Mecripp Posted December 27, 2014 Share Posted December 27, 2014 hi i cannot get this working i put the folder i unzipped into my main ksp gamedata folder but no parts show up in VAB . i read the readme file of how to install . can anyone help plz thxYour file path should look like KSP/GameData/ProceduralFairings And you need ModuleManager.*.*.* installed.EDIT- ninja ! ninja ! hehe. Link to comment Share on other sites More sharing options...
kevo Posted December 27, 2014 Share Posted December 27, 2014 ok thx mecripp i think i need the module manager i thought tht was in the procedual fairing file already Link to comment Share on other sites More sharing options...
Kowgan Posted December 27, 2014 Share Posted December 27, 2014 Then you did it wrong. The contents of that zip file start with a GameData folder, so if you really did what you say you did then you have a GameData folder sitting inside your GameData folder. What you were meant to do was to unzip into your KSP folder (KSP_Win if on Windows).So find that rogue GameData folder and move the ProceduralFairings folder out of it and into your real GameData folder. Then delete the GameData folder that is inside your GameData folder.Do you understand?@kevo:What he's trying to say is...At the end, the folder chain should look like: (...)\Kerbal Space Program\GameData\ProceduralFairingsAs I noticed you posted something similar on the Toolbar mod thread, this goes for that too. Link to comment Share on other sites More sharing options...
kevo Posted December 27, 2014 Share Posted December 27, 2014 hi Kowgan i understand tht but when i unzipped i got a gamedata folder inside tht was procedural fairings folder and modulemanager but the 2.5.4 version . i just put the gamedata folder inside my ksp gamedata folder . but i see modulemanager is updated to 2.5.6 now so do i download tht and swap it with the other version of module manager and then the fairings will show ? Link to comment Share on other sites More sharing options...
Starwaster Posted December 27, 2014 Share Posted December 27, 2014 hi Kowgan i understand tht but when i unzipped i got a gamedata folder inside tht was procedural fairings folder and modulemanager but the 2.5.4 version . i just put the gamedata folder inside my ksp gamedata folder . but i see modulemanager is updated to 2.5.6 now so do i download tht and swap it with the other version of module manager and then the fairings will show ?Your problem is not what version of ModuleManager you have. ProceduralFairings doesn't come with nor does it require ModuleManager.Have you located the ProceduralFairings folder as instructed? It needs to be inside your GameData folder.It should look like this:KSP*/GameData/ProceduralFairingsIf you have something that looks likeKSP*/GameData/GameData/ProceduralFairingsthen that is the problem. Link to comment Share on other sites More sharing options...
Mecripp Posted December 27, 2014 Share Posted December 27, 2014 (edited) hi Kowgan i understand tht but when i unzipped i got a gamedata folder inside tht was procedural fairings folder and modulemanager but the 2.5.4 version . i just put the gamedata folder inside my ksp gamedata folder . but i see modulemanager is updated to 2.5.6 now so do i download tht and swap it with the other version of module manager and then the fairings will show ?When you unzip you got gamedata open it you have procedural fairings move the procedural fairings to your KSP/GameData folder and yes, I would download in update the module manager so you have 2.5.6.EDIT- LOL dam ninja again by Starwaster hehe.EDIT- Are you doing this in Career mode ? Edited December 27, 2014 by Mecripp2 Link to comment Share on other sites More sharing options...
kevo Posted December 27, 2014 Share Posted December 27, 2014 hi starwaster and mecripp yeah i see wht you both mean but i hve actually tried tht before by taking precedual fairings folder out of gamedata and then putting procedural in my ksp gamedata folder and no parts still show up . anyway ive downloaded the new module manager and replced the old version so ill see it tht works now . Link to comment Share on other sites More sharing options...
kevo Posted December 27, 2014 Share Posted December 27, 2014 Thx for the help guys looks like it was the old version of module manager causing it . Working now Link to comment Share on other sites More sharing options...
Kowgan Posted December 27, 2014 Share Posted December 27, 2014 Glad it's all working now. Have fun! Link to comment Share on other sites More sharing options...
GiantTank Posted December 27, 2014 Share Posted December 27, 2014 I need to change max fairing height. Right now, it is impossible in RSS to fit my 2nd stage into a fairing. I have FAR. 50 meters is too low. I looked in the .cfg file, all I could change was max diameter. I want a max height over 50 meters.Anyone? No? Link to comment Share on other sites More sharing options...
Mecripp Posted December 27, 2014 Share Posted December 27, 2014 Anyone? No?Try this patch you might play with the #'s https://dl.dropboxusercontent.com/u/72893034/ProceduralFairings_Interstage_Patch.cfg.zipEDIT- Think that is what your asking. Link to comment Share on other sites More sharing options...
Jodo42 Posted December 28, 2014 Share Posted December 28, 2014 Is payload autostrutting no longer functional with .90? Link to comment Share on other sites More sharing options...
