annallia Posted November 16, 2013 Share Posted November 16, 2013 I continued working on refitting my heavy fighter to stock only and finally found a configuration that worked. However my stock weapon systems are... lacking. The reloadable torpedoes are having damage issues for me, complete failure to destroy my dummy targets. Furthermore launching the ship itself with stock parts is gruesome to say the least.So unless inspiration on how to make a better one strikes I am abandoning the project. It wasn't a complete waste however as the redesigned stock ship is actually quite nice and will be tweaked in my modded game to serve as a general purpose transfer ship and refitted with mod weapon systems to make a new heavy fighter... One that will be interplanetary. Quote Link to comment Share on other sites More sharing options...
Brotoro Posted November 16, 2013 Share Posted November 16, 2013 I found out that SSTO spaceplanes are easier on Laythe than they are on Kerbin. Quote Link to comment Share on other sites More sharing options...
kola2DONO Posted November 16, 2013 Share Posted November 16, 2013 I got to Mün for the very first time (Yay )However the landing was a little hard and destroyed 3 of the ship's solar arrays.Fercal posing for a picture :Fercal looks around the ship to see if it is any major damages :Unfortanly Fercal didn't have enough fuel left to get back to kerbin, i could do the same as Scott Manley did by using my last fuel to shoot myself high into the sky and then try to orbit the mun with my EVA jetpack, but i think it's too risky..So in the meanwhile, i hope Fercal have brought alot of entertainment, because it's gonna take a looong time until i get good enough parts in career mode to resque him. Quote Link to comment Share on other sites More sharing options...
kola2DONO Posted November 16, 2013 Share Posted November 16, 2013 (edited) Ok so i sat up a mission to resque Fercal.But... it wasen't that sucsesfull.The mission was out to land around 25km away from Fercal or nearer, get him to climb up a ladder i attached to the resque vessel, and fly back to kerbin orbit where the resque guy would dump him on one of the 3 space stations orbiting kerbin, however when i was about to land the resque vessel my engine suddenly exploded due to a mystic overheat problem, and i had (ok not really) to abond the vessel at 200 meters above Mün's surface, right after i abonded the vessel it slam'd into the mün's surface, crushing some solar arrays, and tipping over for so gliding down the valley it landed on.So now i have 2 kerbals stuck on the moon..Next time i'm going to just let the stranded kerbal be stranded on the mün. Edited November 16, 2013 by kola2DONO Quote Link to comment Share on other sites More sharing options...
scootersoup Posted November 16, 2013 Share Posted November 16, 2013 Today, I decided to try some mods. So naturally, I dropped a metric ton of mods into the GameData folder, and launched KSP. First load took 13 minutes... Anyway, tried to launch a new game, and when the popup menu disappears, nothing happens. The main menu stays greyed out, and can't do anything. I tried this a few times (the load times improved from the first). No dice. Now off to add each mod individually to find the culprit... Quote Link to comment Share on other sites More sharing options...
kola2DONO Posted November 16, 2013 Share Posted November 16, 2013 I'm going to try to resque falcon and the other guy again, wish me luck :| Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted November 16, 2013 Share Posted November 16, 2013 I took two big things and made them into one bigger thing.Is that Jebediah... WETTING himself? Jeebus Whackjob, you know it's bad when you've scared Jeb! Quote Link to comment Share on other sites More sharing options...
Execute13 Posted November 16, 2013 Share Posted November 16, 2013 Today I plonked two science probes on moons; one on Minmus, the other on the Mun, to milk them for all the science they've got. After a successful landing, the second one decided to hop over to a different biome with its remaining fuel (not enough). It didn't go so well, but the science equipment is still working, luckily. Quote Link to comment Share on other sites More sharing options...
SRV Ron Posted November 16, 2013 Share Posted November 16, 2013 Tested two designs in the demo to answer a question on parts available. Both worked; Quote Link to comment Share on other sites More sharing options...
KSK Posted November 16, 2013 Share Posted November 16, 2013 First successful mission to Eve. Eve 1 is in a nice roughly equatorial orbit. Eve 2 didn't have enough fuel remaining for it's scheduled trip to Gilly and wasn't stable enough for a powered landing on Eve, so it got parked in orbit too. In a fit of pure creative naming, the Jool 1 is currently en route to ummmm Jool. Quote Link to comment Share on other sites More sharing options...
