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(KSP 1.10 + 1.12 ) Mission Controller 3.2.0 (Final Version) (Updated 6/25/2021)


malkuth

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SMALL HOTFIX

Just updated all downloads.

All this HotFix does is fix the problem where an empty Recycle window pops up.. And you can't get rid of it. Also because of the typo that caused this problem, it also returned the info to Window that is suppose to show what recycled and how.

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Another HotFix For you guys

New Build Number if you wanna know what version you have Build 5044 Is what this hotfix is.

Whats it fix? Well I was playing along and noticed that when you launch a vessel everything is good.. Do a mission or whatnot.. Land come back everything is fine. Well when you go to launch a 2nd vessel from VAB once you enter the

launch pad you get a recycling window blank (if you not researched it yet) or you get a recycled vessel back.. That just happens to be the previous vessel you launched (if recycling is researched).

So this HotFix clears up that problem. ;)

Now hopefully this finally fixes all the recycling problems. I keep thinking its good now.. Then something smacks me while I play. LOL.

Edit oh actually you know what I should of called this a new version number... Because I forgot I rewrote the way The RepairGoal Works.

Well anyway.. RepairGoal now has its own timer. So mission makers no longer have to supply a timer to the Mission Goal RepairGoal.

When you launch to a vessel that has the repair part.. you click on the part.. The repair starts.. In the GUIwindow where it states True or False for Repair you will see a new timer that starts counting down.. Once the timer hits 0 the goal will be true and your mission complete.. Your welcome.

at this time the timer is set for 1 min or so (give or take a few seconds).. I might add ability to change this later.

Edited by malkuth
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Hey guys. I have a problem. Just downloaded 0.33 but the mission package window is blank. In the description it says there are 3 packs included. I know how to install mods, all folders are in place. Any ideas?

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Hey guys. I have a problem. Just downloaded 0.33 but the mission package window is blank. In the description it says there are 3 packs included. I know how to install mods, all folders are in place. Any ideas?

You should have these 4 files

RandomMission.mpkg

default.mpkg

commercializationofspace.mpkg

civilianspaceprogram.mpkg

Located in this folder.

C:\Kerbal Space Program\GameData\MissionController\Plugins\Plugindata\MissionController <----(files with .mpkg located in this folder)

These are the mission packages. Also make sure the file structure is correct. Like above.

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All files in their respective folders. Still no missions...

Well if the files are in the correct place then it should work. Do you have more then one copy of KSP on your computer? I'm playing the version everyone else is and have not seen this problem. The only time this happens is when your files are not were they are suppose to be.

Edited by malkuth
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I'm not sure what I've done wrong, and for now I'm assuming I've done something wrong. I started the first Sputnik I mission and completed the first goal, clicked HIDE COMPLETED GOAL, landed. Then I clicked craft recovery, the game told me I got 5k in insurance and ... nothing. The game insists I did not complete the mission, though both goals were clearly met. Am I supposed to click something before recovering the craft?

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I'm not sure what I've done wrong, and for now I'm assuming I've done something wrong. I started the first Sputnik I mission and completed the first goal, clicked HIDE COMPLETED GOAL, landed. Then I clicked craft recovery, the game told me I got 5k in insurance and ... nothing. The game insists I did not complete the mission, though both goals were clearly met. Am I supposed to click something before recovering the craft?

Did you use revert with that same craft? Using revert can leave previous mission goals completed by other crafts. Or is that fixed now, not sure. I'll let the pros provide more feedback. :D

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I'm not sure what I've done wrong, and for now I'm assuming I've done something wrong. I started the first Sputnik I mission and completed the first goal, clicked HIDE COMPLETED GOAL, landed. Then I clicked craft recovery, the game told me I got 5k in insurance and ... nothing. The game insists I did not complete the mission, though both goals were clearly met. Am I supposed to click something before recovering the craft?

IIRC you need to click on "Finish the mission!" after you accomplished all goals, and then recover.

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I discovered that the hard way today. I think it should check if a mission is completed when the user clicks on Recover, so that players are paid properly. I had to redo a mission today because of that... but the system didn't forget to charge me twice for the rocket, now did it? :(

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I'm not sure what I've done wrong, and for now I'm assuming I've done something wrong. I started the first Sputnik I mission and completed the first goal, clicked HIDE COMPLETED GOAL, landed. Then I clicked craft recovery, the game told me I got 5k in insurance and ... nothing. The game insists I did not complete the mission, though both goals were clearly met. Am I supposed to click something before recovering the craft?

