taniwha Posted July 25, 2013 Share Posted July 25, 2013 you extract the zip (preserving its directory structure) into GameData. Done. Link to comment Share on other sites More sharing options...
JackGruff Posted July 26, 2013 Share Posted July 26, 2013 Thank you so much for your work on this! Link to comment Share on other sites More sharing options...
e-dog Posted July 30, 2013 Share Posted July 30, 2013 Why are you distributing KSP and UnityEngine DLLs with your mod?It runs fine without them, at least on Windows. Won't it just cause problems, since DLLs are different from those installed in KSP? Link to comment Share on other sites More sharing options...
MachXXV Posted July 31, 2013 Author Share Posted July 31, 2013 Why are you distributing KSP and UnityEngine DLLs with your mod?It runs fine without them, at least on Windows. Won't it just cause problems, since DLLs are different from those installed in KSP?That wasn't intentional, I did the 0.21 build in a bit of a rush and had the new dlls included in the release package by accident when I imported the new .21 libraries - I've removed them. Link to comment Share on other sites More sharing options...
Phoenix36C Posted August 6, 2013 Share Posted August 6, 2013 Is there one for older versions? Link to comment Share on other sites More sharing options...
MachXXV Posted August 6, 2013 Author Share Posted August 6, 2013 Is there one for older versions?The current version should work in .20 (just wont expand the VAB size), probably will not work in .19 or older.the last KSP 0.20 version (v0.4) is here. Link to comment Share on other sites More sharing options...
KerbMav Posted August 7, 2013 Share Posted August 7, 2013 Now what?Cant get it to put them around the tank again ... Link to comment Share on other sites More sharing options...
SteamTrout Posted August 7, 2013 Share Posted August 7, 2013 Now what?Cant get it to put them around the tank again ...Press Tab. Link to comment Share on other sites More sharing options...
KerbMav Posted August 7, 2013 Share Posted August 7, 2013 Press Tab.Been there, done that - SPH mode just adds only two, but cant get two this and two that way - VAB gives me christmas decoration like in the pic. Link to comment Share on other sites More sharing options...
trepnick Posted August 8, 2013 Share Posted August 8, 2013 Suggestion: some sort of visual feedback or control button for part rotation, I often forget how far I've rotated something. I hate wondering throughout an entire flight whether something is rotated 40 or 45 degrees. Link to comment Share on other sites More sharing options...
DerekL1963 Posted August 16, 2013 Share Posted August 16, 2013 Just what the doctor ordered... Link to comment Share on other sites More sharing options...
colmo Posted August 18, 2013 Share Posted August 18, 2013 In case it hasn't been suggested, a snap to Centre of Mass/Thrust/Lift would be very nice. Link to comment Share on other sites More sharing options...
funkey100 Posted August 20, 2013 Share Posted August 20, 2013 Hey, I have a problem that whenever I press tab or v to switch modes it switches and switches back instantly. Both texts that say VAB/SPH, Vertical off/Vertical On appear at the same place and time. Any help? Link to comment Share on other sites More sharing options...
Castun Posted August 20, 2013 Share Posted August 20, 2013 Version seems a big buggy, sometimes it resets your symmetry back to 1x, but when you press X to increase symmetry back up, it actually changes to 1 above where you were originally, same with the angle snap. Link to comment Share on other sites More sharing options...
MachXXV Posted August 20, 2013 Author Share Posted August 20, 2013 Hey, I have a problem that whenever I press tab or v to switch modes it switches and switches back instantly. Both texts that say VAB/SPH, Vertical off/Vertical On appear at the same place and time. Any help?Was this in the SPH or the VAB? Link to comment Share on other sites More sharing options...
MachXXV Posted August 20, 2013 Author Share Posted August 20, 2013 Version seems a big buggy, sometimes it resets your symmetry back to 1x, but when you press X to increase symmetry back up, it actually changes to 1 above where you were originally, same with the angle snap.Some of that I can't avoid - the stock editor still tries to set its own symmetry in the background and I go in just a split second afterwards and set it differently - sometimes that timing doesn't work out, especially when you have a part sitting on another symmetry part and it tries to change the symmetry while I'm not looking Link to comment Share on other sites More sharing options...
funkey100 Posted August 20, 2013 Share Posted August 20, 2013 Was this in the SPH or the VAB?Both VAB and SPH. Link to comment Share on other sites More sharing options...
little square dot Posted August 20, 2013 Share Posted August 20, 2013 Let me start off by saying how grateful I am for this mod. Absolutely essential add-on as far as I'm concerned.One issue that I've been having however, is that there are times when symmetry snapping seems to get confused by tab-ing between VAB and SPH, leading to struts and whatnot vertically wrapping horizontal parts, or wrapping horizontally around vertical parts.I suspect that this might be due to the select-root-part plugin "remembering" the VAB\SPH state of the root part when the new root is selected, but I haven't yet had time to verify this. Has anyone else encountered this issue? Link to comment Share on other sites More sharing options...
