Spheniscine Posted September 21, 2015 Share Posted September 21, 2015 Autoshape works nicely for most cases so I don't really want to disable that entirely.Disabling autoshape only disables it for that particular fairing base. Your other rockets will still have it on by default. Link to comment Share on other sites More sharing options...
Gryphon Posted September 21, 2015 Share Posted September 21, 2015 I'm having an issue when trying to encase a probe with the M700 survey scanner on the top. The proc fairing doesn't cover it up properly.https://www./convkey/c3ae/n1c8iiloo1foi3t6g.jpgPlease take a look and would be nice if this could be fixed. Maybe an extra height slider for the fairing base part too would be a good solution?I was in this same situation recently. I used 0.22 extra radius for the egg-shaped fairings on my 1.25m diameter fairing base, which also added extra height, and easily cleared the M700.As an added bonus, the fairings actually look like an egg. Link to comment Share on other sites More sharing options...
Motokid600 Posted October 4, 2015 Share Posted October 4, 2015 Is there a way to make the interstage base invisible so that only the nodes and the edit menu can remain? Maybe by deleting the model? Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 4, 2015 Share Posted October 4, 2015 no idea what you're trying to do but how about offsetting it? Link to comment Share on other sites More sharing options...
Northstar1989 Posted October 5, 2015 Share Posted October 5, 2015 (edited) I see that the tech limits I put forward some time ago were eventually implemented : http://forum.kerbalspaceprogram.com/threads/39512-1-0-4-Procedural-Fairings-3-15-%28June-27%29?p=1795833&viewfull=1#post1795833However I also see that my name was not added to the authors list for the dummy parts in the tech tree (with attribution for "config" like StarStrider) This makes me a very sad panda. Great mod as always, though! Thanks for all the hard work! I just hope, maybe, I can be attributed for my (very minor) contribution?Regards,Northstar Edited October 5, 2015 by Northstar1989 Link to comment Share on other sites More sharing options...
Motokid600 Posted October 5, 2015 Share Posted October 5, 2015 no idea what you're trying to do but how about offsetting it?Create actuall fuel tanks and use PF as walls. No I want the interstage piece to be invisible so I don't have to see it. Not that I will once I close the fairings, but it'd clean things up a lot. I just need the mounting nodes. Surely there must be a way to just hide the model itself to make it just an invisible part with nodes. Link to comment Share on other sites More sharing options...
nablabla Posted October 15, 2015 Share Posted October 15, 2015 (edited) hi, I have reported this bug 2 times already, so I will report it again.When loading vessles the procedural fairing adapters are in the wrong place.I use the realism overhaul and its procedural fuel tanks. I have no idea if its an error in procedural fairingsor procedural tanks, I also have no clue how not every body else has this problems, I had them in 4 different installs. I really think this bug should be fixed right now, it makes the game unplayable for me???Whenever I use it in RSS its screwed up. It happens about every second vessel unloading. But I think this time I have a bit moreinformation: I.e. it seems to only occour if you connect a inline fairing adapter with its top (decoupler) connection point directly to a fuel tank (so theengines - in symmetry mode - are mouted next to the connection node)best regardsa triagular guyhttp://forum.kerbalspaceprogram.com/threads/106975-1-0-4-Procedural-Parts-Parts-the-way-you-want-em-v1-1-7-July-14?p=2245888&viewfull=1#post2245888 Edited October 15, 2015 by nablabla Link to comment Share on other sites More sharing options...
Starwaster Posted October 16, 2015 Share Posted October 16, 2015 hi, I have reported this bug 2 times already, so I will report it again.When loading vessles the procedural fairing adapters are in the wrong place.I use the realism overhaul and its procedural fuel tanks. I have no idea if its an error in procedural fairingsor procedural tanks, I also have no clue how not every body else has this problems, I had them in 4 different installs. I really think this bug should be fixed right now, it makes the game unplayable for me???Whenever I use it in RSS its screwed up. It happens about every second vessel unloading. But I think this time I have a bit moreinformation: I.e. it seems to only occour if you connect a inline fairing adapter with its top (decoupler) connection point directly to a fuel tank (so theengines - in symmetry mode - are mouted next to the connection node)best regardsa triagular guyhttp://forum.kerbalspaceprogram.com/threads/106975-1-0-4-Procedural-Parts-Parts-the-way-you-want-em-v1-1-7-July-14?p=2245888&viewfull=1#post2245888Maybe the reason you never get any help is because you're not providing enough information and nobody else is experiencing that bug so nobody ever has any idea what you're talking about.Have you even posted so much as a screenshot? Because I have PF and PP and I'm not having any trouble with PF whatsoever.I'd also consider the possibility of user error except that again, no screenshots and no real information about the problem.So I got nothing. Link to comment Share on other sites More sharing options...
