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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3


sirkut

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Here Sirkut have one or ten of our Canadian beers, it's stronger and helps more

I would rather send an Belgian Abbey beer.

Oh well, i learned something that probably wouldn't have happened if i'd changed the part's cfg of dromoman.

Let's hope that nothke will update it's parts.

Edited by MK3424
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Heads up. I removed the 1.6.2 and installed 1.6.4 and have had NO change to the part floppyness. Is this what you guys are working on? I've never used or installed any parts other than the default IR parts included with the DL.

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well if you were still using 16.2 then no, 16.4 probably won't fix anything. When I reverted back to 16 the floppyness was still there I had to actually revert my save file a few hours back to before I even installed 16.1 to get the floppyness to go away when using 16.

For me, since reverting back to the non-floppy parts and using 16 then jumping to 16.4 the one craft that was experiencing issues is still good.

Although Sirkut I am still having trouble with the ability to re-order the part grouping while in flight. I change them around but just returning to the Space Center and then back to the craft resets things to the way they were from launch.

Also, the GitHub "latest" link still points to 16.3

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Fixed the github "latest" link.

The floppiness isn't going to fix the existing crafts because the masses are all wrong unless you replace the actual part configs that I released with 0.16.4. I think if you replace the part CFGs with those from 0.16.4 it should fix the joint floppiness because the masses are being recalculated (to my preference) during craft load/vessel change. That's the crux of the problem because due to the parts being so stupidly light due to TweakScale. I've been talking to Biotronic and there may be another way around this issue and I just have to test it.

As for the groups not saving, I need to see a log file, something doesn't make sense.

- - - Updated - - -

Starting a new game in 1.6.4 didn't even work.

Give me the actual craft you are using + a log file and steps to replicate it. I'll will try with a fresh install (I'm assuming new game means no other mods?)

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Forget that last comment, I started a new game but carried over a craft built in 1.6.2.

Guess Ill have to get inventive with my station. Thanks sirkut, looks like I'm good now.

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Hopefully the last time I need to do this. I stripped the code out of the dll and now relied on the part's config to determine the masses. You will need to replace ALL the files in the magicsmokeindustries folder. please dear god don't just replace the dll. PLEASE.

I'll be contacting ZodiusInfuser on what needs to be done to his part's config files in order for this to work well. For now if you want to replicate it, this is the AdjustableRail's config(the part that matters in the change)

MODULE

{

name = TweakScale

type = IR_RoboticRail

MODULE

{

mass = 0.05, 0.1, 0.2

}

MODULE

{

name = MuMechToggle

translateMax = 0.5,1.0, 2.0

}

}

The part in bold is the mass of the part. Refer to the original mass in the CFG (in this case it's 0.2) then scale it accordingly. Since I wanted to scale it by half each time, it's the values that you see.

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Is this the most recent version _with_ the updated parts? This happens when one wants to use the old parts and it isnt scaling correctly due to old parts. I'm also not certain you are connecting them correctly. The "root" connection should not be the silver part but rather the connection node that is inside the model just a tad so the mail body is inside your attachment target.

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Hi sirkut.

Thank you for putting together such a great addition to KSP. I don't think playing with FAR would be possible if it were not for your mod to let me fold payloads into the KW Fairings. I had been using an older version for a while, and decided the tweakables were worth the upgrade.

Because I try to read this thread, I knew that the 16.X update would break my ships, so I removed all IR parts from my ships. I then removed the prior version of IR from my Game Data Folder. Upon installing the new version, I'm having an issue with the Gantry Rail.

http://imgur.com/a/u6OdO

Not sure if I missed some part editing I was supposed to do... Please advise.

EDIT: Ah... you released 16.5 between when I downloaded 16.4 and tried it out. Seeing if 16.5 fixes the issue.

Edit #2: Issue persists. I deleted all of 16.4 before I installed 16.5.

Edited by Gwincraft
More testing.
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Hi sirkut.

Thank you for putting together such a great addition to KSP. I don't think playing with FAR would be possible if it were not for your mod to let me fold payloads into the KW Fairings. I had been using an older version for a while, and decided the tweakables were worth the upgrade.

Because I try to read this thread, I knew that the 16.X update would break my ships, so I removed all IR parts from my ships. I then removed the prior version of IR from my Game Data Folder. Upon installing the new version, I'm having an issue with the Gantry Rail.

http://imgur.com/a/u6OdO

Not sure if I missed some part editing I was supposed to do... Please advise.

EDIT: Ah... you released 16.5 between when I downloaded 16.4 and tried it out. Seeing if 16.5 fixes the issue.

Edit #2: Issue persists. I deleted all of 16.4 before I installed 16.5.

I also had an issue with the gantry when i loaded up a craft. But when i replaced the gantry with a new one it was fine.

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Is it normal the parts flex so much? This is with v 0.16.5 and I did a clean install. Also this is not a saved craft. I believe with build 0.16.4 I didn't have this much flex.

2QRUywr.png

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Actually I may have scaled the pistons incorrectly. I will check in a bit, if that is the case I will just post the file to replace.

Crafts made before 0.16.5 may not behave well because they are missing a specific portion in the config files that relates to the masses. Maybe an edit of the craft file will fix this?

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Is it normal the parts flex so much? This is with v 0.16.5 and I did a clean install. Also this is not a saved craft. I believe with build 0.16.4 I didn't have this much flex.

http://i.imgur.com/2QRUywr.png

Replace the part.cfg in the TPS directory with this one, I did indeed scaled them incorrectly. I will reupload the pack later.

http://www./view/l46lx9j58okp2hi/part.cfg

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I have tried downloading from all 3 sites listed at the top. all of them are giving me 16.5 i think. i dont get the different sizes of the partts though! PLEASE HELP!

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Sirkut, about the issue with hothke's parts.....

I accidentaly discovered that it was a clipped part on the arm to blame for the errors.

Not nothke's parts (i only use limb parts).

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I'm currently building/designing a payload transfer station (using an arm to get cargo out of the cargo bay), and then using a tug to transport that cargo to another station in the same orbit about 4 km away (this is to reduce part count on both stations). Now my problem with this concept is that in order for this concept to work both stations remain in the same orbit without having to ajust them constantly. I got it down to where I need minimal management of the orbit. But the problem lies in the oscillations that the robotic parts generate, they tend to shift my orbit. Is there any way to minimize them or even completly solve them? Any tips are welcome. I am contemplating of building the station attached to an e-class asteroid but that brings problems of its own.

This is a screen of my robotic arm.

3HCQebg.png

Edited by Lekke
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