DunaRocketeer Posted April 22, 2016 Share Posted April 22, 2016 I finished testing my new Compact Mun Explorer. It weighs 10 tons, which isn't that light, but it fit nicely into a medium sized Mk3 cargo bay (a self imposed limit for me). It can go from LKO to the Mun's surface, deploy a small rover from its service bay (or some other cargo) and come back to my LKO station all in one stage, which is a lot of oompf for a little ship. It uses 4 ion engines for manoeuvres (2 fuel cell arrays are useful for these), and 2 Terriers as landing/liftoff engines. The Terriers and the fuel cell arrays run off a Rockomax X200-8 fuel tank. Quote Link to comment Share on other sites More sharing options...
Choctofliatrio2.0 Posted April 22, 2016 Share Posted April 22, 2016 Finally recorded KSP gameplay for my youtube Quote Link to comment Share on other sites More sharing options...
Elowiny Posted April 22, 2016 Share Posted April 22, 2016 (edited) I didn't play KSP, but I instead started thinking and preparing a future comic-style (Like Plan Kappa and A Jool Odyssey) mission report I will probably start soon. It'll be about...Space Travel! But not the kind of space travel you expect... EDIT : Here it is ! Edited April 24, 2016 by Elowiny Quote Link to comment Share on other sites More sharing options...
moogoob Posted April 22, 2016 Share Posted April 22, 2016 Finally got around to installing the final 1.1 update. A clean install, so of course rebinding my controller took 45 minutes over two days as I can't change settings outside the main menu for some reason... (Squad... you know what needs to be done. :D) Got everything working, re-installed all my mods, tested a few launches then just relaxed and took screenshots in orbit. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted April 22, 2016 Share Posted April 22, 2016 On 4/21/2016 at 6:04 AM, Alchemist said: Where did the cockpit go? And how do you ever enter this atmosphere?! The answer to the later question is "Very carefully and with lots of heat shielding." Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted April 22, 2016 Share Posted April 22, 2016 Since I started a new career with the 1.1 launch, I am still doing early-game stuff. Last night I did a couple of tourist contracts on a sub-orbital flight to build some capital. Incidentally, is it just me, or has suborbital flight gotten more dangerous since the update? Coming back from LKO, I have a reasonable expectation that I can parachute a returning craft back to the ground at a survivable speed. But going suborbital, I find that the atmospheric breaking alone is insufficient to bring my craft's velocity under the threshold for safe parachute deployment, and relying on those alone will result in the craft impacting the surface at speeds that will rip the chutes right off their moorings before they can even unfold. I find myself having to save some fuel for a breaking burn in the 30-20K altitude range to bring the velocity down to something my parachutes can take. Even then I need to add a couple of drogues on a separate stage just to have anything like a safety margin. Quote Link to comment Share on other sites More sharing options...
justidutch Posted April 22, 2016 Share Posted April 22, 2016 Last night I did a few house-keeping type of missions. I had recently sent a fuel barge to Mün Stayshun, so I now refuelled my tiny lander, hooked it up to a little tug, dragged it into a 50 degree angled orbit, sent the lander down and rescued a member of the Kerman klan, redocked to the tug and brought them back to the station. Then, in order to return said member of the klan back to Kerbin I had to send a taxi from Kerbin Stayshun, but it didn't have any fuel, so up went another supply ship. Lastly was to send the taxi to Mün in order to pick up the rescuee along with some scientists who are still currently doing their thing at the Far East Crater base, but will need to return shortly. This weekend should see the beginnings of more important times; transfer windows and missions to Duna, Eve and Jool are but 100-200 days away... Quote Link to comment Share on other sites More sharing options...
SelectHalfling0 Posted April 22, 2016 Share Posted April 22, 2016 Did some testing, found more evidence for the "Strange Destructive Oscillation Bug". Quote Link to comment Share on other sites More sharing options...
N_Danger Posted April 22, 2016 Share Posted April 22, 2016 Sent a probe to Minmus And since that worked out I sent Val, for the first landing off Kerbin in this game. Quote Link to comment Share on other sites More sharing options...
Kertech Posted April 22, 2016 Share Posted April 22, 2016 I didn't play much today, was busy seeing which mods would fight to the death when put in the same instal... Also was amazed when a thread I started was closed after breaking 3 barred areas of discussion simultaneously! (Which I agree with entirely, was not watching it) Quote Link to comment Share on other sites More sharing options...
