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What did you do in KSP1 today?


Xeldrak

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I finally managed to break through the 1.25m rocketry and started sending missions actually containing multiple kerbals up to minmus, my first tourism vehicle just lifted off:

n21boKm.png

27 days of supplies and 5.9k delta-V must be enough to land and get back to ksp from minmus right?

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(1.1.3, still waiting on FAR) I had a pretty busy day overall yesterday. It began with the continuation of the mining mission of the Wildcat 7 lander on Mün. Apparently the site on which I had chosen to land was more mineral rich than the game had originally led me to believe - it completed the targeted goal within an hour. I received a mission to retrieve a small object from Kerbin orbit in exchange, so I built a grabber probe (which, in a fit of post-election madness, I dubbed Bill Clinton 7) and launched it to perform said mission, which was successful. The replacement: grab another small object...

I went ahead and made the attempt to get Strange Cargo with Jeb aboard into an equatorial orbit. The fuel onboard the craft was sufficient to get him down to 22 degrees before it ran out of gas once again, so another Exxon Valdez 7 mission was launched, which was ultimately successful though I lost the Valdez craft (again) on re-entry. Strange Cargo is now in an equatorial orbit around Kerbin, requiring additional fuel and ready for a new load of passengers. I'll need to analyze if the craft has sufficient delta-V to make it to Mün again - if it does, it may be the first craft I attempt to refuel in Münar orbit. I suppose I could also refuel Next Objective, which is still parked at Mün. Speaking of which, the Spamcan mission to land tourists Ansel and Lurod from Next Objective was a success and both tourists have returned to Next Objective. A revised Spamcan 7a mission was launched to rendezvous with Next Objective, which was ultimately successful. The remainder of Next Objective's Münar surface-bound passengers will probably go down today, after which Next Objective should finally be able to return to Kerbin. I bet Valcy really needs to go pee at this point...  

The Bates Motel 7 arrived at Minmus and began its missions to establish an outpost on the surface, while at the same time picking up Ziggy Kerman from the moon's surface. Turned out Ziggy had managed to anchor the sad remains of his ship on a forty-degree slope - Bates Motel set down very gently just 400 meters from his craft, then proceeded to slide three kilometers down the slope at close to 2 m/s the entire way before finally coming to a stop. Ultimately to fulfill the contract I had to get Edner out of the Bates Motel and have him jetpack back up the hill, switched over to Ziggy, then had him jetpack back. Ziggy followed; both Kerbals are now aboard the Bates Motel. I'm not certain if the area is conducive to mining operations or not; I don't have a scanner satellite in orbit of Minmus just yet. If it isn't, I'm going to have to figure out how I want to get both Kerbals back from the moon's surface at this point...

Probably the biggest thing I did yesterday was Val and Bob's science mission to Minmus aboard Niigata, beginning with high orbital gravioli readings through the same in lower orbit before proceeding to the surface, where I proceeded to eak out the final remaining drops of science from each and every one of the moon's biomes. Niigata is now on her way back to Kerbin and should arrive in a little over five days. I don't think I will be bringing back enough sci to finish unlocking the tech tree entirely, but from the seismic and gravioli readings alone, it's probably going to be a fair amount. And I still have several spots on Mün that have yet to be investigated...

In the wake of everything, I picked up an LKO rescue contract, another six-Kerbal tourist contract, another Münar mining contract...and a contract to establish a space station in Kerbin's orbit (finally). Said space station is supposed to have an ISRU, so I'm thinking I'll be launching it for the contract and then sending it on to Mün. I'll wait until Niigata returns from Minmus before I begin designing it, though. The successful establishment of the Bates Motel outpost netted me √400k from that contract alone, and I used the proceeds to upgrade my SPH to Level 3. That just leaves the Administration Building and Tracking Station to upgrade before I have a fully upgraded KSC, another √1M or so. Hoping to clear out some of these tourist contracts very soon - log shows I've got seven of them at this point...

 

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4 minutes ago, paul23 said:

27 days of supplies and 5.9k delta-V must be enough to land and get back to ksp from minmus right?

