skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 :confused:Thanks, also my game causes the world to disappear when I load with the parts on my ship You need to put the MMI_Kethane.dll into the Plugins folder in your Kethane folder, otherwise it won't work. Link to comment Share on other sites More sharing options...
Boamere Posted June 12, 2013 Share Posted June 12, 2013 It is, soo i don't know if it is something to do with the tens of thousands of other mods i have Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 12, 2013 Share Posted June 12, 2013 Delete your Maps in the plugins folder inside the kethane mod and then delete your kethane config from your saves, it should work then...... Link to comment Share on other sites More sharing options...
Boamere Posted June 12, 2013 Share Posted June 12, 2013 Actually nvm, i fixed it but thanks anyway Link to comment Share on other sites More sharing options...
rryy Posted June 12, 2013 Share Posted June 12, 2013 In the normal Kethane folder, should I delete the entire plugin and plugin data, or should I keep it? Also, it seems that I can't hear the detection sounds when mapping. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 12, 2013 Share Posted June 12, 2013 do not just delete everything, just delete the files with Map in their name or the names of the planets and moons..... Link to comment Share on other sites More sharing options...
Cooly568 Posted June 12, 2013 Share Posted June 12, 2013 I'm slightly confused... I know how all the parts work, except the miner, how does it work? Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 I'm slightly confused... I know how all the parts work, except the miner, how does it work?With the latest version you have to use the drill from Kethane pack. Link to comment Share on other sites More sharing options...
Cooly568 Posted June 12, 2013 Share Posted June 12, 2013 Ahh, thanks. Link to comment Share on other sites More sharing options...
quietsamurai98 Posted June 12, 2013 Share Posted June 12, 2013 Can you update the download link in the OP? I got confused, then i realized the downloads were different, and the OP has the 1.0, and not the 1.1 download. Link to comment Share on other sites More sharing options...
K3-Chris Posted June 12, 2013 Share Posted June 12, 2013 I think I've done everything right, I've deleted the deposits.dat file, I've replaced the "MMI_Kethane.dll" file in GameData\Kethane\Plugins and now I'm scanning the mun again, I get orange and white deposits, which is which? which is kethane and which is ore?And yellow? wha? O_o Link to comment Share on other sites More sharing options...
Woolio1 Posted June 12, 2013 Share Posted June 12, 2013 Okay... Any reason why, when I spawn a craft (in orbit, haven't tried on a planet) it gets stuck in that position with the physics frozen and the input locked? I've tried Alt-L, nothing. Space, nothing. Nothing happens. I can't right-click anything on the craft either. Link to comment Share on other sites More sharing options...
MGUARN Posted June 12, 2013 Share Posted June 12, 2013 because physics aren't loading so it stays there until they load.I'm thinking that going in Kerbin stationary orbit may work ,but i doubt that might work.(the ship loading may only work when your on a planet.) Link to comment Share on other sites More sharing options...
Woolio1 Posted June 12, 2013 Share Posted June 12, 2013 Wait, why would it not load physics? Is there any way to force physics to load? Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 I think I've done everything right, I've deleted the deposits.dat file, I've replaced the "MMI_Kethane.dll" file in GameData\Kethane\Plugins and now I'm scanning the mun again, I get orange and white deposits, which is which? which is kethane and which is ore?And yellow? wha? O_oYellow to red are ore deposits; yellow is the most ore, red is the least. White to green are kethane deposits, white being most, green being least.Okay... Any reason why, when I spawn a craft (in orbit, haven't tried on a planet) it gets stuck in that position with the physics frozen and the input locked? I've tried Alt-L, nothing. Space, nothing. Nothing happens. I can't right-click anything on the craft either.Most likely you need to delete the kethane.cfg from your saves file. Link to comment Share on other sites More sharing options...
K3-Chris Posted June 12, 2013 Share Posted June 12, 2013 Files of link on the first post and on spaceport doesn't match up, are they different versions? if so which is later? Link to comment Share on other sites More sharing options...
Woolio1 Posted June 12, 2013 Share Posted June 12, 2013 Yellow to red are ore deposits; yellow is the most ore, red is the least. White to green are kethane deposits, white being most, green being least.Most likely you need to delete the kethane.cfg from your saves file.Tried that, no dice. Any other suggestions? Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 Okay... Any reason why, when I spawn a craft (in orbit, haven't tried on a planet) it gets stuck in that position with the physics frozen and the input locked? I've tried Alt-L, nothing. Space, nothing. Nothing happens. I can't right-click anything on the craft either.Because this only works on the surface of a planet. It doesn't work in orbit, because it spawns the craft with 0 velocity relative to the surface. If you try to spawn in orbit and physics loads then it will end up crashing into the launchpad at 2400 m/s. If you want to launch in orbit, I'd recommend using the OrbitalConstruction mod instead. Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 Tried that, no dice. Any other suggestions?Make sure the MMI_kethane.dll is in the Kethane plugins folder, not the EL plugins folder. Other than that I don't know what would be causing it. Link to comment Share on other sites More sharing options...
K3-Chris Posted June 12, 2013 Share Posted June 12, 2013 I'd recommend using the OrbitalConstruction mod instead.I tried that mod once, it loads your ship on kerbin and then moves it crazy fast to the construction facility of your choice, problem is that most of my ships arrived in bits or not at all... Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 I tried that mod once, it loads your ship on kerbin and then moves it crazy fast to the construction facility of your choice, problem is that most of my ships arrived in bits or not at all...I know, that's why I started this mod. But evilC has made an update so it moves ships the way Hyperedit does instead. Link to comment Share on other sites More sharing options...
Woolio1 Posted June 12, 2013 Share Posted June 12, 2013 That makes sense... Thanks. Link to comment Share on other sites More sharing options...
K3-Chris Posted June 12, 2013 Share Posted June 12, 2013 Does the workshop serve a function? Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 12, 2013 Share Posted June 12, 2013 Does the workshop serve a function?metal into rocket parts Link to comment Share on other sites More sharing options...
Ratata Posted June 12, 2013 Share Posted June 12, 2013 GREAT MOD!!! unfortunatly the metal/ore bins are invisible for me? Link to comment Share on other sites More sharing options...
Recommended Posts