colmo Posted June 11, 2013 Share Posted June 11, 2013 Releasing the day before an exam. Why didn't you check with my calendar? :-PI've waited for it for months, I can wait a little longer. I want to set one of those suckers in shallow water on Laythe and launch ships (the floating kind) off it! I hope the launchpad doesn't float!Quick question - what happens if you spawn a craft on it, then spawn another on it? Does it matter if they don't clip?e.g. a huge, circular base that effectively surrounds the launch pad, leaving it clear for rockets to be assembled in the middle? Link to comment Share on other sites More sharing options...
RainbowStalin Posted June 11, 2013 Share Posted June 11, 2013 It definitely works with 0.4.3, and should work with 0.4.4.Where can I download earlier versions of kethane? Link to comment Share on other sites More sharing options...
Lifeforce87 Posted June 11, 2013 Share Posted June 11, 2013 I really need a tutorial for this one :S Link to comment Share on other sites More sharing options...
The Destroyer Posted June 11, 2013 Share Posted June 11, 2013 Do you mean you need to know how to build an ship with the launchpad on it so you can deliver it to the moon?Its actually quite simple. I built a basic Duna lander, and then put launchpad on top. Noticed that as well.Same here, although it still makes a useful VAB launchpad, as it is more folded.I really need a tutorial for this one :SIt's simple. Put a launchpad part landed anywhere, right click on the launchpad, hit load craft, select a craft that you built, bam.As for resources, I don't know yet. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 11, 2013 Share Posted June 11, 2013 It's simple. Put a launchpad part landed anywhere, right click on the launchpad, hit load craft, select a craft that you built, bam.As for resources, I don't know yet.It seems daunting because the size of the parts, but the Launchpad on its own is a mere 5tons. Simple to land as a 2seat lander craft would be.As to the resources that's not so hard either. Mine ore/smelt ore to metal/make metal to rocket part/ make a rocket ZOOMZOOM!(ZOOMZOOM needs fuel and such too, that's why I think this mod was made to go hand-in-hand with kethane...can make all in one rocket shop) Link to comment Share on other sites More sharing options...
Devo Posted June 12, 2013 Share Posted June 12, 2013 Step 1. Create Space Station.Step 2. Create assembly terminalStep 3. Assemble Fighters, scramble.Brilliant mod Link to comment Share on other sites More sharing options...
Climberfx Posted June 12, 2013 Share Posted June 12, 2013 Amazing. I see a model of a launching pad, will be wonderful this mod with that model...Great work. Maybe son we have an orbital launch and construct base... (i know this one is not for orbit...)And with this and Kethane together, say good bye from Eve... Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 UPDATE: I have updated the plugin to base off of Kethane 0.5. It should now be compatible with all the newest parts. Get it here. Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 12, 2013 Share Posted June 12, 2013 hahahahaI had literaly just downgraded back to kethane 0.4.4 =Pguess its time to upgrade again, this is funny to me!Awesome work, awesome mod! thanks for getting this workin with new kethan so fast, that's amazing Link to comment Share on other sites More sharing options...
Mishkin_007 Posted June 12, 2013 Share Posted June 12, 2013 (edited) UPDATE: I have updated the plugin to base off of Kethane 0.5. It should now be compatible with all the newest parts. Get it here.This is hot stuff right here. Many thanks. :-)Quick question...theres a mmi_kethane.dll file in the gamedata folder. where is this supposed to go? by itself in the gamedata folder as it is? and are we supposed to install regular kethane 0.5 along with this? i see no kethane parts in your package. Edited June 12, 2013 by Mishkin_007 Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 This is hot stuff right here. Many thanks. :-)Quick question...theres a mmi_kethane.dll file in the gamedata folder. where is this supposed to go? by itself in the gamedata folder as it is? and are we supposed to install regular kethane 0.5 along with this? i see no kethane parts in your package.That replaces the default mmi_kethane.dll in the Kethane folder if you want mining support. Otherwise just delete it. Link to comment Share on other sites More sharing options...
Devo Posted June 12, 2013 Share Posted June 12, 2013 Amazing. I see a model of a launching pad, will be wonderful this mod with that model...Great work. Maybe son we have an orbital launch and construct base... (i know this one is not for orbit...)And with this and Kethane together, say good bye from Eve...As per usual, a member of the modding community beat Squad to it lol... We should have a count now of the amount of features people got tired of waiting for and just created themselves.I remember they mentioned this in an update, or they were working on it - and now its released after they went silent on its progress (I have heard nothing about orbital building from them for some time) Link to comment Share on other sites More sharing options...