HeadHunter67 Posted November 16, 2013 Share Posted November 16, 2013 I dropped a metric ton of mods into the GameData folder, and launched KSP. First load took 13 minutes... and when the popup menu disappears, nothing happens. The main menu stays greyed out, and can't do anything. Now off to add each mod individually to find the culprit...It's not a matter of "which mod", it's a matter of "how many". The answer seemed clear from your first sentence. Quote Link to comment Share on other sites More sharing options...
kola2DONO Posted November 16, 2013 Share Posted November 16, 2013 First successful mission to Eve. Eve 1 is in a nice roughly equatorial orbit. Eve 2 didn't have enough fuel remaining for it's scheduled trip to Gilly and wasn't stable enough for a powered landing on Eve, so it got parked in orbit too. In a fit of pure creative naming, the Jool 1 is currently en route to ummmm Jool.You always call your ships after planets, even in your fanfiction "first flight" you do so Quote Link to comment Share on other sites More sharing options...
PDCWolf Posted November 16, 2013 Share Posted November 16, 2013 Quote Link to comment Share on other sites More sharing options...
Monkeh Posted November 16, 2013 Share Posted November 16, 2013 (edited) Yesterday I built a space station, today I got it up. Oooh-err-missus.The lifter I built for my Duna mission looked like a good way good way to orbitise my station, it was built from scratch as an attachable component after all, yay for sub-assemblies Easy does itIn position, extend blanket solar panels...Hell yeah!Final station stats include:1) Circular 120K orbit (+/- 1k)2) Monoprop carried: 57003) Liquid fuel carried: 95014) Oxidiser carried: 10,5135) Numerous docking ports of all sizes6) 1000m/s left on the last lifter stage should I decide to go somewhere else.7) A hidden purple tank left over from the Duna mission...lol!Having a wander roundRight then, next up, a proper space plane to use all those lovely consumables!Dear holy thing that spawned us, I love this game Edited November 16, 2013 by Monkeh Quote Link to comment Share on other sites More sharing options...
roux_de_secours Posted November 16, 2013 Share Posted November 16, 2013 Today, I made Tintin's rocket. I know that the real one has only three "legs", bug it was simpler for symetry with four. I does a bit more that kerbin's orbit...yet.Javascript is disabled. View full albumthe last image is the original one.Roux-de-secours Quote Link to comment Share on other sites More sharing options...
capi3101 Posted November 16, 2013 Share Posted November 16, 2013 Put a probe in orbit of Gilly - so far it's been the only successful long-range Sandstone-series probe I've launched, with all three of the others eaten by the Hell Kraken (that's five times it's struck now). Launched another multi-probe carrier to Jool; this one should arrive with much more fuel due to better piloting and provided the Hell Kraken doesn't strike again, I might actually be able to do an atmo dive with it once its payloads have been delivered.Still waiting for the next Duna window in my Sandbox game - a little over 100 days to go at this point.Discovered I'd unlocked sufficient tech to use Protractor in my career game; built a KSC ground marker lander and put it out by the Hanger, then built a Sandstone probe variant (added a goo container, used panels instead of RTGs) and launched it. Booster left a little to be desired (which is what I get for playing by ear instead of carefully planning everything out, combined with having to use four LV-T30s and a Skipper instead of just a Mainsail) but it did achieve orbit with nearly 10,000 m/s of delta-V available to it (oughta be enough to get anywhere with good piloting). I hope to replicate the Sandstone missions in my career game and use them to generate enough Science to max out my tech tree. Quote Link to comment Share on other sites More sharing options...
KSK Posted November 16, 2013 Share Posted November 16, 2013 You always call your ships after planets, even in your fanfiction "first flight" you do so Heh - rumbled. It does make it easy to find things in the flight list though. Quote Link to comment Share on other sites More sharing options...
scootersoup Posted November 16, 2013 Share Posted November 16, 2013 (edited) It's not a matter of "which mod", it's a matter of "how many". The answer seemed clear from your first sentence.Actually, it was a matter of which mod, and that mod just happened to be achievements. Which meant a relatively short amount of time testing. Everything works fine now If anyone's curious, those mods include:Caterpillar TracksChattererDeadly ReentryDocking Port AlignmentDROMOMAN Modular Arm PartsExtraplanetary LaunchpadsFARKASKerbal Alarm ClockKerbal Joint ReinforcementKethaneMagic Smoke Industries Parts & Infernal RoboticsProcedural WingsProcedural FairingsScansatIt all runs (albeit rather slowly) on my piddly little MSI laptop Edited November 16, 2013 by scootersoup not in alphabetical order... *ocd twitch* Quote Link to comment Share on other sites More sharing options...
Commissioner Tadpole Posted November 17, 2013 Share Posted November 17, 2013 I sent another rocket to the Mün(it's the only thing you can do in the demo). Everything went fine, but when the rocket was about to land, it twirled and spinned madly. Eventually the engine popped out and one of the landing legs disattached, rendering Jeb stuck. Quote Link to comment Share on other sites More sharing options...
