm finally starting to understand how things actually work. I also play in science mode to give myself some challenge, makes the game more interesting.

That's a mighty fine jetplane by the way.
Link to comment
Share on other sites

Before I send my first probe to Duna, I wanted to get the tourist contract completed. I had to go to Minmus and then orbit the Mun. Successfully completed both and returned safely. Now I need to get a bunch of observations and temperature measurements while flying around Kerbin done. After that, going to Duna.

The boosters separating looked like Korolev's Cross when the Russian Soyuz rocket jettisons its boosters and forms a cross pattern.
[img]http://i.imgur.com/F3TjH4m.png[/img]
[img]http://i.imgur.com/SREvQQX.png[/img]
[img]http://i.imgur.com/G419kl6.png[/img]
[img]http://i.imgur.com/tfyqNEf.png[/img]
[img]http://i.imgur.com/gYYJUdK.png[/img]
[img]http://i.imgur.com/PJuNSsW.png[/img]
[img]http://i.imgur.com/xjh2Km6.png[/img]
Link to comment
Share on other sites

Made my lightest Eve ascent vehicle yet at 33 tonnes, and it makes it to orbit with more than 500 m/s remaining. Actually, it's only 33 tonnes at take off. With the heatsheild, fairing it's 47 tonnes. Anyway, it's light and slim enough that I can pack it into a single 3.75 meter stack. It's just a matter of actually landing somewhere flat.
[IMG]https://dl.dropboxusercontent.com/u/22015656/EAV2.png[/IMG]
[IMG]https://dl.dropboxusercontent.com/u/22015656/EAV2Launcher.png[/IMG]
Link to comment
Share on other sites

After a visit to Duna, took my [URL="http://forum.kerbalspaceprogram.com/threads/29533-What-did-you-do-in-KSP-today?p=2305540&viewfull=1#post2305540"]landerover[/URL] over to Ike for more science-gathering. I only had enough fuel for about two landings and takeoffs, since the mothership was hydrogen-fueled with only a small tank of liquid fuel for refilling the lander; but thanks to those newfangled "wheels" it can reach multiple biomes per landing, and a SCAN-satting of Ike revealed some rather strange biome placement (the north pole is a tiny patch of "South Pole" and many biomes have a border of "South Eastern Mountain Range"). So, I landed on a mountain, tediously drove 20 km through three other biomes, and climbed all the way back up to save fuel for takeoff. Lots of quickloading, unfortunately, this time because of flipping issues.

To get the other 4 biomes, I shifted to a polar orbit and dropped down on the North-erroneously-labeled-as-South pole:

[IMG]http://i.imgur.com/7L8PWWQ.png[/IMG]


The Kerbal scientist wasn't much of a pilot, so it was best to keep the solar panels folded up while on EVA so she, by which I mean I, didn't careen into them.


[IMG]http://i.imgur.com/D47fGhM.png[/IMG]


From there, roved another 40 km to get the remaining 3 biomes. SAS locking to prograde helped tremendously, and I didn't have a single problem. Until just before reaching the last biome, that is, when I hit a bump climbing a mountain of mysteriously un-illuminateable terrain, tumbled over, and broke all the solar panels! But it landed upright, so by disabling the motors on the back wheels (which weren't getting much traction) I was able to get most of the way up... then I had to resort to pushing myself along with RCS. Somehow reached the last biome, and by disabling power flow from one of the batteries, was able to conserve enough power to complete a wobbly flight to orbit and rendezvous with the mothership. Apparently these liquid engines don't produce power...


[IMG]http://i.imgur.com/pPCelrH.png[/IMG]


My engineer removed a few of its science parts (KAS) before I ditched it into the surface; one had some data I'd forgotten to remove. Ultimately a success; got science from every biome on Ike, and I would have trashed the lander at the end anyway just to save mass.

A lengthy timewarp later, the main ship headed off for Eve (Gilly, technically) to rescue the kerbals from an earlier mission, who used up most of their fuel on a capture burn when aerobraking proved impossible. This one's got somewhat overpowered Near Future mod engines, though, so it still had a ridiculous 7,500 m/s remaining at the end of its mission, more than enough to visit Eve before returning to Kerbin:


[IMG]http://i.imgur.com/qF1WiPl.png[/IMG]
Link to comment
Share on other sites

Launched a new satellite in RSS: Pandora 1.
It is part of a wider program whose goal and nature are classified: officially Pandora 1 is an observation satellite, put in high Earth orbit.
Upon cleaning the launchpad, the space centre crew measured slightly higher than average radiation levels...