Frostiken Posted June 12, 2013 Share Posted June 12, 2013 As per usual, a member of the modding community beat Squad to it lol... We should have a count now of the amount of features people got tired of waiting for and just created themselves.I remember they mentioned this in an update, or they were working on it - and now its released after they went silent on its progress (I have heard nothing about orbital building from them for some time)- Reentry heat.- Remote construction.- Resources.- Life support.- Part organizer.- VAB/SPH information.- Crew manifest.- More scientific tools.- Actual more parts.- Better aerodynamics.- Fairings.- Disabling / removing End Flight button.- Tweakable fuel tanks.- Externally editable config patching system.- Better SAS / ASAS systems.- Subassemblies.- Fuel balancing / better fuel transfer system. - Sub-1x warp speeds.- Career mode. - More VAB / SPH build options (EdTools)- Dynamically scalable parts in the VAB / SPH.This is just stuff Squad has mentioned that they are going to do, and doesn't even include the cool stuff that actually gives you things to do in-game, such as RemoteTech. Link to comment Share on other sites More sharing options...
Spades_Neil Posted June 12, 2013 Share Posted June 12, 2013 A README.txt would be extremely helpful. A basic set of directions, perhaps. Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 A README.txt would be extremely helpful. A basic set of directions, perhaps.Good point. I'l add one for v1.2. Link to comment Share on other sites More sharing options...
dansmithers Posted June 12, 2013 Share Posted June 12, 2013 Another awesome feature the community beat Squad to by about two years.Squad pretty much could let the modders do all the work. Link to comment Share on other sites More sharing options...
Hooligan Labs Posted June 12, 2013 Share Posted June 12, 2013 The model is way too basic for how cool this could be! Have you thought of using a 3D printer model from a share site? http://www.3dvia.com/models/1254FB081A2C3E10/uprint-3d-printerThough honestly that does not look cool enough to fit this... Maybe something from Supreme Commander?I really think there is a lot of potential for stuff like this, especially for multiplayer. Link to comment Share on other sites More sharing options...
AlteranEmpire Posted June 12, 2013 Share Posted June 12, 2013 This is just awesome. Now I can add the finishing touches to my moon bases and such without dozens of small, or a handful of massive launches. Link to comment Share on other sites More sharing options...
Albert II Posted June 12, 2013 Share Posted June 12, 2013 Awesome mod! Giving purpose to my little green men. Many thanks!!!is it just me or do the ore/metal bin models show up invisible?Bins are invisible to me too. Link to comment Share on other sites More sharing options...
skykooler Posted June 12, 2013 Author Share Posted June 12, 2013 Awesome mod! Giving purpose to my little green men. Many thanks!!!Bins are invisible to me too.I'm working on this; it's because they were exported with the 0.18 parttools. I'm trying to update to 0.20.The model is way too basic for how cool this could be! Have you thought of using a 3D printer model from a share site? http://www.3dvia.com/models/1254FB081A2C3E10/uprint-3d-printerThough honestly that does not look cool enough to fit this... Maybe something from Supreme Commander?I really think there is a lot of potential for stuff like this, especially for multiplayer.I would love to have a model like that, but I don't have the time to make one; that's why I just made a simple model and concentrated on the plugin. If someone can make a model like that, though, I'd love to include it. Link to comment Share on other sites More sharing options...
magnemoe Posted June 12, 2013 Share Posted June 12, 2013 I'm working on this; it's because they were exported with the 0.18 parttools. I'm trying to update to 0.20.Nice.I would love to have a model like that, but I don't have the time to make one; that's why I just made a simple model and concentrated on the plugin. If someone can make a model like that, though, I'd love to include it.I agree here, I would like one version for orbital use, perhaps also an small one with an 10-20 ton capacity to put on an mothership for spawning probes. Link to comment Share on other sites More sharing options...
lyndonguitar Posted June 12, 2013 Share Posted June 12, 2013 I'm working on this; it's because they were exported with the 0.18 parttools. I'm trying to update to 0.20.I would love to have a model like that, but I don't have the time to make one; that's why I just made a simple model and concentrated on the plugin. If someone can make a model like that, though, I'd love to include it.look through your dev thread, someone made an awesome looking launchpad model with animation out of excitement but you weren't there at the time so the reply sank deep into the thread, i'll link it here if I find itEDIT: here I found it, probably a great a idea to work with this guy Link to comment Share on other sites More sharing options...
Devo Posted June 12, 2013 Share Posted June 12, 2013 Squad pretty much could let the modders do all the work.They do, this is becoming more apparent to me by the day. It seems if you really want something added to the game, skip the Squad suggestion box and ask a modder Link to comment Share on other sites More sharing options...
Railgunner2160 Posted June 12, 2013 Share Posted June 12, 2013 Which supreme commander is that?? I've got SC:2 but I've never seen that in it, is it the first one or is it a mod?? Sorry, just really curious, It looks awesome!!!!! Link to comment Share on other sites More sharing options...
KhaosCorp Posted June 12, 2013 Share Posted June 12, 2013 look through your dev thread, someone made an awesome looking launchpad model with animation out of excitement but you weren't there at the time so the reply sank deep into the thread, i'll link it here if I find itEDIT: here I found it, probably a great a idea to work with this guyI don't think your seeing that right, germalto is dev of M.M.M. mod...think he was modeling that for his set in anticipation of this mod....maybe im wrong though Link to comment Share on other sites More sharing options...
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