Mekan1k Posted April 10, 2014 Share Posted April 10, 2014 your right it is! Thats why i am teaming up with mrhappyface to make fasa asteroids 2!Here is what we have in store using the new in game asteroid spawning system.Custom new fasa asteroid spawning.Comets!Custom craft spawning, make derelict ships that spawn randomly.Also controls for where all objects spawn and how frequently.comets?Yesyesyes! Link to comment Share on other sites More sharing options...
Alskari Posted April 10, 2014 Share Posted April 10, 2014 Custom craft spawning, make derelict ships that spawn randomly.I like this idea a bunch. I would love to have empty HSH space stations spawn with resources inside them that had to be accessed via an EVA kerbal. It would require KAS as well obviously.Also regarding asteroid spawing: I'm sure you've seen this.Lastly I've sub'd to 'The Open Part Mod' and will do my best to not only learn but also help some new kids. I appreciate the initiative. Link to comment Share on other sites More sharing options...
jpkerman Posted April 10, 2014 Share Posted April 10, 2014 Instead of 'derelict ships' which begs the question 'if you didn't put them there, who did?', they could be obsolete or malfunctioning satellites that need to be recovered and returned to Kerbin. Link to comment Share on other sites More sharing options...
MrHappyFace Posted April 10, 2014 Share Posted April 10, 2014 Instead of 'derelict ships' which begs the question 'if you didn't put them there, who did?', they could be obsolete or malfunctioning satellites that need to be recovered and returned to Kerbin.That's a cool idea, it also opens up contract ideas for when .24 comes outExample: repair the sun-skimmer sattelite. Capture and return the Minmunar survey probe, etc. Link to comment Share on other sites More sharing options...
ahappydude Posted April 13, 2014 Share Posted April 13, 2014 Its great to build bases on asteroids hehe. Good work op! I was wondering, would it be possible to add the gravity part on a hollow pice , ex a room ? Or florring, hmmm.. Would be cool if you could make an amitter or a spehere where the gravity could be set to artifiel kerbin , space for testing kerbals on kerbin haha. Cheers Link to comment Share on other sites More sharing options...
Vladthemad Posted May 7, 2014 Share Posted May 7, 2014 So...now that ARM has been out for a bit, does anyone know if the FASA gravity module can be added into the ARM asteroids?!? Link to comment Share on other sites More sharing options...
Starstrider42 Posted May 7, 2014 Share Posted May 7, 2014 I don't see why not, but you'd have to vastly exaggerate the mass of a stock asteroid to get a noticeable effect. Link to comment Share on other sites More sharing options...
Kerbonautical Posted May 7, 2014 Share Posted May 7, 2014 I like this idea a bunch. I would love to have empty HSH space stations spawn with resources inside them that had to be accessed via an EVA kerbal. It would require KAS as well obviously.Also regarding asteroid spawing: I'm sure you've seen this.Lastly I've sub'd to 'The Open Part Mod' and will do my best to not only learn but also help some new kids. I appreciate the initiative.I like that idea, you could start to set up a paper trail ridden with easter eggs throughout the system. Now that's a mod I could have a lot of fun with Link to comment Share on other sites More sharing options...
ahappydude Posted May 7, 2014 Share Posted May 7, 2014 So...now that ARM has been out for a bit, does anyone know if the FASA gravity module can be added into the ARM asteroids?!? The arms asteroids are random? If not then just add the code from the fasa asteroid part to that part, gl Link to comment Share on other sites More sharing options...
Whirligig Girl Posted June 26, 2014 Share Posted June 26, 2014 Problem is the gravity would be the same for all asteroids of all classes. And in real life (or even the KSP universe) they wouldn't have any gravity of measurable prominence. Link to comment Share on other sites More sharing options...
Krustaceous Krouton Posted July 1, 2014 Share Posted July 1, 2014 Custom craft spawning, make derelict ships that spawn randomly.I don't suppose you could help me with creating a mod* with the spawning system? Basically, am i correct in saying that ModuleAsteroid causes their spawning?*It is literally just a single part. Link to comment Share on other sites More sharing options...
