Prowler_x1 Posted May 22, 2014 Share Posted May 22, 2014 15d is a dream come true... Congrats to Sirkut. Link to comment Share on other sites More sharing options...
sirkut Posted May 22, 2014 Author Share Posted May 22, 2014 15d is a dream come true... Congrats to Sirkut.At least ONE constant request is now extinct. Link to comment Share on other sites More sharing options...
Deadweasel Posted May 22, 2014 Share Posted May 22, 2014 OK, than it is my memory that is wrong.I will test the configuration in space this evening, well if i can get my 60t Monster into KSO. You may be thinking of TouhouTorpedo there.ON TOPIC: Dude, these things are darned near bliss-inducing! Thanks very much! Link to comment Share on other sites More sharing options...
Albert VDS Posted May 22, 2014 Share Posted May 22, 2014 So if I tested it correctly, the docking IR position bug is fixed now, right? Link to comment Share on other sites More sharing options...
sirkut Posted May 22, 2014 Author Share Posted May 22, 2014 So if I tested it correctly, the docking IR position bug is fixed now, right?Docking works well EXCEPT when you use a piston on a docking port and dock another craft that has the same thing. Groups and all that refresh just fine. The translations get really screwed up. If you just dock and not actuate the parts you should be fine but a reload generally fixes if when you undock. Link to comment Share on other sites More sharing options...
Wyseman76 Posted May 22, 2014 Share Posted May 22, 2014 I can say with certainty that what ever changes you made this patch has created some conflict with another mod or mods in my collection. Basically when I take a craft to the launch pad it drops all of the staged parts collapse to a single stage and the revert to VAB or Hanger is messed up. I will do what I can to try and find what mod it is conflicting with but my list of mods is, well rather large. Link to comment Share on other sites More sharing options...
sirkut Posted May 22, 2014 Author Share Posted May 22, 2014 I can say with certainty that what ever changes you made this patch has created some conflict with another mod or mods in my collection. Basically when I take a craft to the launch pad it drops all of the staged parts collapse to a single stage and the revert to VAB or Hanger is messed up. I will do what I can to try and find what mod it is conflicting with but my list of mods is, well rather large.Challenge accepted. When you are in the VAB, open the output_log.txt file. Delete all the text and save the file. Then go back to the launch pad, watch everything fall. Send me that output_log file. Link to comment Share on other sites More sharing options...
Wyseman76 Posted May 22, 2014 Share Posted May 22, 2014 I sent you a PM sirkut Link to comment Share on other sites More sharing options...
sirkut Posted May 22, 2014 Author Share Posted May 22, 2014 Just so no one freaks out it was an outdated plugin from another mod. All is well, carry on, build more. Link to comment Share on other sites More sharing options...
Frederf Posted May 23, 2014 Share Posted May 23, 2014 Thank you so much for defaulting the IR GUI to hide. Having it pop up every time I staged, changed scenes, etc. was driving me bonkers. Link to comment Share on other sites More sharing options...
sirkut Posted May 23, 2014 Author Share Posted May 23, 2014 Thank you so much for defaulting the IR GUI to hide. Having it pop up every time I staged, changed scenes, etc. was driving me bonkers.Your welcome! Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 23, 2014 Share Posted May 23, 2014 It still appears every time you come out of warp and the vessels physics load..But yeah, fantastic stuff! Love in-game servo editing, loving the hiding of the window, love love love everything new in it. I'm in a happy mood tonight Link to comment Share on other sites More sharing options...
Woodstar Posted May 23, 2014 Share Posted May 23, 2014 Love the mod it is a permanent mod for me, also I cant wait to see Project sirkut episode two now! Link to comment Share on other sites More sharing options...
