Razor235 Posted July 19, 2014 Share Posted July 19, 2014 Crashed into the Mun again, with an unexpected discovery.Somehow, the end that struck the ground first survived, and is rapidly speeding out of the system.Here's its final trajectory:Guess it's time to rescue Jeb again. Quote Link to comment Share on other sites More sharing options...
rodion_herrera Posted July 19, 2014 Share Posted July 19, 2014 (edited) Did my first Mun Landing contract.Ship I used. The large Rockmax decoupler? I placed there for parts test contract, because the payout was quite good. Plotting the free-return figure-8 trajectory.Jeb collecting samples from Goo in Cismunar space, for a samples contract About to do Munar orbit insertLandingContract partially complete...still had to take samples back to Kerbin to fulfill entire contractJeb celebrating his first Mun Landing in Career mode in 0.24A direct return to Kerbin from a suborbital launch from Mun (was trying to save on propellant)Coming downEasy money Edited July 19, 2014 by rodion_herrera Quote Link to comment Share on other sites More sharing options...
firestorm126 Posted July 19, 2014 Share Posted July 19, 2014 Landed This on minmus to mark jeb's Disappearance... Bob was too sad to leave the processing lab, Bill had to plant the flag Death by kraken Quote Link to comment Share on other sites More sharing options...
Roastduck Posted July 19, 2014 Share Posted July 19, 2014 I didn't play today, but I added a few mods and started mentally planning a hardcore, realism let's play for Youtube Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 19, 2014 Share Posted July 19, 2014 Yeah, forgot to share this little gem as to how I thought you might need to retrieve the lost astronautIf you look close enough, you can see........THE KLAW!!!!Yeah, really glad I had designed my rescue ship with an extra seat............ok, did anyone just get the idea of slapping an external seat onto their rescue craft and see if it works?? Quote Link to comment Share on other sites More sharing options...
Scarecrow88 Posted July 20, 2014 Share Posted July 20, 2014 Actually it was a couple of days ago, but I have just created a number of scenarios that will allow less experienced players to practise aspects of flights and missions with craft that have been tested as capable for their assigned roles. I've created a thread in the Tutorials subforum, with links to download the scenarios. Quote Link to comment Share on other sites More sharing options...
firestorm126 Posted July 20, 2014 Share Posted July 20, 2014 Yeah, forgot to share this little gem as to how I thought you might need to retrieve the lost astronauthttp://i.imgur.com/6KmpNBO.pngIf you look close enough, you can see........THE KLAW!!!!Yeah, really glad I had designed my rescue ship with an extra seat............ok, did anyone just get the idea of slapping an external seat onto their rescue craft and see if it works??I tried with a klaw once to, just for the heck of it... I then had an impaled kerbal on the end of my ship, he died I decided that it didn't count and relaunched xD Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 20, 2014 Share Posted July 20, 2014 (edited) For the record, a mun equatorial orbit with a pe of 5 km, and ap of 5.1km is TOO DAMN LOW. Was messing around with a probe to see how low I could get it, and noticed than when the terrain alt is less the 500m things in orbit do get slightly affect by gravity, so I decided to try and move the probe to a slightly higher altitude............saw the terrain alt go below 100 said too myself "that's not good" right before I hit a mountain *edited* OK, 6.1km is wellllll, relatively safe, aside from if you have high blood pressure, cause if you have kerbal engineering installed, and have a pe/ap of 6/6.1km you will see this pass under you on an equalatorial orbit on the mun with double digits remaining on the terrain heightyeah, when I saw that set the pe/ap to 6.5/6.6km, beautiful thing to watch tho. If you do nothing else tomorrow for the 45th anniversary, just send a probe to the mun on a low orbit, and just watch. Edited July 20, 2014 by Ruthgar Quote Link to comment Share on other sites More sharing options...
