Maverick_aus Posted August 6, 2016 Share Posted August 6, 2016 @Cupcake... Brilliant video and KSP engineering! Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 6, 2016 Share Posted August 6, 2016 OK, reaction wheels don't appear to work better at the center of mass. That's a pretty big and unfortunate bug. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted August 6, 2016 Share Posted August 6, 2016 8 minutes ago, Corona688 said: OK, reaction wheels don't appear to work better at the center of mass. That's a pretty big and unfortunate bug. How'd you end up testing it? Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 6, 2016 Share Posted August 6, 2016 Reaction wheel at the end of a long, heavy stick vs reaction wheel at the middle of a long, heavy stick. They both breakdanced equally well. Also, there is a place my Stupid Rover still works -- Minmus. So, behold the Clown Car: Quote Link to comment Share on other sites More sharing options...
Geschosskopf Posted August 6, 2016 Share Posted August 6, 2016 I NEARLY bombed the brand new, shiny 6th module of my Munbase with part of the skycrane from the freshly landed 7th module, all because I like gratuitous explosions. I almost got more than I bargained for Quote Link to comment Share on other sites More sharing options...
qvazzar Posted August 6, 2016 Share Posted August 6, 2016 (edited) Today i made supersonic Mallard. For what? Just for lulz. also did version which can to orbit, it really crazy Edited August 6, 2016 by qvazzar Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 6, 2016 Share Posted August 6, 2016 20 minutes ago, Corona688 said: Reaction wheel at the end of a long, heavy stick vs reaction wheel at the middle of a long, heavy stick. They both breakdanced equally well. Also, there is a place my Stupid Rover still works -- Minmus. So, behold the Clown Car: Jeb wants words with me about my definition of "works": ...And seatbelts. Quote Link to comment Share on other sites More sharing options...
Sharpy Posted August 6, 2016 Share Posted August 6, 2016 Built a miner/fuel station, and landed it on the Mun (contract). So, supposedly, the landing legs are broken and I shouldn't use them. Am I doing it right? Quote Link to comment Share on other sites More sharing options...
Alchemist Posted August 6, 2016 Share Posted August 6, 2016 1 hour ago, Corona688 said: OK, reaction wheels don't appear to work better at the center of mass. That's a pretty big and unfortunate bug. The total torque and angular acceleration of the entire craft is independent of reaction wheel positioning. The only positioning question is stress on the joints. And for a large station the optimal (lest wobbly) solution (given the toque-force conversion on module interaction) is to have some torque in the peripheral modules (so they manage their own rotation), but have most reaction wheels in the central module (because its rotation actually gives the linear velocity to the peripheral modules) Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 6, 2016 Share Posted August 6, 2016 18 minutes ago, Sharpy said: So, supposedly, the landing legs are broken and I shouldn't use them. Am I doing it right? As far as I know, landing LEGS are fine(I've landed several bases without issue) and WHEELS are bugged. But that is beautiful. You're doing it right. Quote Link to comment Share on other sites More sharing options...
Guest Space Cowboy Posted August 6, 2016 Share Posted August 6, 2016 Finished the left hand vehicle (day 3 at this point) an orange tank to orbit vehicle, and quickly conceived and built the right one, an Emergency Crew Return vehicle. I have no station yet. Quote Link to comment Share on other sites More sharing options...
hellblazer Posted August 6, 2016 Share Posted August 6, 2016 Starting to record my next episode of my ISS build. Get to use ufindjess's new scatterer configs and textures for RVE. Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted August 7, 2016 Share Posted August 7, 2016 (edited) 3 hours ago, Corona688 said: As far as I know, landing LEGS are fine(I've landed several bases without issue) and WHEELS are bugged. Really heavy things can make them clip through the ground. And I think that rig counts as a really heavy thing[citation needed]. But that's the only real trouble with the landing legs that I've had. Anyway, been working on an Ernus lander. Not sure why I'm bothering, since it's basically Tylo but on fire, but whatever. On to more successful things! I went to the Mun! Edited August 7, 2016 by Brownhair2 Quote Link to comment Share on other sites More sharing options...
LordFerret Posted August 7, 2016 Share Posted August 7, 2016 No screenshot, but I finished my updated Kerbin space station. I suffered though 8, yes, 8, game crashes today alone trying to complete it. Apparently my build of KSP (Win64) likes to crash hard during staging... which is getting quite old. Quote Link to comment Share on other sites More sharing options...
MedwedianPresident Posted August 7, 2016 Share Posted August 7, 2016 Building an Orbital Bombardment System. My rocket stopped exploding at the start of the gravity turn (and now exploded when I wanted to ditch the first stage) and I was able to conduct a successful suborbital test. 5 hours ago, Corona688 said: As far as I know, landing LEGS are fine(I've landed several bases without issue) and WHEELS are bugged. But that is beautiful. You're doing it right. Very creative. The cargo bays can be used to store rovers or drills or you can just put additional fuel tanks in them. Quote Link to comment Share on other sites More sharing options...
