CatastrophicFailure Posted June 30, 2017 Share Posted June 30, 2017 4 minutes ago, Ultimate Steve said: I don't know why I did this, but even though I could just use the EVA pack, I made an SRB lander for Gilly. Two separatrons. One fires for the de-orbit burn, and the single landing leg is enough to cushion the 18m/s impact. The second one gets us back into orbit. Yay, progress! I hope you're taking notes on all this so you remember when to hit space in the actual mission. stupid daily like limit... Quote Link to comment Share on other sites More sharing options...
vosskftw Posted June 30, 2017 Share Posted June 30, 2017 tryna get 5 content count so i can sent a PM to help with a mod's translation. my life is great. Also in ksp,i put my mun surveyor sat into orbit around duna. DeltaV overkill is great. Quote Link to comment Share on other sites More sharing options...
Ultimate Steve Posted June 30, 2017 Share Posted June 30, 2017 6 hours ago, xendelaar said: that's really impressive. I'm not even able to get into orbit with only srb's and you're doing a grand tour?? that's Amazing! Well, that's the plan at least. I may have to bend the definition of "Grand Tour" (E.G. bringing new boosters from Kerbin after every stop (refueling, sort of) and MAYBE not departing Kerbin with all of my landers on board, both to save my computer from melting) and also use RCS to dock in some cases, and I may not ever finish it. But, yes. That is the plan! 11 minutes ago, CatastrophicFailure said: hope you're taking notes on all this so you remember when to hit space in the actual mission. *Opens Google Sheets* (Directly copied and pasted from said google sheet) HOW IN THE WORLD EACH LANDER WORKS Lander Notes Eve - Set PE slightly west of landing site if orbit is 100km. If not, then you're in trouble... Try and get the right ascent profile or else you die. Remember to mark the mountain. Tylo - Combine Separatron stages together. Use lots of quicksaves. Land SLOWLY or else. You need to jump to get into the lander. If you tip over, can't help you. Gilly - In the event of an emergency, don't die. I'm helping myself, SOOOO much, aren't I? Addtion to spreadsheet: If you are clueless, check around page 1400 in WDYDIKSPT? Quote Link to comment Share on other sites More sharing options...
Srpadget Posted June 30, 2017 Share Posted June 30, 2017 This isn't really "what I did today" exactly. But I just picked up a contract that dovetailed nicely with a few others I already had in my metaphorical pocket. I now have contracts for: Station in Kerbin orbit. Station in solar orbit. Fly by Eve. Station in Eve orbit. Station in Gilly orbit. Mine Ore on Gilly. Gee... I wonder where I should go next...? Quote Link to comment Share on other sites More sharing options...
xendelaar Posted June 30, 2017 Share Posted June 30, 2017 1 hour ago, Ultimate Steve said: Well, that's the plan at least. I may have to bend the definition of "Grand Tour" (E.G. bringing new boosters from Kerbin after every stop (refueling, sort of) and MAYBE not departing Kerbin with all of my landers on board, both to save my computer from melting) and also use RCS to dock in some cases, and I may not ever finish it. But, yes. That is the plan! *Opens Google Sheets* (Directly copied and pasted from said google sheet) HOW IN THE WORLD EACH LANDER WORKS Lander Notes Eve - Set PE slightly west of landing site if orbit is 100km. If not, then you're in trouble... Try and get the right ascent profile or else you die. Remember to mark the mountain. Tylo - Combine Separatron stages together. Use lots of quicksaves. Land SLOWLY or else. You need to jump to get into the lander. If you tip over, can't help you. Gilly - In the event of an emergency, don't die. I'm helping myself, SOOOO much, aren't I? Addtion to spreadsheet: If you are clueless, check around page 1400 in WDYDIKSPT? how do you calculate how much delta v you need for each stage? do you use maths? or do you simulate stuff with hyper edit Quote Link to comment Share on other sites More sharing options...
Kaussie_Kockatoo Posted June 30, 2017 Share Posted June 30, 2017 Went and tested out a F-14D Replica. Worked Perfectly! Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted June 30, 2017 Share Posted June 30, 2017 I decided to make a procedural Atlas rocket, just like @regex, for my career game... just 'cause I liked how shiny the procedural Atlas texture was. Yes, that's it. That's the only reason. But it does have about 100 units more fuel capacity than its Bluedog Design Bureau counterpart. Comparison between the two - the BDB one on the left, my custom one on the right. Yes, I used the BDB booster engine fairings, but I couldn't be bothered to make my own because it was hard to make them without overusing the structural parts and weighing the vehicle down and lowering the LKO power capacity. Quote Link to comment Share on other sites More sharing options...
