The Raging Sandwich Posted December 22, 2016 Share Posted December 22, 2016 MapSat 2 (A mapping satellite that was to be put in a polar orbit of the Mun. It has found 3 anomalies so far, including a Mun arch investigated by Discovery 14.): Success L2 T3 (The third and final test of the L2 lander for the Ike program. Had a troublesome landing but ultimately stood safely on a slight incline. Upon liftoff of the Mun, the ascent stage decoupled but the landing stage engine stayed on, causing the lander to have to wait for the landing stage to run out of fuel. It did give it a good boost into orbit, but the ascent stage could make it well into orbit by itself.): Success Discovery 14 (Upon discovery of 3 anomalies on the Mun, a low-budget mission was sent to investigate one of them near the equator. MapSat 2 was only about 1 or 2 kilometers off from mapping the actual location of the anomaly which turned out to be a Mun arch. Upon the landing attempt, two solar panels and the main com dish broke off, but all was still well.): Success L2-1 (The first actual mission of the L2. Launched into orbit to be docked with Ike 2. Upon landing, the rover ran out of fuel in the last 25 meters, crashed, tilted over, and exploded killing the 3 crewmembers.): Failure Ike 2 (To dock to L2-1 and land on the Mun. Upon reaching orbit, the oxidizer system malfunctioned leaving the engine unusable. The crew used 2 orbits to use the RCS thrusters to deorbit and land safely.): Partial Failure Ike 2b (A retry of Ike 2. Reached orbit safely, docked to L2-1, and used the second stage of L2-1's Dres A rocket to boost it to the Mun. Ike 2b had to use its own fuel to continue the burn, using up half of its fuel. It eventually reached the Mun where it lowerd the periapsis from 303 km to about 120 then completed orbital insertion, leaving only a fourth of its fuel left. It was planned to use the excess fuel from L2-1's ascent stage to boost it home and use the remaining fuel to make any necessary course corrections. After the landing disaster, the spacecraft was piloted remotely from Kerbin to try to return it to reuse the capsule but it ran out of fuel lowering the periapsis to make it to Kerbin.): Failure ISPE Ion Test 3 (A test of ISPE's "AFTER" ion engine. The payload decoupled prematurely and failed to reach orbit.): Failure Next flight: L2a T1 (A test of a redesigned L2 where it replaces the crew cabin, gives the descent stage more fuel, and make the ascent stage's fuel accessible for transfering to the Ike spacecraft.) L2 T3 ascending from the Munar surface and into orbit. Discovery 14 landing near the Mun arch. Ike 2a below its target Quote Link to comment Share on other sites More sharing options...
Bill2462 Posted December 22, 2016 Share Posted December 22, 2016 (edited) Today I relased new wersion of my mod ( linkhttp://forum.kerbalspaceprogram.com/index.php?/topic/153378-reworked-stock-system-wip-v02/) Some screenshots from reworked minmus : Edited December 22, 2016 by Bill2462 Quote Link to comment Share on other sites More sharing options...
UnusualAttitude Posted December 23, 2016 Share Posted December 23, 2016 (edited) Fontanes One just hours from threading the needle between the Bringer of Old Age and the D Ring. We have nuclear electric dual-stage 4-grid ion propulsion, 36 km/s of dV, and many moons to explore. This is going to be awesome. Edited December 23, 2016 by UnusualAttitude Quote Link to comment Share on other sites More sharing options...
HazelPine Posted December 23, 2016 Share Posted December 23, 2016 (edited) Since my last career got corrupted and self deleted due to mod weirdness, I decided to make a new career using Artenis Kerbol. For my first flight vehicle, I decided to make a basic thing which would lift my kerbal up to 1km and back again for some crew and goo science. This thing: It's powered by two pulse detonation fuel cells from the Retro Future mod, which I didn't know were so efficient, at around 5000 isp. It ended tossing Jeb 60km up into the sky. I think the two air ducts helped with that though, since they suck a lot of air in. Needless to say, I had a huge fuel reserve and could've kept on flying for much longer, but I dropped back to the KSC and landed on the roof of the VAB, because helipads. It worked! Sort of. I slipped my fingers and had to open the chutes just before impact. Jeb likes the view though! EDIT: By doubling the engines, I managed to get into space with it! Edited December 23, 2016 by Pine Quote Link to comment Share on other sites More sharing options...
