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[1.2-1.7] Blender (2.83+) .mu import/export addon


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Hello everyone i'm wondering if this issue was from myself or a bug?
I decided to try to make new part for myself and after updating this addon to newest version, I've encountered a problem where i can't apply image texture to the object using the shader presets, it's quite strange since the last time i remember when using this addon years ago it works perfectly fine

Here's the attachment
https://imgur.com/a/problem-HEXdoPL

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10 hours ago, Roo170 said:

I decided to try to make new part for myself and after updating this addon to newest version, I've encountered a problem where i can't apply image texture to the object using the shader presets

You haven't given much to go on. Best I can tell from your shot you haven't actually given your mesh a material property, as there is no little pie chart next to Cube.006

So add a new material property. Edit it's name to what you want. Go down and choose a preset shader. Edit the name under Textures as you have in the shot. E.g "Testing"

Export your set up mesh to a folder. Make sure you have a texture pic in that folder that is named to the name you put in "Textures". Import the .mu back in. It should now be linked to the texture pic in that folder with the name you assigned. Choose your mesh, go to "UV editing" and choose your method of UV wrapping. Make sure your texture pic is in the right hand window. Highlight specific sections of your mesh and then drag the faces that appear on the right hand section, over the areas of the texture pic you want.

When in the appropriate viewport shading mode, you should be able to see the texture you are over on the face of the mesh you have chosen.

Kept this light as I assume you have previous experience and just needed to jog your memory.

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23 hours ago, ColdJ said:

You haven't given much to go on. Best I can tell from your shot you haven't actually given your mesh a material property, as there is no little pie chart next to Cube.006

So add a new material property. Edit it's name to what you want. Go down and choose a preset shader. Edit the name under Textures as you have in the shot. E.g "Testing"

Export your set up mesh to a folder. Make sure you have a texture pic in that folder that is named to the name you put in "Textures". Import the .mu back in. It should now be linked to the texture pic in that folder with the name you assigned. Choose your mesh, go to "UV editing" and choose your method of UV wrapping. Make sure your texture pic is in the right hand window. Highlight specific sections of your mesh and then drag the faces that appear on the right hand section, over the areas of the texture pic you want.

Sorry for the misunderstanding, but the cube.006 was the mu that i import back to blender after i export the cube(without the number) to a folder as an .mu file. The cube.006 was supposed to represent what i actually see in KSP (as a gray block of course) 

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