My experience...

to LKO with something a bit lumpy = 34-3500
to Minmus = 920
circularise = 250 *
total = 4650, leaving you 1200 to land, ascend and return.

It should be enough, but you'll have to fly it tight and proper and not be to picky about your landing site back home. Be prepared to make a call in Minmus orbit. Anything less than ~900m/s left and I would be very hesitant to do the descent.

* delta-v maps always show less, but I never manage to meet it at my AP and it always costs more.

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I finished the functional design tests and development of the Land barge and now it's just a case of making a few specialised variants for traveling across Kerbin with. One place I'll be sending a crew is North and another West with a mining rig and some workshops. To set up base camps to operate from.
I should really get onto scanning Kerbin for resources. I know I can pretty much get ore anywhere as the Runway has been bountiful in tests but management aren't too pleased with the crew digging holes where planes are supposed to land.
Anyway here's a few failed tests that resulted in splodey wheel docking bugs.
2l2C03f.pngs89UHhI.png
And this is what I ended up with once I solved the splodey wheels (I had to use my modded racing wheels, They will get an upgrade to a larger set when I progress down the tech tree)
twHj8H4.png8BE22jW.pngFCXtAuC.png2YXEsas.png
I'm going to have to hire some new crew for expeditions but these rovers can run on pathfinder so no problem in getting a convoy out there and running it on a skeleton crew until I rescue a few Kerbals from space. Just need at least one Kerbal so they can control vehicles in the local vicinity since coms are intermittent around the planet at the moment. This whole barge with 2 cabs and no payload is under 55k with basic life support for 4 kerbals to last for 10 days I just need to add waste storage for more than a day.

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50 minutes ago, eddiew said:

My experience...

to LKO with something a bit lumpy = 34-3500
to Minmus = 920
circularise = 250 *
total = 4650, leaving you 1200 to land, ascend and return.

It should be enough, but you'll have to fly it tight and proper and not be to picky about your landing site back home. Be prepared to make a call in Minmus orbit. Anything less than ~900m/s left and I would be very hesitant to do the descent.

* delta-v maps always show less, but I never manage to meet it at my AP and it always costs more.

Well my tourists are enjoying it so far:

ChzAM5s.png

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Landed on Minmus first time in this career, and unlike previous ones, decided to make it a big fuel-laden lander and do some biome hopping on the first landing.

The result was the Grasshopper, which performed excellently. An Apollo style lander and orbiter craft (apart from the lander being single stage), the lander was designed with 3-4 biome hops in mind, but in the end it did 6, and could have done one more if I wanted to risk it. Jeb was the lander polot, Valentina the orbiter pilot and newbie Karry Kerman was the mission scientist who conducted and reset experiments. Minmus Highlands, Midlands, Lowlands, Flats, Great Flats and Greater Flats were visited and a total of 38 experiments, 6 crew reports and 6 EVA reports conducted for a grand total of 3400 science! This unlocked all 300 science nodes in the tech tree.

Grasshopper after dropping bottom stage

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On the way to Minmus we (tried to) recreate Apollo's Lunar/Command module docking

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Departure of the Lander for Minmus surface

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This game can sure be beautiful...

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We also visited the MintCan I lander probe. Jeb's high speed jetpack collision with it and trying to right it for ten minutes not pictured.

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Our space program can now branch out with all the new parts available, and unmanned Eve and Duna missions are now on the horizon, as well as an unmanned Mun rover mission that will visit four different biomes, a Minmus station and surface outpost and Kerbin orbital station and fuel depot.

 

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ca7d8ae50b.png

Made a first generation interplanetary lifter and moderate LKO lifter. Since Delta has already been taken for naming lifters like this, I call this the Alpha II.

 

And its first mission was to send Cassini to Eve. Huygens included.

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Actually, this is a modified version of the rocket that I sent my first career Mun mission on, but hey; always good to recycle!

The next lifter design I'm working on will focus on heavy lifting things to LKO, in preparation for a single launch space station I'm working on.