Big Kerbie Posted December 23, 2016 Share Posted December 23, 2016 Not much happened today. A simulated model of the proposed Port Kerbin Space Station was constructed in the VAB. It was very heavy (read 350 tons) and very long and spindley. Boosters were attached and the uncrewed model was launched. It flew very poorly. It made it to space in our "simulation" but could not properly hold its trajectory long enough to affect a good burn to achieve orbit. The simulation was ended and everyone went back to the drawing board. A new plan was made to build the station in number of smaller launches. We hope that a station built this way will fulfill the contract. Also, three new hires were acquired. A scientist, a quartermaster, and a mechanic. Not entirely sure about the new kolonization crew identifiers. I hope they will positively affect the game. Quote Link to comment Share on other sites More sharing options...
flatbear Posted December 23, 2016 Share Posted December 23, 2016 constructing a dres probe Quote Link to comment Share on other sites More sharing options...
Draco T stand-up guy Posted December 23, 2016 Share Posted December 23, 2016 Used KAS/KIS to install a new docking port and then connected the new extension on my Munar Station: I'm slowly turning it into a refuelling station. My ore shuttle for the run to/from the Mun is just of screen. Quote Link to comment Share on other sites More sharing options...
mesocyclone Posted December 23, 2016 Share Posted December 23, 2016 Expedition 01 to the Orbital Station VERNARA has docked successfully (After some trial and error, of course ) aboard the Mk2 Shuttle Aeris. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 23, 2016 Share Posted December 23, 2016 I finished the Heisenberg 2.0 release and posted it to Spacedock. In honor of finishing up the parts pack, I built a rocket-powered airship to see what happens when the craft goes sub orbital: Liftoff! Coasting upward. As expected, static lift isn't being generated. In the 2.0 release I upped the airship's heat tolerance (but kept the crash tolerance low) so that it could survive atmospheric entry. You never know when you want to take one of these things to Duna or Eve or Laythe... Hooligan Labs comes through, and generates static lift once again. The airship is safely floating above Kerbin after her trip into space. Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted December 23, 2016 Share Posted December 23, 2016 Had a nice little bug in game: Yes folks. That says surface of the sun... And here I thought I was supposed to burn up well before hand.... Thing is. The craft should have been destroyed at Kerbin as it ws supposed to have crashed into it. But, in other news. You can have oddly shaped craft that are pointed that fly decently: Quote Link to comment Share on other sites More sharing options...
algwat Posted December 23, 2016 Share Posted December 23, 2016 Many thanks to the modders making stuff available in 1.2.2... Jeb and bill could not wait to fly the new training helicopter out of the box...they said to look for the pieces of red metal tubing if they don't land safely... Management opted for the science explorer model from the dealer.... Quote Link to comment Share on other sites More sharing options...
MikeZDB Posted December 23, 2016 Share Posted December 23, 2016 Today i arrive to Mun in my "Apollok 15" Mission, Im landed in exacly the same coordinates that the real one, all will be stay ok, but...... STOP WHATS THAT!?...... (Click to see more ) We keep exploring.... Quote Link to comment Share on other sites More sharing options...
Fail-Man 3D Posted December 23, 2016 Share Posted December 23, 2016 (edited) After lots of OpenRC-hackery, xorg.conf dead-chicken-waving, and doing an unsupported in-place system profile change on my new Gentoo box, I managed to get KSP running. My first* flight in ~6 months was a modified Aeris 4A (2x RAPIER + 1x LV-909) to LKO without any mods whatsoever. Edit: Now let the modding commence! * (That Windows VM doesn't count; it wasn't on bare metal and didn't use my mod-management scripts!) Edited December 23, 2016 by Fail-Man 3D s/configuring/hackery/ Quote Link to comment Share on other sites More sharing options...
elpollodiablo Posted December 23, 2016 Share Posted December 23, 2016 (edited) 8 hours ago, mesocyclone said: Expedition 01 to the Orbital Station VERNARA has docked successfully (After some trial and error, of course ) aboard the Mk2 Shuttle Aeris. I love the look/shape of what i guess is your fuel depot and hope you don't mind that i will steal and enlarge it for my next station Edited December 23, 2016 by elpollodiablo Quote Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted December 23, 2016 Share Posted December 23, 2016 L2a T1 (The first test of the modified L2 lander. Added more fuel to the descent stage, tweaked the ascent stage, and added more fuel to the second stage of the Dres A. Landed and boosted back into orbit successfully. It's much easier to land on inclined surfaces now.): Success Winter Owl ComSAt 1 (A small probe to communicate with WinterOwl's probes.): Success Laythe 1 (The first manned mission of the Laythe spacecraft. Launched three crewmembers to KerbinLab 2 where they are staying for 41 days.) C7 Microsat 4 (Launched into an inclined elliptical orbit): Success Next planned mission: STS-9b (A retry of the Truss A deployment) L2a ascent stage Winter Owl ComSat 1 Irca's view of the Mun through KerbinLab 2. Microsat 4 and a sunrise coming over the North Pole. Quote Link to comment Share on other sites More sharing options...
mesocyclone Posted December 23, 2016 Share Posted December 23, 2016 3 hours ago, elpollodiablo said: I love the look/shape of what i guess is your fuel depot and hope you don't mind that i will steal and enlarge it for my next station No problem! Quote Link to comment Share on other sites More sharing options...