Julien Kerman Posted June 30, 2017 Share Posted June 30, 2017 My Jupiter Orbiter performed an Io flyby: Closest approach: 60km Also, the "Pioneer 11 transfer window" opened, that means I can send a probe to Saturn within 6 years using a Jupiter flyby. I launched 2 probes, the first one got the encounters, the second one failed. Quote Link to comment Share on other sites More sharing options...
eddiew Posted June 30, 2017 Share Posted June 30, 2017 (edited) 11 hours ago, ARS said: ... MIght try to improve the design a bit to make it possible for SSTO operation I thought for a moment it was this guy... Spoiler (Although I'm pretty sure his aero balance is out of whack what with four engines at the back and the wings in the middle.) Edited June 30, 2017 by eddiew Quote Link to comment Share on other sites More sharing options...
ptr421 Posted June 30, 2017 Share Posted June 30, 2017 (edited) Landed on Triton. Originally i wanted an orbiter to find out what the dV budget is, should I ever decide to visit it in the future. Overengineered it to the point where I could take off, get to orbit and land again. Well, enough margin for a bigger payload or faster transit. Also found out that delta-v charts on the internet lie. There's no stable orbit at 100km - the atmosphere in KSP begins at 110km, although it really only kills your timewarp. Edited June 30, 2017 by ptr421 Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted June 30, 2017 Share Posted June 30, 2017 Just craned my head away from my computer to notice that while I was addicted to playing BARIS and not reaching the Moon until 1977, over 5 hours had passed. Woah! Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 30, 2017 Share Posted June 30, 2017 Started getting familiar again with KAS-based construction. No actual KAS pipe connections were active but a flying Sombrero solar panel and "jump truck™" happened. Buffalo wheels and the solar panel while not properly attached to a craft, showed themselves to become kraken bait when coming off rails. Sombrero solar panel is atop one of the two long crates on the back of the same truck. At the time it was equipped like a jetpack to Harmund Kerman. It nearly made him ragdoll to death too. In addition, Valentina (driving the other truck, far left) forgot about Bob who came out and stood in front of it, and she ran him over. The "untitled" buggy is just an emergency craft with KIS space, for that "Oh! Maybe I need this other thing!" moment. Quote Link to comment Share on other sites More sharing options...
Partperpart Posted June 30, 2017 Share Posted June 30, 2017 Make my first orbit Quote Link to comment Share on other sites More sharing options...
Skylon Posted June 30, 2017 Share Posted June 30, 2017 (edited) Tested a super-manoeuvrable fighter: Requires pretty much no pitch input to fly level, at least for the fuel level I've flown it at. God I love flying planes in KSP. And I don't even have a joystick. (Don't worry, I didn't crash). That picture doesn't really do it justice, so I'll post more later It tends to procede around the prograde marker when doing fast rolls, any ideas? The ailerons and wings are raised above the CoM, could that be it? If so, how would I fix it without moving the wing? Edit: Edited June 30, 2017 by Skylon Quote Link to comment Share on other sites More sharing options...
KamenRiderzero1 Posted June 30, 2017 Share Posted June 30, 2017 I spent 45 minutes filming an Apollo style moon mission. Everything went great. Then it blew up on re-entry... Quote Link to comment Share on other sites More sharing options...
Zeiss Ikon Posted July 1, 2017 Share Posted July 1, 2017 (edited) Well, sorry about the nag images in place of all my vessel and mission shots. Seems Photobucket have become moneygrubbers since the last time I used them much, and since you all aren't being bombarded with 10+ ads on every page load when I embed an image here, they shut that capability off to try to extort money from me. I'm off to see what it costs to get real hosting from them; alternately, I may have to learn how to use Imgur or Flickr... Edit: Well, Photobucket now costs $60/mo to allow so-called "3rd party hosting", so I've deleted my account. That's about 2/3 what I pay for 300 mb/s Internet service. This is a policy change that took place on June 28th, 2017, so may affect other users here who don't know it yet... Edited July 1, 2017 by Zeiss Ikon Add more information Quote Link to comment Share on other sites More sharing options...
Starman4308 Posted July 1, 2017 Share Posted July 1, 2017 I explored Lili. Briefly. There were two problems. #1: I ran out of delta-V, with a shortfall of about 500-600 m/sec if I wanted to actually orbit the walnut. #2: I... underestimated the terrain height on Lili. Next one comes in on an SEP (Solar Electric Propulsion) stage, possibly with a fuel cell to help with night-side burns instead of giant stacks of batteries. I also finally have the core of one of my lunar ground stations en route to Iota. She still has 20 tons of batteries, but with a fuel cell, it'll be easier to keep the station running overnight without turning on the nuclear reactor. A game for you: which of these are rocks, and which are a rain of transfer-stage engines that came down all about my rover as it landed on a separate skycrane! Finally, if anybody knows of additional mods (other than SpaceY, KW, and Novapunch) that add really big upper stage/orbital engines to Real Fuels-Stockalike, I'd like to hear them. There are all these nice, easily clusterable, super-heavy first-stage engines like the Emu, but most of the available upper/orbital engines are either not powerful enough, or too big to practically cluster. Quote Link to comment Share on other sites More sharing options...