jmbailey2000 Posted July 20, 2014 Share Posted July 20, 2014 Did the same thing only his EVA wouldn't work. But, I camera followed him all the way down. He landed right next to the VAB and BOUNCED all the way to top and then came back down. Bounced a little once more then settled in. KSP said he survived, but from the look on his face, it was VERY painful!!!I just did the most amazing thing, completely by accident. On my very first mission in 0.24, I was doing a little suborbital flight to get some cheap mission completions. After reaching 5000m I was drifting and decided to pad my science by having Jeb make an EVA report, reasoning that with the vehicle moving ballistically, Jeb wouldn't drift away from the hatch enough to prevent me from getting him back in.How wrong I was - he had a lot less drag than the vehicle, and was quickly whisked away.The amazing part? Jeb survived. I activated his EVA pack and managed to pilot him back to the free-falling spacecraft and climb back aboard. I didn't even know you could manuever so well with the jetpack in atmosphere.... Quote Link to comment Share on other sites More sharing options...
cantab Posted July 20, 2014 Share Posted July 20, 2014 I launched a spessboat. Emphasis on the "boat".Now just need to bring the orbiter modules and crew up and then send it off to Laythe. Where hopefully I'll be able to land it without capsizing, as happened on my last test. Quote Link to comment Share on other sites More sharing options...
Tw1 Posted July 20, 2014 Share Posted July 20, 2014 I continued my quest to explore the solar system with ladderforce.Updated my mods, transferred (and renamed) saves I want to keep, as well as beging a new one.I also fulfilled various contractual obligations, in cheap and interesting ways: I wonder if it's possible to make music this way. Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 20, 2014 Share Posted July 20, 2014 I launched a spessboat. Emphasis on the "boat".https://farm3.staticflickr.com/2937/14508855167_24b884a2a3_o.pngNow just need to bring the orbiter modules and crew up and then send it off to Laythe. Where hopefully I'll be able to land it without capsizing, as happened on my last test.Nice, I wish you lots of luck. Quote Link to comment Share on other sites More sharing options...
Ruthgar Posted July 20, 2014 Share Posted July 20, 2014 I continued my quest to explore the solar system with ladderforce.http://i.imgur.com/8Xx3qwUl.pnghttp://i.imgur.com/pwGxnYOl.jpgUpdated my mods, transferred (and renamed) saves I want to keep, as well as beging a new one.I also fulfilled various contractual obligations, in cheap and interesting ways: I wonder if it's possible to make music this way.Yeah, I've developed a few general purpose ships & 1 plane, whose sole purpose is to get.....shall we say very interesting modifications installed onto the basic structure, and just activate them when the conditions are met. Not so bad with the actual rockets, but my plane......yeah there's been a few interesting tests done, as I have a small rocket fuel tank mounted on the top fuselage where I attach any and all rocket engines that need to be tested in flight below 30k that way I don't have to actually build a specifically engineered rocket just to meet the test conditions. Ever activate an offcentered Kerbodyne KR-2L advanced engine mounted to the top of your plane while forgetting to throttle back................ Wasn't fun. Though my test plane is something of an engineering wonder, the damn thing has way more lift than it needs and keeps going above the max altitude the air scoops will work at. Ah well, the Wonder Thump is fun to fly. And testing usually only costs me 1-3k in fuel, and I can usually make 100-200k with enough contracts at once.BTW, here's a picture of the WT with the KR-2L still mounted from the last test. Quote Link to comment Share on other sites More sharing options...
Bobnova Posted July 20, 2014 Share Posted July 20, 2014 First manned Mun landing in the new save for 0.24.Had a "plant flag" contract, so it's manned. Previously I sent a probe lander and brought it back for ~11.8k. This time I had contracts not only for the flag but also for launch clamps on Kerbin and Mainsail landed on Kerbin. I was going to use a skipper, but what the hell, who doesn't like a takeoff TWR of 3.7?I found a Mun biome I didn't know existed! Pretty psyched. Aldas (first hire) declared it to be his swimming pool, water not included.Picturesque spot! I rather liked how the lander came out, looks very snazzy. I have a policy that manned landers use pods rated for at least 40m/s impact. It's saved a lot of lives in crashes that leave the pod and little else intact.On the way back to Kerbin on the second pass (first aerobrake pass was a little high, had to come around a second time to get down to the ground) there was a lovely sunrise too: Quote Link to comment Share on other sites More sharing options...
Felsmak Posted July 20, 2014 Share Posted July 20, 2014 (edited) Went to space and took the chance to carry out some minor experiments for a quick buck. Edited July 20, 2014 by Felsmak Quote Link to comment Share on other sites More sharing options...
