viperwolf Posted September 27, 2013 Share Posted September 27, 2013 ^^^^^^ i really like that set up. I read in a few post somewhere that fus tek was acting strange with another mod. Im not sure if it was MSI or something else. ill try and locate the thread again. Link to comment Share on other sites More sharing options...
drtedastro Posted September 27, 2013 Share Posted September 27, 2013 (edited) Hello to all. I finally have a couple of rovers that i would like to show using short video. Sorry, but i have not done that before so if there is some post or place to look to get idea of how to do this would be great. All craft are using the great stuff from here (yes sirkut, i finally managed to build them backwards..).. again, thanks for info to point me in right direction to be able to show you my new craft and get feedback on them.NOTE: Ok, lets see if this works.5.61 ton rover package. I have skycrane versions for atmospheric and non-atmospheric landings as well. Please enjoy and i look forward to comments. Edited September 27, 2013 by drtedastro added video Link to comment Share on other sites More sharing options...
drtedastro Posted September 28, 2013 Share Posted September 28, 2013 Wow, no posts since i put my video in.. Did i break something?EDIT:No, it worked.... whew.... Link to comment Share on other sites More sharing options...
viperwolf Posted September 28, 2013 Share Posted September 28, 2013 (edited) I think everyone is busy with GTA 5 lolEDIT Btw your rover is really nice. Looks like a mobile communication unit. what is the bottom plate you detach from for? Edited September 28, 2013 by viperwolf Link to comment Share on other sites More sharing options...
JewelShisen Posted September 28, 2013 Share Posted September 28, 2013 I think everyone is busy with GTA 5 lolI'm not. Just busy making a kOS cruise missile! Link to comment Share on other sites More sharing options...
NoMrBond Posted September 28, 2013 Share Posted September 28, 2013 I think everyone is busy with GTA 5 lolBlender/Unity bashing Link to comment Share on other sites More sharing options...
sirkut Posted September 28, 2013 Author Share Posted September 28, 2013 Been busy with work mostly. This weekend I will have the new parts available for the pack. The kOS support is going smoothly and I may need a tester for that feature before I release it. Link to comment Share on other sites More sharing options...
JewelShisen Posted September 28, 2013 Share Posted September 28, 2013 Been busy with work mostly. This weekend I will have the new parts available for the pack. The kOS support is going smoothly and I may need a tester for that feature before I release it.I will be happy to help! Link to comment Share on other sites More sharing options...
drtedastro Posted September 28, 2013 Share Posted September 28, 2013 count me in.!!! Link to comment Share on other sites More sharing options...
viperwolf Posted September 28, 2013 Share Posted September 28, 2013 Trying this out, never posted a video and only my second video. This is all new to me. so i have much to learn. anyway i used the ANT for a size reference. i posted pics of this rover once before. But its redesigned a little. i tried to make it a functional explorer I did not make a good video, i left out a few of its functions and really did not display its stability. Link to comment Share on other sites More sharing options...
drtedastro Posted September 28, 2013 Share Posted September 28, 2013 The 'idea' is that if i land on rough, uneven terrain, the stabilization flaps give me more of a chance to not roll over and bust the mission. I am currently at 50% like, 50% going to change to something different. The plethora of antennae are just to make sure i don't 'leave home without it'... This was basically a major test bed / proof of concept. The basic idea for this rover is you send it out first. It can handle less than optimal landing zones and terrain. I use it to remotely scout around for where i want to send the troops and kit. Once they arrive, they can use it for scouting, resource transfer, currently via Lazor Systems. I will be adding crane attachments, and various other items that it will be able to hook upto and use.Thanks for the nice comment. I appreciate it. I will work on getting the video's better this next go. I think the next vid will show the sky-crane delivery system with the rover. Now i just need to think of a good name for the rover. Link to comment Share on other sites More sharing options...
Jivaii Posted September 29, 2013 Share Posted September 29, 2013 First thing I've built since I started Infernal Robotics. RollKage(front wheels,cabin, rtg engine), Catepillar (tank tracks), Infernal Robotics (lots of things), B9 (flat platform, headlights), Alchemy Technologies Modular Girder (rail & counterweights), KAS (winch) and lastly soon to be released MSI Animator (the claw!)Can pick up the Soyuz capsule.I wants craft file, that looks epic =D Guessing it has beta stuff you haven't released yet? Link to comment Share on other sites More sharing options...
SirJodelstein Posted September 29, 2013 Share Posted September 29, 2013 Just tried this mod out and i am not sure if i am missing something. Many parts (Telescoping Pistons, Open Hinges, Rotatorotrons, Rail) seem to be missing a second attachment node. Also, why do the unpowered docking hinges (bearings?) show up in the servo control? Nevertheless, great mod with many useful parts, thanks a lot to all the developers and modelers for this! Link to comment Share on other sites More sharing options...