Andem Posted April 22, 2016 Share Posted April 22, 2016 Sat and waited for it to load for over an hour, and punched a wall because it immediately crashed. Quote Link to comment Share on other sites More sharing options...
sumghai Posted April 23, 2016 Share Posted April 23, 2016 I made a cop car to showcase my new Strobe lights mod Quote Link to comment Share on other sites More sharing options...
fourfa Posted April 23, 2016 Share Posted April 23, 2016 7 hours ago, Fearless Son said: Since I started a new career with the 1.1 launch, I am still doing early-game stuff. Last night I did a couple of tourist contracts on a sub-orbital flight to build some capital. Incidentally, is it just me, or has suborbital flight gotten more dangerous since the update? Coming back from LKO, I have a reasonable expectation that I can parachute a returning craft back to the ground at a survivable speed. But going suborbital, I find that the atmospheric breaking alone is insufficient to bring my craft's velocity under the threshold for safe parachute deployment, and relying on those alone will result in the craft impacting the surface at speeds that will rip the chutes right off their moorings before they can even unfold. I find myself having to save some fuel for a breaking burn in the 30-20K altitude range to bring the velocity down to something my parachutes can take. Even then I need to add a couple of drogues on a separate stage just to have anything like a safety margin. I haven't noticed anything changing in 1.1 relative to 1.0.5. There was a substantial change from 1.0.4 to 1.0.5 though, maybe you didn't do a fresh career with that release? Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 23, 2016 Share Posted April 23, 2016 5 minutes ago, sumghai said: I made a cop car to showcase my new Strobe lights mod Can confirm, lights make good cop strobes.... but I thought this mod has been out for a while? Quote Link to comment Share on other sites More sharing options...
sumghai Posted April 23, 2016 Share Posted April 23, 2016 6 minutes ago, CatastrophicFailure said: Can confirm, lights make good cop strobes.... but I thought this mod has been out for a while? It was a WIP prerelease at the time, and only officially released today. Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted April 23, 2016 Share Posted April 23, 2016 49 minutes ago, sumghai said: It was a WIP prerelease at the time, and only officially released today. Ah, well congratulations. can you... can you post the link again plz? Quote Link to comment Share on other sites More sharing options...
sumghai Posted April 23, 2016 Share Posted April 23, 2016 Just now, CatastrophicFailure said: can you... can you post the link again plz? It's in my sig. Quote Link to comment Share on other sites More sharing options...
nosirrbro Posted April 23, 2016 Share Posted April 23, 2016 Made my first landing on both Pol and on Vall, as a part of my Jool 3 mission (Not Jool 5, im not good enough for that). Just a note, I for some reason lack any images of actually being landed on Vall, but I did land. Quote Link to comment Share on other sites More sharing options...
Kerbinchaser Posted April 23, 2016 Share Posted April 23, 2016 I launched some more parts of my base to Minmus, although I'll need the KAS mod to link them. Maybe next I'll experiment with nuclear engines. Quote Link to comment Share on other sites More sharing options...
max_creative Posted April 23, 2016 Share Posted April 23, 2016 (edited) Three words: I got 1.1! Edited April 23, 2016 by sumghai Removed all caps, oversized font and excessive use of exclaimation marks Quote Link to comment Share on other sites More sharing options...
WinkAllKerb'' Posted April 23, 2016 Share Posted April 23, 2016 today i'm wondering around the net wich is a big place, sometime speaking about ksp, sometime speaking about something else ; ) Quote Link to comment Share on other sites More sharing options...
Quijote Posted April 23, 2016 Share Posted April 23, 2016 In the past days i´m have intalled the 1.1 and save my 1.05 This WeekEnd I´m working how to resolve my flag problem and how start opengl in Windows 10, next start a vanilla science career in 1.1 and a realism overhaul in 1.05 PD: Sorry my poor English. I will be very grateful for your corrections Quote Link to comment Share on other sites More sharing options...
Fallarnon Posted April 23, 2016 Share Posted April 23, 2016 (edited) I started a mod-free version of 1.1 to test out the landing gear issues people see to be having and built four separate aircraft that each performs flawlessly when handled appropriately on the lowest tier landing gear, culminating in a final craft that should be compatible with the lowest tier of aircraft parts! Edited April 23, 2016 by Fallarnon Quote Link to comment Share on other sites More sharing options...
dangerhamster Posted April 23, 2016 Share Posted April 23, 2016 Launched survey probes for Ike and Gilly. Possibly slightly overspec...... Quote Link to comment Share on other sites More sharing options...
Guardsman111 Posted April 23, 2016 Share Posted April 23, 2016 Spent all day trying to find new mods for 1.1, then uninstalling all of them again after it crashed 3 times in 10 mins and am now re-installing bit by bit to find the culprit mod Quote Link to comment Share on other sites More sharing options...
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