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What did you do in KSP1 today?


Xeldrak

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I squashed some bugs, cleared out some glitching ships, and nursed my oldest still running save back to health again.

Then I trained Kerbals en masse.

4ztPehs.png

I also decided to visit the site of my first Duna landing. That place was pretty dramatic.

FlhqC05.jpg

But erosion had not been good to it.

WPTQExY.png

Meh.

Some recommend me a new cool place to land.

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Meh.

Some recommend me a new cool place to land.

Well, a couple of versions ago I found this mountain from a mapping satellite near the North Pole:

X5m6hB2.png

Never actually landed there (inclination was too high for the mission), but I guess it would look quite cool.

Since I never went, I don't know the coordinates. However, through the magic of the interwebz I found this site: http://www.kerbalmaps.com/

According to the Duna map, (if the mount I'm thinking of is the one right in the middle) its height goes past 5 kilometers. The coordinates to the highest spot on the mount (from that map) are 15,5566 and -0,4395.

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I've been experimenting with the 'interesting' drag model in KSP by smashing rockets into the atmosphere at up to 22,000 m/s!

In version 0.10 of KSP, the atmosphere stopped suddenly at 34.5km above Kerbins surface. At high speeds, the atmosphere acted as a brick wall, tearing rockets apart in crazy, glitchy explosions! I've been playing around with this and at one point, my poor kerbalnauts were subjected to 411.5G!!

That's not the air that's tearing your ship apart, it's the joints between your parts flexing, and breaking.

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That's not the air that's tearing your ship apart, it's the joints between your parts flexing, and breaking.

Haha, don't worry, I know. Obviously, since current stock KSP doesn't implement G-Force damage, the G experienced is not what is causing the parts to break up. However, the part flexing, which is, as you said, what caused the breaking, is due to the immense amounts of drag acting on the parts.

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I built a comm relay for remotetech, intended to end up in a solar (kolar?) polar orbit, built and launched from my Munbase... and right around two kilometers up after launch, Kerbin eclipsed the sun! I ran out of power and lithobraked.

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Made orbit in the revised version of my Curtis Special, this time with 2 tons of cargo on board. Other than minor fashion tweaks (and maybe putting the ladder back on...) I'm calling this finished. Finally.

16801754916_4d416874ef_o.png

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I launched a space station into Munar orbit for a contract:

6xmFPCpl.png

I love the strut arrangement. The first stage is entirely SRB powered (as in the boosters fire but the center engine isn't lit until SRB burnout and seperation).

y4Fu02N.png

I forgot winglets (I use FAR) so I put them in later.

aKc2PCL.png

The engine's actually on here but I made custom SSME exhaust FX which is invisible in a vacuum.

And I almost accepted a contract that's probably impossible if you want to make a profit:

j9Buhmb.png

Edited by mythbusters844
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Launched an interplanetary mission to Eve, which additionally made me finish the 'build a space station in Kerbin orbit.. Like a boss :'D

I did have a weird glitch at Eve: I wanted to land an RCS probe. But the moment I undocked it, I lost control. it's a few RCS ports, some science, the mini control computer, some legs and a parachute. I could move the legs do science tests, but no way I could control the probe with RCS. (Yes I had power and RCS fuel). I brought another one, let's see whether I can make that one work tonight.. But if anyone knows what could be causing the trouble..

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I attempted the most retarded module change I could ever imagine and dare to do again, on my low orbit fuel station, since I used remotetech, I needed a command station, so I thought I can use the same station with some expansions...

So I launched a ship with a large antenna (the one reaches 400GM forgot it's name) and once I rendezvoused with the station, I decoupled the antenna (that was having a docking port) so it became lose in space, then docked the small ship at the station, decoupled the old antenna dish, and I moved the whole station and chased the new antenna module for about 1000m before finally catching it and have the station attach with it :D

It was funny and retarded moment for me when I realized how close to screw up that op was :P

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Today I realised that it is extremely easy to make stock SSTO if you don't care about efficiency.

694fc4c9ace151132cbeb551dedc8a43.png

It has plenty of fuel for LKO crew and refueling operations. If I didn't hate it for it's cheapness I'd made a 100% reusable space program based on this single concept. And I tried to make VTOL SSTO on goddamn jet engines!

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Today I realised that it is extremely easy to make stock SSTO if you don't care about efficiency.

http://i.gyazo.com/694fc4c9ace151132cbeb551dedc8a43.png

It has plenty of fuel for LKO crew and refueling operations. If I didn't hate it for it's cheapness I'd made a 100% reusable space program based on this single concept. And I tried to make VTOL SSTO on goddamn jet engines!

Wait, THIS gets into orbit ? 0.o

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Launched an interplanetary mission to Eve, which additionally made me finish the 'build a space station in Kerbin orbit.. Like a boss :'D

I did have a weird glitch at Eve: I wanted to land an RCS probe. But the moment I undocked it, I lost control. it's a few RCS ports, some science, the mini control computer, some legs and a parachute. I could move the legs do science tests, but no way I could control the probe with RCS. (Yes I had power and RCS fuel). I brought another one, let's see whether I can make that one work tonight.. But if anyone knows what could be causing the trouble..

The smallest cores don't have reaction wheels since 0.90. If your RCS ports are for translation only (the linear ones), this would be the problem.

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Wait, THIS gets into orbit ? 0.o
Not only gets but also lands safely without any chutes: I did unmanned test-flight of this monstrosity.

But now I'm trying to make something more practical (VTOL SSTO that allows at least Processing Lab as cargobay payload) and have less amuzing results.

Edited by nothingSpecial
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nothing, can't access Steam to reinstall the game after the Kraken attack on my system forcing me to perform a full system restore

install it through the main website?

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Built my first successful lifting body shuttle with NEAR. I flies like a brick...a streamlined brick, but still a brick nonetheless. It also has to be launched on rather steep trajectory in order to get into orbit. The first test launch did make it with two stowaways (Bill and Jeb), though it didn't have enough thruster power to do even basic maneuvers. Time for a rescue mission!

EDIT: Pics!

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Edited by Mrsupersonic8
Album Integration!
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