Athlonic Posted December 28, 2014 Share Posted December 28, 2014 Is payload autostrutting no longer functional with .90?This is what I found out as well the hard way (a +250000£ worth payload lost just seconds after launch).I remember this video by Marce : It seems it doesn't work like this anymore, is it ? Link to comment Share on other sites More sharing options...
*Aqua* Posted December 28, 2014 Share Posted December 28, 2014 From the FAQ:I have auto-struts enabled, but my payload still wobbles.Auto-struts only connect fairings together, they have nothing to do with payload. Use regular struts to fix the payload in place. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted December 28, 2014 Share Posted December 28, 2014 From the FAQ:From the changelog in the OP:3.10Updated KAE DLL for KSP 0.25.Payload auto-struts by marce155. Link to comment Share on other sites More sharing options...
*Aqua* Posted December 29, 2014 Share Posted December 29, 2014 They added it? And why didn't I have a clue about that?My bad. Link to comment Share on other sites More sharing options...
Starwaster Posted December 29, 2014 Share Posted December 29, 2014 Definitely seems like payload autostrutting isn't functional.What was the payload even strutted to? It would have to be to the fairing to be useful at all. Link to comment Share on other sites More sharing options...
klesh Posted December 29, 2014 Share Posted December 29, 2014 Wanted to bop in and say thank you. This is the fairings mod to use, as far as I am concerned. I use it not only to make sweet fairings for my rockets, but all sorts of other construction needs too. Some of the newer additions, such as the adjustable length UI functions are to die for. Thanks again, and Happy New Year. Link to comment Share on other sites More sharing options...
Smallish Posted December 29, 2014 Share Posted December 29, 2014 Hello, I'm hoping someone may help with an issue I've managed to create for myself.I have the latest update, am using .90 KSP.I'm now finding that often when I attach the fairings to the fairing bases no separators are generated. I'm really confused, but pretty sure it's me doing something stupid. Any suggestions?Thanks o/MJ, KE, PlanetShine, Surface Lights. Link to comment Share on other sites More sharing options...
Kowgan Posted December 29, 2014 Share Posted December 29, 2014 Hello, I'm hoping someone may help with an issue I've managed to create for myself.I have the latest update, am using .90 KSP.I'm now finding that often when I attach the fairings to the fairing bases no separators are generated. I'm really confused, but pretty sure it's me doing something stupid. Any suggestions?Thanks o/MJ, KE, PlanetShine, Surface Lights.By "no separators", Do you mean you don't have any staging icons for the fairings, preventing you from opening them in-flight? Link to comment Share on other sites More sharing options...
Starwaster Posted December 29, 2014 Share Posted December 29, 2014 On the subject of payload strutting, I think it's only strutting to the part of the payload immediately attached to the base. I.e. the first part. And looking at the code, it looks like it does attach to the fairings, but if the payload is at all top heavy then it's going to bend and fall through unless that top part is strutted to the fairings.And to separator person, make sure you're using the fairings that are in the Aerodynamics section. Do not use something that says 'fuselage' in it because those are not meant to be separated. Link to comment Share on other sites More sharing options...
Smallish Posted December 29, 2014 Share Posted December 29, 2014 (edited) By "no separators", Do you mean you don't have any staging icons for the fairings, preventing you from opening them in-flight?Yes, that is correct. AT times they generate, more often they don't...Oh, I just read the post from Starwaster...this seems like the sort of thing that a half wit like me would do....I will check Thanks!*Just checked, it does seem like I was indeed not aware of the difference. Thanks Starwaster ! Edited December 29, 2014 by Smallish Link to comment Share on other sites More sharing options...
Gojira Posted December 29, 2014 Share Posted December 29, 2014 How do I get this to work with NEAR? Link to comment Share on other sites More sharing options...
Starwaster Posted December 30, 2014 Share Posted December 30, 2014 How do I get this to work with NEAR?it it just does. You don't do anything. Link to comment Share on other sites More sharing options...
Gryphon Posted December 30, 2014 Share Posted December 30, 2014 Yes, that is correct. AT times they generate, more often they don't...Oh, I just read the post from Starwaster...this seems like the sort of thing that a half wit like me would do....I will check Thanks!*Just checked, it does seem like I was indeed not aware of the difference. Thanks Starwaster !Heck, I've been using PF for several months and I didn't realize it. Actually, that brings to mind a request: Would it be difficult to change the display name of the two "Fuselage Fairings" to "Fixed Fairings?" After all, just because they are fixed doesn't mean they will just be used to make fuselages. And of course, if I miss THAT, well, I guess it's my own fault.Heck, the names could go one further, to "Fixed Fairings" and "Detachable Fairings."For me, I think this would have helped, because I always look at the name to see if it is Conic or Egg-Shaped before I grab it.Of course, if it would break stuff, then nevermind. Link to comment Share on other sites More sharing options...
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