Concentric Posted July 20, 2014 Share Posted July 20, 2014 (edited) Started up my 0.23.5 copy for some unfinished business.First, my Apollo-like Mun landing. See here for details.Then, finishing up FourJade with the redock and return journey.And with that, I don't think I'll be starting up my 0.23.5 copy again. I'll keep it around for a bit, though. Edited July 20, 2014 by Concentric fixing URLs Quote Link to comment Share on other sites More sharing options...
Reactordrone Posted July 20, 2014 Share Posted July 20, 2014 Tested a KR-1x2 in orbit and thought I might as well leave it up there as a fuel station. Later got a contract to test a skipper in orbit so got an unintentional two for one. Quote Link to comment Share on other sites More sharing options...
TrooperCooper Posted July 20, 2014 Share Posted July 20, 2014 Arrived on Duna and started to explore its Biomes. Quote Link to comment Share on other sites More sharing options...
huell3 Posted July 20, 2014 Share Posted July 20, 2014 (edited) Found out about quaternions, while trying to build a "circular" station with 90 degree angles.To ease the process I built a standardized docking apparatus with two symmetrical ports being angled at 45 deg on a Rockomax adapter.I had a pesky gap between the two remaining ports that wouldn't get away with wobbling the station. See pic:Turned out, that I had a rounding error, so I ended up with my docking ports having an angle of 46 degrees.So I started poking around in my adapter's subassembly file, and then my save.Now, two hours of wiggling and reading about how unity handles angles later, my test vehicle works like just dandy.I can now scrap my station and rebuild it, but I've learned something new and earned the opportunity to further optimize it. Thanks KSP. Edited July 20, 2014 by huell3 Quote Link to comment Share on other sites More sharing options...
Random Account Posted July 20, 2014 Share Posted July 20, 2014 I had 800k+ in career mode from doing contracts with my re-usable jet plane, with only getting to orbit once. I didn't feel like going to the Mun, so I decided to install Infernal Robotics and waste money on developing this:After having around 65k spent on replacing parts destroyed when testing earlier versions, it is possible to have it walk anywhere. If I get better at the controls, that is, as I didn't go further than a dozen meters before messing up the controls and falling over ( ). Quote Link to comment Share on other sites More sharing options...
RoboRay Posted July 20, 2014 Share Posted July 20, 2014 I made a semi-Apollo-style Mun landing... the first of this new 0.24 career:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Felsmak Posted July 20, 2014 Share Posted July 20, 2014 I just learned that EVA reports carried out in orbit are tied to whatever biome you're currently flying over. Lots of science to be had on those early missions! Quote Link to comment Share on other sites More sharing options...
Frank_G Posted July 20, 2014 Share Posted July 20, 2014 I went through some old screenshots from my Duna Mission back in .22 and thought it would make a nice album...Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
viktor19 Posted July 20, 2014 Share Posted July 20, 2014 So, what did you do in KSP today? I'm working on my project to touch down on every object in the system without mechjeb, so everything is done by hand. I launched a rocket (Project D-Man)to Duna yesterday and today I landed on Duna . After taking off, I realized that I could land on Ike too. This way I don't have to visit the Duna-system again. However - it seems I did a slight miscalculation and only reached Ike orbit....with a 30 km apoapsis. So, I converted a space-tug I had in storage into a interplanetary towing service and left for Duna. Yeah, it has mechjeb, because I did all the landing allready and its better than just leaving my faithfull kerbals in Ike orbit (my project - my rules ). So both ships met in Ike-orbit, where I accidently triggered the last stage seperator on D-Man just after docking. However after a few months of waiting for the right planetary alignment - the D-Man capsule is on its way home And yes, I did not have to attend any lectures today - so there was plenty of time for KSP So, what about you?Absolutely nothing Quote Link to comment Share on other sites More sharing options...
TeddyDD Posted July 20, 2014 Share Posted July 20, 2014 Today I failed I tried to recreate Ares to Mars mission (Kerbin > Duna with Eve flyby)Javascript is disabled. View full albumBut my lander hasn't enough parachutes. Or I'm too stupid for Real Chutes Quote Link to comment Share on other sites More sharing options...
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