BadOaks Posted December 18, 2020 Share Posted December 18, 2020 My Mun lander came down in a spot with a neat view. Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted December 18, 2020 Share Posted December 18, 2020 Today, long overdue, I finally got Kerbals to Duna! First, I launched a simple crew ferry to the already assembled exploration vehicle (EV-2 'Ares') Then it docked. And it became this: And then we departed for Duna And then we ditched the transfer stage, so it became this: And so we left Kerbin And we passed the Mun And then we arrived at Duna, and slowed down: Then we ditched the external fuel tanks: And then we passed Ike: "I like Ike", said Bob. We circularized: And we ended up in Low Duna Orbit. Then Jeb went outside because that's the first thing you do when you get to somewhere. Then the crew realized that they would be stuck in Orbit for a year. And I realized this sounds much less impressive written down. Ugh. I also realized that I can't slip a shameless self plug in here without being ignored. So: Please check it out. Spoiler Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted December 19, 2020 Share Posted December 19, 2020 Failure Project. Quote Link to comment Share on other sites More sharing options...
Selective Genius Posted December 19, 2020 Share Posted December 19, 2020 Gene: Mort, can we have a spaceplane at home? Mort: We have a spaceplane at home. The spaceplane at home: Quote Link to comment Share on other sites More sharing options...
N_Danger Posted December 19, 2020 Share Posted December 19, 2020 I made a thing to test a poodle splashed down at Kerbin. I launched a satellite into Polar orbit. And finally I sent some tourists on a sub orbital joyride. Quote Link to comment Share on other sites More sharing options...
vv3k70r Posted December 19, 2020 Share Posted December 19, 2020 I found that I do not need any vernier or monoprop controls for docking - reaction wheels are enough: And so save mass on subsequent vessels by doing this: More acurate operation would be neccesary only for asembling vessels from "parts" when I send power pack, fuel and cargo separetly for a longer voyage. Quote Link to comment Share on other sites More sharing options...
Maj Solo Posted December 19, 2020 Share Posted December 19, 2020 Completed the redirect class D asteroid out of the solarsystem. Started yesterday 1 hour full burn at x4 acceleration. Got tired. Continued today 1 hour burn at x4 acceleration. Got up to 12 800 m(s before the game showed I was on an escape trajectory. Then 40 minutes of hard breaking at x4 acceleration. And 90 day coast back to Kerbin. For this I got 1,5 million. Not worth it. I rather land ore on Kerbin 3 times. It felt more like a "gotcha" mission. One have to be careful what contracts to pick, Quote Link to comment Share on other sites More sharing options...
Fraktal Posted December 19, 2020 Share Posted December 19, 2020 Did a simple Mun landing-and-return just now to bag the new EVA science in 1.11 and by complete accident I ended up passing within 37.3 km of my space station in 200 km equatorial Kerbin orbit during the return trip. Quote Link to comment Share on other sites More sharing options...
BadOaks Posted December 19, 2020 Share Posted December 19, 2020 I spent some time blundering around in the scatterer settings and generally made a mess of things, having to revert my changes a few times. Eventually I arrived at something that looks nice but is different enough that I can say I did something. I also worked on improving my flagship Astra rocket, which is perfect for chucking small satellites and landers around Kerbin's SOI. Since that's where most of my science is going to be coming from for the foreseeable future it's worth having a good looking launch vehicle. The core is a 1.8m stack of two long-burning hydrolox stages. Thrust is augmented with a pair of Thumper SRB's and the initial ascent is *very* vertical. By SRB burnout it's usually around 15 km altitude and ~60-70 degrees pitch. It then pitches over fairly rapidly as the sustainer engine burns for another minute and a half, with MECO happening around 60 km and 20 degrees pitch. In this configuration it's sending a pair of 800 kg relay satellites to the Mun with a total delta V of 7.9 km/s. The upper stage uses Nertea's "Stromboli" hydrolox engine based on the sea-level optimized RL-10A5. It'll look a lot better with the vac version once I get it. The tank butt is a ribbed procedural fairing adapter and I added some monoprop tanks as greebles (they actually serve the inset RCS thruster on the sides, so they're functional too!). I'm liking the look of it so far. Quote Link to comment Share on other sites More sharing options...
