ptr421 Posted April 24, 2016 Share Posted April 24, 2016 Landed a probe on Mars for the first time. Had some issuses with parachutes pushing me to one side, however applying moar thrust solved everything. Then I used the remaining fuel in the orbiter to land on Phobos, because why the hell not. Quote Link to comment Share on other sites More sharing options...
The Amazing Spider Pig Posted April 24, 2016 Share Posted April 24, 2016 I managed to kill Kerbals in a faulty Space Shuttle that burned up while re-entering the atmosphere of Kerbin. Ok, it probally wasn't faulty and the incident was most likely due to my bad flying skills, But I'm still gonna blame it on Kerbal engineers and the cheap duct tape that they use. Quote Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted April 24, 2016 Share Posted April 24, 2016 2 hours ago, Frank_G said: Congratulations on this big achievement ! I remember the moment, getting my first SSTO spaceplane to orbit very well... yes... it limped into circular orbit too - and i needed to sent a rescue mission to return the pilot home, as it had no fuel for de-orbit... Thanks! I haven't tried deorbiting it yet, I doubt it'll work, just because of human error I've been working on adapting the design to use the inline cockpit so I can put a docking port on the nose. Using an inline port made the ship unstable. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted April 24, 2016 Share Posted April 24, 2016 Sent a crew to the Mun in my 1.1 science game. Bob landed on the Muner midands for the sciencey things And the east crater. Bill and Jeb are gonna make him pay for the drinks though because nobody rides for free. Quote Link to comment Share on other sites More sharing options...
Alchemist Posted April 24, 2016 Share Posted April 24, 2016 (edited) The only way this ship agreed to get down there... Screw this planet! Or, to be precise, drill it! Edited April 24, 2016 by Alchemist Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted April 24, 2016 Share Posted April 24, 2016 On 4/23/2016 at 5:52 PM, fourfa said: I haven't noticed anything changing in 1.1 relative to 1.0.5. There was a substantial change from 1.0.4 to 1.0.5 though, maybe you didn't do a fresh career with that release? No, I did a fresh career with that one too. Quote Link to comment Share on other sites More sharing options...
VektorWorlds Posted April 24, 2016 Share Posted April 24, 2016 Put 3 kerbals on the Mun for the first time in 1.1. It was a more exciting mission than usual, mostly because I just barely had enough fuel to do it; only about 10 units left. Strange, because as I built my rocket, I actually thought I overengineered. Ah well. Maybe it's because the last time I went to the Mun I used the two kerbal lander can and not the three kerbal capsule. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted April 24, 2016 Share Posted April 24, 2016 (edited) As a kickoff to 1.1 being the first KSP version since 0.25 thats had playable framerates for me I did this: There's a big ship in orbit that's gonna return to later. For now I'll let them do Science!TM Up until this version of KSP it ran at ~20fps in flight regardless of craft. To someone who has a ~$1200 custom built rig, that's a pretty powerful morale crusher. As of 1.1, all kerbals suffering from low morale will be thrown out the airlock during high energy aerobraking: Quick little fun mission to get back into the swing of things. Also let me test the heat shield and a new, very crazy mission flight profile. Edited April 24, 2016 by Captain Sierra Quote Link to comment Share on other sites More sharing options...
el_coyoto Posted April 24, 2016 Share Posted April 24, 2016 (edited) Did some nice progress on my 1.1 career and had some fun with a low tech probe on a munar free return trajectory and made a good use of an early Eve launch window today... Off to bed, it's late... Edited April 24, 2016 by el_coyoto Quote Link to comment Share on other sites More sharing options...
TrooperCooper Posted April 25, 2016 Share Posted April 25, 2016 (edited) Valentina went into space for the first time with Vostok 2, performing the first space walk during the mission... Meanwhile I am working on this heavy exploration probe orbiter, featuring all kinds of available science equipment. It is planned to be shot to Minmus as soon as I figured out a reliable way to launch its 22 ton weight (including travel stage) at my current tech level... Edited April 25, 2016 by TrooperCooper Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted April 25, 2016 Share Posted April 25, 2016 Tried a new spaceplane-atop-a-rocket design, which uses an all-solid booster to set apoapsis at 120km, far enough ahead that the 0.6 TWR spaceplane can circularize with a two minute burn: Gets to orbit with ~800m/s remaining for rendezvous with another craft (it's intended to be for crew rotation). Managed to reenter without burning up but overshot KSC. I tried to abort to the island runway but didn't quite make it so I had to ditch in the drink: The plane lost its wings and engine but the crewed parts survived. While waiting for rescue, Jeb looks forlornly at the tower he couldn't quite buzz and Bob does his best Grissom impression. Quote Link to comment Share on other sites More sharing options...