el_coyoto Posted August 22, 2013 Share Posted August 22, 2013 (edited) Let me start off by saying how grateful I am for this mod. Absolutely essential add-on as far as I'm concerned.One issue that I've been having however, is that there are times when symmetry snapping seems to get confused by tab-ing between VAB and SPH, leading to struts and whatnot vertically wrapping horizontal parts, or wrapping horizontally around vertical parts.I suspect that this might be due to the select-root-part plugin "remembering" the VAB\SPH state of the root part when the new root is selected, but I haven't yet had time to verify this. Has anyone else encountered this issue?It happened a few times to me while while building a station made of mixed parts assembled in VAB and SPH mode. I admit I don't exactly remember the process to reproduce it nor posted a bug report because every time I found a workaround by individually rotating the pieces in the "right" symmetry mode and then rebuild carefully.It's a little bit longer, but every time I ended up getting it to work the way I wanted.Sure, there may be a few quirks here and there, but I guess we should keep in mind that SQUAD never planned to handle the exotic cases introduced into the editor by this mod, and they probably kept the VAB/SPH symmetry modes separate to avoid the headaches associated with a symmetry mode toggleable on the fly.Which reminds me that initially, I also came here to thank MachXXV for his awesome job : this is the only mod that I really miss when playing a brand new release of KSP (and I rarely miss it very long, because the author usually updates it quickly).The vertical snap feature that can be toggled on the fly is at the heart of my construction techniques, especially when going the asparagus way. And the additional symmetries option allowed me to design a cool pentagon-shaped solar panel assembly for my spy sats! (I should post pictures if I can recover the craft from my recently crashed drive)Thank you MachXXV!EDIT : saves successfully recovered, here is the pic. Edited August 22, 2013 by el_coyoto Link to comment Share on other sites More sharing options...
Absolute Human Posted August 22, 2013 Share Posted August 22, 2013 (edited) This mod is absolutely great!Yes, it is a bit laggy, but works as intended.Vertical snap is so far the best part of it for me, helps in making asparagus staging and stuff...Adding an option to snap vertically from the center of a part by 1/0.5/0.25 meters would be nice, wouldn't it?The only thing I can wish for more is... well...The ability to snap not only the beginnings of struts and fuel lines but their endings too.I think, many people have come across the inability to place the end of a strut or a fuel line exactly where you want it to be...This thing have been always irritating me.It is not a very clear thing, how complicated it can be to make such feature?Probably, the easiest way to do it is to use the "docking struts" mod, modified to work in VAB and with automatic linking of two ends...or may be not Edited September 26, 2013 by Absolute Human Link to comment Share on other sites More sharing options...
funkey100 Posted August 22, 2013 Share Posted August 22, 2013 (edited) Hey, I have a problem that whenever I press tab or v to switch modes it switches and switches back instantly. Both texts that say VAB/SPH, Vertical off/Vertical On appear at the same place and time. Any help?Does nobody else have my problem? I'll try to get a pic soon.EDIT: Here it is. It's the same for vertical but the different text. Edited August 22, 2013 by funkey100 Link to comment Share on other sites More sharing options...
MachXXV Posted August 23, 2013 Author Share Posted August 23, 2013 Does nobody else have my problem? I'll try to get a pic soon.EDIT: Here it is. It's the same for vertical but the different text.Check that you didn't accidentally end up with 2 copies of the plugin in the gamedata or plugin folders (specifically the .dll), having 2 copies of the plugin loaded could cause this, otherwise the only thing I could think of would be another plugin thats hooked into the tab/v keys that might be interfering, but the extra plugin copy is more likely. Link to comment Share on other sites More sharing options...
MachXXV Posted August 23, 2013 Author Share Posted August 23, 2013 Let me start off by saying how grateful I am for this mod. Absolutely essential add-on as far as I'm concerned.One issue that I've been having however, is that there are times when symmetry snapping seems to get confused by tab-ing between VAB and SPH, leading to struts and whatnot vertically wrapping horizontal parts, or wrapping horizontally around vertical parts.I suspect that this might be due to the select-root-part plugin "remembering" the VAB\SPH state of the root part when the new root is selected, but I haven't yet had time to verify this. Has anyone else encountered this issue?I've run into it as well, especially when adding on parts rotated sideways. It's coming from how the base editor is acting, so far I haven't found a way around it. Link to comment Share on other sites More sharing options...
Space Scumbag Posted August 29, 2013 Share Posted August 29, 2013 Will you add the function to zoom out of the VAB? I'm building some huge things and need the extra space, it would be really helpfull. Link to comment Share on other sites More sharing options...
PTNLemay Posted September 9, 2013 Share Posted September 9, 2013 Pardon my noob question, but which folders do I need to put the .cs and .dll files in order for them to take effect?I know where to find my KSP folder on my boot drive, but I've only ever messed with parts and ships, so I'm not sure where to put these editor things. Can I do that thing where I dump them all in a folder in "Game Data" and the game will figure out the rest itself? Link to comment Share on other sites More sharing options...
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