eddiew Posted August 30, 2016 Share Posted August 30, 2016 (edited) The below is a spoiler for those who are using the new moon/planet of Rald. Avoid clicking to avoid spoilage. Spoiler (Dang that hole is deep. Firebird III was not the right vessel to explore it, but I could be tempted to try some time.) Also, this... this is something you never want to see when using x4 timewarp: After many ponderings, it was decided that Skyball station should stay in Rald orbit, so that it could be fed with data from the moon/planet below and get that extra research bonus. This being the case, the on-site pilot, Tora Kerman, was instructed to finally bring the Dunaworrybehappy return pod home. It may have been in orbit for the last 5 years, but it was still worth 30 science upon recovery Also, those SVT views are amazeballoons. As a bonus, Skyball now lags a lot less. Dunaworrybehappy was 40 parts, which was apparently the tipping point when adding any further vessels. Extra bonus; world firsts for return from Duna and return from solar orbit. Because the Discovery One is incapable of landing and couldn't trigger that. Oh well, 300,000 roots is nothing to be sneezed at Edited August 30, 2016 by eddiew Quote Link to comment Share on other sites More sharing options...
Bogen Posted August 30, 2016 Share Posted August 30, 2016 (edited) The "Leto" has landed. First manned landing on another planet for me. Somewhat scary descent, but the parachutes and Thuds did their job. Landing is on a 10 degree slope though, and apparently, despite working on Kerbin, the ladders are now useless for ascent. I guess I'll have to get better at that before I go for Tylo and Eve. Also, the rover (unnamed for now, but I guess "Jessica"') is 100 km away. Precision landing is hard. Edited August 31, 2016 by Bogen Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 30, 2016 Share Posted August 30, 2016 (edited) On 8/29/2016 at 9:48 AM, eloquentJane said: @Corona688 If you're open to suggestions, there's a couple of things that may help to improve your SSTO rocket. Firstly, placing a fairing directly between the heat shield and the Twin Boar and using it to protect the tank at the top would make it far more aerodynamic and therefore mean that you lose less delta-v on ascent. I expected it to improve only slightly, given the extra weight of the fairing... I didn't think it'd improve that much. At least 200 more fuel left by orbit now. Thanks! ...my seprotrons are mysteriously failing now, though. I moved them from the top to the bottom. Vexing. Edited August 31, 2016 by Corona688 Quote Link to comment Share on other sites More sharing options...
AstroBovice Posted August 31, 2016 Share Posted August 31, 2016 (edited) Built a new space station, no name yet. 4 launches so far: habitation module w/ cupola, hab module w/ multi port, hab module w/ communications system, and both solar arrays went up on one rocket. Next up is science lab on the docking port facing down in the picture. Also, recovered almost 200k in boosters from these launches! *edit* added science lab with blow up habitat attached Edited August 31, 2016 by AstroBovice Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2016 Share Posted August 31, 2016 (edited) I worked on the first planet in my upcoming planet pack, Stock Extended Solar System. It will come complete with SVE configs and SVT terrain textures Didn't create a dev thread today. Probably will tomorrow. Edited August 31, 2016 by Galileo Quote Link to comment Share on other sites More sharing options...
Leopard Posted August 31, 2016 Share Posted August 31, 2016 Deleted a few saved craft, decommissioned a few in orbit, game stability enhanced somewhat. launched K2, my second Kerbin orbit station to meet a contract. Core up first, success on second attempt after the first broke up shortly after launch. Science lab module launched and docked first time (my third docking!) which went like clockwork. Station not yet crewed though. tonight should see a fuel tank added, probably empty, with small docking ports for my current crew shuttles Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 31, 2016 Share Posted August 31, 2016 (edited) About a month ago I tracked my first asteroid, WDP-148, and discovered it was on a collision course for Kerbin: Made a long, long, long-awaited encounter 60 game days before impact. WDP-148 has been redesignated WDP-148 Mun-On-A-Stick and is no longer on a collision course. Edited August 31, 2016 by Corona688 Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted August 31, 2016 Share Posted August 31, 2016 5 hours ago, Galileo said: I worked on the first planet in my upcoming planet pack, Stock Extended Solar System. It will come complete with SVE configs and SVT terrain textures Didn't create a dev thread today. Probably will tomorrow. Wow.... Thats really gorgeous! Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 31, 2016 Share Posted August 31, 2016 Found this altogether too amusing. Aside from the runway donuts, the random drag forces, and all the other crap that comes with spaceplanes these days. After about 2 hours, finally had a design that could lift off before the worst of the phantom yaws set in - and they go away as soon as the wheels are off the tarmac, so he's fine from there on. Wings are tweakscaled to 150% to keep part count down, with the final tally being 88. He has just enough RCS to allow him to be the active participant in a docking, although his torque when full is a little sluggish. Rapiers and Nervas are of course beefed up with KR&D, delivering about 20% more thrust and 25% better ISP. No cargo to speak of, just a massive fuel tank. Although now that he's up there, I'm not sure whether I actually want to follow the original plan and refuel Discovery. On the whole, Discovery is heavier than she's worth, will need at least two visits from Thomas to top up, doesn't have a science lab, and can't carry a large lander. As an interplanetary cruiser, she's kind of lacking. On the up side, no reason to bring Thomas down again, so he can hang around in LKO for whoever happens to pass by. Orbital fuel caches are never a waste of time (Although insisting on doing them as a spaceplane very much is!) Quote Link to comment Share on other sites More sharing options...