Clipperride Posted December 23, 2016 Share Posted December 23, 2016 14 hours ago, Big Kerbie said: ...A new plan was made to build the station in number of smaller launches. We hope that a station built this way will fulfill the contract. Yep! I had to resort to that method when I added the vast amount of Liquid Fuel a contract required for no good reason (I wonder if they're drinking the stuff?) Today: I started a new game! I always restart most games multiple times and KSP is well suited to it. Another career mode game with the standard settings for things like money, science, heating etc but with indestructible buildings (after the unmentionable incident in an previous play through) and action groups always allowed because it saves aiming the camera at fiddley bits. I'm taking a more role play approach this time Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 23, 2016 Share Posted December 23, 2016 I updated my mods, and created a new promo: Now I just need to figure out how to make docking ports that can freely pivot like the stock claw can, and make a custom wheel for the Bison.. Quote Link to comment Share on other sites More sharing options...
Khorso Posted December 23, 2016 Share Posted December 23, 2016 (edited) @Angel-125 I love the look of this - one thing that would make it even more useable for me are transition adapters. Square to 2.5m etc. Parts 1, 10, and 11 would make for sweet cabins on certain rocket designs. Beautiful promo piece! What program did you use to get that looking so? Edited December 23, 2016 by Khorso Formatting for viewing ease. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 23, 2016 Share Posted December 23, 2016 Was deorbiting and landing another cargo craft. Mission was to deliver comms upgrades to OSS3 on LKO. Everything was Go until I noticed a pink square brackets racing towards me. Some junk capsule from Kerbin rescue missions. Losing a used cargo craft is not a big deal, but it could be crew craft in some situation... Closest distance was ... 800m ! So it entered physics range, whizzed by really fast and zoomed out of sight. Junk was used to be only annoying, now it is dangerous. TODO: Send an ion powered craft to remove most of the junk from 100x100 and 75x75. Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 23, 2016 Share Posted December 23, 2016 1 hour ago, Khorso said: @Angel-125 I love the look of this - one thing that would make it even more useable for me are transition adapters. Square to 2.5m etc. Parts 1, 10, and 11 would make for sweet cabins on certain rocket designs. Beautiful promo piece! What program did you use to get that looking so? Thanks! I do have some adapters planned, just didn't have enough time to get them into the 2.0 release. I do all my 3D modeling in 3DS MAX, and then texturing and promos using Photoshop. I render the 3D models in MAX, then in Photoshop I do all the backgrounds and text. Quote Link to comment Share on other sites More sharing options...
Halfdan Posted December 23, 2016 Share Posted December 23, 2016 14 hours ago, Angel-125 said: I finished the Heisenberg 2.0 release and posted it to Spacedock. In honor of finishing up the parts pack, I built a rocket-powered airship to see what happens when the craft goes sub orbital: Liftoff! Coasting upward. As expected, static lift isn't being generated. In the 2.0 release I upped the airship's heat tolerance (but kept the crash tolerance low) so that it could survive atmospheric entry. You never know when you want to take one of these things to Duna or Eve or Laythe... Hooligan Labs comes through, and generates static lift once again. The airship is safely floating above Kerbin after her trip into space. last time i saw zeppelins in space the mondführer declared the meteorblitzkrieg on earth (in iron sky) but zeppelins seem like a good solution for aircraft on duna do these work on other planets too? Quote Link to comment Share on other sites More sharing options...
Angelo Kerman Posted December 23, 2016 Share Posted December 23, 2016 10 minutes ago, Halfdan said: last time i saw zeppelins in space the mondführer declared the meteorblitzkrieg on earth (in iron sky) but zeppelins seem like a good solution for aircraft on duna do these work on other planets too? I believe the Hooligan Labs Airships plugin will let you fly airships on any planet with an atmosphere. Quote Link to comment Share on other sites More sharing options...
jmiki8 Posted December 23, 2016 Share Posted December 23, 2016 Finally built a decent-looking Mk3 airliner with good balance and long range. Its engines are a bit underpowered compared to its size, but they can accelerate the craft to nearly mach 1 at higher alitudes. Quote Link to comment Share on other sites More sharing options...
Triop Posted December 24, 2016 Share Posted December 24, 2016 Jeb needs rescue... Quote Link to comment Share on other sites More sharing options...
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