nothke Posted June 7, 2013 Share Posted June 7, 2013 Everything is ok with the attachment points in 0.20.2!!I confirm that it was 0.20's fault =) Link to comment Share on other sites More sharing options...
AchronTimeless Posted June 9, 2013 Share Posted June 9, 2013 Mine works fine... I didn't change anything... In 0.20.2 with KW 2.4The steam linux version is still having the problem though. So, happy accident for some of us, but not fixed. Link to comment Share on other sites More sharing options...
thimblyjoe Posted June 9, 2013 Share Posted June 9, 2013 Hm. I thought I'd downloaded 20.2, but apparently not. Thanks for clearing that up. Link to comment Share on other sites More sharing options...
Mr Shifty Posted June 9, 2013 Share Posted June 9, 2013 Has there been a fix for this issue? I'm getting this as well with a fresh install of version 2.4I've got the same issue. Running KSP 0.20.2 and just downloaded reinstalled a fresh download of KW Rocketry. Link to comment Share on other sites More sharing options...
HGGundamReviews Posted June 9, 2013 Share Posted June 9, 2013 I'm noticing a few glitching textures in the updated pack. And for some reason MechJeb 2.0.8 can't register Delta V stats on any stage made up of KW parts. Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted June 9, 2013 Share Posted June 9, 2013 MechJeb 2.0.8 can't register Delta V stats on any stage made up of KW parts.I'm running MechJeb 2.0.8 with KW and it's calculating DV, that might be caused by something else. Link to comment Share on other sites More sharing options...
justadude Posted June 10, 2013 Share Posted June 10, 2013 I too have the fairing problem. Currently running .20.2.186 Steam version and the latest 2.4 KW. Is there a fix or a workaround for this yet? Link to comment Share on other sites More sharing options...
Nibb31 Posted June 10, 2013 Share Posted June 10, 2013 Have you tried adding scale = 1 to the cfgs, as suggested? Link to comment Share on other sites More sharing options...
justadude Posted June 10, 2013 Share Posted June 10, 2013 Have you tried adding scale = 1 to the cfgs, as suggested?But to which file and in which section of that file... Link to comment Share on other sites More sharing options...
EnterElysium Posted June 10, 2013 Share Posted June 10, 2013 Is there plans to optimise this as has been done with B9 Aerospace? I imagine a fair few of the parts could share models and textures. Apologies if someone has asked this already, I couldn't see such a post but it seems a likely question. Link to comment Share on other sites More sharing options...
Castun Posted June 10, 2013 Share Posted June 10, 2013 But to which file and in which section of that file...If you have 20.2, you shouldn't need to, but here. You can add it near the beginning, I don't believe it has to be in exactly 1 section or the other, but I usually see it next to the rescaleFactor.Just be sure you're not mixing up normal fairings with expanded ones!PART{name = KW3mExpandedFairingConemodule = Partauthor = KW Rocketrymesh = model.muscale = 1rescaleFactor = 1.75etc. Link to comment Share on other sites More sharing options...
justadude Posted June 10, 2013 Share Posted June 10, 2013 If you have 20.2, you shouldn't need to, but here. You can add it near the beginning, I don't believe it has to be in exactly 1 section or the other, but I usually see it next to the rescaleFactor.Just be sure you're not mixing up normal fairings with expanded ones!PART{name = KW3mExpandedFairingConemodule = Partauthor = KW Rocketrymesh = model.muscale = 1rescaleFactor = 1.75etc.Thank you for your help, but adding scale = 1 did not solve the problem. Link to comment Share on other sites More sharing options...
lpam Posted June 11, 2013 Share Posted June 11, 2013 Thank you for your help, but adding scale = 1 did not solve the problem.Upgrading to 0.20.2 is a guaranteed fix Link to comment Share on other sites More sharing options...
MmPMSFmM Posted June 11, 2013 Share Posted June 11, 2013 (edited) A lot of the attachment nodes are bugged. Does anyone else have this problem? Here I'll give you a pic: Edited June 11, 2013 by MmPMSFmM Link to comment Share on other sites More sharing options...
lpam Posted June 11, 2013 Share Posted June 11, 2013 A lot of the attachment nodes are bugged. Does anyone else have this problem?See the post above Link to comment Share on other sites More sharing options...
justadude Posted June 11, 2013 Share Posted June 11, 2013 Upgrading to 0.20.2 is a guaranteed fixYeah, I had 20.2, but did a fresh install and it works fine now. Thanks to everyone who offered their help. Link to comment Share on other sites More sharing options...
Frostiken Posted June 12, 2013 Share Posted June 12, 2013 Well it's cool that Winston showed back up but I'd really like to know if we can get a release of an optimized version at some point here... no word from him in a while. Link to comment Share on other sites More sharing options...
wasmic Posted June 12, 2013 Share Posted June 12, 2013 Maybe the reason that he isn't very active on the forums is that he is busy making an optimized version of KW? Link to comment Share on other sites More sharing options...
Dolkramp Posted June 12, 2013 Share Posted June 12, 2013 Yeah, I had 20.2, but did a fresh install and it works fine now. Thanks to everyone who offered their help.Maybe the reason that he isn't very active on the forums is that he is busy making an optimized version of KW? Or, God forbid...has a life. And does other odd things like go to work. Or spend time with family/friends, something scientists describe as 'socializing'. In all seriousness, I understand being frustrated by waiting and waiting for updates. I am a little bit, too. But this is the flipside of using mods. Link to comment Share on other sites More sharing options...
scottholio Posted June 13, 2013 Share Posted June 13, 2013 Hey Winston,Just thought I'd say that KW was the first mod I ever installed, and since then has always been the first thing I install in the multiple versions I always seem to end up running . So thanks, your work is greatly appreciated. Link to comment Share on other sites More sharing options...
wasmic Posted June 13, 2013 Share Posted June 13, 2013 Well, I perfectly understand that he has a life to take care of. I can wait for the optimizations, I just play at half graphics for now. KW is a great mod, and a big one at that. So it takes time to update Link to comment Share on other sites More sharing options...
NoMrBond Posted June 14, 2013 Share Posted June 14, 2013 If you're really keen for the optimisation, you can sort of DIY it by cribbing the number of models down and just moving the part.cfg files around but you'll need to add the correct rescaleFactor line into each part.cfg you move across.E.g. The Vesta VR9D and the Maverick 1D are similar (dual chamber rockets), so if you want to optimise this by sharing 1 model across both, you could copy the part.cfg from the vVR9D directory to the m1D directory (as, perhaps partVR9D.cfg so it doesn't overwrite the m1D one already in there), since the VR9D is a 2.5M and the m1D is a 1.25M, you would need to add rescaleFactor = 2 into the partVR9D.cfg.Similarly you could copy the decoupler/shroud part.cfg's down to a single model and add the appropriate rescaleFactor lines depending on which model you've keptSimilar is not identical though, and this sort of playing around might break any number of things in your game, especially any ships saved with the full compliment of models. Link to comment Share on other sites More sharing options...
wasmic Posted June 14, 2013 Share Posted June 14, 2013 Hmmm... the fairings use the same models, right? Link to comment Share on other sites More sharing options...
Chestburster Posted June 14, 2013 Share Posted June 14, 2013 1+2m can be shared, 3m got a different model. Link to comment Share on other sites More sharing options...
Initar Posted June 14, 2013 Share Posted June 14, 2013 I just kept the vanilla sized fairings and some stuctural parts from this mod (don't want to add too many engines or ft) but its a must have nevertheless. I'm contemplating getting another build of the game and using all of and only this mod ^^ Link to comment Share on other sites More sharing options...
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