Taquarinha Posted May 23, 2013 Share Posted May 23, 2013 I think this is the most inteligent mod i ever seen. Great job!!!! Link to comment Share on other sites More sharing options...
Mekan1k Posted May 23, 2013 Share Posted May 23, 2013 Oddly enough, I cannot get the wing to change values. No matter how much surface area I give it, the wing WILL NOT generate any more lift. I got some neat shapes though.Quite the perplexing problem.Yes, I have everything in the correct folders. Link to comment Share on other sites More sharing options...
Taverius Posted May 23, 2013 Share Posted May 23, 2013 Oddly enough, I cannot get the wing to change values. No matter how much surface area I give it, the wing WILL NOT generate any more lift. I got some neat shapes though.Quite the perplexing problem.Yes, I have everything in the correct folders.You must be using FAR.As noted in the OP, we're setting the values of the FAR aerodynamic module correctly as we go, but FAR itself doesn't yet pick up on our changes.That won't happen until ferram4 has time to get back to us about how to make that happen Link to comment Share on other sites More sharing options...
TheRhinelander Posted May 23, 2013 Share Posted May 23, 2013 This looks amazing, I'm downloading it when I get home! Link to comment Share on other sites More sharing options...
Albert II Posted May 23, 2013 Share Posted May 23, 2013 My Mk4 Heavy Lifter Pilots salute you. Rock solid stability without Far installed. That is hauling a 35 ton payload. Link to comment Share on other sites More sharing options...
little square dot Posted May 23, 2013 Share Posted May 23, 2013 Brilliant! Link to comment Share on other sites More sharing options...
TheRhinelander Posted May 23, 2013 Share Posted May 23, 2013 I think this would benefit from having some sort of node system that way we can just click and drag in order to change the shapes, my laptop's keypad doesn't work very well when a key is being pressed for whatever reason and having the ability to make compound wing shapes in one piece would be awesome as well as being able to make exact angles, but these are only suggestions so do as you please! Link to comment Share on other sites More sharing options...
s20dan Posted May 24, 2013 Share Posted May 24, 2013 Thanks to you, the Arrow-VTOL with SSTO capability is born, Jeb salutes you. Really look forward to seeing where this mod goes from here. Cheers. Link to comment Share on other sites More sharing options...
Naberius Posted May 24, 2013 Share Posted May 24, 2013 I usually just lurk, but I have to say thanks for this mod. I've been tinkering around trying to make a replica of the 300i from star citizen and it was going terribly. Like parts falling off terribly.Then I found your work.and then it survived thisAmazing mod. Thank you for your awesome work. Link to comment Share on other sites More sharing options...
White Owl Posted May 24, 2013 Share Posted May 24, 2013 I'll just add my voice to all those crying and begging for FAR compatibility. Pleeeeeease! Link to comment Share on other sites More sharing options...
rasheed Posted May 25, 2013 Share Posted May 25, 2013 First there were custom fairings.Now custom fuel tanks and nose cones.And now custom wings.Amazing mod Link to comment Share on other sites More sharing options...
s20dan Posted May 25, 2013 Share Posted May 25, 2013 First there were custom fairings.Now custom fuel tanks and nose cones.And now custom wings.Amazing mod Custom fuel tanks..? What now..? Where are those? Link to comment Share on other sites More sharing options...
rasheed Posted May 25, 2013 Share Posted May 25, 2013 Go to the tools and applications section and ull find it Link to comment Share on other sites More sharing options...
Konraden Posted May 25, 2013 Share Posted May 25, 2013 (edited) Weirdness on build 0.20.0.162I can't place a second procedural wing ontop of a first to create things like vertical stabilizers. For example, if I try to place it in the middle of Wing 1 like so.It snaps to the wing-tip instead. Other objects work properly, but PD wings don't.Sometimes in flight, this second part jumps around the model. It's been causing weird problems. Edited May 25, 2013 by Konraden Link to comment Share on other sites More sharing options...
rasheed Posted May 25, 2013 Share Posted May 25, 2013 This the auto-snap function.To disable it hold down right-click as u place Link to comment Share on other sites More sharing options...
medikohl Posted May 25, 2013 Share Posted May 25, 2013 can you upload to spaceport, or provide a mediafire link?your dropbox has too much traffic.(my flight got delayed until the river ice breaks up enough for a boat to get to the airstrip. fun fun) Link to comment Share on other sites More sharing options...
