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What did you do in KSP1 today?


Xeldrak

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About 6 years ago, Jedediah was on Duna, with a large team of engineers, to receive a large cargo of construction supplies being delivered by a very large mining and fuel production rover. As the rover arrived, it was decided to take a break from a successful landing of something far too large to be landing in one piece. Upon resuming the game, when the physics kicked in, the huge rover burred itself in the sands of Duna, paused for a moment, then entropy ensued.

The attached picture is 6 years later. The cargo ship has disintegrated, but it's load of struts is still exploding. The explosion ripped a hole in space and time, and time is nearly stopped for everything within 2.25 km in all directions. Landing on the site is not possible, as time grinds to a stop before you can touch the ground. Scientists back at the space center think Jeb is having fun being tossed around on the end of a strut, and estimate it will be 65,000 years before he is ready to stop horsing around and place an order for a new load of supplies. The other engineers don't look like they are having as much fun as Jeb...[IMG]http://i.imgur.com/idpoPcv.png[/IMG] Edited by keoki
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Made some improvements to my vehicles to add a few more tons payload to orbit - exended the centre tank so I can use the centre engines during first stage flight. Boosts the vehicles capability up to 23 tons at approx 100x100km orbit. Good enough for me.
[IMG]http://i.imgur.com/K8bFsbf.png[/IMG]
[IMG]http://i.imgur.com/JClmkzX.png[/IMG]
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[quote name='jackdown']Trying to transport Jeb's statue ;)

[URL]http://i.imgur.com/7ZjsiC9.jpg[/URL][/QUOTE]

We must praise the almighty Giant Jeb.


Yesterday, I started a new career mode.
For some reason, I'm having an embarrassing amount of trouble getting into orbit with no building upgrades...
I unlocked the LV-909, so that helps, but I neglected to get any radial decouplers. In my last attempt, I was just a few m/s of Delta V short.
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Backed up a 1.0.4 version, updated to 1.0.5, started a fresh career and got a few basic contracts done.

[img]http://i.cubeupload.com/1LpmzS.png[/img]

[img]http://i.cubeupload.com/Rtl8BS.png[/img]

Went for the new Juno engine before getting a proper LFO rocket engine, to try and get some focused survey work done. As you can see, this particular plane needed an emergency parachute that it didn't have. As the unupgraded runway is so horribly bumpy, I taxied around to the flatter grasslands and took off from there, before flying to the destination to take a crew report. I also did some solid-fuel ballistics to get some surveys, and managed to combine a high-altitude survey with a Wheelsey test contract.

[img]http://i.cubeupload.com/vKODgu.png[/img]

Speaking of test contracts, I took a few of the new haulage contracts, too. The above ship had an experimental parachute to be hauled, and used it to land in the ocean, where it tested the Juno in the splashdown situation.
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Today I decided that I would go ahead and delete my old career files, my old sandbox game, and all my pre 1.0.5 craft files and simply start fresh. It was hard to do at first, but in light of the number of craft files I had that had become broken (incompatible mods, mods not updated, or mods I had deleted), it actually is kind of nice to go back to the beginning after a while...

[CENTER][IMG]http://i.imgur.com/fpW85mt.png?2[/IMG][/CENTER]
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[quote name='adsii1970']Today I decided that I would go ahead and delete my old career files, my old sandbox game, and all my pre 1.0.5 craft files and simply start fresh. It was hard to do at first, but in light of the number of craft files I had that had become broken (incompatible mods, mods not updated, or mods I had deleted), it actually is kind of nice to go back to the beginning after a while...

[/QUOTE]

Why not keep the old install alive somewhere? On a hard drive or something if it bothers you on your PC. I know I will always keep a 1.0.4 version somewhere.
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[quote name='Dafni']Why not keep the old install alive somewhere? On a hard drive or something if it bothers you on your PC. I know I will always keep a 1.0.4 version somewhere.[/QUOTE]

If you're going to do this I recommend using 7zip to compress it, as it'll save you a few hundred megabytes over regular zip.
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[quote name='Choctofliatrio']Speaking of haul contracts, am I the only one getting ridiculous contracts that would never be worth the time? Like hauling a Flea SRB up to 50,000 meters and going at 2,200 m/s[/QUOTE]

Thats basically what you do de-orbitting every time. I think it would be a matter of worth the extra cost of putting a flea under your re-entry vehicle
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Escaped the atmosphere, did some experiments and a suborbital test contract, then returned home safely. Also, designed a little jet plane for low-altitude observational survey contracts.

[img]http://i.cubeupload.com/2mJnBy.png[/img]

Here's the suborbital craft taking off. All solid rockets, with the central one at 20% thrust, and the other three at 40%, held on by radial decouplers. The fins are there for a reason...

