TheNorthFace Posted February 7, 2015 Share Posted February 7, 2015 When I try to make the wings bigger with G, i can only make it slightly bigger every time. I have to drag my mouse across it like 20 times before i get it to the size I want. Anyone know how to fix this? Link to comment Share on other sites More sharing options...
NiccoHel Posted February 10, 2015 Share Posted February 10, 2015 Have you tried changing your camera orientation? I've found that swapping N/S or E/W will help with that. Link to comment Share on other sites More sharing options...
boontze Posted February 18, 2015 Share Posted February 18, 2015 When I try to make the wings bigger with G, i can only make it slightly bigger every time. I have to drag my mouse across it like 20 times before i get it to the size I want. Anyone know how to fix this? You need to update the mod because this happened to me and i just deleted the mod and re-downloaded it. Pretty sure thats all it is. Link to comment Share on other sites More sharing options...
Jovus Posted February 20, 2015 Share Posted February 20, 2015 Does Procedural Wings support wings with washout? Link to comment Share on other sites More sharing options...
blowfish Posted February 20, 2015 Share Posted February 20, 2015 Does Procedural Wings support wings with washout?No, but if you have FAR you can get the same effect by building a wing out of multiple segments. Link to comment Share on other sites More sharing options...
Jovus Posted February 20, 2015 Share Posted February 20, 2015 Eh. Similar effect, but the gradient is disjointed. Oh well. I figured not. Link to comment Share on other sites More sharing options...
nobodyhasthis Posted March 7, 2015 Share Posted March 7, 2015 (edited) I just can't get these to work. They don't attach to anything in my game. They stay green and stay stuck on the mouse. Worst they make lose right mouse button control. When that happens your design is screwed since it blocks all the menu functions and parts selection. Sometimes they get stuck in ghost form near another part and cannot be removed without removing the part. I hate what it does to the mouse controls and the way it can screw up parts it comes near. The mod is either too buggy or not playing nice with other mods. This is rather curious behavior that I am seeing. No idea what to do but bin this mod out of the game for now.KSP: 0.90 (Win32) - Unity: 4.5.5f1 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bitUSI Tools - 0.3.2Chatterer - 0.8.1.86Community Resource Pack - 0.3.3Contract Configurator - 0.6.6CC-CP-SCANSat - 0.5Contracts Window Plus - 1.0.3.4DMagic Orbital Science - 0.9.2RasterPropMonitor - 0.19Kerbal Engineer Redux 1.0 - 1.0.15.2Kerbal Joint Reinforcement - 3.1.1KSP-AVC Plugin - 1.1.5Docking Port Alignment Indicator - 5.1S.A.V.E - 0.9.17.387Pilot Assistant - 1.3.1RCS Build Aid - 0.6.1RealChute - 1.2.6.3Regolith - 0.1.7SCANsat - 1.1StageRecovery - 1.5.3TAC Life Support - 0.10.2.15Trajectories - 1.1.3Kerbal Alarm Clock - 3.2.3Transfer Window Planner - 1.2.3Sounding Rockets - 0.1.1Universal Storage - 1.0.90.2Waypoint Manager - 2.1.4WernherChecker - 0.3.4Wider Contracts App - 1.0.1 Edited March 7, 2015 by nobodyhasthis Link to comment Share on other sites More sharing options...
qdeqde Posted March 10, 2015 Share Posted March 10, 2015 (edited) helloEDIT: partially solved the problem,the cause was angle snap , now it works but the control surfaces do not align in the horizontal plane with trailing edges of wings.could someone help me with a problem , i installed procedural wings recently and i cannot correctly attach control surfaces to procedural wings from the beginningthe control surface attaches as it would think that the procedural wing is still original size and position (unchanged via G key) i am playing career custom mode , unlocked all science nodesmy setup: i3 4130 , HD7970, 8GB ramwin 8.1 x64KSP 0.90 32 bitmods:procedural wings 0.93scansat v10quickscroll 1.10kerbal engineer 1.0.15.2karbonite 0.5.5kerbal alarm clock 3.2.3.0ferram aerospace research 0.14.6 ( i have tried without this mod,same problem)kas 0.4.10 Edited March 10, 2015 by qdeqde Link to comment Share on other sites More sharing options...
Wuwuk Posted March 20, 2015 Share Posted March 20, 2015 (edited) I just can't get these to work. They don't attach to anything in my game. They stay green and stay stuck on the mouse. Worst they make lose right mouse button control. When that happens your design is screwed since it blocks all the menu functions and parts selection. Sometimes they get stuck in ghost form near another part and cannot be removed without removing the part. I hate what it does to the mouse controls and the way it can screw up parts it comes near. The mod is either too buggy or not playing nice with other mods. This is rather curious behavior that I am seeing. No idea what to do but bin this mod out of the game for now.I have the same problem, mod start working only after the installation of FAR (Ferram Aerospace Research).Same problem with "B9 procedural parts".For me mod dont work without FAR.Need advise. Edited March 20, 2015 by Wuwuk Link to comment Share on other sites More sharing options...
TanTan Posted March 20, 2015 Share Posted March 20, 2015 Hey guys if you could help me out I would be really appreciative. I think this is a simple solution but I guess they usually are in hind-sight.I have added the procedural dynamics to my game data and tried a few different places but the parts don't appear in my available parts in the builders. What am I missing here?Thanks in advance. Link to comment Share on other sites More sharing options...
Wuwuk Posted March 20, 2015 Share Posted March 20, 2015 Hey guys if you could help me out I would be really appreciative. I think this is a simple solution but I guess they usually are in hind-sight.I have added the procedural dynamics to my game data and tried a few different places but the parts don't appear in my available parts in the builders. What am I missing here?Thanks in advance.Try what:Install:pWings work via the GameData folder, so drop the ProceduralDynamics folder in there. Link to comment Share on other sites More sharing options...
