Hodo Posted March 21, 2017 Share Posted March 21, 2017 Well I take a break and I see so many "interesting" designs pop up. Some of them are real works of art others are amazing feats of engineering. But just to say... I still got it. Who needs jets for an SSTO plane. And the nuke powered one... And because my HARM industries wouldnt be complete without a combat craft. All of which are built in FAR, with AJE, and have NO issues reaching 100km stable orbit. Quote Link to comment Share on other sites More sharing options...
AeroGav Posted March 21, 2017 Share Posted March 21, 2017 I dabbled with FAR in the early days of my KSP learning curve and got put off. Yesterday I installed the thing again and tried to make a supersonic aircraft with non-widow making landing speeds. I need to set up Infernal Robotics next and try a swing-wing config, but this is my fixie - I wasn't sure what the landing speed would be, and ended up overshooting the runway by a considerable margin. That's about 120 knots in real money, which i suppose is reasonable for a supersonic jet. There's two hardpoints under the wings. I decided to hang a couple of NERVas under there, and we ended up playing space invaders. The nuke engines have their own parachutes and can be decoupled before landing, which makes life easier for Val. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted March 21, 2017 Share Posted March 21, 2017 (edited) On 3/20/2017 at 11:39 AM, eagle92lightning said: Okay I downloaded this craft and every time I go to use it tilts backwards. Is there anyway I can fix it? I designed it to lift an orange tank into orbit, changing the payload will affect the center of mass. You will need to ensure the payload has the weight toward the front of the cargo bay. - Jett Edit: I've posted an updated version of the Osiris HERE Edited March 21, 2017 by Jett_Quasar Quote Link to comment Share on other sites More sharing options...
Exothermos Posted March 22, 2017 Share Posted March 22, 2017 (edited) Here is something a little different: "What, it's an ugly SSTO?" you say? Indeed it is! It is also an ISRU ship capable of a Grand Tour. Hauling all that "Plane" around makes for some complicated and dangerous planetary landings, not to mention inefficiencies. This design has a trick up its sleeve. The Little Plane has 4 thousand dV and full ISRU for visiting smaller bodies, while the big central lander body has a ton of fuel and decent TWR. This allows for visiting everyone's favorite ship-smasher; Tylo! This is a tylo landing where only 35 oxidizer remained. That's a smile of anxious relief. Margins have since been improved. The ship can return to kerbin in any configuration that is convenient. The forward section can be refueled and used to return home by its self. (The tail ditched in orbit to act as a com relay or discarded once its' fuel is used up. The lander can be a lonely probe on Eve, never to return.) I'm still messing around with exact payloads; optimal electrical generation & batteries, antennae, probe cores, and RCS ballance... This thing is complicated! But, it will be released (with my other ISRU ship in development) soon. I'm not going to beat around the bush here, this design involves A LOT of docking. I had to refresh my skills quite a lot. F5 is your friend! Edited March 22, 2017 by Exothermos Quote Link to comment Share on other sites More sharing options...
Laughing Man Posted March 22, 2017 Share Posted March 22, 2017 (edited) Finally managed to design a working Panther Cargo SSTO. The payload capacity is a mere 650kg which is....excrementse, BUT IT loveING WORKS! The Panthers seem to find their sweet spot at 400m/s and 25-30 degree pitch. Once at around 21-22km I fire the LV-T30 and then pitch it down slightly to reduce the AoA. It can get to 70km apoapsis just fine. As soon as I have to circulise, I have to use it at 1/3rd throttle, because the engine has to be angled and it's a half degree off (wouldn't be a problem if I could use finer increments to angle it). I think the fuel draining from the tanks changes the mass which is why it's fine until I have to circulise. Might mess about with transferring between the tanks, but it's still manageable all the same. Apart from that minor nuisance it works great! Edited March 22, 2017 by Laughing Man Quote Link to comment Share on other sites More sharing options...
Castille7 Posted March 22, 2017 Share Posted March 22, 2017 15 minutes ago, Laughing Man said: Finally managed to design a working Panther Cargo SSTO. The payload capacity is a mere 650kg which is....excrementse, BUT IT loveING WORKS! Nice looking craft! can you tell me which mod gives that hangar? I like that clean open look... Quote Link to comment Share on other sites More sharing options...
Laughing Man Posted March 22, 2017 Share Posted March 22, 2017 Hey thanks! It just uses the regular MK2 bay (short one) and a service bay with probe core to make more room for cargo. I think I might be able to up the capacity by messing with fuel ratios since it still had 435m/s delta/v remaining, but I'm not going to push it. Even adding a little extra weight prevents it from getting enough speed to make orbit. Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted March 22, 2017 Share Posted March 22, 2017 (edited) 36 minutes ago, Laughing Man said: Imgur albums work again!? Edited March 22, 2017 by TheEpicSquared Quote Link to comment Share on other sites More sharing options...
Laughing Man Posted March 22, 2017 Share Posted March 22, 2017 Yeah it doesn't work like it used to, you just post the album link now, no need for [imgur] tags. I still wish this forum had a "preview" mode for posts, like the old one did. Quote Link to comment Share on other sites More sharing options...