quasarrgames Posted August 31, 2016 Share Posted August 31, 2016 8 minutes ago, eddiew said: Found this altogether too amusing. Thomas mk1... Now you have to make gordon and percy too, or sir topham hat will be cross... Me? I just made some VTOL bombers and put them on an aircraft carrier. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 31, 2016 Share Posted August 31, 2016 (edited) The Honeybee's trials begin, with a tour of the Kerbin system in the pursuit of science. The primary goal is actually to see how a large ship designed for aerobraking handles. Eventually I intend to send such ships interplanetary under nuclear power and ion or plasma propulsion, but I'm taking the opporunity to enjoy and learn from the prototyping process. The mission is really more of an engineering study but I don't have any mod that offers tech advancement for that, so I've loaded the ship with a lander and lab module; making the cargo bay longer than I thought looked right or felt necessary proved to be a good thing in the end. Docking 'sideways' into an enclosure was easier than I expected it to be (but as shown I have DPAI so I don't exactly have an appreciation of great difficulty or skill when it comes to docking). Enabling fine control for docking is really good and I fully recommend it. Capture burn during Mun nighttime. The engine lighting highlights the fact I stuffed a scaled-up toroidal tank inside the framework. I-don't-remember-whom Kerman diligently clings to the ladder for hours, taking data and stuffing it into the lab, while orbital readings are taken. The lander (named Catfish because that's the first word that came to my mind at the time) undocked at night, but had to be redocked when I found the monoprop empty. Honeybee's lack of self-lighting and the awkwardness of docking with an object that is enclosed within its bay made this quite worrying, but I managed to refuel it and send it down. It's powered by the Fuji's engine from the Tantares mod; an excellent little motor for its size. Setting this up (and for the first time doing some serious work with KIS/KAS) was quite fun in the same way building a house in Minecraft is. I forgot to add the deployable panels to Catfish before launching it but it seems these experiments don't actually have a power draw per se; they just need to have access to power in order to work. Turns out they're also a great way to get a significant amount of science even with a low modifier under difficulty settings. Scatterer's wireframe mode is useful for finding things that fell under the terrain surface. Back at the VAB (and sandbox mode) I restored the Sword Mk 12's pretty engine skirt and rebuilt the lower stage with fewer extra-long tanks and more white paint. I originally used SXT for large rocket parts but later switched to SpaceY, and only now thought of this use for the 'adaptive structure' parts. The crossbeams don't appear to interfere with engine function, but I might be wrong. Hot off the production line: Sword Mk 13 prototype staging failure. This time with feeling (and asparagus). (and timewarp) Edited August 31, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
Space20 Posted August 31, 2016 Share Posted August 31, 2016 Oh, just ACCIDENTALLY launched a nuke at the KSC... shot some lasers at the mun using BDArmory and constructed a flying self-destruct tree. Dont ask how i got those nukes. Just now, Space20 said: ACCIDENTALLY dont judge me Quote Link to comment Share on other sites More sharing options...
SSgt Baloo Posted August 31, 2016 Share Posted August 31, 2016 Mom (93 this September) fell and broke her hip a couple months ago, so I've been too wound up to play much. She seems to be recovering better, now, so I've been unwinding enough to play again. When Visiting the Mun, remember that if you find two arches, there will be snacks! A VTOL plane that I can reliably land safely, about half the time. P-38 homage. I have some Allison-looking engines that I tried first, but it was a slug in the air with them. I switched to the "Kraken" engine and performance was very much improved. Bristol Beaufighter homage. Any tips on how to make it look more like its inspiration will be gratefully entertained. NOT a DC-3 homage, but fun to fly. More here: http://s28.photobucket.com/user/SSgtBaloo/slideshow/31AUG2016 Quote Link to comment Share on other sites More sharing options...
kraden Posted August 31, 2016 Share Posted August 31, 2016 1 hour ago, String Witch said: The lander (named Catfish because that's the first word that came to my mind at the time) It would be dangerous if if this was how I chose ship names Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted August 31, 2016 Share Posted August 31, 2016 @SSgt Baloo Broken hip? Oh no! It's good she's improving. Also, what mod are the propellers from? KAX? Thanks Quote Link to comment Share on other sites More sharing options...
