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You Will Not Go To Space Today - Post your fails here!


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Lag caused MechJeb to 'rendezvous' at full throttle backwards into the top of this Eve ship (that never went to Eve).

12496141114_96b232e8c5_z.jpgscreenshot10 by g_alan_e, on Flickr

OK. No problem. Since the docking port atop the can is gone I can just cut loose the transfer stage and land, then deorbit that and start over. In position for landing burn and... Nothing left but a bare can on a suborbital trajectory. Somehow, despite what should have been a sufficiently lower position, Landing Guidance guided the Eve lander precisely into the transfer section.

12495781263_06740e386d_z.jpgscreenshot12 by g_alan_e, on Flickr

Looks like a particle accelerator impact with many parts on Kerbin escape trajectories.

12496143074_9c64d0c1f9_z.jpgscreenshot11 by g_alan_e, on Flickr

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Lag caused MechJeb to 'rendezvous' at full throttle backwards into the top of this Eve ship (that never went to Eve).

https://farm8.staticflickr.com/7289/12496141114_96b232e8c5_z.jpgscreenshot10 by g_alan_e, on Flickr

OK. No problem. Since the docking port atop the can is gone I can just cut loose the transfer stage and land, then deorbit that and start over. In position for landing burn and... Nothing left but a bare can on a suborbital trajectory. Somehow, despite what should have been a sufficiently lower position, Landing Guidance guided the Eve lander precisely into the transfer section.

https://farm8.staticflickr.com/7293/12495781263_06740e386d_z.jpgscreenshot12 by g_alan_e, on Flickr

Looks like a particle accelerator impact with many parts on Kerbin escape trajectories.

https://farm8.staticflickr.com/7446/12496143074_9c64d0c1f9_z.jpgscreenshot11 by g_alan_e, on Flickr

Impressive, and yes the mechjeb autopilot adjust closest distance to target followed by match speed is pretty dangerous with large ships. they can come closer that the set distance.

---

Had an strange event today, spaceplane carrying 6 kerbals to my Jool mission mothership, it also carried food and two extra CO2 scrubbers and water recyclers because of the 18 man crew I planned to send.

Launch was dramatic, I was not able to liftoff until end of runway and had problems gaining attitude, I knew something was wrong and I suspected the life support module so i undocked it in the cargo bay and did a roll to drop it. Suddenly everything was well and I found I would continue the mission and deliver kerbals and food.

Found that in 0.24 recyclers parts weight 0.1 ton each, in 0.24 they weight 5 and 3 ton so I had an 16 ton payload :)

Strange I was able to lift off at all.

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http://imgur.com/a/GqpnR

I'm out of practice. This is my 4th landing attempt. I finally succeeded... mostly.

You seem to have anticipated this turn of events, pun intended.

My big fails are unfortunately undocumented in shiny pictures.

Some of them are especially vivid in my memory:

The first one was starting out very well: Back in 0.23 I designed a simple mission to the mun to get me some sweet sweet science. Fly there, land, get science, fly back.

Worked fine till I reached the "fly back" part.

Then I realized that the generous amount of snacks I packed for TAC life support combined with my rather inefficient landing left me not enough fuel to get back into space.

After several tries from a quicksave on the muns surface I managed to get into a stable nearly circular orbit, staging the drive stage once emptied and limping the rest with rcs.

There I was with life support for 70something days in a low munar orbit of about 30° inclination and no way of leaving it :(

So a rescue mission was undertaken. Lacking the science for bigger capsules and the com network for sending an empty capsule there remotely not yet in place I designed

a craft using the infernal robotics parts I had at the time to make a claw to capture the entire vessel Jeb was sitting in.

It was my second rendevous ever and it worked :) Both Jeb and his savior Bill returned safely.

The second one was supposed to be my first interplanetary vessel. Well...using 1.25m docking ports to build something out of heavy subcomponents in orbit yielded the obvious result when put under thrust. :mad:

The third was a successor to the failed interplanetary ship. Bigger docking ports, better design, way more maneuverable and stable. But to be sure I sent it to Minmus as a test run.