nablabla Posted October 16, 2015 Share Posted October 16, 2015 hm, I remember that other people had that problem, and I can reproduce this bug 50% of the time. And I told you what to do and what the result is. And this happend half a year ago and is still like this.Anyways if you need pictures:good rocket: http://i.imgur.com/5BWjs4v.jpgbad rocket: http://i.imgur.com/IM1JN5T.jpg Link to comment Share on other sites More sharing options...
damerell Posted October 16, 2015 Share Posted October 16, 2015 hm, I remember that other people had that problem, and I can reproduce this bug 50% of the time. And I told you what to do and what the result is. And this happend half a year ago and is still like this.Anyways if you need pictures:good rocket: http://i.imgur.com/5BWjs4v.jpgbad rocket: http://i.imgur.com/IM1JN5T.jpgThere's no indication of what is bad about the bad rocket. Link to comment Share on other sites More sharing options...
nablabla Posted October 16, 2015 Share Posted October 16, 2015 It is the same rocket, I just saved, went to somewhere else, went back to the editor and loaded it. You can see that it shrinked in size and the second stages fairing is not correct. Link to comment Share on other sites More sharing options...
Starwaster Posted October 16, 2015 Share Posted October 16, 2015 I'm not seeing it. Can you edit and highlight the problem area? Link to comment Share on other sites More sharing options...
nablabla Posted October 16, 2015 Share Posted October 16, 2015 I am confused, the top of the rocked used to be 3m long on the second picture it is only 1m long.http://imgur.com/uYRXU5Dare you making fun of me? I dont get it. I really love your work and appreciate it, but I can not use it if it is like that, did I miss something? I know that I am an idoit hwo cannot spell things Link to comment Share on other sites More sharing options...
Starwaster Posted October 16, 2015 Share Posted October 16, 2015 (edited) I am confused, the top of the rocked used to be 3m long on the second picture it is only 1m long.http://imgur.com/uYRXU5Dare you making fun of me? I dont get it. I really love your work and appreciate it, but I can not use it if it is like that, did I miss something? I know that I am an idoit hwo cannot spell things Not my work, e-dog's. I'm just trying to see if there's something I can do to help because I'm stupid that way.No I'm not making fun of you, but whatever problem you're trying to convey just isn't clear.In fact, you previously have indicated that the problem is with inline fairing and your highlighted area is most definitely NOT an inline fairing. I see a regular fairing and I don't see anything unusual about it. No payload is sticking out of it, its diameter is flush with its base.Comparing it with this image, I do see that the fairing looks smaller, but it can't possibly have the same payload or the payload would be sticking out of the top. Whatever you have under the fairing (in the last image) is clearly completely enclosed by it... Edited October 16, 2015 by Starwaster Link to comment Share on other sites More sharing options...
damerell Posted October 16, 2015 Share Posted October 16, 2015 I am confused, the top of the rocked used to be 3m long on the second picture it is only 1m long.You didn't say it was the same rocket; it's best to state your problem as clearly as possible.I don't know if pFairings has changed recently, but I don't expect a pFairing to appear transparent as in the first screenshot; I expect either a wireframe or a solid fairing depending on whether or not the side parts have been added. I appreciate it's a procedural fairing, but is it a Procedural Fairings procedural fairing? Link to comment Share on other sites More sharing options...
ROXunreal Posted October 16, 2015 Share Posted October 16, 2015 Question: I haven't played since 0.90 - and now I see that procedural fairings are in the stock version. What is the difference between that in stock and in this mod? Link to comment Share on other sites More sharing options...
Starwaster Posted October 16, 2015 Share Posted October 16, 2015 Question: I haven't played since 0.90 - and now I see that procedural fairings are in the stock version. What is the difference between that in stock and in this mod?For one thing, there's no relation between the two other than name. The Squad implementation are constructed section by section in the editor when designing your rocket.They both will shield your parts.The stock version adds too much mass to the point that the drag offset isn't worth the mass increase. (I patched mine locally so that they are more in line with real life fairing masses)The stock version fragments into giant potato chip looking pieces and it's really ugly. (there is a plugin that makes them behave more like e-dog's)- - - Updated - - -I am confused, the top of the rocked used to be 3m long on the second picture it is only 1m long.http://imgur.com/uYRXU5Dare you making fun of me? I dont get it. I really love your work and appreciate it, but I can not use it if it is like that, did I miss something? I know that I am an idoit hwo cannot spell things Just in case I didn't make this plain before (and someone else already answered touching on this)but you don't have the same payloads. To be really blunt, you have (as you say) a 3m payload in one picture and that same payload is not present in the other picture.These fairings conform to your payload unless you lock the fairing shape. Link to comment Share on other sites More sharing options...