Space20 Posted August 31, 2016 Share Posted August 31, 2016 Okay, ill tell the truth. i set off a nuclear bomb drop test and the test plane exploded along with its crew. i also accidentally destroyed the KSC. And then i attempted to mount some lasers onto a battle ship. Things collided. Quote Link to comment Share on other sites More sharing options...
LordFerret Posted August 31, 2016 Share Posted August 31, 2016 1 hour ago, SSgt Baloo said: Mom (93 this September) fell and broke her hip a couple months ago, so I've been too wound up to play much. She seems to be recovering better, now, so I've been unwinding enough to play again. When Visiting the Mun, remember that if you find two arches, there will be snacks!..... Sorry to hear (about your mom). Been there. Rough road, especially playing the caregiver. Best wishes to you both. The Mun; I've been to both arches, just recently. So, like, where are these snacks you speak of??? Fortunately for me, I had a bag of jellybeans handy to celebrate with. More Mun madness: I put several landers up on Mun today, one of which unfortunately I miscalculated my landing, choosing an area with too steep a slope. The resulting crash killed the pilot (). One of the science experiments, a Goo container, fell through the ground and continued to 'travel'. Some really weird behavior here. The container fell to the center of Mun, and then rose back up to the surface... only to fall back to the center, and then rise back to the surface. Etc, etc, etc. I set Alt-Timewarp at maximum and sat there and watched as the container repeatedly fell and rose in that manner. It's doing it still (the program is running in background). I can't switch out because of the "while moving across surface" shtick, so I'm stuck. I'll have to terminate the program to stop it. Can't wait to see what the log file says about this one. Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 31, 2016 Share Posted August 31, 2016 2 hours ago, SSgt Baloo said: When Visiting the Mun, remember that if you find two arches, there will be snacks! Lies, you must find all three arches, then a Mun-mouse with a green top hat will show up with a pot of potato and cheese. Sorry about your mum, glad to know she's on the mend Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted August 31, 2016 Share Posted August 31, 2016 Did more mileage on the Elcano challenge got bored silly. So I built and flew a Colonial Viper. Eventually made orbit and Jeb survived the landing. It need some more work. But I am happy. http://imgur.com/a/mVHkk Quote Link to comment Share on other sites More sharing options...
Galileo Posted August 31, 2016 Share Posted August 31, 2016 41 minutes ago, eddiew said: Lies, you must find all three arches, then a Mun-mouse with a green top hat will show up with a pot of potato and cheese. What if you find the Golden Arches? Quote Link to comment Share on other sites More sharing options...
LordFerret Posted August 31, 2016 Share Posted August 31, 2016 Just now, Galileo said: What if you find the Golden Arches? I'll take a fish sandwich, thank you. Yum. ...and a chocolate milk shake. Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 31, 2016 Share Posted August 31, 2016 (edited) 21 minutes ago, Galileo said: What if you find the Golden Arches? The Mun-mouse brings you a delighted meal. 20 minutes ago, LordFerret said: I'll take a fish sandwich, thank you. Yum. ...and a chocolate milk shake. Better than a fish taco and a lion bar...? Edited August 31, 2016 by eddiew Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted August 31, 2016 Share Posted August 31, 2016 17 minutes ago, Galileo said: What if you find the Golden Arches? Then someone's getting sued. Quote Link to comment Share on other sites More sharing options...
Sharpy Posted September 1, 2016 Share Posted September 1, 2016 Today, I finished installing RCS. On an asteroid. Noticed these vernors on the Aerospike thruster blocks? I'm so in control my RCS has RCS. Quote Link to comment Share on other sites More sharing options...
moogoob Posted September 1, 2016 Share Posted September 1, 2016 (edited) Continued my mission in the nuclear lander I copied off Scott Manley. Last time we saw him, Bill had successfully flown from Kerbin and landed on Pol. Next, he sets his sights for another target - Bop. Using Mechjeb's advanced transfer doodad made it easy to get an intercept. I was aiming for the middle of a big white splotch, pretty much the closest thing to an interesting surface feature on the moon. And he landed! Where should he go off to next? He's still got 4080 m/s in the outer tanks (and another 2662 in the centre one to get home). I was thinking of attempting Gilly. Is that a foolish idea? Edited September 1, 2016 by moogoob Quote Link to comment Share on other sites More sharing options...
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