KristopherKerblumbus Posted March 25, 2015 Share Posted March 25, 2015 Quick question--what can I do for the aesthetics of control surfaces? On stock wings, at least B9 which is what I use most often, the control surfaces are aligned with the tip angle of the wing. In procedural wings, the tip always points 90 degrees from the fuselage of the craft, which I'm sure works better for FAR/NEAR, but makes control surfaces jut out at weird angles. Any suggestions/tips on how to "mesh" parts better? Thanks much Link to comment Share on other sites More sharing options...
HiTechObsessed Posted March 25, 2015 Share Posted March 25, 2015 Wanted to throw my name into the ring, putting ProceduralDynamics into GameData on 0.90 doesn't give the option to use pWings in career mode. I have up to Hypersonic Flight, and no wing options whatsoever. Link to comment Share on other sites More sharing options...
DYJ Posted April 1, 2015 Author Share Posted April 1, 2015 Just letting you guys know I'm less busy IRL and coming back to update this! Link to comment Share on other sites More sharing options...
Mekan1k Posted April 4, 2015 Share Posted April 4, 2015 (edited) Anyone run into problems where procedural wings won't attach if using symmetry? I want to play, but I can't when my preferred wings won't connect to my plane. The CoG and CoL go all wonky, and I end up having to close my game when the game won't let me pick up another piece. It initially was a problem with the B9 wing extension: http://forum.kerbalspaceprogram.com/threads/104966-0-90-B9-Aerospace-Procedural-Parts-0-33-Updated-07-02-15 , as I use them primarily (great interface), but then spread to the other Procedural Wings. Any help?Before I forget, Mods:Happens to almost anything I connect to my main piece using symmetry. Edited April 4, 2015 by Mekan1k Link to comment Share on other sites More sharing options...
Albman Posted April 11, 2015 Share Posted April 11, 2015 Any guidance about how to make humongous wings, without getting a "flappy bird" effect, I mean, I built a huge aircraft with huge procedural wings, I've properly reinforced with struts but when the aircraft loads the wings still flap, is there any "rule of thumb" for making huge wings? Link to comment Share on other sites More sharing options...
kcs123 Posted April 11, 2015 Share Posted April 11, 2015 If you are using FAR, reduce wing mass size. You will most likely not need strength coeff of 1 nayway.If you are using tweakscale mod, try to make large wings without it. There was bug with tweakscale in past that might cause issue even in latest version. Just guessing here, haven't tried latest versions of tweakscale. Link to comment Share on other sites More sharing options...
Albman Posted April 12, 2015 Share Posted April 12, 2015 If you are using FAR, reduce wing mass size. You will most likely not need strength coeff of 1 nayway.If you are using tweakscale mod, try to make large wings without it. There was bug with tweakscale in past that might cause issue even in latest version. Just guessing here, haven't tried latest versions of tweakscale.Yes, reducing weight actually works, the thing that surprise me is how easy you can create wings with weights that they can't hold, I don't know if is a Tweak Scale related problem, but it's my opinion, not a complaint. Link to comment Share on other sites More sharing options...
V8jester Posted April 23, 2015 Share Posted April 23, 2015 Just letting you guys know I'm less busy IRL and coming back to update this!DYJ: I wanted to ask do you know if procedural dynamics doesn't play well with the b9 procedural wings? I have both installed and any craft I made in .25 with procedural dynamics is working just fine in .90 but I can't edit the wing surfaces. This worked in .25 as I recall I had both B9 procedural parts and procedural dynamics installed then too. But now I can't alter there shape in .90Thanks for procedural wings by the way. Link to comment Share on other sites More sharing options...
Hodo Posted April 23, 2015 Share Posted April 23, 2015 DYJ: I wanted to ask do you know if procedural dynamics doesn't play well with the b9 procedural wings? I have both installed and any craft I made in .25 with procedural dynamics is working just fine in .90 but I can't edit the wing surfaces. This worked in .25 as I recall I had both B9 procedural parts and procedural dynamics installed then too. But now I can't alter there shape in .90Thanks for procedural wings by the way.They work together I have both. There was a weird bug in B9 procedural that was unrelated to Pwings. There was a fix posted by crzydm that works. Link to comment Share on other sites More sharing options...
V8jester Posted April 23, 2015 Share Posted April 23, 2015 They work together I have both. There was a weird bug in B9 procedural that was unrelated to Pwings. There was a fix posted by crzydm that works.Guess that answers it, time to start up a new install and recheck my mod list one mod at a time. at least this mod is worth it. Or wait for the mad rush of updates after 1.0 Link to comment Share on other sites More sharing options...
shoe7ess Posted April 28, 2015 Share Posted April 28, 2015 Any word on issues between this mod and 1.0? Link to comment Share on other sites More sharing options...
Zeenobit Posted April 28, 2015 Share Posted April 28, 2015 Very surprised Squad didn't make something like this stock by 1.0, especially with the new stock fairings. I was really hoping for that. Oh well. Patiently waiting for the update to this mod! Link to comment Share on other sites More sharing options...
chrisb2e9 Posted April 29, 2015 Share Posted April 29, 2015 Very surprised Squad didn't make something like this stock by 1.0, especially with the new stock fairings. I was really hoping for that. Oh well. Patiently waiting for the update to this mod!Yeah i kind of figured that too. Seems like a logical transition. Even if the stock wings were a lower tech, and then a procedural wing at the higher tech level. is this mod working with 1.0? I'll have to give it a try... Link to comment Share on other sites More sharing options...
Fox62 Posted April 29, 2015 Share Posted April 29, 2015 Let us know how that goes. Link to comment Share on other sites More sharing options...
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