When you land a new button should end up lighting up on the main GUI window that says Finish Mission.. You have to push this button while still in flight mode, before you push the recover button. If your in Campaign mode and have not researched Recycling yet, you will only get paid for crew insurance. When you unlock Recycling you can totally recycle vessels.

If the goal is not complete, you might of used the revert button for KSP.. IE you launched did the first goal.. Which Recorded your vessels ID for that goal. Then maybe you crashed or something so you reverted to launch or VAB? If so when you launched the new vessel it has a new ID. The first goal to that mission will still be complete... But when you land with the 2nd vessel the ID of the vessel is different, so MC is not accepting your 2nd vessel as valid.

The only way to combat this is not to revert after you finished a Goal of any kind. If you fail a mission.. Then in the spirit of the Plugin, its should stay failed.. :) The revert button is evil.. :)

Complete mission when Recover button pushed..

Ok on the list of things to do I guess.

Or maybe another pop up window instead.. Can't miss that.

As far as I understand how the Recover button works that you push while in flight.. Recover is not actually applied until after you exit flight.. This could cause problems with the mission goals not accepting being done.. (mission goals do not register while out of flight) So a Pop up window might be a better option I think..

Edited by malkuth
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New Update Out Version .34 Of Mission Controller Extended

As always Downloads available at front Page In Either .rar(DropBox) or .zip(SpacePort)

Changes in .34

1. Added a Pop up window when all goals are finished in a mission..This way your less likely to miss the Finish Mission By mistake.

2. Rewrote how RepairGoal works. RepairGoal now has its own timer.. Its about 1 min long.. When finished the Goal is True. There is a readout in the MCE Mission Window showing the countdown.

3. Includes all the hotfixes for all the recycling window problems.. these problems should now be Removed. --- I hope. :)

Sorry about all the updates this week guys. But I try to fix things as they happen, and get your request done as soon as possible.

And yes I'm still working on the Loans and Penalties that I talked about earlier in week.

Thanks guys.

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Found a possible bug with the Kerbal Insurance in v0.33. It is supposed to I believe subtract and then return the exact amount of the cost. When I did a test of it with a budget of 10,000 Krones it dropped me into the negatives with the cost of a mk1pod which I expected. Given I was setting up the mission to give just 10,000 Krones. Now I did the test in sandbox mode so I did factor in the recycle amount and should have had after the mission completed was completely effectively doubt what it should have been.

A single mission with just a command pod and a kerbal shouldn't. Using a rough example

Budget: 10,000

Pod Cost: 8,000

Insurance: 20,000

Budget after mission start: -18,000

Mission reward: 10,000

Budget: -8,000

Kerbal survives: 20,000 returned

Budget: 12,000

Recycle Active: 5,000

Budget: 17,000 at maximum

What I got was the following:

Budget: 10,000

Pod Cost: 8,000

Insurance: 20,000

Budget after mission start: -18,000

Mission reward: 10,000

Budget: -8,000

Kerbal survives: 20,000 returned

Budget: 40,000

Recycle Active: 5,000

Budget: 45,000

I also noted that there seems to be a minimum reward for every mission so even if I set reward to zero it seems to be adding 10k to a subsection on a mission.

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Found a possible bug with the Kerbal Insurance in v0.33. It is supposed to I believe subtract and then return the exact amount of the cost. When I did a test of it with a budget of 10,000 Krones it dropped me into the negatives with the cost of a mk1pod which I expected. Given I was setting up the mission to give just 10,000 Krones. Now I did the test in sandbox mode so I did factor in the recycle amount and should have had after the mission completed was completely effectively doubt what it should have been.

A single mission with just a command pod and a kerbal shouldn't. Using a rough example

Budget: 10,000

Pod Cost: 8,000

Insurance: 20,000

Budget after mission start: -18,000

Mission reward: 10,000

Budget: -8,000

Kerbal survives: 20,000 returned

Budget: 12,000

Recycle Active: 5,000

Budget: 17,000 at maximum

What I got was the following:

Budget: 10,000

Pod Cost: 8,000

Insurance: 20,000

Budget after mission start: -18,000

Mission reward: 10,000

Budget: -8,000

Kerbal survives: 20,000 returned

Budget: 40,000

Recycle Active: 5,000

Budget: 45,000

I also noted that there seems to be a minimum reward for every mission so even if I set reward to zero it seems to be adding 10k to a subsection on a mission.

