kujuman Posted July 9, 2013 Share Posted July 9, 2013 WRT interstage fairings, I am all in favor of seeing if they can be implemented. These are just a few ideas which might be helpful (I figure you've considered most of them though)1. They need to work if building up the rocket as well as building down the rocket2. They would ideally auto strut the non-parented side, such that the fairing itself will contribute to a stable ship3. They might ideally come in variable symmetry, or at least a 4x and 2x Link to comment Share on other sites More sharing options...
Virtualgenius Posted July 9, 2013 Share Posted July 9, 2013 If Squad doesnt employee you to help finish the game they are mental this is seriously good stuff now using it for everything well done !!!! Link to comment Share on other sites More sharing options...
e-dog Posted July 9, 2013 Author Share Posted July 9, 2013 Updated to 1.1, now with conic side fairings option and (hopefully) better ejection.I fixed a bug in FAR that prevented it from shielding the payload, and I'm going to contact Ferram about that.So, you'll need a new version of FAR to use procedural fairings with it. Link to comment Share on other sites More sharing options...
e-dog Posted July 9, 2013 Author Share Posted July 9, 2013 Under what files do I put everything. I cant get the parts to show up in the VABYou should unzip it to GameData folder, just like everything else in 0.20. The parts are in Aero tab. Link to comment Share on other sites More sharing options...
CoriW Posted July 9, 2013 Share Posted July 9, 2013 Updated to 1.1, now with conic side fairings option and (hopefully) better ejection.I fixed a bug in FAR that prevented it from shielding the payload, and I'm going to contact Ferram about that.So, you'll need a new version of FAR to use procedural fairings with it.That's awesome! Can't wait to use this, the only thing that was holding me back was not being compatible with FAR. Hopefully he'll have a compatible version up soon. Link to comment Share on other sites More sharing options...
mythbusters844 Posted July 9, 2013 Share Posted July 9, 2013 (edited) This is one of the best mods ever, but whenever the fairings separate for me they twirl around and collide with my payload Just something to say.EDIT: Oh, saw the update. Hope that fixes the problem Edited July 9, 2013 by mythbusters844 Link to comment Share on other sites More sharing options...
Asparagus Laboratories Posted July 9, 2013 Share Posted July 9, 2013 Someone get this man a medal. I love how you made it work with non-symmetrical rockets so it will draw the fairing out to the farthest side and make it symmetrical. This is really amazing. Link to comment Share on other sites More sharing options...
Asparagus Laboratories Posted July 9, 2013 Share Posted July 9, 2013 Yes, I think this will do just fine. Its so top secret, even we don't know what it is. Link to comment Share on other sites More sharing options...
Gaius Posted July 9, 2013 Share Posted July 9, 2013 (edited) I love it!One minor nit: the names for the fairing side shapes are a bit confusing. To me, "capsule-shaped" invokes images of space capsules like the Command Pod Mk1 or Mk1-2, which are cone-shaped. I think the proper term for what you're calling "capsule-shaped" is "ellipsoid", although most people would call it "egg-shaped". Edited July 9, 2013 by Gaius Link to comment Share on other sites More sharing options...
e-dog Posted July 9, 2013 Author Share Posted July 9, 2013 I love it!One minor nit: the names for the fairing side shapes are a bit confusing. To me, "capsule-shaped" invokes images of space capsules like the Command Pod Mk1 or Mk1-2, which are cone-shaped. I think the proper term for what you're calling "capsule-shaped" is "ellipsoid", although most people would call it "egg-shaped".English is not my native language. "Egg-shaped" sounds very Kerbal though, I guess I'll use it in the next update. Link to comment Share on other sites More sharing options...
The Lone Wolfling Posted July 9, 2013 Share Posted July 9, 2013 Hmm...I'm not sure if this is even possible, but could you look into the possibility of having a set of fairings that deleted the contained parts until they were opened? (For lag reduction, mainly. This would allow many people to launch much more complex payloads.)There's a whole bunch of challenges with this, though. You'd have to transfer any enclosed resources into the fairing part itself, as well as dealing with mass and center of mass. It also would potentially have issues with command pods / probes inside the fairings. Link to comment Share on other sites More sharing options...
check Posted July 9, 2013 Share Posted July 9, 2013 Easy to use and very elegant. One of the very few mods I will install. Hoping to see mid-stage fairings in the future.Great work! Link to comment Share on other sites More sharing options...
justadude Posted July 9, 2013 Share Posted July 9, 2013 This is a great mod!A couple things come to mind as feedback:-Separation is still violent compared to KW for instance)-It seems that the fairings decouple when they are next up (ie fairings are stage 4 and will decouple if stage 5 is active. This also happens if you move them to the second to last stage in flight).-Have not collided with payload in my experience (1.1)-All fairings expand at the bottom, if they need to or not. Link to comment Share on other sites More sharing options...