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After a couple of days without playing much, I've gotten back to designing my new space exploration infrastructure. Today posed some interesting challenges.

I finalized the design for the Saraneth 1 type of interplanetary transport (for mid-game applications). It's launched in one piece (on a Raven II 402) and docked to autonomously by the R5-B upper stage, which serves as its propulsion module.

pz3lchB.jpg

The big gap is for an auxiliary fuel tank, which was the last component launched for the transport. The fuel tank is fully autonomous and can serve as a non-mobile fuel depot for various missions as well as an extra fuel reserve for Saraneth-class transports. It is launched on a Raven IV 744 (7 core engines, 4 SRBs, R4 upper stage).

Dv1AJSe.jpg

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Once in orbit, the R4 upper stage propelling the fuel tank executes several burns to rendezvous with the interplanetary transport vehicle. The fuel tank and R4 upper stage without fairing can be seen below.

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Once near to the Saraneth 1 transport, the fuel tank detaches from the upper stage and prepares to dock. This quickly became rather complicated.

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Not only did I have to dock in absolute darkness (I'll have to add some lights to future versions of the R5-B)...

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...it turned out that this docking procedure is the single tightest fit I have ever managed to accomplish (the 2.5m docking ports are where it is attached, whilst the 1.25m port at the other end is mere millimeters away from the top of the truss.). I will have to make some changes to ensure that the tank has more docking room in future.

TaxKPGx.jpg

All in all though, the construction was completed successfully, and the vehicle is now capable of transporting 6 kerbals and small amounts of cargo to/from the Duna or Eve systems.

Below: the completed Saraneth 1 transport (first iteration, no modifications).

fNug6OP.jpg

Edited by eloquentJane
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Been working on a B-52 replica. I still need to give it engines and landing gear, but other than that the construction's nearly finished. I might end up redoing the nose though.

x3vzI1g.jpg

Also, while this technically didn't happen in KSP, seeing this

Spoiler

dMMTxvY.jpgSorry for the odd dimensions. I captured it on my phone.

Boeing E-4 Nightwatch (at least I'm pretty sure that's what it is) fly over has inspired me to redo my Boeing 747/VC-25 and also make the VC-25 variant as well.

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I do the most amazing probe... It can get signals from up to the Apoapsis of Eeloo. OH GOD :confused:

5 minutes ago, EpicSpaceTroll139 said:

Been working on a B-52 replica. I still need to give it engines and landing gear, but other than that the construction's nearly finished. I might end up redoing the nose though.

x3vzI1g.jpg

Also, while this technically didn't happen in KSP, seeing this

  Reveal hidden contents

dMMTxvY.jpgSorry for the odd dimensions. I captured it on my phone.

Boeing E-4 Nightwatch (at least I'm pretty sure that's what it is) fly over has inspired me to redo my Boeing 747/VC-25 and also make the VC-25 variant as well.

That is. Amazing! But it looks better with a MK3 cockpit...

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Finally starting to get updated airplane parts (still waiting for KAX to update since the last time), so I'm making lots of planes.

Here are some examples:

I have discovered that the pointier the nose cone, the faster a feeble engine can push it. This is an extreme case.
AS-17_zpskjr4eysj.jpg

This is an example from the other end of the spectrum:
AS-1_zpstw3qjczj.jpg

 

I'm learning how to "colorize" the procedural wings.
AS-25_zpsm55rplxi.jpg

A faster example:
AS-29_zpstisxzhty.jpg

AS-33_zps145ohrhz.jpg

And a couple different airframes, as homages to Boeing's 1930's flying wings:

A big one:
AS-39_zpso868eswh.jpg

...And a smaller one that I don't seem to have any in-flight images of:
AS-91_zpszoqf8jsa.jpg

Also, I learned with this plane, that the FS "F-86" engine can do Mach III and fly easily at up to (at least) 21,000 meters (~70,000 feet, give or take).
AS-95_zpsep75mlf3.jpg

More here: http://s28.photobucket.com/user/SSgtBaloo/slideshow/10NOV16

 

Edited by SSgt Baloo
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11 minutes ago, SpaceastronautX said:

I do the most amazing probe... It can get signals from up to the Apoapsis of Eeloo. OH GOD :confused:

That is. Amazing! But it looks better with a MK3 cockpit...