MrHappyFace Posted July 1, 2014 Share Posted July 1, 2014 No, all the spawning is done by private functions in ScenarioDiscoverableObjects. Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 1, 2014 Share Posted July 1, 2014 (edited) I think ModuleAsteroid gives it the ability to have a procedural generated shape.EDIT: Apparently it just makes all parts asteroids, with the gray rocky texture, and random shape. In the VAB, the Nuclear Motor I used to test the part had shrouds on and engine effects coming from the bottom. When I tested it, everything exploded, because Nuclear Egnines, Fuel Tanks, and Command Pods don't have high impact resistence to suddenly changing size.Javascript is disabled. View full albumEDIT2: And there's still an engine working on it. Also, the shape of the asteroid seems to be different every time, like you'd expect, but I'm not sure if the size actually changes.And it seems the model of the nuke and whatever part it was attached to still reside inside the asteroid's model. Edited July 1, 2014 by GregroxMun Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 1, 2014 Share Posted July 1, 2014 And now it turns out that asteroids already have a base model, probably something made during testing. it's just a lumpy plain-grey blob in the vab, and it radially attaches to parts in it's center, so it covers up the command pod it's placed over. Like the Nuke, it gets a random shape and size-class at launch.Javascript is disabled. View full albumDownload the placeable PotatoRoid. (Place PotatoRoid folder in Gamedata/NASAMission/Parts) Link to comment Share on other sites More sharing options...
Whirligig Girl Posted July 1, 2014 Share Posted July 1, 2014 So then I decided to put them otgether. Aside from a jump at launch due to colliding with the launchpad, they actually work quite well. they sort of wobble around a lot, but the joints don't break. Also, turns out PotatoRoids can be placed alone without another root part.Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
Einkleinermensch Posted July 17, 2014 Share Posted July 17, 2014 So, is there any news for gravitating asteroids? Link to comment Share on other sites More sharing options...
Justin Kerbice Posted July 18, 2014 Share Posted July 18, 2014 Tried this today, incredibly fun, especially to make small base on asteroids, thanks a lot Frizzank, I like the texture, you did a good job on them !A good addition, but not easy I guess, would be to allow shape customization, even a lot more simple than Kittopia terraforming plug-in for example, just length, width, height, mass, bumpiness (with or without some randomness) + resources included. Link to comment Share on other sites More sharing options...
Justin Kerbice Posted July 20, 2014 Share Posted July 20, 2014 Note to Frizzank: could the 1st post be updated to show the very last version download link please ?The spaceport link is obviously dead, the mediafire link is for 1.1, I found on page 10 a 2.0 link, title claimed it's 2.4... that's quite an easter eggs search game ! Link to comment Share on other sites More sharing options...
frizzank Posted July 21, 2014 Author Share Posted July 21, 2014 (edited) Latest one on kerbal stuff now... [Link to kerbalstuff removed by moderator because kerbalstuff is no longer safe] Edited February 20, 2018 by Deddly Link to comment Share on other sites More sharing options...
Justin Kerbice Posted July 21, 2014 Share Posted July 21, 2014 Thanks .(any chance to get a fix for gravity plug-in ? The lack of time warp support is just killing especially for rdv ! I know it's not your work, just asking) Link to comment Share on other sites More sharing options...
frizzank Posted July 26, 2014 Author Share Posted July 26, 2014 Turns out it is really complicated to do the gravity plugin correctly with time warp. You would have to turn them into planets and at that point you may as well use planet factory. Then you lose the ability to move. So if you want to turn them into planets using one of the other systems and release them I would be in support of that as well as a separate download. Link to comment Share on other sites More sharing options...
frizzank Posted September 16, 2014 Author Share Posted September 16, 2014 This is an open source non-commercial license now. You are free to do anything you like with the assets or source as long as you don't try and use them directly for your own commercial gain without my permission.http://www./download/ht7rh0jjmeoccjt/Asteroids_Open.unitypackagehttp://www./download/79fc0quuj92w7ay/FASA_Asteroids2.41.zip Link to comment Share on other sites More sharing options...
NathanKell Posted September 16, 2014 Share Posted September 16, 2014 Neat! Thanks, frizzank! Link to comment Share on other sites More sharing options...
xXKSP_playerXx Posted August 21, 2016 Share Posted August 21, 2016 (edited) With KW rockety its not hard to launch it. Edited August 21, 2016 by xXKSP_playerXx Link to comment Share on other sites More sharing options...
Vanamonde Posted August 21, 2016 Share Posted August 21, 2016 Oopsie. Looks like this thread has been dead for over a year. Time to let it go in peace and dignity. Link to comment Share on other sites More sharing options...
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