[img]http://i.cubeupload.com/h1olCq.png[/img]

[img]http://i.cubeupload.com/z57qsH.png[/img]

Specifically, it's so that the return vehicle can have these tilted fins to help reduce speed on the way down, so that the parachutes don't just rip themselves off. I ended up landing this on a mountainside, but the launch without these drag-increasing measures would have collided with the sea at over 400m/s, if I hadn't reverted first. The suborbital test was the stack decoupler, at 80 to 90km above sea level.

[img]http://i.cubeupload.com/B5NhIb.png[/img]

This is the JunoBug, my solution to low-altitude, mid-to-short range observational survey contracts. I haven't tested its maximum range or performance ceiling just yet, but it's a rather inexpensive plane, and it can come back to the runway easily enough.

[img]http://i.cubeupload.com/3HvTeN.png[/img]

[img]http://i.cubeupload.com/uQoicw.png[/img]

It completed a survey contract, then flew back and performed a parachute test for a contract. I even managed to guide the descent to the runway, and soften it to a gentle landing. I'll have to see if it can land horizontally, too, but the parachute will be a fine alternative if it can't.
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Oops: [url]https://flic.kr/p/BruyZs[/url] (Tylo)

Oops again: [url]https://flic.kr/p/BruyAG[/url] (Kalus)

Hey, I *can* land in places :P

[url=https://flic.kr/p/AVhKvp][img]https://farm6.staticflickr.com/5716/22919172549_fbdf749242_h.jpg[/img][/url][url=https://flic.kr/p/AVhKvp]Landing on Oree is easy at least![/url]
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[quote name='CliftonM']I just built my first EVER SSTO spaceplane. Now for an SSTO rocket![/QUOTE]

Good for you! I see that you used the same combination that I prefer in SSTO engines: an aerospike and two turbojets.

Prior to the introduction of the RAPIER to KSP, I made a successful SSTO rocket-only plane, and I used spikes for that.

Good luck!
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[quote name='Dispatcher']Good for you! I see that you used the same combination that I prefer in SSTO engines: an aerospike and two turbojets.

Prior to the introduction of the RAPIER to KSP, I made a successful SSTO rocket-only plane, and I used spikes for that.

Good luck![/QUOTE]
Thanks! This is actually the first craft I have ever made with the aerospike...:blush:
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Playing a vanilla career game. Put science stations in orbit around the Mun and Minmus, built a Mun/Minmus rescue rocket for those contracts, realized that the rocket equation can work *for* me if I stop over-building things, and have gotten that rescue rocket to the point where the only non-resusable parts are the three solid rocket booster I use at launch. Also, apparently every single engineer from Kerbal manages to break their rockets. Scientists and Pilots never seem to need rescuing.

Also realized I need to find the science mod that shows if you've got science you can collect, as well as the mod that lets kerbals level without having to bring them home first....
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Played around with air launched space craft again. Built a launch plane that can put a small satellite into a high orbit around Kerbin. The ascent is tricky but I can get 950 km/s at 20 km altitude. The separation is even more tricky and most times the upper stage tumbles out of control, but when it doesn't it can push the satellite up to a high orbit (800x725km)!

[IMG]http://i.imgur.com/zg7wNEf.png[/IMG]


[img]http://i.imgur.com/K90bukV.png[/img]

[img]http://i.imgur.com/aX7mGEQ.png[/img] Edited by KerBlammo
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Slowly making progress in career mode--still stuck in 1.0.2. My goal is to land a Kerbal on every planet in the stock system (not necessarily the same Kerbal, or on the same mission) in this save before I move on to a new one in 1.0.5.

nCdhgCI.jpg

The Rumfoord burned back into Kerbin orbit at the conclusion of its nearly three-year-long mission to Duna and Ike.



hZ3J2mF.jpg

The prototype Nuclear Aqualung went up from KSC and is now on its way to Minmus. This new type should help with keeping an increasingly large fleet of atomic-powered interplanetary ships fueled, as well as being a more efficient way to move cargo around the solar system.


gZVNkX8.jpg

Cargo shuttle Altair launched a mining rig to previously-retrieved asteroid "Julina" in LKO, which should provide an additional fuel supply as more of the Aqualung tankers are sent out to other planets.



KGZmx4S.jpg

After a long and extremely boring series of aerobraking passes to bring the Rumfoord down to a 100x100 km orbit (it only had about 180 m/s worth of fuel left after its arrival burn, not enough to circularize), passenger shuttle Canopus rendezvoused with it to bring the crew home, as well as bringing up a rookie scientist who will work on processing the enormous amount of scientific data still stored in the lab while the ship awaits its next mission--most likely to Eve.

Edited by Hotaru
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