nablabla Posted October 16, 2015 Share Posted October 16, 2015 okay, maybe I have had this problem so often that it became so obvious to me whats wrong...Somehow I expected that everybody else have the same problemsI will make it more clear with this picture hopefully:Please just try the following:tank2 engines mounted on the surface of the tankinline fairing mounted with the top (decoupler) node to the tanktanksaveloadyou should get the same result, if not I am a green sheep with blue skin Link to comment Share on other sites More sharing options...
Starwaster Posted October 16, 2015 Share Posted October 16, 2015 okay, maybe I have had this problem so often that it became so obvious to me whats wrong...Somehow I expected that everybody else have the same problemsI will make it more clear with this picture hopefully:http://i.imgur.com/BYyKOqD.pngPlease just try the following:tank2 engines mounted on the surface of the tankinline fairing mounted with the top (decoupler) node to the tanktanksaveloadyou should get the same result, if not I am a green sheep with blue skinCan you do it with just stock parts + Proc Fairing + Proc Parts? If so can you post a craft file demonstrating it? Link to comment Share on other sites More sharing options...
nablabla Posted October 17, 2015 Share Posted October 17, 2015 (edited) is an okto probe core stock?http://imgur.com/a/rQHBQ(imgur messed up the order)1: before loading only tank (the z-fighting is because I choose extra heigt for the fairing)2: after loading with srb3: before loading with srb4: after loading only tanki only used the procedural fairing and a procedural tankand in the other picture a procedural srb (which have other bugs i found, i will explain if you like)the only trick I did is changing the diameter/length and height offsets of everything as well as extra height Edited October 17, 2015 by nablabla Link to comment Share on other sites More sharing options...
chrisl Posted October 17, 2015 Share Posted October 17, 2015 I'm playing RO/RSS/RP-0 with all the required and suggested mods plus some recommended mods (including FASA and RN US Probe Pack). I've launched numerous rockets in this game, all using procedural fairings but all of a sudden the procedural fairings I've got on my rocket don't seem to be blocking atmospheric pressures. When I launch, about the time I hit 100m/s, I get a notice that, "Pioneer 10/11 Probe was ripped off by strong airflow." Since the probe in question is inside a closed fairing, this shouldn't be happening. Any suggestions? Link to comment Share on other sites More sharing options...
damerell Posted October 19, 2015 Share Posted October 19, 2015 okay, maybe I have had this problem so often that it became so obvious to me whats wrong...Somehow I expected that everybody else have the same problemsI will make it more clear with this picture hopefully:I'm not sure what's going on (I don't use procedural parts) but I notice the lower fairing has also shifted between save and load.I suggest that craft files for your second set of pictures would help. Link to comment Share on other sites More sharing options...
Starwaster Posted October 19, 2015 Share Posted October 19, 2015 NathanKell has also confirmed to me that there's a bug with shifting PF parts combined with PP parts but nobody's had time to look into it... Link to comment Share on other sites More sharing options...
nablabla Posted October 20, 2015 Share Posted October 20, 2015 attaching a procedural fairing attatching to a procedural tank or srb is buggy when loading. If something like an engine is in between everything is ok. but often I want to do the former.Some month ago the game crashed when clicking on procedural SRBs now they are kind of usable but I think they are still work in progress.1.) I found that if you add multiple procedural SRBs with different burn times, they somehow 'share a tank'. So it is not possible to add two similar sets of boosters with different burn times, they burn off equally.2.) And also sometimes the nozzles have a weired offset, I do not know yet, when that happens.this is the test craft file https://www.dropbox.com/s/vejrylps4h7fnih/test.craft?dl=0 Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted October 20, 2015 Share Posted October 20, 2015 Some month ago the game crashed when clicking on procedural SRBs now they are kind of usable but I think they are still work in progress.1.) I found that if you add multiple procedural SRBs with different burn times, they somehow 'share a tank'. So it is not possible to add two similar sets of boosters with different burn times, they burn off equally.2.) And also sometimes the nozzles have a weired offset, I do not know yet, when that happens.Sounds more like a problem with Procedural Parts than Procedural Fairings. Link to comment Share on other sites More sharing options...
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