mrrpamplemousse Posted August 8, 2013 Share Posted August 8, 2013 when I saw Kerbal at War 2 (look at the link, it's worth it) on youtube, I first wondered how you can make a canon like this, so does somebody know how the autor tweaked the CFCs to make it fire like heavy weapon? (here is the link = ) Link to comment Share on other sites More sharing options...
The Destroyer Posted August 8, 2013 Share Posted August 8, 2013 What the hell does this mean, DYJ?lackofkrakensbanontrailrendererscompensation = 0.1Oh, and is BulletPower the force that the bullet gets when fired, or is it the speed the bullet gets when fired?I remeber that code during the dev. Its something to compensate for the Krakens bain, making it able to actually work. Kraken bain wanted to get in the way. Link to comment Share on other sites More sharing options...
wasmic Posted August 8, 2013 Share Posted August 8, 2013 when I saw Kerbal at War 2 (look at the link, it's worth it) on youtube, I first wondered how you can make a canon like this, so does somebody know how the autor tweaked the CFCs to make it fire like heavy weapon? (here is the link = )I'm trying to make a cannon, though I'll be using the default model. I will post the cfg when done, I think. Oh, and maybe you could just ask the guy who made kerbals at war for the cannon? Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted August 8, 2013 Share Posted August 8, 2013 That would be amazing. Please do It is almost done, I am just working out the last bugs (horrible falling apart doom explosions) Link to comment Share on other sites More sharing options...
BahamutoD Posted August 9, 2013 Share Posted August 9, 2013 I put a couple of these on one of my ships, and about a minute after taking off, the camera zooms out as if my CoG is far away from my ship, then stuff explodes and I get ejected from the Kerbol System at several times the speed of light. Link to comment Share on other sites More sharing options...
Floki Posted August 9, 2013 Share Posted August 9, 2013 I put a couple of these on one of my ships, and about a minute after taking off, the camera zooms out as if my CoG is far away from my ship, then stuff explodes and I get ejected from the Kerbol System at several times the speed of light.Meh. Just call it a record and enjoy the ride. Link to comment Share on other sites More sharing options...
halocon720 Posted August 10, 2013 Share Posted August 10, 2013 I cannot seem to reset the key binding for the fire button. I've set it to "t" in the part.cfg, but it will not work! Link to comment Share on other sites More sharing options...
automcdonough Posted August 10, 2013 Share Posted August 10, 2013 side mounted i had issues with the gun just making the craft explode. if i put a strut cube down and used the end mount for the gun it seemed pretty reliable.would really appreciate the overheat warning bar so i know if it's about to pop on me.cool part! Link to comment Share on other sites More sharing options...
freakazoid13 Posted August 10, 2013 Share Posted August 10, 2013 side mounted i had issues with the gun just making the craft explode. if i put a strut cube down and used the end mount for the gun it seemed pretty reliable.would really appreciate the overheat warning bar so i know if it's about to pop on me.cool part! The end of the gun has a pretty big collision mesh so it can glitch stuff if the barrels are too close to something. Link to comment Share on other sites More sharing options...
sumghai Posted August 10, 2013 Share Posted August 10, 2013 I cannot seem to reset the key binding for the fire button. I've set it to "t" in the part.cfg, but it will not work!"t" is KSP's own Key Bind for SAS.Try "p" instead. Link to comment Share on other sites More sharing options...
TheBenn Posted August 11, 2013 Share Posted August 11, 2013 I want this tank in the pic at post 1 soo baad.It looks just awesome!! Link to comment Share on other sites More sharing options...
TheTsar52 Posted August 11, 2013 Share Posted August 11, 2013 I can't seem to change the fire button either, I want to change it to ` (same button as ~). Do I change both keyfire = or just one, if so which, or is this already taken by stock KSP? Link to comment Share on other sites More sharing options...
halocon720 Posted August 11, 2013 Share Posted August 11, 2013 "t" is KSP's own Key Bind for SAS.Try "p" instead.Tried it. Still wouldn't fire. I tried moving the plugin file to the GameData folder, remapping the keys, everything. Nothing would work. Link to comment Share on other sites More sharing options...
spacex34 Posted August 12, 2013 Share Posted August 12, 2013 Is there a solution to reduce the recoil?I put on a tower and recoil backwards tower Link to comment Share on other sites More sharing options...
Darkpast99 Posted August 13, 2013 Share Posted August 13, 2013 Thanks man. I assume it's not cooperating lol Link to comment Share on other sites More sharing options...
automcdonough Posted August 13, 2013 Share Posted August 13, 2013 the recoil is nuts! pretty cheaty if you put one on a satellite and use it for propulsion. Link to comment Share on other sites More sharing options...
sumghai Posted August 13, 2013 Share Posted August 13, 2013 Is there a solution to reduce the recoil?I put on a tower and recoil backwards towerthe recoil is nuts! pretty cheaty if you put one on a satellite and use it for propulsion. I went into the CFG file and reduced its mass and recoil force to something I personally feel more closely in line with real-life miniguns - but YMMV. Link to comment Share on other sites More sharing options...
Exangels Posted August 13, 2013 Share Posted August 13, 2013 i cant seem to get this to work either, changed both keybinding for keyfire & //keyfire but no luck :S Been like this since 0.18 Link to comment Share on other sites More sharing options...
Shepard Posted August 13, 2013 Share Posted August 13, 2013 This mod is EXCELLENT even if I had to change the recoil and the mass to actually make crafts flyable with those sweet babies.Awesome job DYJ.But is there a way for us to create a cannon ( more like the 20mm flak guns, or even 120mm tank cannons ) from the GAU-19 files please ? Link to comment Share on other sites More sharing options...
Matzenino Posted August 13, 2013 Share Posted August 13, 2013 I put a couple of these on one of my ships, and about a minute after taking off, the camera zooms out as if my CoG is far away from my ship, then stuff explodes and I get ejected from the Kerbol System at several times the speed of light.It's the same with me.Somehow the gun only causes damage to the player. :S Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted August 14, 2013 Share Posted August 14, 2013 Thanks man. I assume it's not cooperating lolI had some unexpected computer issues but it is being fixed. I should be able to finish it tomorrow (if it is fixed by then)Anyway yeah some parts ended up clipping and the seat was shooting up through the top armor ripping the turret off in the process. Link to comment Share on other sites More sharing options...
Spectre111 Posted August 15, 2013 Share Posted August 15, 2013 It seems that no matter what I try I can not make this mod work, so can someone who has this mod installed and working please upload their part.cfg file? Pretty please! Link to comment Share on other sites More sharing options...
T-Pilot395 Posted August 16, 2013 Share Posted August 16, 2013 What's your problem? Maybe be more detailed so we can help.Anyway DYJ, good job with the guns. Link to comment Share on other sites More sharing options...
sorencollins Posted August 16, 2013 Share Posted August 16, 2013 Great modeling, great part, many people use it. I tried siwtched the fire key to t, that's temporary SAS. so I tried an unused key. z. nothing. I can't get it to work. I'm running a mac OSX on mountianlion, help? Link to comment Share on other sites More sharing options...
CreEpeRneSs125 Posted August 17, 2013 Share Posted August 17, 2013 I took a closer look and realized that the railgun is a modified Gatling gun with B9 inline ladders in a triangle shape with modified bullets. Link to comment Share on other sites More sharing options...
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