Mjp1050 Posted April 25, 2016 Share Posted April 25, 2016 I just found out that one of the buttons on my mouse toggles IVA. Nifty. Quote Link to comment Share on other sites More sharing options...
max_creative Posted April 25, 2016 Share Posted April 25, 2016 I taught my dad to blow up the ksc fly a space shuttle. Then got Bob stuck in orbit and tested a new rocket to rescue Bob and Jeb. To get to orbit I think I need more boosters... Quote Link to comment Share on other sites More sharing options...
eddiew Posted April 25, 2016 Share Posted April 25, 2016 Experimented with a wide-stance taildragger that could survive the starter runway and ended up with an unexpectedly chirpy little bush plane. Low minimum flight speeds make this agile little bird easy to land in rough conditions. Barely sipped from her fuel can during the jaunt out to the island, including having to circle round to lose speed. Will have to see how many of the Anomaly Surveyor points she can stretch to Down side; no air brakes. Landings need planning from a few km distant if you're whizzing along at mach 1. Quote Link to comment Share on other sites More sharing options...
RCgothic Posted April 25, 2016 Share Posted April 25, 2016 Today I realised that declining contracts was what was giving new negative rep, so I've spent an evening flying tourists and VIPs to orbit in a mk1 passenger cabin to make up ground. I play very risk averse right now, with no saves or reverts. Re-entry is one thing I can't build abort modes into however, and it hasn't stopped making me nervous. One re-entry in particular had me very nervous, after a too-shallow accent burnt off the re-entry fins and barely made orbit. Up to -200 rep from a low of -284... Quote Link to comment Share on other sites More sharing options...
CAKE99 Posted April 25, 2016 Share Posted April 25, 2016 (edited) I hope this counts. I tried to download KSP 1.1, first the website was migrating or something, then Chrome crashed when I had 15 minutes left on the download. Edited April 25, 2016 by CAKE99 Quote Link to comment Share on other sites More sharing options...
Speeding Mullet Posted April 25, 2016 Share Posted April 25, 2016 Today I installed about a googol mods. Every time I revert flight it now crashes so I'm going back through 1 by 1 to try and find the culprit, but KSP now looks like this for me: I also wrote, designed new badges for, and released Version 3 of the STS Challenge thread, which can be found here. Check it out! SM Quote Link to comment Share on other sites More sharing options...
MrWolf83 Posted April 25, 2016 Share Posted April 25, 2016 So, I was finally able to get onto KSP this weekend for a post 1.1 gameplay with everything(KER, waypoint manager) working. Sent a little Minmus Science Rover up, pretty well balanced, seeing as how odd shaped it is, but I gave extra fuel just for the purpose of fighting the damn thing. The only thing I really fought was the map view of 1.1 all my trajectories AP and PE, as well as craft icons, and planets were offset from the lines. So restarting seemed to fix that. i can't wait to utilize the new features of the right mouse button on the parts, i've seen some great new controls in there. Anyway Rover got there landed and completed needed Contract and my descent stage barely used any fuel, so will utilize it again after I completely explore minmus with science rover which my storage container contains all my science parts available. Quote Link to comment Share on other sites More sharing options...
Mikki Posted April 25, 2016 Share Posted April 25, 2016 UUUUPS... Quote Link to comment Share on other sites More sharing options...
KamenRiderzero1 Posted April 25, 2016 Share Posted April 25, 2016 Put a small, cheap space station in Kerbin synchronous orbit. I've basically spent all day sitting around waiting for the freaking UPS guy, so I figured I could do something constructive... Quote Link to comment Share on other sites More sharing options...
Frank_G Posted April 25, 2016 Share Posted April 25, 2016 Jebediah is testing the comfort functionality of the small habitat module in an overnight test. For testing purposes an unkerbaled rover has been loaded into the cargo bay of the Rhino Mk. II Konstellation lander. It will later be replaced by a 1 or probably 2 seated version, to carry scientists during surface missions. Quote Link to comment Share on other sites More sharing options...
JoeNapalm Posted April 25, 2016 Share Posted April 25, 2016 2 hours ago, Mikki said: UUUUPS... 59 minutes ago, KamenRiderzero1 said: Put a small, cheap space station in Kerbin synchronous orbit. I've basically spent all day sitting around waiting for the freaking UPS guy, so I figured I could do something constructive... Based on the post above yours, you could be waiting a very long time. -Jn- Quote Link to comment Share on other sites More sharing options...
KamenRiderzero1 Posted April 25, 2016 Share Posted April 25, 2016 still waiting, so I cobbled this together. Quote Link to comment Share on other sites More sharing options...
Alchemist Posted April 25, 2016 Share Posted April 25, 2016 This video. With a few vessels launched in the direction of Eve. Quote Link to comment Share on other sites More sharing options...
lude Posted April 25, 2016 Share Posted April 25, 2016 I'm watching Cupcake Landing's videos and I'm amazed, wow. At least I got a munar rescue mission right after dropping a sat to keostat with almost ideal d-v usage, i'm pretty proud of that :E used like 7342 dv Quote Link to comment Share on other sites More sharing options...
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