MiniMatt Posted August 7, 2016 Share Posted August 7, 2016 Today I decided that drag is merely a symptom of insufficient boosters and the theory of aerodynamic efficiency a hoax perpetrated by "big fairing" to con us all into buying their overpriced pointy bits of metal. As such, I launched a barn door - cunningly disguised as a Minmus mining base - in one shot and landed it on the mint green moon. Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 7, 2016 Share Posted August 7, 2016 (edited) @MiniMatt What is that garden dome thing? Today I launched my first miner, the Kow: The Kow should soon fly over the Mun. Edited August 7, 2016 by Corona688 Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted August 7, 2016 Share Posted August 7, 2016 (edited) Finally got a redesign of the Wanderer that might actually work: forgot to hide CoM and CoL oops There are, of course, some issues. I forgot to put on an ISRU when I did my test flight. I did pump fuel into the tank I was planning on replacing and locked it off, and it seems it will have 300 m/s left over for landing at Aptur, assuming I get the perfect encounter and don't have to do any correction burns. Yikes. I haven't added radiators or solar panels yet, which will almost certainly weigh it down. Edited August 7, 2016 by Brownhair2 Quote Link to comment Share on other sites More sharing options...
MiniMatt Posted August 7, 2016 Share Posted August 7, 2016 7 hours ago, Corona688 said: @MiniMatt What is that garden dome thing? Greenhouse c/o USI Life Support/Kolonization Systems - provides supplies in exchange for fertiliser, "mulch" (aka kerbal droppings), and electricity. Love the Mun Kow - are you double docking that to (I presume orbital) fuel station? I haven't attempted double docking in 1.1.3 yet (and I was never particularly good at it in earlier versions) Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 7, 2016 Share Posted August 7, 2016 (edited) I just like having multiple docking ports around in case one happens to be annoying to manuever to. Also, it lets me add fuel tanks right above the engines if I have to -- important for weird sideways arrangements like this, where fuel doesn't always flow as you expect. Edited August 7, 2016 by Corona688 Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 7, 2016 Share Posted August 7, 2016 Mun Kow is grazing. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 7, 2016 Share Posted August 7, 2016 (edited) 16 hours ago, MiniMatt said: Today I decided that drag is merely a symptom of insufficient boosters and the theory of aerodynamic efficiency a hoax perpetrated by "big fairing" to con us all into buying their overpriced pointy bits of metal. As such, I launched a barn door - cunningly disguised as a Minmus mining base - in one shot and landed it on the mint green moon. Indeed, someone worked out not long ago that aerodynamic dV losses are actually extremely minute compared to gravity losses, like around 1-5% and in values of tens rather than hundreds. That said, I think the tests used a rocket with a pointy nose... but they were done in RSS where it takes much longer to get out of the atmosphere. Edited August 7, 2016 by Guest Quote Link to comment Share on other sites More sharing options...
Bogen Posted August 7, 2016 Share Posted August 7, 2016 Took my new Space Jeep out for a spin. Mission was to pick up a dead probe and bring it back to my LKO station for refueling. Quote Link to comment Share on other sites More sharing options...
magnemoe Posted August 7, 2016 Share Posted August 7, 2016 On 6.8.2016 at 10:13 PM, Sharpy said: Built a miner/fuel station, and landed it on the Mun (contract). So, supposedly, the landing legs are broken and I shouldn't use them. Am I doing it right? I have thought of this but then to shield engines, drills and other stuff during atmospheric reentry, Moho opperations, Initial braking burn outside of Moho SOI, I was coming in at 25 km/s relative with an nuclear pulse engine and my twr was only 1.5 so I started braking outside, I would just use 20 minutes inside the SOI if not. Deployed similar configurations before but as Moho has an decent gravity and no low gravity placed to mine I needed to have plenty of rocket fuel aboard who reduced TWR, should used an more powerful transport but its on it way back from Jool. Part decopling, its an LVN based science lander, an small part workshop and an standard base. Base established with the typical confusing flag raising. Quote Link to comment Share on other sites More sharing options...
Corona688 Posted August 7, 2016 Share Posted August 7, 2016 2 hours ago, String Witch said: Indeed, someone worked out not long ago that aerodynamic dV losses are actually extremely minute compared to gravity losses, like around 1-5% and in values of tens rather than hundreds. That said, I think the tests used a rocket with a pointy nose... but they were done in RSS where it takes much longer to get out of the atmosphere. Drag losses may not be important efficiency-wise, but they're very important for keeping the correct end pointed towards space. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.