captainreynolds Posted September 15, 2013 Share Posted September 15, 2013 Is there a way to make an infernal robotics parts (or parts, or group) constantly move in one direction, as though a key is constantly being pressed? Without me having to press the key. Basically I mean is there a way to move the parts automatically and constantly. Link to comment Share on other sites More sharing options...
Reddot99 Posted September 15, 2013 Share Posted September 15, 2013 Action groups toggle the parts, though at high speed, parts will drift a bit Link to comment Share on other sites More sharing options...
sirkut Posted September 15, 2013 Author Share Posted September 15, 2013 Just register a key with Move+ or Move- action group. When you press the key it will begin to move and keep moving. To stop it, press the action group key again for it to stop. Link to comment Share on other sites More sharing options...
Nixod321 Posted September 15, 2013 Share Posted September 15, 2013 Mr, sirkut,Recently while using your parts to make a bad-ass looking Duna walking machine, I noticed that the stock parts in the game tend to have very little friction with the ground, which means that piloting a walking machine is like rollerskating on melting ice. Therefore, I believe that a high-friction "foot" for walking machines (or bases that end up planted on cliff-faces) would be a useful and welcome addition to your mod pack, and would give the ksp community a new type of machine to build. I have searched quite extensively, but have not been able to find such a part in any other mod. nor have I been able to find if such a part would be possible at all (does KSP even have friction mechanics outside of rover wheels?) However if it is, it would be, as I said, a welcome addition.Sincerely,Me. Link to comment Share on other sites More sharing options...
NoMrBond Posted September 15, 2013 Share Posted September 15, 2013 For Science!Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
drtedastro Posted September 15, 2013 Share Posted September 15, 2013 looks good.... how about a bigger one for rovers and such.... Link to comment Share on other sites More sharing options...
NoMrBond Posted September 15, 2013 Share Posted September 15, 2013 (edited) That one is 2.5m at the bottom, but it's also available in Huge (3.75m)Javascript is disabled. View full albumWell, as a stack bay anyway. Edited September 15, 2013 by NoMrBond Link to comment Share on other sites More sharing options...
drtedastro Posted September 15, 2013 Share Posted September 15, 2013 Really looks good.... Have needed something easy and good looking for rover deployment and other 'stuff'...... Link to comment Share on other sites More sharing options...
Jahulath Posted September 15, 2013 Share Posted September 15, 2013 (edited) No Mr Bond, I am already making furniture to put in there Edited September 15, 2013 by Jahulath Link to comment Share on other sites More sharing options...
jrandom Posted September 15, 2013 Share Posted September 15, 2013 I can't believe how awesome this mod is. I just landed my first practical use of IR -- unfolding a rover on Moho:Javascript is disabled. View full album Link to comment Share on other sites More sharing options...
sephirotic Posted September 16, 2013 Share Posted September 16, 2013 I know someone probably already asked this in this thread, but 125 pages are being very difficult to search in.So, how exactly do i use the Telescope Segment A/B/C. I suppose they are used to create a larger single rod, but they only have a attachable node, and when i extend it, instead of pushing the whole pilon forward, the movable part clips inward where is attached through the node.If is not clear enough what i'm saying i can make a gif showing it. Link to comment Share on other sites More sharing options...
jrandom Posted September 16, 2013 Share Posted September 16, 2013 I know someone probably already asked this in this thread, but 125 pages are being very difficult to search in.So, how exactly do i use the Telescope Segment A/B/C. I suppose they are used to create a larger single rod, but they only have a attachable node, and when i extend it, instead of pushing the whole pilon forward, the movable part clips inward where is attached through the node.If is not clear enough what i'm saying i can make a gif showing it.The telescoping segments are supposed to clip. Slap on the A segment, then B on top of that, then C. They'll take up very little space when retracted. Word of warning: make sure they aren't clipping into anything that decouples, or you get bad explosions when you stage that decoupler. Link to comment Share on other sites More sharing options...
Gristle Posted September 16, 2013 Share Posted September 16, 2013 I know someone probably already asked this in this thread, but 125 pages are being very difficult to search in.So, how exactly do i use the Telescope Segment A/B/C. I suppose they are used to create a larger single rod, but they only have a attachable node, and when i extend it, instead of pushing the whole pilon forward, the movable part clips inward where is attached through the node.If is not clear enough what i'm saying i can make a gif showing it.Took me all of 10 minutes to find these examples in this thread: Page 101, posts 1003, 1004, and 1008; Page 119 post 1189 for a pic of the cylinders in use; page 111, post 111 for a pic; page 109, post 1082 for a pic; page 108, post 1072 for a video showing them in use. Link to comment Share on other sites More sharing options...
