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Asteroids 2.4 Now Open Source


frizzank

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your right it is! Thats why i am teaming up with mrhappyface to make fasa asteroids 2!

Here is what we have in store using the new in game asteroid spawning system.

Custom new fasa asteroid spawning.

Comets!

Custom craft spawning, make derelict ships that spawn randomly.

Also controls for where all objects spawn and how frequently.

comets?

Yesyesyes!

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Custom craft spawning, make derelict ships that spawn randomly.

I like this idea a bunch. I would love to have empty HSH space stations spawn with resources inside them that had to be accessed via an EVA kerbal. It would require KAS as well obviously.

Also regarding asteroid spawing: I'm sure you've seen this.

Lastly I've sub'd to 'The Open Part Mod' and will do my best to not only learn but also help some new kids. I appreciate the initiative.

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Instead of 'derelict ships' which begs the question 'if you didn't put them there, who did?', they could be obsolete or malfunctioning satellites that need to be recovered and returned to Kerbin.

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Instead of 'derelict ships' which begs the question 'if you didn't put them there, who did?', they could be obsolete or malfunctioning satellites that need to be recovered and returned to Kerbin.

That's a cool idea, it also opens up contract ideas for when .24 comes out

Example: repair the sun-skimmer sattelite. Capture and return the Minmunar survey probe, etc.

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Its great to build bases on asteroids hehe. Good work op! I was wondering, would it be possible to add the gravity part on a hollow pice , ex a room ? Or florring, hmmm.. Would be cool if you could make an amitter or a spehere where the gravity could be set to artifiel kerbin , space for testing kerbals on kerbin haha. Cheers

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  • 4 weeks later...
I like this idea a bunch. I would love to have empty HSH space stations spawn with resources inside them that had to be accessed via an EVA kerbal. It would require KAS as well obviously.

Also regarding asteroid spawing: I'm sure you've seen this.

Lastly I've sub'd to 'The Open Part Mod' and will do my best to not only learn but also help some new kids. I appreciate the initiative.

I like that idea, you could start to set up a paper trail ridden with easter eggs throughout the system. Now that's a mod I could have a lot of fun with

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So...now that ARM has been out for a bit, does anyone know if the FASA gravity module can be added into the ARM asteroids?!? :D

The arms asteroids are random? If not then just add the code from the fasa asteroid part to that part, gl :)

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  • 1 month later...

I think ModuleAsteroid gives it the ability to have a procedural generated shape.

EDIT: Apparently it just makes all parts asteroids, with the gray rocky texture, and random shape. In the VAB, the Nuclear Motor I used to test the part had shrouds on and engine effects coming from the bottom. When I tested it, everything exploded, because Nuclear Egnines, Fuel Tanks, and Command Pods don't have high impact resistence to suddenly changing size.

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EDIT2: And there's still an engine working on it. Also, the shape of the asteroid seems to be different every time, like you'd expect, but I'm not sure if the size actually changes.

vqsJex0.png

And it seems the model of the nuke and whatever part it was attached to still reside inside the asteroid's model.

bvIWqob.jpg

Edited by GregroxMun
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And now it turns out that asteroids already have a base model, probably something made during testing. it's just a lumpy plain-grey blob in the vab, and it radially attaches to parts in it's center, so it covers up the command pod it's placed over. Like the Nuke, it gets a random shape and size-class at launch.

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Download the placeable PotatoRoid. (Place PotatoRoid folder in Gamedata/NASAMission/Parts)

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  • 3 weeks later...

Tried this today, incredibly fun, especially to make small base on asteroids, thanks a lot Frizzank, I like the texture, you did a good job on them !

A good addition, but not easy I guess, would be to allow shape customization, even a lot more simple than Kittopia terraforming plug-in for example, just length, width, height, mass, bumpiness (with or without some randomness) + resources included.

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Note to Frizzank: could the 1st post be updated to show the very last version download link please ?

The spaceport link is obviously dead, the mediafire link is for 1.1, I found on page 10 a 2.0 link, title claimed it's 2.4... :confused: that's quite an easter eggs search game !

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Turns out it is really complicated to do the gravity plugin correctly with time warp. You would have to turn them into planets and at that point you may as well use planet factory. Then you lose the ability to move. So if you want to turn them into planets using one of the other systems and release them I would be in support of that as well as a separate download.

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  • 1 month later...

This is an open source non-commercial license now. You are free to do anything you like with the assets or source as long as you don't try and use them directly for your own commercial gain without my permission.

http://www./download/ht7rh0jjmeoccjt/Asteroids_Open.unitypackage

http://www./download/79fc0quuj92w7ay/FASA_Asteroids2.41.zip

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  • 1 year later...
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