UnstableEagle Posted May 23, 2014 Share Posted May 23, 2014 Hi guys,I'm sorry, but I can't get this thing to work for the life of me. The parts load into the VAB correctly, and I can attach them and what not, but when I try to use them in flight, nothing happens. To test, I stuck a piston on a single cockpit, launched it, and tried to do something with it. I believe the toolbar mod isn't working correctly. Any ideas would be so appreciated! Link to comment Share on other sites More sharing options...
sirkut Posted May 23, 2014 Author Share Posted May 23, 2014 Hi guys,I'm sorry, but I can't get this thing to work for the life of me. The parts load into the VAB correctly, and I can attach them and what not, but when I try to use them in flight, nothing happens. To test, I stuck a piston on a single cockpit, launched it, and tried to do something with it. I believe the toolbar mod isn't working correctly. Any ideas would be so appreciated!Going to need to see an output_log file in order to figure out what is the problem is. Link to comment Share on other sites More sharing options...
JewelShisen Posted May 23, 2014 Share Posted May 23, 2014 Can we have the dev parts installed at the same time as your own? Link to comment Share on other sites More sharing options...
phoenix_ca Posted May 23, 2014 Share Posted May 23, 2014 Can we have the dev parts installed at the same time as your own?If you're talking about ZodiusInfuser's parts, yes. Link to comment Share on other sites More sharing options...
Pliuple Posted May 24, 2014 Share Posted May 24, 2014 Really nice, sirkut, My F-14 Tommy is up in the air again Link to comment Share on other sites More sharing options...
Volt Posted May 24, 2014 Share Posted May 24, 2014 Okay, this is driving me nuts, now. Sorry for a little threadjack but how are people getting multiple aircraft flying at once? It's been a dream of mine since the beginning. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted May 24, 2014 Share Posted May 24, 2014 I think they need to be within 250m of each other. Get the faster one off the runway to the side, launch the slower plane, take off, turn around and do a low pass over the grounded plane while stable, when you're within 250m switch to the faster plane on the ground, take off and catch up with the (hopefully still flying) first plane. Link to comment Share on other sites More sharing options...
Galane Posted May 24, 2014 Share Posted May 24, 2014 Okay, this is driving me nuts, now. Sorry for a little threadjack but how are people getting multiple aircraft flying at once? It's been a dream of mine since the beginning.There's a plugin called Burn Together with which you can set one craft as leader and several others as followers that will copy every move the leader makes. Nice flying until the pilot starts scraping wingmen off on the landscape. Flying works better if you keep your planes "two mistakes high". Figure the distance your plane will drop from an oops to recovery, then stay at twice that altitude. When you goof, climb back to TMH before trying the stunt again. Link to comment Share on other sites More sharing options...
InF3RNo Posted May 24, 2014 Share Posted May 24, 2014 Is this plugin implemented in Career mode?Thanks. Link to comment Share on other sites More sharing options...
Alewx Posted May 24, 2014 Share Posted May 24, 2014 Yes the parts are mostly around Tier 3 if I remember correct. Link to comment Share on other sites More sharing options...
uflorian Posted May 24, 2014 Share Posted May 24, 2014 What a great plugin! I tried it out a few days ago and was stunned. Especially when I thought of endless hours trying to align the parts of my assembly Mun base to fit 100%...when I would have just needed this mod. However, I am having an issue and hope that you can help me. Are there any known problems about using more than one AGU together with IR parts?Here's what happens: * In the first screenshot, I have docked 2 identical rovers (each with 1 adjustable rail and 1 AGU) to a payload (the fuel tank in the middle). * I want to lift the payload using the adjustable rails.* When I press the ">" button in the servo control window, only one rail goes up (as visible in the second screenshot) despite both rails are in the same group. * I have double checked each rover and if I connect only one rover (no matter which one), everything works as expected. Any idea what could cause this and how it could be resolved? i am using KSP 0.23.5, Mechjeb (latest), IR (latest), SelectRoot (latest)Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
sirkut Posted May 24, 2014 Author Share Posted May 24, 2014 I've mentioned this I believe in the op but having robotic parts attached to docking ports and docking is a bad idea. They parts lose their parents due to docking causing the very same problem you are getting. Link to comment Share on other sites More sharing options...
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