The problem with the Mk3 cockpit is its size. I've been trying to make all my replica planes at a consistent scale, otherwise I would use it. In fact, I used it on my first try at making a B-52, and it was only after I made the fuselage that I realized "wait... this thing seems a bit too fat" and I checked it and sure enough it was.

Edited by EpicSpaceTroll139
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Bob decided he was going to field test the Land Barge 1E (Experimental) because he wasn't happy that there was a contract to take surface samples just over the hill and nobody was doing it. Management tried to stop him but Bob was having none of it. He just sang " Look at me still talking when there's science to do. " in a strangely robotic voice before grabbing the keys and running out the door to the Land Barge 1E and was gone. This left everyone confused in the Komand room but they decided to let him go and eat some cake in his absence. Nobody really knew why they decided on cake but it seemed fitting as there was little else they could do to stop hm so they never questioned it.

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45m/s Uphill not too shabby.
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Bob figured he'd do some extra rover science.
Starting Small.
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When they were planning the vehicle I don't think this is what they meant by flexible design. Seems to take the impacts really well though.
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Soooo........
Like any kid who just learned how to ramp their bike he steps it up a little.
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Hey not bad.
Bob... Bob what are you doing????? BOB!!!
Ohno...
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Spoiler

Bob can be heard screaming "FOR SCIENCE!!!!" Over the coms.
53/ms that's
118.5 MPH for those of you that don't know.
0WAWHcW.png
I honestly didn't think it would make it past the inclination change when it hit the side of the runway but....
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I'm impressed but pessimistic. Bob screams something profane over the intercom.....
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It bounces high and nearly turns over but that was some really impressive distance and the raised legs seem to have saved the cab from hitting the ground. Even if it did flex terrifyingly.
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Bob returns to the Runway a little more gingerly this time and parks up.
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He affectionately dubs it the "Pimp Mobile" (Unofficially of course).
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This thing has impressed me I never expected it to be so robust.
Maybe when Ken "Kerblock" finds his way back to the KSC he can really put it through it's paces but until then Bob has been locked into a science kupboard for his own safety and will soon be shipped to the space station already in orbit. He overslept the morning of it's launch so he missed the flight. He says he was stuck in traffic but he lives at the KSC so nobody believes him.

Edited by ThatHomelessGuy
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I made a video with an actual story!

Ummm... guys, the editor is being very weird. Ignore this post! I'm sorry. Oh, now it works!

If you're wondering what that conversation with myself is, it's over a post by Colonel Cbplayer that I quoted, but then removed to put my video in the spotlight, but when I checked back, my video wasn't there, Colonel Cbplayer's post was instead, making it look like I was claiming his post as my own. I wish it was my own, it's amazing. Either way, enjoy the video if it's there

 

Edited by Fireheart318
Editor being glitchy
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Unfortunately for me, as much as I want to stay as far away from Titanus as possible, I'm going to have to go back to rescue Franlie and Beadrien. So I've made some modifications to the Peregrine:

Peregrine.png

Now you may be saying, "But wait! It looks exactly the same!" And that is where you are WRONG! For you see, it has AN EXTRA PAIR OF PUFFS! MUAH HA HA HA!

Peregrine_OMS.png

In all seriousness that's not all. I've replaced quite a bit of the mono-propellant with Liquid Fuel. Which gives me a much larger margin of error. Besides, I really don't need 5000 units of mono-propellant. 4000 is more than enough.

Also ladders.

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Good day Kerbalinuts.

Today amongst other thing I went to get my stranded Mun trio.

They delivered the Worst-ly Designed Rover-Ever and had insufficient fuel for their return.

But they got down close to the the lab. 1.1km from it. A record in my book.