Worked fine although I shipped new landers after it, the original ones were a bit flawed. And then the ship duplication bug that RT2 had at the time struck :(

Same happened to a big space station I once had in LKO.

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I made a habitation module and sent It up to a 150km orbit. The rocket I used was over engineered and had fuel for the circluliztion burn. It was all fine until I spotted an Icon some 2km away. I panicked and tried to use RCS but realized I didn't pack monopropellant. So I ended up killing 8 brave kerbals from the collision into a CommSat. A giant ceremonial funeral was held afterwards.;.;

Sorry for the complete lack of screenshots.

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I read guides, I've done everything be the video, I have perfect 6 h 0 min 0,00003 sec period orbit, but...

http://i.imgur.com/lVyjaQ9.png

...but still fu..d up my comms network

Put the periaps of the one on the top of that picture down to get the period to some 5h for one orbit and then back to 6h at apoapsis. Should shift it enough to be seen by the one in the lower corner.

Even if not it should be fine. You seem to have only a very slight dead corner on kerbin.

My fail for today: I sent a probe outside Kerbins SOI for some solar orbit science. Worked so good I had enough dV left to fly to Eve and probably even get into orbit there... timewarped towards the maneuver node and suddenly lost controll of it... I hadn't packed big enough radiators so the solar panels overheated and shut down, while the dishes kept draining juice. in real time I might have saved it, but with the time warp I suddenly had a probe with no juice, and consequently no connection to get the panels going again.

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Look like you can just decople, rotate and dock again, yes if you are suborbital that might be hairy.

I didn't think if that until after I aborted the mission and de-orbited. Plus the fact that I forgot to put RCS on the lander doesn't help.

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Wanted to launch a really heavy lifter that costed something about 500k and had a payload of about 100t.

When the physics engine kicked in, my launchpad exploded, I messed up my abort staging and the debris destroyed my VAB and 5 Kerbal got killed.

Now I'm broke and have only 2 Kerbals left. I should have used those starting clamps....

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Mun 3 was to be my dress rehearsal of of the upcoming Mun landing. Unfortunately, it did not go well:

Javascript is disabled. View full album

Commander Doodrick, Command Module Pilot Ronbart, and Mission Specialist Ronsted, all survived their experience, though greatly shaken. It will be a while before they are fit to go to space again. (This is Doodrick's second space disaster - his first was flying a capsule for a competitor, a.k.a. a Rescue Contract).

The Mun 3 rocket cost 149,000 funds to build, and repairing the launch pad cost another 96,000 funds. My budget dropped to its lowest level since starting this career save.

Flight analysis determined that the proposed solution to encase the Munar lander was not secure - the craft began to break apart within seconds of launch. A redesign solved this problem, adding a few struts between the Munar Orbital Insertion stage and the CSM. Mun 4 launched several days later, and successfully put Bill Kerman on the Mun.

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRGH.

It's one thing when *I* goof up and things go wrong..... but when the GAME screws up......!!!!!!!!!

Thanks to KSP's FLOP errors, my little 300m/s correction burn en route to Moho was rendered moot since after reloading the probe the @!$&*#@$)(*!@$*!!!!! orbit is now nowhere even CLOSE to Moho's!

So what do you do when the game cheats? Cheat right back with infinite fuel and a 25km/s "correction" burn!

tOe2hmM.png

... which will probably take another 25km/s to re-correct sometime before it actually gets there since I have two more probes going elsewhere. Always friggin' Moho I swear...

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Thanks to KSP's FLOP errors, my little 300m/s correction burn en route to Moho was rendered moot since after reloading the probe the @!$&*#@$)(*!@$*!!!!! orbit is now nowhere even CLOSE to Moho's!

And this is why I haven't disabled the save/load function in my career saves... you have my sympathies friend.

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