TouhouTorpedo Posted July 1, 2013 Share Posted July 1, 2013 Parts, but don't worry the mod will implement some cities so you won't have to build some if you don't feel like it.If I'm honest, I think you really need to find a way to define these models in a similar way to the VAB/SPH/Trackingstation/runway/radar in the game view. Now I don't know how this is done to be fair myself, but Nova seems interested in your project, and given as far as I'm aware he made the planets, hes probably a good source for how this could be done. I can see there being some potential for glitchy behavior if using parts, and if you can make a decent plugin for adding buildings - maybe even custom ones, at any location as defined by another modder - that would likely be as if not more useful than whats currently being suggested.I look forward to seeing how this goes, but I honestly think the level of work you're suggesting is overambitious (especially the CAB - I doubt adding another scene is even possible.). Stick to just getting fixed buildings added into KSP and allowing definable ones. That would be the most valuable outcome of this project. Link to comment Share on other sites More sharing options...
Luigibro606 Posted July 1, 2013 Share Posted July 1, 2013 Yup, that's where i got 'em -CamdorfPrime, and, i take it UCSoV is uhh, Angland?Angleland was my nation before until the UCSoV, yes. Link to comment Share on other sites More sharing options...
EndlessWaves Posted July 1, 2013 Share Posted July 1, 2013 Someone made a plugin that allowed you to add objects (a la VAB or SPH) to the game world on Kerbin at any coordinates you want. I don't remember where the thread is.I did post some details and a code snippet based on some experiments I ran with PQSCity (including duplicating the runway to give KSC a second one) but I don't know if someone else has developed it into a full plugin.http://forum.kerbalspaceprogram.com/showthread.php/26858-Adding-new-buildings-runwaysIf you want to add it in KSC I would just parent it to the KSC object rather than adding a PQSCity GameObject of your own. Link to comment Share on other sites More sharing options...
POTKC Posted July 3, 2013 Share Posted July 3, 2013 Any updates? Link to comment Share on other sites More sharing options...
Agent30632 Posted July 3, 2013 Share Posted July 3, 2013 Any updates?Be patientAnyways, I can't wait to see the finished product! Link to comment Share on other sites More sharing options...
Meatsauce Posted July 4, 2013 Share Posted July 4, 2013 Outstanding! subscribed!Some original city name ideas;rotattaspanakopitadelexnew bartergleisiumfargusmacho bidacjoplanetiacrashtopianew crakatosWould like to add that I love the idea of building (and) using custom roads between user-built cities. Consider adding some ambient sounds to cities. Maybe a very low and random wind. Now if only we could visit our buddies in different cities around kerbin ...or the mun Link to comment Share on other sites More sharing options...
Annoyingorbits Posted July 4, 2013 Share Posted July 4, 2013 Uhh, consider my names, please? These K-Syndrome names are really bugging me Link to comment Share on other sites More sharing options...
Ultraflight Posted July 4, 2013 Share Posted July 4, 2013 Here's my idea for what these cities could be used for in Campaign Mode:At the start of C-Mode, there are a limited amount of villages around Kerbin, and your airport. (It would not yet be a space center)The villages each have specialties (Coal Mining, Oil Drilling, Electronics Manufacturing, etc.) depending where they are.Besides money, you need resources that these villages provide. As you use these resources, they grow until they become Towns, and then Cities.Occasionally, there will be Natural Disasters or Epidemics that will ravage a town. If you want to keep the town running, you might want to donate money in order to help the town recover. At worst, the town will be abandoned or demolished. As more towns grow, Villages found alongside them. You might start with 3 villages, but you might go bankrupt seeing 20!Astronauts come from these villages, and a village might be angry if a Kerbal from that village dies in the space program. They will H.A.T.E. it when you crash into a village, and might ask the Government to close the Space Program. If too many people petition this, You lose!You can charter village planes to transport astronauts or resources to places. Villages might start wars between other villages (NO NATIONS, VILLAGE TO VILLAGE WAR) that could result in losing a village.In Sandbox Mode, you can freely level cities up, and they will not become angry at you for wrecking their village.Hope you liked that whale of an idea.-Ultraflight:D Link to comment Share on other sites More sharing options...
jokamo Posted July 4, 2013 Share Posted July 4, 2013 That sounds way too similar too spore. Link to comment Share on other sites More sharing options...
Globox Posted July 5, 2013 Share Posted July 5, 2013 If I'm honest, I think you really need to find a way to define these models in a similar way to the VAB/SPH/Trackingstation/runway/radar in the game view. Now I don't know how this is done to be fair myself, but Nova seems interested in your project, and given as far as I'm aware he made the planets, hes probably a good source for how this could be done. I can see there being some potential for glitchy behavior if using parts, and if you can make a decent plugin for adding buildings - maybe even custom ones, at any location as defined by another modder - that would likely be as if not more useful than whats currently being suggested.I look forward to seeing how this goes, but I honestly think the level of work you're suggesting is overambitious (especially the CAB - I doubt adding another scene is even possible.). Stick to just getting fixed buildings added into KSP and allowing definable ones. That would be the most valuable outcome of this project.Hey guys, small update here !I have moved from my old house and I won't have a computer until the 15th of this month. I'll be back on working from then on.TouhouTorpedo > That's what I would prefer as far as I'm conderned. I have sent Nova a PM but he has not responded yet...Annoyingorbits > We'll deal with names when the mod is good enough to come out, but I'll come back to your ideas when needed, I'm not a fanof the K syndrom either Link to comment Share on other sites More sharing options...