Jens Lyn IV Posted March 23, 2017 Share Posted March 23, 2017 (edited) The rightmost button (paper sheet under a magnifying glass) should give you a preview. Edited March 23, 2017 by Jens Lyn IV Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted March 23, 2017 Share Posted March 23, 2017 (edited) Panthy Minimalistic Panther-based stock career microSSTO with Mk1 pod. Career tech level - Science160 (2 technologies required) Crew - 1 Engines formula - 1P + 2Sp tanks - 3 Summary parts - 19 Launch mass - 5.08 t Propellant mass - 2.22 t Launch cost - 7482 kerbucks left DV on LKO = 20-40 m/s (soft deorbiting and landing close to KSC). Imgur album: Edited March 23, 2017 by Aerospacer cost correct Quote Link to comment Share on other sites More sharing options...
Laughing Man Posted March 24, 2017 Share Posted March 24, 2017 Awww look at the ickle wee spaceplane! I challenge anyone to make a spaceplane with lower tech! Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted March 24, 2017 Share Posted March 24, 2017 Moho on the cheap: Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted March 24, 2017 Share Posted March 24, 2017 11 hours ago, Laughing Man said: Awww look at the ickle wee spaceplane! I challenge anyone to make a spaceplane with lower tech! Quote Link to comment Share on other sites More sharing options...
Laughing Man Posted March 24, 2017 Share Posted March 24, 2017 Omg you actually did it! XD Nice plane! Onward with the race to the bottom! Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted March 24, 2017 Share Posted March 24, 2017 @Laughing Man - may be, you mean this? Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted March 25, 2017 Share Posted March 25, 2017 Avenger-SSTO Download on Kerbal-X - Jett Quote Link to comment Share on other sites More sharing options...
Tyr Anasazi Posted March 26, 2017 Share Posted March 26, 2017 Hello all! I haven't posted for a while. In the past I've only made rockets but this time I decided to try my had at a heavy lift space plane. My design criteria were that it must be 100% stock, look reasonably elegant, be manually flyable, be fully re-useable, and that it carry a full orange tank to orbit. I am pleased with the result. Her name is Big Bird: Quote Link to comment Share on other sites More sharing options...
MustaKotka Posted March 26, 2017 Share Posted March 26, 2017 (edited) Most useless Panther + Nerv Liquid Fuel only contraption. Do what you will with this information. Oh and who needs wings when you can have winglets everywhere?! I just had an obsession with a really light SSTO. That had to be Liquid Fuel only. With Panthers. Don't ask why. Flies really well, though! You could probably fly it better by ditching the unused Monopropellant and a little less aggressive ascent profile but either way, 700/ms delta-V left: Spoiler 11.94t takeoff mass (7.94t dry), √ 29900, CoM and CoL nicely together: Spoiler Dry: Wet: EDIT: The Evolution version has a clipped tank inside the cockpit and replaces the tail cones with nose cones and adapters. This one makes it to LKO with 1400m/s remaining, which is actually already starting to be useful. Spoiler Design. 1.4k delta-V from LKO. It's a long burn with the Nerv. Edited March 26, 2017 by MustaKotka Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted March 26, 2017 Share Posted March 26, 2017 @MustaKotka, not bad, but too expensive for achieve just Kerbin orbit. Maybe wll be better with one Panther. Quote Link to comment Share on other sites More sharing options...
__Ultimatum Posted March 26, 2017 Share Posted March 26, 2017 My line of Mk3 SSTOs Mk1 Mk2 Mk3 Mk4 Craft files Mk1 https://kerbalx.com/Ultimatum/Mk3-SSTO Mk2 https://kerbalx.com/Ultimatum/Mk3-SSTO-Mk2 Mk3 https://kerbalx.com/Ultimatum/Mk3-SSTO-Mk3 Mk4 https://kerbalx.com/Ultimatum/Mk3-SSTO-Mk4 Quote Link to comment Share on other sites More sharing options...
Thor Wotansen Posted March 27, 2017 Share Posted March 27, 2017 (edited) My latest SSTO, the Róta. It has a 15° angle of attack built into the wing, which means at certain times in the flight the prograde vector is at a higher angle than the nose of the ship. This makes it climb like an elevator under power, and gives it incredibly good low speed handling characteristics and a touchdown speed below 50m/s. It carries no crew, but it had no problem putting a 36t payload into a 75km by 75km orbit. KebalX link Edited March 27, 2017 by Thor Wotansen Quote Link to comment Share on other sites More sharing options...
Hodo Posted March 27, 2017 Share Posted March 27, 2017 On 3/26/2017 at 5:00 PM, __Ultimatum said: My line of Mk3 SSTOs Mk1 Mk2 Mk3 I like these two.. they look great. Not sure how they would handle in my install, with AJE and FAR. But definitely something I may mimic and alter so it does work in my install. Thank you for the inspiration. Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted March 29, 2017 Share Posted March 29, 2017 (edited) Junior-4 Light juno-based stock career SSTO-plane, made for sake of the pretty design. Career tech level - Science90+ (need one science160 "Advanced Aerodynamics" technology). Engines - 4J + 1Ter Parts - 38 Launch mass - 8.646 t (SSTO mode) / 6.801 t (plane mode, LF only)dV on LKO - 100-200 m/s (now 180 m/s, 72x73 km orbit). Flight album: Edited April 2, 2017 by Aerospacer some numbers Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted March 30, 2017 Share Posted March 30, 2017 80+ tons to orbit for less than √90/ton. Quote Link to comment Share on other sites More sharing options...
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