KLazarus Posted December 20, 2020 Share Posted December 20, 2020 (edited) Today, I learned how to perform rescue missions in 1.11. I rendezvous with the stranded kerbal in a ship storing a jet-pack. Made an encounter with <4km seperation. Switched the navbal mode to target from orbit/surface. At the encounter, burned target retrograde until my relative velocity was 0m/s. Burned target prograde some delta-v. Used rcs to keep my trajectory on the target. Reduced target velocity to 0 m/s as I arrived within 10m of the target. Switched to target using ']' Eva'd the stranded kerbal. Right clicked my space ship. Selected the eva jet pack and dragged to my stranded kerbal. Equipped the jetpack and rcs'd to my ship. Returned the kerbal home; the one of very few I ever recover from catastrophic missions, so why pack parachutes! All mission are catastrophic, so I will rinse and repeat. Edited December 20, 2020 by KLazarus small correction Quote Link to comment Share on other sites More sharing options...
silks Posted December 20, 2020 Share Posted December 20, 2020 Roleplayed a Kerbal with tunnel vision and visited the Mun. Quote Link to comment Share on other sites More sharing options...
quazarz Posted December 20, 2020 Share Posted December 20, 2020 I captured an asteroid for the first time. I expected it to be bigger... Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 20, 2020 Share Posted December 20, 2020 (edited) I figured out how to make the props work underwater Spoiler Edited December 20, 2020 by eberkain Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted December 20, 2020 Share Posted December 20, 2020 (edited) Juggernoob just published this interesting work at KerbalX: 5m Sphere It's quite beautiful!! It has a total fuel capacity of 7,500 kallons of LF. I've been looking for spherical tanks ever since I first saw them long ago. Maybe I saw them in this ancient mod: [0.23.5] Spherical and Toroidal Tank Pack So, I decided to prototype a large one. A Jumbo tank is 1.25m radius and 7.5m length giving a volume of 53m3. Two 5m fairings can be used to construct a 9m radius sphere with volume: 3,054 m3. The ratio is 53:3,054 so we can scale up the fuel capacity of 2880 LF / 3520 OX of a Jumbo tank to: 165,953 LF / 202832 OX, for a total of 368,785 kallons. Arise, the Egg!: I'm not going to publish this (KerbalX), because it's Juggernoob's idea, but please download his creation and, if you like, study the construction technique and make your own large Egg, if you want. I'm hoping that Juggernoob will approve and upgrade the capacity of his original work!? [Fair warning: this may turn out to be the fabled Kraken egg, for all I know, so far, so beware it doesn't hatch!!] First dock. From left-to-right: Zephry (lifter) + Mule (tug) on approach to Egg (spherical tank): Visitors will dock with Mule to be supplied with fuel or to supply it. The Mule may then efficiently de-orbit the suppliers, using its nukes, before returning to station. Edited December 20, 2020 by Hotel26 Quote Link to comment Share on other sites More sharing options...
Goaty1208 Posted December 20, 2020 Share Posted December 20, 2020 On 12/17/2020 at 9:23 PM, MR L A said: are you seeing an issue with gear lights shining through (when not deployed) even when they're meant to be off? Nope, but I have a flag planting bug Quote Link to comment Share on other sites More sharing options...
Miguelsgamingch Posted December 20, 2020 Share Posted December 20, 2020 (edited) Testing out EVA Construction Feature Spoiler I Also Built A Mun Base, But I Dont have an image since i was busy. Edited December 20, 2020 by Miguelsgamingch Quote Link to comment Share on other sites More sharing options...
antipro Posted December 20, 2020 Share Posted December 20, 2020 Quote Link to comment Share on other sites More sharing options...
N_Danger Posted December 20, 2020 Share Posted December 20, 2020 I sent Jeb up into orbit for science and experience. And I had the first launch of the Tango 3. (Don't tell the paying passengers that.) One of them was named Billy-Bobmy Kerman. And a balancing act was preformed. Quote Link to comment Share on other sites More sharing options...
pmborg Posted December 20, 2020 Share Posted December 20, 2020 (edited) Lets go for a walk on the Mun with KSP 1.11+Parallax: Edited December 20, 2020 by pmborg Quote Link to comment Share on other sites More sharing options...