[img]http://i.imgur.com/HkWEp5v.png[/img]
Link to comment
Share on other sites

Finally found some rare RL time to refuel my Jool-5 ship. First time I destroyed it (I now know 4.5m/s is too fast with the claw), but the 2nd time it went like a charm.
Unfortunately, the Main ship pulling the lander an an extra 14400 tank to refuel the lander is very taxing on it's 10k dV and it only has about 5k (lander has the same thing too but cannot refuel).
With all the maneuvering around Jool and Moons, I am not sure this design will make to complete "5" in Jool-5.

Don't want to build bigger as it's already 240 parts and at the limit of "fun-play" can be, before it turns into annoying low-frames.
I'll say this for stock KSP, it is not parts-friendly. I should've went with procedural parts.
Oh well, keep you guys posted if I get this mission ongoing.
Link to comment
Share on other sites

Really did a lot in KSP yesterday.

Tested the lightweight Minmus lander module that's part of my new [I]Minmus Polar Orbiter [/I]station. It does the job, though the fuel capacity is [B]really [/B]limited. I went down twice, and first time returned on fumes, while the second time I had to use RCS (which thankfully has 10 times the monopropellant I need in the smallest tank available) to intercept and rendezvous with the station because my fuel ran out (though I did rendezvous from a perpendicular orbit in relation to the station's orbit). Brought the science back to Kerbin with the pod used in the last station expansion mission which remained docked at the station, while the second batch of science was brought back by the [I]Minmus Polar Orbiter Experiment Retriever [/I]which also refueled the lander for the second landing, and which brought back the plant growth experiment after it was completed and made me richer by a million roots.


MPO Experiment Retriever
[IMG]http://i.imgur.com/6pPb06C.jpg[/IMG]

Minmus station lander module
[IMG]http://i.imgur.com/tiALtQd.jpg[/IMG]

[IMG]http://i.imgur.com/ncpOsmm.jpg[/IMG]

Docked at the station
[IMG]http://i.imgur.com/9vwZajv.jpg[/IMG]

Station with the lander and Experiment Retriever docked, as well as the plant growth experiment I brought home later (reentry was a really close call so I forgot screenshots).
[IMG]http://i.imgur.com/OcHLz5z.jpg[/IMG]


In other news I sent up [I]Novelty II[/I] and [I]Violet[/I], identical twin probes. They are now in low Kerbin orbit, [I]Novelty II[/I] waiting for a launch window to Duna (the first [I]Novelty[/I] made a Duna flyby but couldn't achieve orbital capture) and [I]Violet [/I]is, you guessed it, waiting for a window to Eve. Both will achieve orbit and dip their toe into the upper atmosphere to get atmospheric and pressure readings. I'll have to enter polar orbit to do this without losing signal with Kerbin. Both will stay in orbit and act as comm satellites for future probes. Both are single-use SSTO designs with a bit of fuel left to spare in the lower stage for the transfer as well.

[IMG]http://i.imgur.com/ZeinVoM.jpg[/IMG]

[IMG]http://i.imgur.com/eHYiNTN.jpg[/IMG]

Last but not least, I made my first somewhat flyable plane.
[IMG]http://i.imgur.com/fWbTtqx.jpg[/IMG] Edited by ROXunreal
Link to comment
Share on other sites

After over 3 years of playing KSP, I finally managed to make a SSTO spaceplane!
In honour of this great accomplishment, I named it... SSTO 1, because I am imagination (actually named it Courage afterwards)

[IMG]http://i.imgur.com/nWpg72Y.png[/IMG]

[url=https://www.dropbox.com/s/nau84t5xfwmxwhf/SSTO%20Courage.craft?dl=0]Download link here[/url].
Only action group is 1: toggles Whiplashes and switches Rapiers' mode. Edited by Gaarst
Added download link
Link to comment
Share on other sites

Found out what happens when you do a High Speed Kerbal Pick Up (50m/s or so):

EDIT- Improved version:
[img]https://dl.dropboxusercontent.com/u/13203382/OCUK/November/Kerbal%20Reverse/KerScoop.gif[/img]

Sorry Jeb. Edited by Stewcumber
Link to comment
Share on other sites

Five orange tanks to LKO (5x36 =180tons)
(Pic removed)
And landed in front of the "Whoopstooshort Mountains".
(Pic removed)
[COLOR=#0000ff][FONT=arial narrow][B]"THE TERRIBLE BANANATOAST OVERKILL LADY IN WHITE"[/B][/FONT][/COLOR] Edited by Mikki
Pics removed
Link to comment
Share on other sites

Realised that Tweakscale is on my "can't live without it" list. Much FPS was saved in the making of 200% sized wing pieces, engines, and intakes. So many wasted years...