UAL002 Posted May 25, 2013 Share Posted May 25, 2013 Im having the same floating wing problem Link to comment Share on other sites More sharing options...
Frostiken Posted May 26, 2013 Share Posted May 26, 2013 (edited) This the auto-snap function.To disable it hold down right-click as u placeDoesn't do anything for me Also, is it me, or are these wings a little wimpy as far as lift is concerned?If you make one wing with the traditional wing parts, and then mimic the exact same wing shape with the PWing, you end up generating much less lift than you would have otherwise. Edited May 26, 2013 by Frostiken Link to comment Share on other sites More sharing options...
Konraden Posted May 26, 2013 Share Posted May 26, 2013 Doesn't do anything for me Also, is it me, or are these wings a little wimpy as far as lift is concerned?If you make one wing with the traditional wing parts, and then mimic the exact same wing shape with the PWing, you end up generating much less lift than you would have otherwise.As far as the lift is concerned, I feel the same way. The image in my bug post there, those wings provide plenty of lift, but the "Delta" wings in the game provide more lift than similar sized wings made with PWings. There seems to be a bit of an imbalance. Link to comment Share on other sites More sharing options...
Frostiken Posted May 26, 2013 Share Posted May 26, 2013 Personally I'd like them to generate MORE lift than vanilla. I've kinda always felt that the wings needed to be much larger than they should have to be. Link to comment Share on other sites More sharing options...
Taverius Posted May 26, 2013 Share Posted May 26, 2013 As far as the lift is concerned, I feel the same way. The image in my bug post there, those wings provide plenty of lift, but the "Delta" wings in the game provide more lift than similar sized wings made with PWings. There seems to be a bit of an imbalance.Its possible that there's a bug with our lift calculations, but there will be variances anyhow.pWings uses a formula based on actual aerodynamics (simplified somewhat) to generate its lift value, while the stock wings used the creator's eyeballed guess and often have nonsensical values. I'm not going to change that, as it lets you replicate actual wing shapes and have them behave roughly the same. Link to comment Share on other sites More sharing options...
Payload Posted May 26, 2013 Share Posted May 26, 2013 Its possible that there's a bug with our lift calculations, but there will be variances anyhow.pWings uses a formula based on actual aerodynamics (simplified somewhat) to generate its lift value, while the stock wings used the creator's eyeballed guess and often have nonsensical values. I'm not going to change that, as it lets you replicate actual wing shapes and have them behave roughly the same.Yea, but here you can have your cake and eat it too. Just add a multiplier for the final wing based on some arbitrary number. I can tell you that the lift on the wings in the game is far from sufficient. I believe this is to battle the infiniglide problem. Making wings useless to cover an unfinished part of the game is not really acceptable.It may take a bit of experimenting to come up with that arbitrary number. I can tell you to start with about 3x. That seems to be near the sweet spot for flyable and normal looking wings. Unless you think making wings that function like actually wings is a problem. Link to comment Share on other sites More sharing options...
Taverius Posted May 26, 2013 Share Posted May 26, 2013 I'll investigate if our formula has a bug that makes it generate a value that's too low, but its designed to stay around the values used in stock, and that's unlikely to change.If you want realistic wings, you should be using FAR. Not that pWings supports FAR properly right now. Link to comment Share on other sites More sharing options...
rasheed Posted May 26, 2013 Share Posted May 26, 2013 Make it so we can edit the thickness of the wing.I want big and thin wings and not big and thick wings Link to comment Share on other sites More sharing options...
Konraden Posted May 27, 2013 Share Posted May 27, 2013 This the auto-snap function.To disable it hold down right-click as u placeThat doesn't do anything for me. Normal parts place fine, only a second set of PWings doesn't place correctly. That jump to the edge everytime. Link to comment Share on other sites More sharing options...
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