Zeblote Posted September 16, 2013 Share Posted September 16, 2013 I can't believe how awesome this mod is. I just landed my first practical use of IR -- unfolding a rover on Moho:Javascript is disabled. View full albumWhat whatI'm not getting what the hell is going on with that rover at allDo you have any more pictures?! Link to comment Share on other sites More sharing options...
jrandom Posted September 16, 2013 Share Posted September 16, 2013 What whatI'm not getting what the hell is going on with that rover at allDo you have any more pictures?!That's all of the unfolding screenshots from the mission. The rails extend it out, then the rover unfolds, then I use the docking struts to stabilize it before I release it to the ground. (Full mission album, if you're curious.)Here's the .craft file for the rover. You'll also need the AIES and Docking Struts mods to load it. The root part has been re-assigned to the top docking port for easy use with Subassembly Manager. Link to comment Share on other sites More sharing options...
drtedastro Posted September 16, 2013 Share Posted September 16, 2013 What is the trick to building it 'normal' and then 'folding' it??? Link to comment Share on other sites More sharing options...
jrandom Posted September 16, 2013 Share Posted September 16, 2013 What is the trick to building it 'normal' and then 'folding' it???There is no trick. I built mine in the folded configuration and did a lot of unfolding tests. Link to comment Share on other sites More sharing options...
drtedastro Posted September 16, 2013 Share Posted September 16, 2013 ok, how about 'limits'?? if a 'open' hinge is say 1 and a closed hinge is '-1'. can we specify in the .cfg that it can only goto 0? or something like that???is there an API, or 'dummies guide to robotic origami'?????thanks for your help. Link to comment Share on other sites More sharing options...
NoMrBond Posted September 16, 2013 Share Posted September 16, 2013 I think Sirkut was making some half open hinges already? Link to comment Share on other sites More sharing options...
drtedastro Posted September 16, 2013 Share Posted September 16, 2013 I am having problems in being able to 'select' which part to attach to which in sandwich mode. need some way to be able to step through the available layers to get to the right one... are there any tutorials out on this... man, that would help, or at least really make me feel like a fool..... Link to comment Share on other sites More sharing options...
jrandom Posted September 16, 2013 Share Posted September 16, 2013 ok, how about 'limits'?? if a 'open' hinge is say 1 and a closed hinge is '-1'. can we specify in the .cfg that it can only goto 0? or something like that???.I have no idea. I designed mine so that when the hinges and whatnot were at maximum displacement the rover would be in its final configuration. Link to comment Share on other sites More sharing options...
KerbMav Posted September 16, 2013 Share Posted September 16, 2013 For Science!pic no. 5 Where does the second parachute come from?I have been trying recently to cfg edit me a parachute with built in second drogue. Link to comment Share on other sites More sharing options...
sirkut Posted September 16, 2013 Author Share Posted September 16, 2013 The limits are set inside the CFG and not available to the user during the game. If you want to customize it currently, copy the entire folder for a part, rename each part something unique and modify the cfg.rotateMin & rotateMax for hinges and rotatrons.translateMin & translateMax for adjustable rails & pistonsI may expose customizable min/max in a later update but I'm unsure if I want the GUI to get too busy. Thoughts? Link to comment Share on other sites More sharing options...
Jahulath Posted September 16, 2013 Share Posted September 16, 2013 Thoughts?Yes definitely, the UI you have is currently tiny, it could easily hold another 3 buttons / boxes per line without compromising the useability at all - It's not FAR eh? The ability to set parameters of the action would be extremely handy I think. Link to comment Share on other sites More sharing options...
NoMrBond Posted September 16, 2013 Share Posted September 16, 2013 Where does the second parachute come from?I have been trying recently to cfg edit me a parachute with built in second drogue.The red ones are the small radial drogue 'chutes (clipped to the pillars) and the yellow one is the 2.5m stack 'chute (on the top), both from NovaPunch2I'm sure I've seen a drogue+chute in one combo somewhere though Link to comment Share on other sites More sharing options...
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