Spatzimaus Posted November 17, 2013 Share Posted November 17, 2013 After a few false starts, I did this today while watching football:I launched my primary Kerbin refueling depot, Gateway Station, into a 125km orbit. (Lower is generally better, but below 120km you can't use as high of a time acceleration so I don't bother trying to maximize the Oberth Effect.) The booster is a giant SSTO brick of 3.75m stacks, which you can see in the background just after separation. (I was turning the stack around to de-orbit it with the tiny amount of fuel it had left over. I'm a big believer in no-debris launches.)I can't give an exact mass for it, since the Flight Engineer mod crashes every time I try to connect it up, but the station is somewhere in the 700-ton range. (The liquid fuel tanks alone are just over 600 tons, the ten yellow 2.5m hubs are each 4 tons, the two greenhouse rings are each 11 tons, and so on.) The nice part about using KW Rocketry's 3.75m parts is that the total part count for the station (735) stays low enough that my computer doesn't completely go slideshow. Even during the launch, with the booster and all the connecting struts included, it's only 1114 parts; laggy, but not impossible to fly.It's now officially the largest thing I've left in orbit. (My 5000-ton SSTO boosters don't count; they orbit, but I'll de-orbit them as soon as the payload is disconnected so I don't bother refilling them and their empty mass is only about 700 tons as well.) The previous record holder in my game was a 500-ton mobile refinery design, of which I'd launched about a dozen.The best part? With its sheer bunkerage and the four big hybrid ion engines (250kN, ISP 900) I could drive one of these stations to another planet if need be. I may do it, too, now that I've fine-tuned my new Kethane refinery vessel (~300 tons). Quote Link to comment Share on other sites More sharing options...
Galileo Kerbonaut Posted November 17, 2013 Share Posted November 17, 2013 Launching a Minmus base part: Quote Link to comment Share on other sites More sharing options...
MortalDanger Posted November 17, 2013 Share Posted November 17, 2013 Ugh...Well my objective is to set up operations at Jool, mining kethane, etc. That's not the real purpose, the real purpose is HOW I get there. I want to design a huge carrier ship that can carry everything I need: Refuelers, Miners, satellites, and refineries. I haven't played in a while.Well I made my carrier and it took me all night to get it into orbit last night. Got it there, built the refueler all day today, then finally got it into orbit and rendezvous with the carrier. The rendezvous took a while.Well...I put the wrong damn docking ports on.So I tried again, and after another lengthy rendezvous, I got the docked. Sadly, I didn't think about using more than one port...so when I hit the accelerator...bad things happen. UGH. So now I'm gonna take a break, put on more ports, and possibly try Quantum Struts, which, at the very least will give me something to do in EVA.At least I got a lot of experience...Picture quality sucks cuz so many parts and damn KSP always crashes. I'm ready for 64 bit Unity... Quote Link to comment Share on other sites More sharing options...
MortalDanger Posted November 17, 2013 Share Posted November 17, 2013 That is awesome. I want to do that. Quote Link to comment Share on other sites More sharing options...
Aghanim Posted November 17, 2013 Share Posted November 17, 2013 I want to buy it, I really do, but as I said in another post in another thread, I'm only 13 year old, so I can't buy it myself, so I'll have to wait until Christmas or something until I can get this jewel of a game.That, and KSP is worth almost double at where I live - $44,99, and that's the Steam version. The original, non-Steam version is worth $52,86. That's why I hate the fact that there's different currencies.That, and I don't think I'd be able to get to Tylo, because I can't even get to the Mün in the Demo version without crashing and face-planting Kerbals' nose DNA into the rocky surface of that cursed moon, because no matter how much fuel I add, the rocket ALWAYS runs out of fuel in the way there.tTThat price is anomalously high! Where do you live after all? Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted November 17, 2013 Share Posted November 17, 2013 Today, the ground crew of the Duna Explorer mission received an unexpected surprise from home, months after calling back with a suggestion to re-task the Sherpas for air-based exploration, and requesting a ground-based supply of RCS fuel to help save the time consumed with trips to and from Bruin to top off.Jeb wasn't sure what to make of the newly-arrived equipment, until he got a closer look at it."Uh... guys?" he called back to the station crew, "You're not going to believe this. It's a service platform!"Delivered by a specially-built automated harness, the landing and service platform gives the mission's dropships a ground-based means of replenishing their RCS fuel.Jeb is all about being the first to take off from it. Here's hoping he doesn't launch off at full throttle! Quote Link to comment Share on other sites More sharing options...
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