Guest Posted July 10, 2013 Share Posted July 10, 2013 Well, that does it. I have the fairing solution that I've always dreamed of! Fantastic work, e-dog! And thank you! Link to comment Share on other sites More sharing options...
Fyrem Posted July 10, 2013 Share Posted July 10, 2013 e-dog, here is your "I WIN" button. Link to comment Share on other sites More sharing options...
CaptainArbitrary Posted July 10, 2013 Share Posted July 10, 2013 Updated to 1.1, now with conic side fairings option and (hopefully) better ejection.I fixed a bug in FAR that prevented it from shielding the payload, and I'm going to contact Ferram about that.So, you'll need a new version of FAR to use procedural fairings with it.Any chance you'd consider posting the change you made to FAR, so those of us who are comfortable compiling from source can apply it and try it out?(Haven't even looked at the FAR license terms, so if that's not okay with Ferram, I'll just hush.) Link to comment Share on other sites More sharing options...
fractl Posted July 10, 2013 Share Posted July 10, 2013 yeah he's waiting for Ferram to give him the go ahead. Link to comment Share on other sites More sharing options...
TheGadfly Posted July 10, 2013 Share Posted July 10, 2013 This is an amazing mod. I noticed your "to do" list, and I wonder if that includes making heat-resistant fairings sides, like the aeroshell on the cancelled Constellation Kepler and Asimov landers? About 6:00 minutes in.Anyway, this mod really cleans up the parts list, and it works wonderfully so far. Link to comment Share on other sites More sharing options...
e-dog Posted July 10, 2013 Author Share Posted July 10, 2013 This is an amazing mod. I noticed your "to do" list, and I wonder if that includes making heat-resistant fairings sides, like the aeroshell on the cancelled Constellation Kepler and Asimov landers? I have no idea how to do heatshields yet, but it might be an option. Those engine holes are too custom for general-purpose fairings though. Link to comment Share on other sites More sharing options...
e-dog Posted July 10, 2013 Author Share Posted July 10, 2013 From Ferram:A compatible version of FAR should be up in a day or two. Link to comment Share on other sites More sharing options...
CaptainArbitrary Posted July 10, 2013 Share Posted July 10, 2013 That's the best news I've heard all week.Admittedly, it's been a lousy week so far, but still! Great news! Link to comment Share on other sites More sharing options...
HoneyFox Posted July 10, 2013 Share Posted July 10, 2013 For future adapters / interstage shroud that may come later, i hope that we can:use some key to manually adjust diameters of upper/lower sides and height. and some hot-key to make diameter of lower side same as the upper side (also another hot key to do it in reverse). I guess it will be simpler (and more flexible) than automatically analyze the diameter of upper/lower stages by checking their bounding-boxes (which is also quite a lot of computation) Link to comment Share on other sites More sharing options...
SchroedingersHat Posted July 10, 2013 Share Posted July 10, 2013 For future adapters / interstage shroud that may come later, i hope that we can:use some key to manually adjust diameters of upper/lower sides and height. and some hot-key to make diameter of lower side same as the upper side (also another hot key to do it in reverse). I guess it will be simpler (and more flexible) than automatically analyze the diameter of upper/lower stages by checking their bounding-boxes (which is also quite a lot of computation)It already does some kind of computation based on the colliders so I don't think that'll be too bad. One thing that would be nice is a shortcut for altering the extra room around the payload. I gather there is a parameter for the tolerance, could we hold down a key and move the mouse to reduce this like alteringa p-wing? Link to comment Share on other sites More sharing options...
Psyckosama Posted July 10, 2013 Share Posted July 10, 2013 This and procedural wings need to be made stock. Link to comment Share on other sites More sharing options...
War Eagle 1 Posted July 10, 2013 Share Posted July 10, 2013 You should let us to select (button or two) to pick a type of fairing we want to useMade with uberskill in mspaint i second this that and if you could add more color to it. other than that I like it(ps i got it installed) Link to comment Share on other sites More sharing options...
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