Did you include the 25% loss to mission payout because you went into the Negative on your budget?

Also version .33 (matters which build you have) had a bug with recycling were you would get recycling cost back for vessels previously launched..

But Ill do some simple test with .34 make sure everything is adding up ok.

Edit: Seems to be ok on my end.. The problem I have just noticed is that the Recycling a previous vessel after a mission is still happening again! Gosh darnit am I ever going to fix this problem... So right now even the current version is still bugged with recycling. Ghah!!

Edited by malkuth
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Did you include the 25% loss to mission payout because you went into the Negative on your budget?

Also version .33 (matters which build you have) had a bug with recycling were you would get recycling cost back for vessels previously launched..

But Ill do some simple test with .34 make sure everything is adding up ok.

Edit: Seems to be ok on my end.. The problem I have just noticed is that the Recycling a previous vessel after a mission is still happening again! Gosh darnit am I ever going to fix this problem... So right now even the current version is still bugged with recycling. Ghah!!

Nope wasn't factoring in the 25% loss in payout yet, I was rounding down to the nearest full thousand though in the example. Had it been below my projected maximums I wouldn't have considered a possible bug given I was expecting some sort of loss. I basically wanted to get the missions actually working on my end first then tweak the payouts so they give specific amounts even with the loss. That way if the mission is done correctly there is a small yet steady profit over the course of several missions.

If your curious my initial idea was to have the Kerbals start with a 1000 Krone budget and go from there. Where if I use the default game prices without Mission Controller it is doable, but then I have to do all the math by hand. MC on the other hand lets me automate it and create an in character Email Client via how it is set up which is awesome. Still the expenses for a single mk1pod MC imposes required me to add a 0 to the starting budget and payouts, especially as I also have Ioncross Crew Support installed.

Without you continuing this, it would be a frustrating nightmare trying to figure out all the fuel costs alone. So thanks :)

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Version .34(Build100)

Just another typical hotfix for the same problem that keeps stacking up on me.. Fixed Recycling on launch again.. and again.. :) If your version does not say .34.100 on the Main MC GUI Menu.. Then your behind and all kinds of strange things with recycling will

happen..

Zerris I have tested all the payouts. I did my own missions and everything is up to par with the payouts. But with the old bug of getting recycling back at launch, this could of been your problem.

If your making your own missions and having issues. Could be just problems with the payouts your trying to give. Or not. Try out latest version and give me a shout if your having problems. If its your own mission please post the code for I can see it.

Edit: Can I ask what your editing for payouts and budget? The starting budget is 50,000. If your editing the Save File .sp you can change all the values for your current save game in that. If your Editing the source file and changing values.. Then Unfortunately I can't help you when you do that, because I don't know what kind of edits your doing.]

Anyway everything you mentioned you can change with the various config files (.cfg) and the Save file (.sp)for you Game. Prices. payouts (edit missions .mpkg) etc...

Good luck.

If your playing with the config files just make sure you keep the {} intact.

Edited by malkuth
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After eyeballing Mission Controller for a few months, I finally downloaded and installed it yesterday. I gotta say, combined with the tech tree, it gives me a whole new challenge. My first several missions went well until I noticed I was very far into debt. I really like that it isn't overly generous with the money (at least in the beginning, I haven't gotten far). Really made me change my style. This mod gives the game exactly what it needed, I only wish I hadn't waited so long.

Great job, and keep up the good work.

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This may have been asked many times over. But this is OK to use with campaign mode instead of sandbox?

I'm new to the game... will it be too difficult and limit my ability to experiment?

You can use it in Sandbox or campaign mode.. In campaign mode mission controller has its own tech tree that you use to unlock things like recycle and more efficient Building and fuels. In sandbox there is no tech tree and Recycling is unlocked already for you. You buy the tech the same way you buy tech in the Regular KSP tree.

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Kinda curious, this plugin causes part costs to be heavily modified, particularly the MechJeb AR202 part, which now costs over $4,000,000 Krones. I can only assume that's to try to make it so people don't use MJ, but sometimes manually launching rockets can get tedious at best if you've done it thousands of times over the last 2 years. Is there any way I can change this?

I know, some people are going to call me a newb or whatever, but I've been playing this game since 0.12 - I've been to every body in the Kerbin system with manual control and I just like using MJ - personal preference kind of thing.

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