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Naval Battle League 2016-2018


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Well im no pro either, ive had a few battles back when, but these days all of my new ships are about as "new" as you guys are, so i have no idea how theyll hold up to actual enemys.  Granted i do have some experience from the old days, and i tend to approach these fights strategically (as in half of my kills to date are mobility kills since its so hard to fight against dedicated engine sniping), but im not as good as you guys seem to make me look :D...

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4 hours ago, panzer1b said:

So yeah, looking at my expected total mass of combat ships, anyone allied with me will not likely need to bring much supplies, i get 200t of bloody fuel/weapons to work with :D...

Im prolly going to bring 2 regulators and 2 rectifiers, assuming the rectifier comes out as expected and doesnt suck like my recently failed SK-105 i was really hoping would be a solid choice for me to bring.

Looks amazing, lets see how that monstrosity holds up in battle.  Btw, is 100t of fuel enough to keep that running?  I plan on having a 100t supply ship which id be happy to follow you around in to keep that fueled since im basically 200t short of 500 with my 4 ships i plan to use.  Also, how many parts/tonnage, just looking at that makes my "heavy" warships look like escort vessels

that's probably enough fuel.

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So question for everyone, is 55 TONS of heavy and medium torpedoes enough for a single ship?

dLWUPaB.png

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I think i might not even need a dedicated ammo station, the newest prototype rectifier is basically an ammo station for all intents and purposes :).  Armor is absolutely worthless (cant afford to structural panel the monster as it already weighs 150t with purely wing armoring), but 55 tons of weapons has to mean something...

Also, i think i may be entering your league @zekes in terms of weight and part count now...

My most likely deployment will be 3 regulator class and 1 rectifier class, prolly end up sending the rectifier on a suicide mission early game since its got absolutely no armor and anything that looks at it instakills it.  That leaves me with ~150t for a station and a fuel support ship with tug capabilities and IRSU.  I think thats a fairly good amount, enough to work, but not so much that its really taking away from my offensive capabilities.  Kinda need those supplies with the fact that the rectifier eats fuel like crazy (assuming it doesnt just die before i even get to make my move that is with glass cannons and all)...

Edited by panzer1b
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Just now, MiffedStarfish said:

Thanks. I've always wanted to make my fighters capable of landing on low gravity worlds, but you did it with a destroyer. :confused:

"destroyer" was what i had in mind when it was 60 tons. This thing weighs more than a Heavy Drek making it a Heavy Cruiser. Funny tho it only has two antiship missiles.

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6 hours ago, zekes said:

Had a dumb idea today. Built a 130 ton VTOL / Scout ship.

Been trying to build something like that for years and just couldn't. Fuel balance always shifted too much.

 

The Co-21C could hover at a certain fuel load but not through its entire range.

 

Edit: Huh a pic survives:

D5cj6j7.jpg

Edited by Frozen_Heart
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2 hours ago, ShadowGoat said:

Funny. Some of my most practical ships are in the 100t range. Also, I think I one upped you with weapons. If I'm remembering right, my supercapital has 28 missiles.

My ships are no lighter than 200t, and my heaviest is 978t. And I only have 2 ships that can go together within 500t.

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