JewelShisen Posted September 29, 2013 Share Posted September 29, 2013 Just tried this mod out and i am not sure if i am missing something. Many parts (Telescoping Pistons, Open Hinges, Rotatorotrons, Rail) seem to be missing a second attachment node. Also, why do the unpowered docking hinges (bearings?) show up in the servo control? Nevertheless, great mod with many useful parts, thanks a lot to all the developers and modelers for this!Rotatrons only have one node by default. Telescoping Pistons have a second node inside of them. The unpowered parts show up in the servo control inside the VAB/SPH but do not actually get any control. Link to comment Share on other sites More sharing options...
sirkut Posted October 1, 2013 Author Share Posted October 1, 2013 I know I said it before but I will be updating the parts soon. I've had a lot of things happening in RL that has kept me away from KSP. The next major update to the plugin will be to support the external mod kOS. I still have a lot to go with this feature. Link to comment Share on other sites More sharing options...
viperwolf Posted October 2, 2013 Share Posted October 2, 2013 (edited) I know I said it before but I will be updating the parts soon. I've had a lot of things happening in RL that has kept me away from KSP. The next major update to the plugin will be to support the external mod kOS. I still have a lot to go with this feature.RL happens, its understandable. Hope everything is good. Looking forward to the parts whenever you have time.EDIT wow the forums have been very quite Edited October 3, 2013 by viperwolf Link to comment Share on other sites More sharing options...
Fluxim_PL Posted October 6, 2013 Share Posted October 6, 2013 Awesome mod man! I can make my tanks rotating their cannon! Thanks a lot! Link to comment Share on other sites More sharing options...
enki Posted October 6, 2013 Share Posted October 6, 2013 I love the parts, specifically I love the unpowered rotatron. Would it be possible to create a connection similar to a ball hitch, or an unpowered hinge? Basically I'm looking to build a trailer hitch connection for my rovers to move things around with. A vertically placed bearing is a start, but it doesn't provide any pitch articulation for when I change inclines. Link to comment Share on other sites More sharing options...
NoMrBond Posted October 6, 2013 Share Posted October 6, 2013 You could put a clamp-o-tron on top of an unpowered/free-spinning docking washer for such a joint?Flip it for the complimentary connecting element, which would allow connections like[WASHER][V clamp V][^ clamp ^][WASHER]I think, as both the washers would spin. Not sure about the shear strength on docking though Link to comment Share on other sites More sharing options...
Gristle Posted October 6, 2013 Share Posted October 6, 2013 I love the parts, specifically I love the unpowered rotatron. Would it be possible to create a connection similar to a ball hitch, or an unpowered hinge? Basically I'm looking to build a trailer hitch connection for my rovers to move things around with. A vertically placed bearing is a start, but it doesn't provide any pitch articulation for when I change inclines.You could put a clamp-o-tron on top of an unpowered/free-spinning docking washer for such a joint?Flip it for the complimentary connecting element, which would allow connections like[WASHER][V clamp V][^ clamp ^][WASHER]I think, as both the washers would spin. Not sure about the shear strength on docking thoughI think enki is looking for something that would function like this construct, but it won't perform like enki thinks it will. Link to comment Share on other sites More sharing options...
Reddot99 Posted October 6, 2013 Share Posted October 6, 2013 I love the parts, specifically I love the unpowered rotatron. Would it be possible to create a connection similar to a ball hitch, or an unpowered hinge? Basically I'm looking to build a trailer hitch connection for my rovers to move things around with. A vertically placed bearing is a start, but it doesn't provide any pitch articulation for when I change inclines.That would take a whole new section of code, I think. Might be wrong though. Link to comment Share on other sites More sharing options...
JewelShisen Posted October 6, 2013 Share Posted October 6, 2013 That would take a whole new section of code, I think. Might be wrong though.I don't think it would. A look at the unpowered and powered docking washers should confirm it one way or another. Link to comment Share on other sites More sharing options...
a__gun Posted October 7, 2013 Share Posted October 7, 2013 I've made an unpowered hinge for my own use, its a very simple config edit. Comparing the docking washer with the free moving washer you will see the only difference is the value of jointSpring. Use this value in a copy of a hinge and it will spin freely Another easy edit while im on the subject - I wanted a hinge that only opened to a right angle (for doors mainly). Just need to edit a single line again: rotateMax = 90.0 Link to comment Share on other sites More sharing options...
viperwolf Posted October 7, 2013 Share Posted October 7, 2013 I just wanted to say thank you again Sirkut for taking on this project. You have made major advances in the robotics area of KSP. And thank you also to DEVO and ZodiusInfuser for your devotion in adding and improving this mod. Although this was originally created by another dev. You have given the community what it really wanted and asked for. And then there is the support aspect. You have stayed with this and listened with rapid responses. You guys deserve to have credit where it is due. Great Job! Link to comment Share on other sites More sharing options...
mbvanities Posted October 7, 2013 Share Posted October 7, 2013 I’m having an issue with the adjustable rail. Every time I attach a wheel or some other part that has a powered wheel on it, it pivots around the attached point on the rail. Any way to fix this? Link to comment Share on other sites More sharing options...
Recommended Posts