Gojira Posted July 5, 2013 Share Posted July 5, 2013 I did post some details and a code snippet based on some experiments I ran with PQSCity (including duplicating the runway to give KSC a second one) but I don't know if someone else has developed it into a full plugin.http://forum.kerbalspaceprogram.com/showthread.php/26858-Adding-new-buildings-runwaysIf you want to add it in KSC I would just parent it to the KSC object rather than adding a PQSCity GameObject of your own.Could you post the plugin that gives us the second runway? I'd absolutely love that. Link to comment Share on other sites More sharing options...
Frogbull Posted July 9, 2013 Author Share Posted July 9, 2013 Here's my idea for what these cities could be used for in Campaign Mode:At the start of C-Mode, there are a limited amount of villages around Kerbin, and your airport. (It would not yet be a space center)The villages each have specialties (Coal Mining, Oil Drilling, Electronics Manufacturing, etc.) depending where they are.Besides money, you need resources that these villages provide. As you use these resources, they grow until they become Towns, and then Cities.Occasionally, there will be Natural Disasters or Epidemics that will ravage a town. If you want to keep the town running, you might want to donate money in order to help the town recover. At worst, the town will be abandoned or demolished. As more towns grow, Villages found alongside them. You might start with 3 villages, but you might go bankrupt seeing 20!Astronauts come from these villages, and a village might be angry if a Kerbal from that village dies in the space program. They will H.A.T.E. it when you crash into a village, and might ask the Government to close the Space Program. If too many people petition this, You lose!You can charter village planes to transport astronauts or resources to places. Villages might start wars between other villages (NO NATIONS, VILLAGE TO VILLAGE WAR) that could result in losing a village.In Sandbox Mode, you can freely level cities up, and they will not become angry at you for wrecking their village.Hope you liked that whale of an idea.-Ultraflight:DIt's not a plugin you ask, it's a whole new game. Link to comment Share on other sites More sharing options...
Grijze Pilion Posted July 14, 2013 Share Posted July 14, 2013 The word we are looking for here seems to be 'awesome'. Just pointing that out. Link to comment Share on other sites More sharing options...
POTKC Posted July 22, 2013 Share Posted July 22, 2013 Has this died, or is everyone just on a well deserved holiday? Link to comment Share on other sites More sharing options...
JelloTickles Posted July 22, 2013 Share Posted July 22, 2013 I hope it hasn't died Link to comment Share on other sites More sharing options...
KhaosCorp Posted July 22, 2013 Share Posted July 22, 2013 I hope it hasn't diedI don't think it has died, hope the models posted a bit back are still released. There is however a plugin already released that allows the placement of static objects ingame.http://forum.kerbalspaceprogram.com/showthread.php/40374-WIP-KerbTown-Beta-available!-Place-static-buildings-cities-objects-in-game Link to comment Share on other sites More sharing options...
Globox Posted August 4, 2013 Share Posted August 4, 2013 I am still alive, though I have no news from Frogbull Link to comment Share on other sites More sharing options...
ZingidyZongxxx Posted August 9, 2013 Share Posted August 9, 2013 Is this still being worked on, or is he taking a break? Don't mean to bug you but it looks like a really cool idea. Link to comment Share on other sites More sharing options...
Globox Posted August 18, 2013 Share Posted August 18, 2013 Is this still being worked on, or is he taking a break? Don't mean to bug you but it looks like a really cool idea.I have no news from FrogBull, so I guess our project is on standby but not forgotten. I want to make it happen Link to comment Share on other sites More sharing options...
Razchek Posted August 18, 2013 Share Posted August 18, 2013 (edited) If you guys are still making cities, feel free to use KerbTown to place them in-game! Edited August 18, 2013 by Razchek Link to comment Share on other sites More sharing options...
astropapi1 Posted August 18, 2013 Share Posted August 18, 2013 Yeah. Using Kerbtown might be the best option.I really like this mod. Making a secret army base new airbase on the desert would be awesome! Link to comment Share on other sites More sharing options...
Globox Posted August 23, 2013 Share Posted August 23, 2013 I am still into it, I messaged the guy working on Kerbtown, thanks for the link guys I feel that we might be close to having cities in KSP Link to comment Share on other sites More sharing options...
Olympic1 Posted August 24, 2013 Share Posted August 24, 2013 KerbTown is already used for the Kerbin City mod, but you can try to use it to Link to comment Share on other sites More sharing options...
Nixod321 Posted August 29, 2013 Share Posted August 29, 2013 Personally, I think this mod will be a lot better than Kerbin city. I hope that that mod doesn't kill this one. Link to comment Share on other sites More sharing options...
Olympic1 Posted August 29, 2013 Share Posted August 29, 2013 In just 1 week Kerbin City was already available for download, and this is almost 2 months old and there isn't a download or any sign of progress available Link to comment Share on other sites More sharing options...
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