So after something like 90 days on the Mun (And eating stale rations. They ran out of snacks 10 days ago). Contracts running on the uninteresting side and the stations producing plenty of science it's time to wind things down a bit it's overdue to rescue them.

The automated ship landed 12 km away. The Station rover was designed by a play-group at the local high-school and has TWO seats for the TWO Mun scientist.

Kerbin-Ops had planned to make two trips. But Gerbie convinced Harbart that it would be fun to ride in the claw.

c6EDLgv.png
 
Gerbie: Hangon buddy. Only 10 more km. <Laugh>
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Bilkin: What an idiot! <Snicker>
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Harbart: I can hear you. You know.
 
<Laughter>
 
They had a good time at the expense of Harbart. For a while.
 
Bilkin: Is he is supposed to have a claw sticking through is helmet?
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Harbart: I can't feel my legs.
 
Then the mood became very serious. The only thing to be heard on the intercom was their own breath overlaid with the short halting breathing coming from Harbart.
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The sun was setting and the going was uphill. They had to resort to go backward to get a better angle on the sun. They all dreaded spending the long Munal night outside.
MRilrWH.png
 
Harbart: How do I look?
DdcjkbP.png
All: Like a million Roots!
Gerbie: Ya. You have some colour back.
Bilkin: You look like you could be the director someday.....Or something good like that.
Gerbie: You look taller.
 
With the rays of the sun diminishing. The rover slowing down. The minutes turned to hours. They started breathing easier when, cresting a hill, the ship appeared to them. They got there with the last Amps their rover could give them.
SImtgl4.png
 
Gerbie: Look it's the latest model.
Bilkin: The paint looks like it just got sprayed on.
Gerbie: I heard that it has double the amounts of snacks as the previous models.
 
Harbart: GREAT! It' all great! Now RELEASE ME!
 
Once on board Gerbie went through the short-Checklist and had the fire going in the wood-stove. They were on their way home. The shortest possible way. Mun orbit at 9km, barely level they were leaving orbit , no orbit around Kerbin. She would have torch-shipped them all the way but it's expressly forbidden in the regs.
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Harbart: Slow down Gerbie. There's some snacks left and I am not done here.
 
The end.
 
For now.
 
ME
 
 
Edited by Martian Emigrant
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Mun 2 (The second manned Mun spacecraft mission [Basically Gemini, I'm naming my manned spacecraft after moons]. Launched 2 Kerbals into a LKO parking orbit. Orbited 11 times before going on  the first ever EVA [lasted 2 minutes]. Then extended the apoapsis to 321 km and the periapsis to 260 km and orbited 24 times. Deorbited and landed safely.): Success

Starbird F.8 (Training flight): Success

Eve A Docking Probe (A modified Eve A upper stage fitted with a probe core, solar panels, and a docking port. Launched into a 250x250 km orbit. The Mun 3 and its crew of Jebediah and [someone else] Kerman docked to it. The upper stage extended the apoapsis to 1,000 km, completed one full orbit, shortened the apoapsis back to 250 km, deorbited, and landed.): Success

Starbird F.9 (Training flight): Success

Mun 3 (The first docking mission. Jebediah Kerman's return to space, this time in orbit, making him the second Kerbal to be in space two times.): Success

Discovery 7 (A scientific Mun landing mission. Tested the effects of mystery goo on the surface of the Mun. Landed on the farside of the Mun, got data from the mystery goo, initiated the second stage of the lander, reached a short orbit, and transmitted the science directly to Kerbin.): Success

Starbird F.10 (Training flight): Success

KerbinLab 1 (The first space station. A component of the Mun 6 mission. Launched by the new Kerbin 1-0 launcher. Reached a 240x230 km orbit.): Success

Next planned flight: Mun 4 (Will dock with Mun 5. Practicing docking and switching spacecraft via internal means.)

The first EVA

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Mun 3 Kerbolrise

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Sunrise onboard Mun 3

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Steady now...

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Mun 3 and Eve A after rasing the apoapsis to 1,000 km

ki35VAn.png

Edited by The Raging Sandwich
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