[IMG]http://i.imgur.com/Szk0vAC.jpg[/IMG]


[quote name='Jatwaa']Adventures underwater![/QUOTE]

I don't even... how did that survive being on the runway even? O_o
Link to comment
Share on other sites

Doing experiments with kerbals on seats. Apparently they have a really high drag when on EVA and even when they sit on a seat which is inside a fairing they also have an incredibly high drag. Probably the game doesn't care whether or not the kerbal is part of another vehicle or not. I'm not sure how the game processes the EVAs but obviously not the way it does with the other parts of vehicles. Therefore it is incredibly inefficient to transport kerbals through atmosphere on seats. That's sad :(
Link to comment
Share on other sites

[quote name='Svetlin Totev']Therefore it is incredibly inefficient to transport kerbals through atmosphere on seats. That's sad :([/QUOTE]

I believe seats inside a cargo bay works, as long as they're not at the edges/ends/corners. Was definitely a thing in previous versions, not sure if 1.0.5 changed the rules...
Link to comment
Share on other sites

[COLOR=#141823][FONT=helvetica]Jeb took a break from riding explosions into space to work on some explosions in the atmosphere using the new goliath engines. Dubbed the Ridiculizer, control was a bit sluggish due to the weight, but effective. It hit 550 m/s before the engines overheated and turned the fuselage into a lawn dart.
[/FONT][/COLOR]
[IMG]https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xft1/t31.0-8/12244549_10100535942035099_837377202306929077_o.jpg[/IMG]

[IMG]https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xpf1/t31.0-8/12238245_10100535942015139_5411803680638489863_o.jpg[/IMG][IMG]https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xtf1/t31.0-8/12239422_10100535942020129_473977989511248874_o.jpg[/IMG]
Link to comment
Share on other sites

Almost landed on the Mun in a vehicle launched by air-breathing Rapiers with only 10 kN rocket thrust (in response to this [URL="http://forum.kerbalspaceprogram.com/threads/139759-Get-to-The-Mun-Only-using-an-Air-breathing-Engine"]challenge[/URL]). Ran out of fuel just 30 m/s short in my suicide burn but Mike Kerman EVA'd just in time to avoid the resultant explosion. Problem is I now felt obligated to send a rescue mission. Playing in my fully stock 1.0.5 sandbox game I launched an unmanned Munar X to get him, landed within 200m (that was the easy part, not tipping over took a couple reloads). Then I discovered the Munar X doesn't have the delta V to get him home, so left him in an eccentric orbit and sent another rescue mission out. Realized this was the first rendezvous I'd done in a while without MechJeb, but all went smoothly and we got him safely home, which is good because Jeb and co are still mysteriously MIA.
Link to comment
Share on other sites

Arrived at Titanus, making a Tylo gravicapture into the system: [url]https://flic.kr/p/BkSELQ[/url]

Took a picture of its rings backlit: [url]https://flic.kr/p/AqDAd3[/url]

Orbited and landed on its innermost moon, Ete, and got this picture of almost the whole family: Tylo (the grey one), Kalus (the little red one by Titanus), Titanus (the ringed one) and Ete (below). Only outer moon Oree isn't visible:

[url=https://flic.kr/p/BkSEnJ][img]https://farm6.staticflickr.com/5695/23197384996_a024dcccb8_h.jpg[/img][/url]

Snagged another Tylo gravity assist: [url]https://flic.kr/p/AqLxxt[/url]

To make some low passes over Titanus and drop a probe into its atmosphere: [url]https://flic.kr/p/BkSDGq[/url] The probe blew up though.

After a third Tylo flyby, I entered orbit round the big guy on my fourth encounter. I have a probe lander modified with extra fuel for it but will need some good flying to land intact.
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...