TheDARKOMETER Posted July 1, 2017 Share Posted July 1, 2017 (edited) 6 hours ago, Skylon said: It tends to procede around the prograde marker when doing fast rolls, any ideas? The ailerons and wings are raised above the CoM, could that be it? If so, how would I fix it without moving the wing? Make sure in the SPH you pitch up the whole plane to see if theres any deviation of the CoL from the CoM. If the CoL is above the CoM, I tend to move the CoL backwards by adding more mass to the front (since you don't want to move the wing) or, really just sliding the wings back, so that the effective lift is reduced and reduces flippyness. Now, I don't quite get what you meant by "proceding around the prograde marker" but I'll tend to assume that means it has an exceeding AoA (You can do the Cobra Manuver if that's the case), but if you want to fix that, you can use the first solution above, or to simply turn off gimbals on the engine, if that doesn't do it much, you can decrease the authority on the horizontal stabilizer. Edited July 1, 2017 by TheDARKOMETER Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted July 1, 2017 Share Posted July 1, 2017 8 hours ago, Zeiss Ikon said: *snip* Well... why don't you just use Imgur? It's completely free, and I don't even have an account and I can easily host my images on imgur and then post them here. Quote Link to comment Share on other sites More sharing options...
Josh IN SPACE Posted July 1, 2017 Share Posted July 1, 2017 For the first time on the Mun. WE. HAVE. LANDING. It took every ounce of fuel and RCS I had, and it even lost the engine on landing, causing me to make some quick corrections to the spinning craft to bring it down firm on it's legs, but they made it! Spoiler Don't they look so happy with their new permanent life on the Mun? A little backstory. I decided I would detach the command module from the Munar lander right after rescuing a stranded kerbal in Mun orbit (the first attempt at this resulted in me going the opposite direction as the orbit the kerbal was going, resulting in me doing this long-winded journey back to Kerbin so I could try again because I was dumb. On the next attempt I was able to save the kerbal and continue onward for the landing with her at my side. I figured she went out there to land on the Mun, so I'd help her complete her goals and mine. Spoiler A little irony for any of you X-Men fans, if you'll notice above: The kerbal I rescued is named Jean. Quasi-spoiler: Spoiler Now's she forever on the Mun. I just finished docking a fueling vessel with the command module now, and plan to send a rescue Mun lander for the two kerbals to get into to meet up with the command module and then head on home. Now if I can just recruit a kerbal for the rescue mission named Scott... On 6/4/2017 at 9:28 AM, Bornholio said: Hmmm thats all, sure you didn't try 15 times. The magic is in RCS balance so it translates and rotates without the other happening at the same time. Thus my first must have mod is "RCS Build Aid". Near the top of the list is a docking mod, "Docking Port Alignment Indicator" my favorite. I'm a bit late to this post by about a month, but yeah, getting better at using RCS has definitely helped me since then. As for rendezvous, I'm pretty good at it since all of the Kerbin rescue missions I've been doing to build my roster (except for my colossal goof in the Mun rescue detailed above). Except they always turn out to be pilots when I want scientists... Quote Link to comment Share on other sites More sharing options...
eddiew Posted July 1, 2017 Share Posted July 1, 2017 Much miscellany. Then sent a thing to Mars. And then suddenly a number of minor crises happened out-of-game and by the time those were resolved I'd totally forgotten that I'd ever sent a probe to Mars, so I sent another, and was then confused when it didn't get 100% returns on experiments. Until I realised it was called Triking II for a reason. Luckily Triking II has more experiments anyway, and includes a return module and lander, so some good data was still had, and numerous lucrative contracts were completed. Many sciences! Well... a handful of sciences. And the knowledge that martian surface pressure is in the region of 1 kPa. So it's possible that drogue chutes could be used to trim some additional velocity off a craft during descent, but on the whole, this is basically a vacuum world with some dust floating around. Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted July 1, 2017 Share Posted July 1, 2017 (edited) I completed my first ever mission patch! (For the Artemis-1 Mun mission) Based off of the Gemini 8 mission patch: Edited July 1, 2017 by NISSKEPCSIM Quote Link to comment Share on other sites More sharing options...
kraden Posted July 1, 2017 Share Posted July 1, 2017 @NISSKEPCSIM looks good, love the last names bit, lol Quote Link to comment Share on other sites More sharing options...
Jouni Posted July 1, 2017 Share Posted July 1, 2017 I continued my Tylo expedition and managed to drive another 250 km towards the equator. How wheels work in KSP is still beyond me. What I know that if you make small turns while accelerating, the rover reaches much higher speeds. When I reached a large flat area, I decided to try how fast the rover can go. I reached 160 m/s before making the small turns became too hazardous. After a minute or so the rover hit a small bump and crashed. I reloaded, increased wheel traction, and crossed the flats at a leisurely 100-110 m/s. The increased traction also made the rover more stable. I can now drive safely 60-70 m/s over rough terrain. Today's trip ended on another crater rim a few degrees north of the equator. Quote Link to comment Share on other sites More sharing options...
Julien Kerman Posted July 1, 2017 Share Posted July 1, 2017 Ganymede flyby Closest approach: 43km Quote Link to comment Share on other sites More sharing options...
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