Joker58th Posted December 20, 2020 Share Posted December 20, 2020 I started a 1.11 mostly stock career. Here is a early career rover deployment I came up with I'm proud of. Quote Link to comment Share on other sites More sharing options...
Martian Emigrant Posted December 21, 2020 Share Posted December 21, 2020 Hey all. Today I sent a Kargo Kraken to the KSS. Followed shortly by a Krew Kraken ME Quote Link to comment Share on other sites More sharing options...
quazarz Posted December 21, 2020 Share Posted December 21, 2020 I built my first surface outpost! Lots of room for expansion. What it looked like on the launch pad. Four Clydesdales got it off the ground, two mammoths circularized orbit, and also tranferred to Mun, decoupling with enough dV to crash themselves into Mun surface. This is how the three main components were stacked. I recently found out that you can build on top of a docking port and then "undock" and it acts like a decoupler. Very, very useful for stacking modules this way. After the mammoth stage decoupled, I assembled the station and it flew the rest of the way to the Mun like this, using 8 "Cub" vernier engines for capturing and landing on Mun. (There was supposed to be 12 engines but there is a crossfeed issue getting out to the lateral ones. the 8 engines still gave TWR of 1.9 in Mun gravity though.) The docking port at the top center was strategically placed so that I would have a control point while this odd craft was in flight. The station is powered by fuel cells and ISRU/drill module on the surface. The two asymmetrical sides were carefully balanced so that the station still has the COM in the geometrical center. Proud to say that this mission was a success on the first try, but there were a few things I forgot at the VAB, namely radiators, (and a solar panel, since apparently the contract system doesn't consider fuel cells to be power sources...?) which is why I sent the drone that can be seen to the right side in the first image. Quote Link to comment Share on other sites More sharing options...
evileye.x Posted December 21, 2020 Share Posted December 21, 2020 On 12/20/2020 at 7:45 AM, eberkain said: I figured out how to make the props work underwater How?... Quote Link to comment Share on other sites More sharing options...
evileye.x Posted December 21, 2020 Share Posted December 21, 2020 (edited) I build my first jet plane in my second JNSQ playthrough. Valentina took that bird to visit Pyramids taking off Darude space center Spoiler On approach... Spoiler Valentina took too sharp turn, lost airspeed and stalled the plane. She managed to pull up right before ground contact, it saved her life ... For now. Because both engines were lost, she had only 2 days worth of food (Kerbalism) and water to wait for the rescue. (NIBMY mod, recovery possible only 10 km within base). Spoiler Any landing you walk away from.... She is still happy to be alive. Spoiler Meanwhile, Bob and Bill are discussing rescue options. Bob suggested to use his science utility vehicle, but Bill has a lot of concerns, how to modify this truck so it can handle water (Pyramids are on island about 65 km from Darude). He is not sure that it is possible in 2 days left without proper engineering and testing. They have prototype of EarlyBird jet here on Darude base, so Bill is thinking he can slap second cockpit and some additional wing to improve stall speed on it in 2 days (Kerbal Construction Time mod). But... Jeb had "some incident" with Goo Canister (Bureaucracy mod) and forced to take 28 day training, so he is not available for a flight. SAS without a pilot is a technology yet to be researched (Kiwi tech tree mod), so chances for success a pretty damn slim. And if Bill fails, Valentina has no backup... Spoiler Flying like never before (and in fact, it is his first flight ) Bill has successful touchdown just couple of hours before Val ran out of water. Spoiler Joined team taxies the plane to Pyramids 2 km away to fulfill the mission. Bill still doesn't believe he pulled it off with those hands. Spoiler Edited December 21, 2020 by evileye.x referenced KCT Quote Link to comment Share on other sites More sharing options...
eberkain Posted December 21, 2020 Share Posted December 21, 2020 4 hours ago, evileye.x said: How?... I have been posting about my underwater experiments here. Quote Link to comment Share on other sites More sharing options...
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